Visualize todas as nossas alterações em um formato minimalista.
Ordenado em ordem cronológica.
Geral
[Reaper] Doomsaying value reduced by 3%.
[Reaper] Issue where Apparitions of the Grave were proccing even outside of Gravesite fixed.
[Reaper] Gravesite no longer provides damage taken increase.
[Reaper] To The End now works!
[Ranger] Brigand Strike given ranks
[Ranger] Brigand Strike scaling reduced by 40%
[Ranger] Toxicant now spreads poisons on up to 5 enemies, down from 7
[Ranger] Ravaging Venom scaling reduced by 20%
[Ranger] Venom Blade scaling reduced by 30%
[Ranger] Deepwood Poison scaling reduced by 20%
[Ranger] Issue where Venom Blade was receiving an additional hidden 20% extra archery point scaling has been fixed
[Ranger] Guile of the Ranger now increases critical damage by 15%, down from 25%.
[Ranger] Serrated Shot Ranged Attack Power scaling reduced by 30%.
[Ranger] Lethal Wounds now increases tick rate of periodic effects by 10%, down from 20%.
[Ranger] Skullpiercer Shot Ranged Attack Power scaling reduced by 40%.
[Ranger] Devastation Shots now increases crit chance and damage of Skullpiercer and Precision Shot by 5%, down from 10%.
[Ranger] Quickest Shots now increases critical damage of Skullpiercer Shot by 5%, down from 10%.
[Ranger] Archery Training now increases Skullpiercer Shot damage by 3/6%, down from 8/15%, and increases crit chance by 2/4%.
[Ranger] Skullpiercer Shot and Woodland Arrow now receive 30% more damage from Archery Points, down from 40%.
[Ranger] Archery spec passive now increases the Archery Point bonus by 10%, down from 15%
[Pyromancer] Valdrakken Adept SP scaling added and set to 23%
[Pyromancer] Omega Beam SP scaling reduced from 200% to 50%
[Pyromancer] Pillar of Flame SP scaling reduced from 155% to 79%
[Pyromancer] Ignite SP scaling reduced from 15% to 3%
[Pyromancer] Blaze SP scaling reduced from 33% to 9%
[Pyromancer] Scorching Ray SP scaling reduced from 24% to 12%
[Primalist] Wildwalker tree adjusted slightly with the above changes in mind
[Primalist] Resounding Roar now deals damage when used with Totem Warrior instead of extending boons
[Primalist] Improved Wildclaw is now Earthshaker and has been reworked
[Primalist] Primal Instincts now affects Wildclaw instead of Bear's Maw
[Primalist] Landslider now affects Wildclaw instead of Bear's Maw
[Primalist] Fury of the Wild's critical damage and cooldown reduction on Primal Charge have been split into 2 nodes
[Primalist] My Totem, My Rules and Beast Mastery are now learned baseline at level 22 depending on which spec passive you choose
[Primalist] Wildwalkers now learn Primal Weapons baseline at level 12
[Primalist] Cracking the Earth now reduces the cooldown of Earthen Core by 1 sec for each target hit by it
[Primalist] Earthmother's Embrace now increases the damage of Stoneshard by 10% down from 15%
[Primalist] Blessing of Therazane now gives 15% increased critical damage with Earthspine, down from 25%
[Necromancer] Glacial Revenant value reduced by 5%.
[Necromancer] Piercing Icicle runic power generation increase increased by 10%.
[Necromancer] Arctic Blast runic runic power generation reduced by 10%.
[Necromancer] Frigid Winds damage increase lowered by 7%.
[Necromancer] Frozen Shadows value reduced by 2%.
[Necromancer] Soulfreeze debuff value reduced by 5%.
[Necromancer] Essence of the Wraith fixed, value reduced by 2%.
[Necromancer] Infestation value reduced by 2%.
[Necromancer] Deadly Nature value reduced by 2%.
[Necromancer] Plague Gas level fixed, scaling increased by 4%, base damage increased by 50.
[Necromancer] Plaguestorm scaling reduced by 6%.
[Necromancer] Geist Rot stack count reduced by 1.
[Necromancer] Festering Decay stack count reduced by 2.
[Necromancer] Parasite Plague damage increase to Expunge reduced by 15%.
[Necromancer] Noxious Corpserot periodic damage scaling increased by 3%. Explosion damage scaling reduced by 34%.
[Necromancer] Plaguebomb cast time increased by 0.5 sec, periodic tick slowd down by 0.5 sec.
[Necromancer] Pandemic no longer proliferates Noxious Corpserot.
[Necromancer] Plague Science scaling reduced by 8%.
[Necromancer] Expunge direct damage scaling reduced by 5%.
[Necromancer] Chronic Disease value reduced by 1%.
[Necromancer] Plague of Undeath SP scaling reduced by 10%.
[Necromancer] Muckworms proc chance reduced by 3%.
[Necromancer] Muckworms scaling reduced by 10%, now correctly deal damage to nearby enemies instead of single enemy.
[Necromancer] Master of Death reduced by 5%.
[Necromancer] Lichplague SP scaling reduced by 12%.
[Necromancer] Lichplague per disease bonus moved to Excess Decay, value reduced by 7%.
[Necromancer] Crypt Plague scaling reduced by 3%.
[Necromancer] Blightweaver reduced by 10%.
[Necromancer] Sludge Belcher crit increase lowered by 7%.
[Necromancer] Angel of Death reduced by 10%.
[Necromancer] Malady of Rot value reduced by 5%.
[Necromancer] Tome of Deathwhisper replaced by new capstone Glacial Impact.
[Necromancer] Plague Mastery now works with Rotling Explosion instead of Zombie Plague
[Necromancer] Grave Defiler now increases the damage of your next Putrefy by 20% down from 50%
[Necromancer] Suffering can no longer proc from procs.
[Necromancer] Crypt Keepers Unholy Command is no longer conal and isntead hits 1 target and also reduces magic resistance
[Necromancer] Rime tree repathed. New capstones placed.
[Necromancer] Shattered Dreams reworked.´
[Necromancer] Icicle Shards no longer AOE.
[Necromancer] Sleet no longer does damage.
[Necromancer] Frigid Death now in switch node with Freeze Dry.
[Necromancer] Deathchill and Icy Tomb no longer increase damage taken, instead doing damage.
[Necromancer] Rime Necromancer spec passive replaced by Lich Form.
[Necromancer] Frost Fog removed. Replaced by a new node Frost Ghast.
[Necromancer] Shatterfrost reworked.
[Necromancer] Frozen Heart moved to original position of Catch a Cold.
[Necromancer] Avalanche moved out of capstone tier to original position of Frozen Heart.
[Necromancer] Catch a Cold now part of Frigid Ward baseline.
[Necromancer] Heartchill original position filled by a new node Hail of Arrows.
[Necromancer] Frozen Shadows replaced in switch node by Heartchill.
[Necromancer] Animation tree adjusted
[Necromancer] Tomb King now has a 1min cd down from 3min
[Necromancer] Rime spec passive is now a permanent Lich Form with a version of the original spec passive as part of the new form
[Necromancer] Necrotic Chills now stacks 5 times
[Necromancer] AP scaling removed from pets
[Necromancer] Ritual of the Damned is now reworked into a defensive utility spell, rather than a mix of defense and offense
[Necromancer] Death Knight now summons 1 additional Knight of Decay instead of 2, but now only increases the cost by 20 instead of 30
[Necromancer] Knight of Decay now consistently cleaves 5 targets
[Necromancer] Essences have had their effectiveness reduced by 25% across the board
[Necromancer] Infestation now increases the haste of minions by 8% down from 10%
[Necromancer] Unrelenting Swarm now only increases minion damage by 2% down from 5%
[Necromancer] Putrid Duo is now a switch node with Army of the Dead
[Necromancer] Skeletal Warrior Mastery now has a more pvp-oriented focus