Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2018/06/01

Talents & Abilities

Change

Demonic Power now also increases the damage of your Imp's Firebolt and your Succubus' Lash of Pain by 5/10%.

Change

Improved Stormstrike now also has a 50/100% chance to increase the Fire and Frost damage your target takes from you by 10% for 6 seconds.

Change

Dual Wield Specialization (Enhancement) now also increases your spell hit by 1/2/3%.

Change

Deep Freeze is temporarily disabled while we search for a permanent solution.

Change

Touched by the Light now only grants its critical heal bonus to Holy spells.

Change

Bane has been reworked. It now has 3 ranks which reduce the cast time of your Shadow Bolt, Chaos Bolt, and Immolate by 0.17/0.34/0.5 seconds.

Change

Improved Healing Wave has been reworked. It now has 3 ranks which reduce the cast time of your Healing Wave by 0.17/0.34/0.5 seconds.

Change

Lightning Mastery has been reworked. It now has 3 ranks which reduce the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst by 0.17/0.34/0.5 seconds.

Change

Divine Fury has been reworked. It now has 3 ranks which reduce the cast time of your Smite, Holy Fire, Heal, and Greater Heal by 0.17/0.34/0.5 seconds.

Change

Improved Frostbolt has been reworked. It now has 3 ranks which reduce the cast time of your Frostbolt by 0.17/0.34/0.5 seconds.

Change

Improved Fireball has been reworked. It now has 3 ranks which reduce the cast time of your Fireball by 0.17/0.34/0.5 seconds.

Change

Naturalist has been reworked. It now has 3 ranks which reduce the cast time of your Healing Touch by 0.17/0.34/0.5 and increases your Physical damage by 1/2/3%.

Change

Starlight Wrath has been reworked. It now has 3 ranks which reduce the cast time of your Wrath and Starfire ability by 0.17/0.34/0.5 seconds.

Change

Arcane Stability has been reworked. It now has 3 ranks which reduce the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 33/66/100% and reduces the mana cost of your Arcane Missiles by 2/4/6%.

Change

Spiritual Focus has been reworked. It now has 3 ranks which reduce the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 33/66/100%. More to come in the future.

Change

Stormstrike debuff no longer has charges, lasts 6 seconds, down from 12, and now properly increases the damage of all Nature damage dealt by the player.

Change

Deflection (Arms) has been reworked. It now has 3 ranks and increases your Parry by 1/2/3% and gives you a 33/66/100% when you Parry an attack to allow the use Victory Rush for 10 seconds. This effect has a 10 second internal cooldown.

Change

Martyrdom reworked. Now grants a 6 second Silence immunity and is now on a 20 seconds internal cooldown.

Change

Icy Veins now grants immunity to Silence and Interrupt effects for 10 seconds. If Icy Veins gets dispelled, so does the immunity buff.

Change

Ignite now reduces the healing the target receives by 10/20/30/40/50%.

Change

Improved Kidney Shot now also has a 33/66/100% chance to silence the target for 2 seconds.

Change

Ice Block no longer triggers the global cooldown.

Change

Omen of Clarity has had its tooltip updated to reflect its internal cooldown.

Change

Second Wind has had its tooltip updated to reflect its internal cooldown.

Change

Vengeance now stacks up to 5 times, from 3, but now lasts 15 seconds, down from 30.

Change

Holy Power has been reworked. It now has 3 ranks which increase your Holy damage by 2/4/6%. (This is a temporary rework and we plan to change this talent again in the future.)

Change

Demon Skin and Armor no longer trigger the global cooldown, but have 1 second internal cooldown.

Change

Frost and Ice Armor no longer trigger the global cooldown, but have a 1 second internal cooldown.

Change

Ardent Defender has had its tooltip updated, and now reduces the damage you take while below 35% health by 4/7/10%, down from 7/14/20%.

Change

Righteous Vengeance now also procs from Hammer of the Righteous, and its damage has been increased to 15/30/45%, up from 10/20/30%.

Change

Unleashed Rage now grants 2/4/6 expertise, up from 1/2/3, and also grants 4/7/10% increased non-physical damage done while under the effects of Shamanistic Rage.

Change

Savage Fury now grants 10/20% bonus damage to Claw, Rake, Mangle (Bear), Mangle (Cat), and Maul, down from 15/30%, and it now also increases the damage of Shred by 3/6%.

Change

Rake now costs 35 energy, down from 40, and its initial damage now scales with 5% of your attack power, up from 1%.

Change

Savage Combat has had its tooltip corrected to reflect it only increases melee attack power.

Change

Ferocious Bite has had its energy cost reduced to 30, down from 35.

Change

Improved Moonkin Form now also increases the armor granted by cloth and leather items while in Moonkin Form by 30/60/90%.

Change

Moonkin Form now increases your armor contribution from cloth and leather items by 280%, down from 370%, and it now reduces your threat by 15%.

Change

Weapon Mastery now also increases the critical strike chance of your Stormstrike and Lava Lash abilities by 4/7/10%.

Change

Brain Freeze now also causes your Fireball to increase the damage your target takes from your Frostbolt spell by 3/6/9%.

World

Change

Greatly increased Setis' health, damage, and rescripted him.

Change

Buffed drops on elite silithids in the Zora, Ashi, and Regal hives in Silithus.

Item Changes

Change

Dragon's Call - Emerald Dream Whelp will now attack upon being summoned.

Dungeons & Raids

Change

Atal'alarion will no longer despawn instantly upon death.

Change

High Priestess Arlokk's invisibility will now be removed if she dies in stealth.

Change

Dire Maul East/North/West - Creature Formations.

Change

Overlord Wyrmthalak's Sweeping Slam will no longer affect players behind him.

Change

Hydrospawn's Water spell will deal way less damage.

Change

Atal'ai statues will now reset in case you get the event order wrong.

Change

Scarlet Hunter will now despawn Scarlet Hound upon death/Fix a way to spawn endless hounds and cause a potential server crash.

Change

Bloodmage Lynnore & Bloodmage Drazial will now buff the players instead of themselves.

Change

Greatly increased Setis' health, damage, and rescripted him.

Change

The Thunderbrew Kegs in the Grim Guzzler will now properly summon Hurley Blackbreath when destroyed.

Change

Maraudon: Earth Song Falls - Creature Formations.

Change

Blackrock Depths - Creature Formations.

Change

Uldaman - Creature Formations.

Change

Ragefire Chasm - Creature Formations.

Change

Razorfen Kraul - Creature Formations.

Change

Razorfen Downs - Creature Formations.

Change

Gnomeregan - Creature Formations.

Change

Wailing Caverns - Creature Formations.

Change

The Stockade - Creature Formations.

Change

Onyxia should now stop casting Deep Breath while transitioning to Phase 3.

Change

Celebras the Cursed will turn into Celebras the Redeemed upon death.

Change

Ironhand Guardians in Blackrock Depths will now longer be able to attack you.

Change

Players can now only summon Edge of Madness bosses once per run.

Change

Players can now only summon Urok Doomhowl once per run.

Change

Tweaked various damage values throughout Blackwing Lair to better fit the new state of healing.

Change

Ragnaros' Sons of Flames now despawn when Ragnaros evades or resets.

Mystic Enchants

Change

Darting Shadows has had its tooltip corrected to state after using Vanish.

Quests

Change

Pilgrim's Bounty - Add faction conditions.

Change

Torek's Assault - Rescripted in C++, NPCs should now be running instead of walking.

Change

Therylune's Escape - Improve quest reward script.

Change

Mission: Possible But Not Probable - Reduce Puzik Gallywix's respawn time

Change

Spirits of Stonemaul Hold - Fix the quest being doable once per server restart.

Change

Chasing the Moonstone - Fully script RP event.

Change

Heroes of Old - Corporal Thund Splithoof will now get spawned properly.

Change

Free From the Hold - Fix the quest being doable once per server restart.

Change

Counterattack! - Quest will now reset properly.

Change

The Attack - A lot of general improvements.

Change

Wandering Shay - Fully rescripted, NPC will no longer be stuck until a server restart if someone abandons the quest.

Change

No Mere Dream - Added proper texts.

Change

Witherbark Cages - Witherbark Cages will now respawn properly/Quest enabled.

Change

Reclaiming Felfire Hill - Fertile Dirt Mounds will now respawn properly.

Change

Call of Water - The brazier will now spawn the quest NPC.

Change

In Dreams - Fully rescripted in C++, added the last phase with Tirion.

Change

Protecting the Shipment - Fully scripted.

Change

Freedom to Ruul - Fix the quest being doable once per server restart.

Change

Rise, Obsidion! - Fully scripted.

Change

The Tome of Valor - SmartAI improvements

Change

Take Down Tethyr - Improve quest credit script.

Change

The Eastern/Western/Northern Pylon - Pylons can now be interacted with.

Change

Keeping Pace - Fully scripted.

Change

Aquatic Form - Make sure players are properly getting the quest item.

Change

The Missing Diplomat - Fully scripted the Roleplay event.

Change

Defenders of Darrowshire - Ghouls will now always spawn spirits.

Change

Legends of Maraudon - Celebras the Redeemed will now spawn properly.

Change

Broodling Essence - Fix the quest being doable once per server restart.

Change

Rescue OOX-09/HL! - Fix an issue where quest mobs would spawn endlessly.

Change

King of the Foulweald - Quest mobs will now move towards the flag.

Change

Free at Last - Fix the quest being doable once per server restart.