View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
Deflection (Paladin) talents have been renamed to Light's Vengeance.
Reduced the cooldown of Taunt pet ability to 30 seconds, down from 3 minutes.
Fixed an issue where Rabid pet ability would break your tamed Cat's Stealth.
Deflection (Rogue) talents have been renamed to Improved Riposte.
Reduced the cooldown of Last Stand pet talent to 3 minutes, down from 6 minutes.
Intervene pet ability now no longer has a minimum range to be cast.
Reduced the cooldown of Heart of the Phoenix pet ability to 4 minutes, down from 8 minutes.
Increased the value of the critical chance reduction of Grace of the Mantis pet talent to 3/6%, from 2/4%.
One-Handed Weapon Specialization (Paladin) talents have been renamed to Blessed Weapons and no longer have a one-handed requirement.
Increased the threat from Thunderstomp pet ability by approximately 50%.
Reworked Lionhearted pet talent, it now grats your pet 5/10% increased Strength and Agility.
Lightning Reflexes (Rogue) talents have been renamed to Quick Reflexes, and no longer have a 1/2/3% chance to dodge, but instead grant 1/2/3 Expertise.
Catlike Reflexes talents no longer have a 1/2/3% chance to dodge, but instead grant a 4/8/12% dodge chance to your pet.
Anticipation (Shaman) talents have been renamed to Ghostlike Reflexes and no longer have a 1/2/3% chance to dodge, but instead grant a 1/2/3% reduced chance to be critically hit.
Deflection (Hunter) talents have been renamed to Improved Counterattack, which no longer has a 1/2/3% chance to parry.
Increased the threat generated from Guard Dog pet talent to 20/40%, from 10/20%.
Increased the dodge chance from Pet Barding pet talent to 2/4%, from 1/2%
Increased the armor gained from Natural Armor pet talent to 7/15%, from 5/10%.
Added 5/10/15% focus regeneration to Great Stamina pet talent.
Changed names of some pet spells like Charge to Charge (Pet) to differentiate them from player spells.
Sword Specialization now correctly improves your melee hit chance as the tooltip indicates.
Increased the cooldown of Wind Shear to 22 seconds, from 20, and reduced the range of Wind Shear to 20 yards, from 25 yards. Elemental Reach now also grants +3/+6 yards to Wind Shear.
Sword Specialization now deals 120% weapon damage and this damage is increased by 20% if you are wielding a singular two-handed weapon. This damage is reduced by 40% against players.
Hack and Slash now has a 2% chance to proc per talent point, from 3%, but will now hit with both weapons for 100% weapon damage. This damage is reduced by 40% against players.
Hack and Slash and Sword Specialization no longer shares an internal cooldown.
Fixed a bug that caused Shadow Cleave to have a lower spell damage coefficient than intended.
Fixed an issue where Blessing of Might and Battle Shout would give slightly less ranged attack power than intended.
Fixed an issue where Blessing of Might would sometimes be incorrectly overwritten by Battle Shout.
[New Capstone]: Improved Counterattack - Your Counterattack will also disarm the target's weapons for 3 seconds. This effect cannot occur more than once per 1 minute.
Fixed an issue where Blessing of Might could be cast on self even if targeting another player.
Healing Focus Capstone in Restoration Shaman now also reduces the duration of disorient effects.
Fixed an issue where Blessing of Might could fail to give any attack power if used on another player.
[New Capstone]: Blessed Life - With the final rank of this talent, your chance to be critically hit by melee and ranged attacks is reduced by 20% while casting any Paladin healing spell.
Fixed an issue where chain-casting Pyroblast through Hot Streak would sometimes cause the cast to fail.
Fixed an issue where Pyroblast would sometimes skip the global cooldown
[Legacy] Dispersion now costs 4 Ability Essence, down from 5.
[Legacy] Inner Fire now costs 2 Ability Essence, down from 3.
[Legacy] Starfall now costs 4 Ability Essence, down from 5.
[Legacy] Penance now costs 3 Ability Essence, down from 4.
[Legacy] Shadow Word: Death now costs 2 Ability Essence, down from 3.
[Legacy] Shadow Fiend now costs 3 Ability Essence, down from 4.
[Legacy] Hammer of the Righteous now costs 3 Ability Essence, down from 4.
[Legacy] Devastate now costs 2 Ability Essence, down from 3.
[Legacy] Haunt now costs 3 Ability Essence, down from 4.
Travel Form now costs about 20% more mana than before.
Reduced the bleed damage of Piercing Shot to 10/20/30%, down from 14/27/40%.
Increased the base values of Ardent defender's absorb to up to 20% of maximum health, from 15%, and the heal to up to 15% of maximum health, from 10%.
Fixed a bug causing Ardent Defender to absorb and heal more than intended.
The base heal value of Holy Light rank 11 has been reduced by 90.
Increased the healing power coefficient of Healing Wave to 44.4%, from 42.4%. In addition, the base heal value of Healing Wave rank 12 has been increased by 100.
Increased the healing power coefficient of Healing Touch to 46.0%, from 43.0%. In addition, the base heal value of Healing Touch rank 13 has been increased by 40.
Increased the healing power coefficient of Greater Heal to 44.4%, from 42.4%. In addition, the base heal value of Greater Heal rank 13 has been increased by 31.
Reduced the damage increase on Lone Wolf to 4/8%, from 5/10%.
Increased the healing power coefficient of Renew to 7.8%, from 7.2%.
Fixed a bug that caused Stealth to drop right after activating if used while in Defensive Stance.
Fixed an issue where Gag Order could apply the silence when using Wind Shear.
Fixed an error in the tooltip of Bear Form causing the threat bonus number to not be visible.
Fixed an issue causing the Concussion Capstone to trigger without having 5/5 talents learned.
Tamed Pets dealing damage to multiple targets while having Kill Command will now only consume a single charge of Kill Command, no matter the number of mobs hit.
Fixed the tooltip of Wolverine Bite to no longer mention a requirement to critically hit before the pet can use the ability, but now has a cost of 30 Focus.
Fixed a tooltip error on Illhoof's Sacrifice spell.
Talents & Abilities
Fixed a bug where Avenging Wrath would give damage reduction with certain talents learned.
Dungeons & Raids
The Explosion caused by Shade of Aran's Volatile Polymorph will no longer damage pets on heroic difficulty.
General
New rare mob added to Zangarmarsh called the "Arboreal Gulper", he is immune to damage but perhaps the Ancient Frogs that has appeared throughout the zone holds the key to dispelling the aura?
Dungeons & Raids
[Seasonal] Corrected an issue where creatures inside Gruul's Lair would have more health than intended. Already active IDs require a soft reset to apply this change!
[Seasonal] Corrected an issue where creatures inside Gruul's Lair would deal more damage and healing than intended. Already active IDs require a soft reset to apply this change!
Mystic Enchants
Fixed an issue where Ambush would still require 60 energy to be used while Rush of Blood was active, in spite of only costing 40 energy.
Dungeons & Raids
Gruul the Dragonkiller now deals 8% less melee damage.
Gruul the Dragonkiller now has 20% less health.
Giant Boulder's Rock Explosion had its damage increased by 150% and will now be reduced by armor and damage reducing effects.
fix Giant Boulder's Boulder Dash had its damage increased by 200% and will now be reduced by armor and damage reducing effects.
Gruul the Dragonkiller will now attempt to use Hurtful Strike every second if he can't find a target to use the ability on. This means if the main target is also not in range, he will attempt to hurtful strike anyone within range every second until his main threat is back in range.
Gruul the Dragonkiller will now always use his Hurtful Strike on his current target if the second highest threat target is not in range.
Gruul the Dragonkiller's Shatter ability has its damage reduced to 5000 from 6000.
Gruul the Dragonkiller's Stoned ability now lasts for 5 seconds down from 8.
Krosh Firehand's Spell Shield duration has been reduced to 30 seconds from 45 seconds.
Krosh Firehand will now force cast his Spell Shield every 24 seconds, previously the cast sequence could be interrupted and it would prevent him from recasting it for another 24 seconds.
Krosh Firehand's Greater Fireball will now only target players.
Krosh Firehand's Greater Fireball's damage increased by 10%.
Krosh Firehand's Greater Fireball is now effected by cast time increasing effects.
Krosh Firehand's Greater Fireball has its cast time increased to 4 seconds up from 3 seconds.
Olm the Summoner's Wild Felstalker now last for 30 seconds down from 60 seconds.
Olm the Summoner's Dark Decay can no longer be Reflected or Redirected and can no longer miss when cast at players.
Olm the Summoner's Dark Decay now lasts for 15 seconds up from 10 seconds.
Olm the Summoner's Dark Decay now has 10 yard maximum range, it previously had no maximum range.
Blindeye the Seer's Prayer of Healing has its cast time increased to 4 seconds up from 3 seconds.
Blindeye the Seer's Heal ability now heals for 400% more.
Blindeye the Seer's Heal ability has its cast time increased to 2 seconds up from 1.5 seconds.
Blindeye the Seer is now permanently immune to Stun.
Blindeye the Seer melee damage reduced by 75%.
Kiggler the Crazed's Lightning Shield damage has been reduced by 25%.
Kiggler the Crazed's Lightning Shield will no longer be triggered from Auto Attacks.
Kiggler the Crazed's Lightning Shield will now trigger from all Ranged Attacks except Auto Shot.
Kiggler the Crazed's Lightning Shield reflect damage can no longer be Reflected or Redirected away from the player.
Kiggler the Crazed's Arcane Shock duration has been reduced to 3 seconds from 5 seconds.
Kiggler the Crazed's Arcane Shock can no longer be Reflected or Redirected.
Kiggler the Crazed's Greater Polymorph can now be casted while moving.
Kiggler the Crazed's Greater Polymorph can no longer be Reflected or Redirected.
Kiggler the Crazed's Greater Polymorph now has 30 yard range, down from 40.
Kiggler the Crazed's Greater Polymorph is now a magic effect and can be dispelled.