
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Monk] You now learn Left Hook and right hook for free while Unarmed
[Monk] You now learn Blademaster Strike for free while using a 2h sword or polearm
[Monk] You now learn Martial Strike for free while using 1h weapons
[Monk] Martial Strike now increases Bleed damage taken by 10% instead of 30% but stacks up to 4 times
[Monk] Martial Strike now deals 100% damage with both weapons instead of 120% mainhand
[Monk] Martial Strike now generates 1 Holy Rune
[Monk] Martial Strike no longer reduces remaining CD of combat moves
[Monk] Thrashing Blade (from Twin Weapon Master) can now only apply in melee
[Monk] Martial Strike no longer has a CD and now fires on next melee auto
[Cultist] Bend Will is now a Shadow spell
[Cultist] New dope visual for Nether Disk
[Cultist] Improved tooltip of Nether Disk
[Pyro] Dormant cannot trigger multiple times from a single spell that hits multiple enemies
[Chronomancer] Fixed the functionality of Gravity Bomb
[Tinker] Fixed the scaling of the increased damage taken from Strider Bot: Exterminate
[Reaper] The Harvest Lord buff from using a 2h now boosts reap damage by 50% down from 70%
[Reaper] Reap now deals 70% weapon damage up from 50%
[Reaper] Fixed a bug where Reap would trigger the Reaping Scythe AoE in addition to Double Reap (should have only been double reap)
[Reaper] Fixed a bug where Reap could generate bonus Soul Fragments with 2h
[Reaper] Fixed the tooltip of Reap to show that it Roots the target, not Slows them
[SoA] Rending Bite's damage now correctly scales with Grimclaw stacks
[SoA] Improved the tooltip of Harvest
[SoA] Fixed tooltip of The Cup Runneth Over
[Ranger] Spear Throw now correctly stacks 10 times up from 5
[Ranger] Added some Agility scaling to Craft: Leather Waterskin
[Ranger] Steadiness tooltip updated to reflect that it affects ranger abilities and not auto shot
[Barb] Learning Improved Wrist Snap should now correctly teach Wrist Snap
[Ranger] Steadiness now correctly boosts the range of Serrated Shot & Precision Shot
[Demon Hunter] New DH characters will now start getting Felfury charges when they learn Felrend instead of Glaive Rush
[Demon Hunter] Clarified tooltip of Fel Knowledge to reflect that it can only trigger from crits with your spells and attacks (i.e. abilities you use)
[Demon Hunter] Glaive Rush no longer consumes a Felfury charge
[Demon Hunter] Betray's bonus effect can no longer miss
[Demon Hunter] Spellbreak can no longer be avoided
Em Geral
[Requires Launcher Update] You should now be able to queue for dungeons as a group.
Em Geral
[Cultist] Reduced base HP of Tentacle of N'zoth, Yogg & Y'shaarj
[SoA] Sanguine Shield is now a 40 sec CD and has massively increased scaling and base values
[Sun Cleric] Sungate is now a jump motion instead of a blink (100% open to reverting this based on feedback I just like the idea of being able to help allies jump over stuff but I imagine it probably won't feel as good so let me know)
[Sun Cleric] Sungate now creates a physical portal for 8 sec that allies can use to teleport as well
[Witch Doctor] Batscreech Blast now has a 2 sec cast time again, down from 2.5 sec
[Primalist] Wildaxe's tiger effect (Clawfury) now has 100% proc chance but deals reduced damage and cannot proc from itself
[Witch Doctor] Mark of Night (Batscreech Blast) now burns mana, dealing damage based on mana burned, instead of stealing the mana
[Pyromancer] While Dormant is active, you deal 10% less damage
[Pyromancer] Dormant's mana regen proc is now a 100% chance but regenerates 3% mana down from 4%
[Pyromancer] Dormant now reduces spell costs by 80% and gives 150% increased mana regen
[Pyromancer] Erupting and Dormant are now Death Persistent
[Necro] Updated the tooltips of Raise and Animate spells to reflect that they can be used while moving
[Necro] Raise spells and Animate spells can now be Interrupted
[Primalist] Mending Growth tooltip fixed
[Monk] Meditate no longer has a spell school
[KoX] Hell Scream no longer heals over time
[Demon Hunter] Demon Smite now generates increased Threat
[Demon Hunter] Updated tooltip of Demonic Evasion
[Demon Hunter] Wing Flap no longer gets a reduced CD in Demon Form
[Demon Hunter] Wing Flap now also reduces armor by 10%
[Demon Hunter] Wing Flap now has an 8 sec CD
[Demon Hunter] Wing Flap no longer stacks but reduces magic resist by 15% up from 5%
[Demon Hunter] Wing Flap now generates a large amount of Threat
[Demon Hunter] Fel Titan stacks now reduce Dodge Chance by 20% down from 25%
[Demon Hunter] Fel Titan stacks now reduce damage taken by 5% down from 10%
[Demon Hunter] Fel Titan stacks now stack 3 times down from 5 times
[Demon Hunter] Felglare now stacks up to 3 times
[Demon Hunter] Felglare now costs 1 Felfury charge
[Demon Hunter] Felglare now has a 12 sec duration and 2 sec tickrate, down from 24 sec duration and 3 sec tickrate
[Demon Hunter] Felglare no longer has a Cooldown
[Demon Hunter] Felrend now costs 1 Felfury charge
[Demon Hunter] Darkglare is now Felglare
[Demon Hunter] Felrend now has a 3 sec CD down from 5 sec
[Demon Hunter] The glaive rush charge system has been reappropriated as Felfury charges which will be used for some attacks and abilities (not glaive rush)
Em Geral
[SoA] Sanguine Shield's cost is now based on your Base Health instead of max HP
[Barbarian] Counterstrike now costs 15 Energy instead of costing Mana
[Pyromancer] Erupting now increases mana costs by 10% baseline down from 25%
[Ranger] Craft: Leather Waterskin now restores a flat amount of HP and Mana based on rank and level instead of % based amounts
[Ranger] Craft: Leather Waterskin is now 10yd range up from 5yd
[Ranger] Craft: Leather Waterskin is now a 3 sec cast down from 5 sec
[Necro] Trying a fix to make Ghoulify interrupt channels and stop the target from doing their current action (like auto shot etc) when applied
[Demon Hunter] The Demon Within passive is now merged into the Betrayer passive, just to save having 2 different passives for simple effects
[Reaper] The Soul Infusion effect of Blood Siphon should now correctly lasts 6 sec instead of 12 sec
[Primalist] Pridelord passive talent disabled
[Primalist] Pridelord's effect is now included in Wildaxe
[Primalist] Pridelord now causes ALL physical damage dealt to reduce the remaining CD of Wildaxe
[Primalist] Primal Infusion now boosts Healing taken from the caster by 15% instead of all healing taken by 10% and should now work correctly
[Pyromancer] Ignite tooltip updated
[Ranger] Throatcutter Shot can no longer miss
[Chrono] Mass Decomposition will now always apply the increase to periodic damage taken if Decomposition is applied and vice versa
[Chrono] Passage of Time can no longer miss if Chronobeam hits
[Chronomancer] Decomposition now lasts 20 sec down from 30 sec, but ticks every 2 sec instead of every 3 sec
[Witch Doctor] Dreadful Visage is now Instant but lasts 5 sec down from 6 sec
[Witch Doctor] Mojo Beam now has a 20 sec CD and 6 sec duration but increases damage done by the target by 15% up from 5%
[Witch Doctor] Updated tooltip of Gift of the Loa to reflect the actual damage and radius of the Bwonsamdi effect
[Witch Doctor] Fixed Mojo Beam
[Witch Doctor] Mark of Blood can now still apply its healing reduction effect to enemies immune to max hp damage
[Witch Doctor] Trying a fix for Revitalize's healing increase effect
[Witch Doctor] Stasis Ward is now Instant
[Witch Doctor] Hex is now called Hextend
[Witch Doctor] Bwonsamdi's Deal now has some Intellect scaling
[Witch Doctor] Removed the Cooldown of Bwonsamdi's Deal and increased its SP scaling
[Witch Doctor] Raptors, Saurids and Dimetradons are now classed as Beasts
[Cultist] Eldritch Smites should now also trigger and be consumed when the BotE hit is absorbed
[Cultist] Faceless Servant is now Unclassified instead of Humanoid, the same categorization as Faceless NPCs
Fixed various weapon skill and profession related issues. If you have any more issues with weapon or armor skills please report them to Kalethuzad!