Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2024/03/14

Geral

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[Runemaster] Cloak of Khadgar now has a 1min cd down from 1.5min

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[Runemaster] You now only have 4 Inscribed Runes down from 8, the UI will soon reflect this and remove the empty 4 runes

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[Runemaster] Spellhop reworked

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[Runemaster] Deck of Wonders is now a capstone

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[Runemaster] Manastorm is no longer a capstone, and has a 1.5 sec cast time down from 3 sec

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[Runemaster] Ace of Mana removed from the pool

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[Runemaster] Runic Brand no longer has a projectile

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[Runemaster] Primordial Energy no longer works with Spellwrath

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[Runemaster] Devour Mana removed

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[Knigght of Xoroth] Firemaw now only requires 3 stacks

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[Monk] Removed health increase from Holy Slam, and it is now just a stun.

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[Monk] Mend Ward now removes all stacks of Broken Ward from yourself regardless of target

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[Monk] Windbreak has received new VFX

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[Monk] Issue where Quenching Blow was not working with Hundred Fist Strike has been fixed

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[Monk] Hundred Fist Strike now removes combo effects after the channel has finished

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[Monk] Improved Righteous Palm node reimagined

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[Monk] Righteous Palm combo changed

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[Monk] Lorescribe reimagined

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[Monk] Uppercut ranks halved

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[Monk] Magmasteel talent cut entirely

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[Monk] Bladenado effect made Baseline -> Blade Tempest CD is now 30 seconds

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[Monk] Burning Banner reimagined

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[Monk] Blademaster Strike now generates Follow Up on the first cast, in light of this, the 3 stack mechanics such as Blade Mastery have been cut entirely

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[Monk] Blademaster Strike is now instant

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[Monk] Tithe moved baseline to level 20

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[Monk] Meditate moved baseline to level 12

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[Monk] Chastise moved baseline to level 4

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[Monk] Pray moved baseline to level 8

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[Monk] Sweeping Kick moved baseline to level 6

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[Monk] Uppercut moved baseline to level 2

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[Monk] Tyr's Hand and Blazing Kick nodes added to the Blademaster tree

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[Monk] Kick has been removed

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[Monk] Weapon Aura checks are no longer in the combat log to support the above change

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[Monk] Weapon Aura checks are now 5x faster, which means you won't be disarmed for up to an additional 5 seconds

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[Monk] Bladebreaker is now in the Fighting tree and has been adjusted

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[Monk] Increased the direct base damage of Flaming Blade of Lantresor

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[Monk] Fight Club is now a 1 point node

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[Monk] Templar's Blade's combo effect now increases duration as well as tick rate

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[Monk] Periodic damage dealt by Templar's Blade removed

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[Monk] Blademaster capstones adjusted

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[Monk] Blademaster Strike now costs 30 energy up from 20

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[Monk] Blade Tempest now has a 30 sec cooldown down from 2min

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[Monk] Blademaster spec passive no longer increases critical bonus damage

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[Monk] Burning Thrust now increases critical bonus damage instead of damage dealt

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[Monk] Damage of Blade Tempest reduced by ~30%

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[Monk] Combos no longer cost energy as Blademaster

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[Monk] Quick Strikes no longer has Martial Strike synergy and was reworked

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[Monk] Finesse removed as an active abilty, now a passive in class capstones

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[Monk] Martial Strike is now a passive

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[Monk] Thrashing Blades no longer has a DoT component

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[Monk] Reduced the tick rate of Blade Tempest to every 1s from every .5s

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[Monk] Death by a Thousand Cuts reworked

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[Monk] Deflect Magic switched with Runic Invocation, Runic Invocation reflavored

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[Monk] Deflect Magic now reflects 1 spell cast on the Blademaster rather than Deflecting

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[Ranger] Set Up now only works for your next ability instead of your next 3 attacks

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[Ranger] Diversion now also grants Elude

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[Ranger] Set Up now only affects your first ability after leaving stealth instead of your next 3 attacks

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[Ranger] Blow The Horns! is now a 1 point node

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[Ranger] Liquid Fire reworked to Wingman in the Farstrider tree

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[Ranger] Reduced the base scaling of Ballista Shot significantly

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[Ranger] Tricky Brigand increasing armor instead of decreasing fixed :skull:[Ranger] Tricky Brigand increasing armor instead of decreasing fixed :skull:

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[Ranger] Master Marksman now adds 5% bonus down from 10%

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[Ranger] Blow The Horns! is now also proc'd with Woodland Blade

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[Ranger] Devastating Shots now only increases the critical bonus damage of Precision Shot by 10% down from 25%

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[Ranger] Falconstrike's damage now scales with Archery Points rather than requiring 5 points

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[Reaper] Soulless now lasts 10 sec down from 21, but ticks every 2 sec from 3 sec

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[Reaper] Soulless and Maw Shackles swapped.

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[Reaper] Spectral Reaver and The Jailer's Call swapped.

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[Reaper] Soul Escape is now a passive node triggering a short horrify when using Spectre Stride from Underwalk (or related effects) with an ICD and a tracker.

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[Reaper] Haunting Melody and Spectral Acuity moved to class tree.

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[Reaper] Chains of Zovaal removed.

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[Reaper] Soulrot moved to Soul along with Realm of the Lost.

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[Reaper] Soul Shock incuurs no CD and has increased duration from Underwalk.

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[Reaper] Soul Shock CD reduced to 15s, duration reduced to 5 sec, no longer regenerates health.

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[Reaper] Reave cooldown reduced by 3 sec.

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[Reaper] Bane now procs from Soulrot instead of Posses.

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[Reaper] Spectral Acuity swapped with Deathwail.

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[Reaper] Offhand damage dealt by Shudder is now connected to a new node Shudder Before The Scythe in Soul tree.

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[Reaper] Lamenting damage increase to Dirge reduced to 25%.

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[Reaper] Shudder Scythe now notes that offhand weapon damage deals shadow damage.

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[Reaper] Dirge no longer deals weapon damage, now instead deals Shadow Damage per weapon, scaling with Spell Power.

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[Reaper] Counterscythe is now an active again

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[Reaper] Soulwardens Resolve is now passive for Dom Reapers

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[Reaper] Underwalk no longer reduces movement speed

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[Necromancer] Wretched Bile now works on ranged attacks as well as melee attacks

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[Reaper] Soul Slip now reduces damage taken instead of increasing movement speed

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[Necromancer] Foul Expedition now has an 8yd range up from 5

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[Necromancer] Sacrifice Undead now has a 15 sec cooldown up from 10

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[Necromancer] Plague Science now spreads Plague of Undeath to 2 targets instead of 1

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[Necromancer] Plague Doctor healing scaling increased by 20%

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[Necromancer] Noxious Corpserot no longer has a cast time

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[Guardian] Fortified Bulwark moved to the Vanguard tree

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[Necromancer] Increased the scaling of Expunge on its direct damage applications by 30%

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[Pyromancer] Destroyers Legacy damage increased, but it now only works on targets with Breath of Malygos or Burning Brand on them

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[Pyromancer] Added Overheat effects to Tide of Fire, Cleansing Flames, Firefall, Burning Brand, Volcanic Burst, and Burst

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[Pyromancer] Soul of the Dragon now restores 1% max health and mana per Breath Charge consumed

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[Pyromancer] Breath Charges and Breaths are now only available to Draconic Pyromancers

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[Pyromancer] Draconic Tempest now causes both Scorching Ray and Slagstone to generate a Breath Charge, but at a cost

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[Pyromancer] Explosive Force now reduces your damage taken after using Flame Step or Dragon's Leap

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[Pyromancer] Draconic Hunger switched with Draconic Heritage