Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/12/23

Talents & Abilities

Change

Deflection (Paladin) talents have been renamed to Light's Vengeance.

Change

Reduced the cooldown of Taunt pet ability to 30 seconds, down from 3 minutes.

Change

Fixed an issue where Rabid pet ability would break your tamed Cat's Stealth.

Change

Deflection (Rogue) talents have been renamed to Improved Riposte.

Change

Reduced the cooldown of Last Stand pet talent to 3 minutes, down from 6 minutes.

Change

Intervene pet ability now no longer has a minimum range to be cast.

Change

Reduced the cooldown of Heart of the Phoenix pet ability to 4 minutes, down from 8 minutes.

Change

Increased the value of the critical chance reduction of Grace of the Mantis pet talent to 3/6%, from 2/4%.

Change

One-Handed Weapon Specialization (Paladin) talents have been renamed to Blessed Weapons and no longer have a one-handed requirement.

Change

Increased the threat from Thunderstomp pet ability by approximately 50%.

Change

Reworked Lionhearted pet talent, it now grats your pet 5/10% increased Strength and Agility.

Change

Lightning Reflexes (Rogue) talents have been renamed to Quick Reflexes, and no longer have a 1/2/3% chance to dodge, but instead grant 1/2/3 Expertise.

Change

Catlike Reflexes talents no longer have a 1/2/3% chance to dodge, but instead grant a 4/8/12% dodge chance to your pet.

Change

Anticipation (Shaman) talents have been renamed to Ghostlike Reflexes and no longer have a 1/2/3% chance to dodge, but instead grant a 1/2/3% reduced chance to be critically hit.

Change

Deflection (Hunter) talents have been renamed to Improved Counterattack, which no longer has a 1/2/3% chance to parry.

Change

Increased the threat generated from Guard Dog pet talent to 20/40%, from 10/20%.

Change

Increased the dodge chance from Pet Barding pet talent to 2/4%, from 1/2%

Change

Increased the armor gained from Natural Armor pet talent to 7/15%, from 5/10%.

Change

Added 5/10/15% focus regeneration to Great Stamina pet talent.

Change

Changed names of some pet spells like Charge to Charge (Pet) to differentiate them from player spells.

Change

Sword Specialization now correctly improves your melee hit chance as the tooltip indicates.

Change

Increased the cooldown of Wind Shear to 22 seconds, from 20, and reduced the range of Wind Shear to 20 yards, from 25 yards. Elemental Reach now also grants +3/+6 yards to Wind Shear.

Change

Sword Specialization now deals 120% weapon damage and this damage is increased by 20% if you are wielding a singular two-handed weapon. This damage is reduced by 40% against players.

Change

Hack and Slash now has a 2% chance to proc per talent point, from 3%, but will now hit with both weapons for 100% weapon damage. This damage is reduced by 40% against players.

Change

Hack and Slash and Sword Specialization no longer shares an internal cooldown.

Change

Fixed a bug that caused Shadow Cleave to have a lower spell damage coefficient than intended.

Change

Fixed an issue where Blessing of Might and Battle Shout would give slightly less ranged attack power than intended.

Change

Fixed an issue where Blessing of Might would sometimes be incorrectly overwritten by Battle Shout.

New

[New Capstone]: Improved Counterattack - Your Counterattack will also disarm the target's weapons for 3 seconds. This effect cannot occur more than once per 1 minute.

Change

Fixed an issue where Blessing of Might could be cast on self even if targeting another player.

New

Healing Focus Capstone in Restoration Shaman now also reduces the duration of disorient effects.

Change

Fixed an issue where Blessing of Might could fail to give any attack power if used on another player.

New

[New Capstone]: Blessed Life - With the final rank of this talent, your chance to be critically hit by melee and ranged attacks is reduced by 20% while casting any Paladin healing spell.

Change

Fixed an issue where chain-casting Pyroblast through Hot Streak would sometimes cause the cast to fail.

Change

Fixed an issue where Pyroblast would sometimes skip the global cooldown

Change

[Legacy] Dispersion now costs 4 Ability Essence, down from 5.

Change

[Legacy] Inner Fire now costs 2 Ability Essence, down from 3.

Change

[Legacy] Starfall now costs 4 Ability Essence, down from 5.

Change

[Legacy] Penance now costs 3 Ability Essence, down from 4.

Change

[Legacy] Shadow Word: Death now costs 2 Ability Essence, down from 3.

Change

[Legacy] Shadow Fiend now costs 3 Ability Essence, down from 4.

Change

[Legacy] Hammer of the Righteous now costs 3 Ability Essence, down from 4.

Change

[Legacy] Devastate now costs 2 Ability Essence, down from 3.

Change

[Legacy] Haunt now costs 3 Ability Essence, down from 4.

Change

Travel Form now costs about 20% more mana than before.

Change

Reduced the bleed damage of Piercing Shot to 10/20/30%, down from 14/27/40%.

Change

Increased the base values of Ardent defender's absorb to up to 20% of maximum health, from 15%, and the heal to up to 15% of maximum health, from 10%.

Change

Fixed a bug causing Ardent Defender to absorb and heal more than intended.

Change

The base heal value of Holy Light rank 11 has been reduced by 90.

Change

Increased the healing power coefficient of Healing Wave to 44.4%, from 42.4%. In addition, the base heal value of Healing Wave rank 12 has been increased by 100.

Change

Increased the healing power coefficient of Healing Touch to 46.0%, from 43.0%. In addition, the base heal value of Healing Touch rank 13 has been increased by 40.

Change

Increased the healing power coefficient of Greater Heal to 44.4%, from 42.4%. In addition, the base heal value of Greater Heal rank 13 has been increased by 31.

Change

Reduced the damage increase on Lone Wolf to 4/8%, from 5/10%.

Change

Increased the healing power coefficient of Renew to 7.8%, from 7.2%.

Change

Fixed a bug that caused Stealth to drop right after activating if used while in Defensive Stance.

Change

Fixed an issue where Gag Order could apply the silence when using Wind Shear.

Change

Fixed an error in the tooltip of Bear Form causing the threat bonus number to not be visible.

Change

Fixed an issue causing the Concussion Capstone to trigger without having 5/5 talents learned.

Change

Tamed Pets dealing damage to multiple targets while having Kill Command will now only consume a single charge of Kill Command, no matter the number of mobs hit.

Change

Fixed the tooltip of Wolverine Bite to no longer mention a requirement to critically hit before the pet can use the ability, but now has a cost of 30 Focus.

Change

Fixed a tooltip error on Illhoof's Sacrifice spell.

2020/12/22

Talents & Abilities

Change

Fixed a bug where Avenging Wrath would give damage reduction with certain talents learned.

2020/12/17

Dungeons & Raids

Change

The Explosion caused by Shade of Aran's Volatile Polymorph will no longer damage pets on heroic difficulty.

2020/12/13

General

New

New rare mob added to Zangarmarsh called the "Arboreal Gulper", he is immune to damage but perhaps the Ancient Frogs that has appeared throughout the zone holds the key to dispelling the aura?

Dungeons & Raids

Change

[Seasonal] Corrected an issue where creatures inside Gruul's Lair would have more health than intended. Already active IDs require a soft reset to apply this change!

Change

[Seasonal] Corrected an issue where creatures inside Gruul's Lair would deal more damage and healing than intended. Already active IDs require a soft reset to apply this change!

Mystic Enchants

Change

Fixed an issue where Ambush would still require 60 energy to be used while Rush of Blood was active, in spite of only costing 40 energy.

2020/12/10

Dungeons & Raids

Change

Gruul the Dragonkiller now deals 8% less melee damage.

Change

Gruul the Dragonkiller now has 20% less health.

Change

Giant Boulder's Rock Explosion had its damage increased by 150% and will now be reduced by armor and damage reducing effects.

Change

fix Giant Boulder's Boulder Dash had its damage increased by 200% and will now be reduced by armor and damage reducing effects.

Change

Gruul the Dragonkiller will now attempt to use Hurtful Strike every second if he can't find a target to use the ability on. This means if the main target is also not in range, he will attempt to hurtful strike anyone within range every second until his main threat is back in range.

Change

Gruul the Dragonkiller will now always use his Hurtful Strike on his current target if the second highest threat target is not in range.

Change

Gruul the Dragonkiller's Shatter ability has its damage reduced to 5000 from 6000.

Change

Gruul the Dragonkiller's Stoned ability now lasts for 5 seconds down from 8.

Change

Krosh Firehand's Spell Shield duration has been reduced to 30 seconds from 45 seconds.

Change

Krosh Firehand will now force cast his Spell Shield every 24 seconds, previously the cast sequence could be interrupted and it would prevent him from recasting it for another 24 seconds.

Change

Krosh Firehand's Greater Fireball will now only target players.

Change

Krosh Firehand's Greater Fireball's damage increased by 10%.

Change

Krosh Firehand's Greater Fireball is now effected by cast time increasing effects.

Change

Krosh Firehand's Greater Fireball has its cast time increased to 4 seconds up from 3 seconds.

Change

Olm the Summoner's Wild Felstalker now last for 30 seconds down from 60 seconds.

Change

Olm the Summoner's Dark Decay can no longer be Reflected or Redirected and can no longer miss when cast at players.

Change

Olm the Summoner's Dark Decay now lasts for 15 seconds up from 10 seconds.

Change

Olm the Summoner's Dark Decay now has 10 yard maximum range, it previously had no maximum range.

Change

Blindeye the Seer's Prayer of Healing has its cast time increased to 4 seconds up from 3 seconds.

Change

Blindeye the Seer's Heal ability now heals for 400% more.

Change

Blindeye the Seer's Heal ability has its cast time increased to 2 seconds up from 1.5 seconds.

Change

Blindeye the Seer is now permanently immune to Stun.

Change

Blindeye the Seer melee damage reduced by 75%.

Change

Kiggler the Crazed's Lightning Shield damage has been reduced by 25%.

Change

Kiggler the Crazed's Lightning Shield will no longer be triggered from Auto Attacks.

Change

Kiggler the Crazed's Lightning Shield will now trigger from all Ranged Attacks except Auto Shot.

Change

Kiggler the Crazed's Lightning Shield reflect damage can no longer be Reflected or Redirected away from the player.

Change

Kiggler the Crazed's Arcane Shock duration has been reduced to 3 seconds from 5 seconds.

Change

Kiggler the Crazed's Arcane Shock can no longer be Reflected or Redirected.

Change

Kiggler the Crazed's Greater Polymorph can now be casted while moving.

Change

Kiggler the Crazed's Greater Polymorph can no longer be Reflected or Redirected.

Change

Kiggler the Crazed's Greater Polymorph now has 30 yard range, down from 40.

Change

Kiggler the Crazed's Greater Polymorph is now a magic effect and can be dispelled.