Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2018/06/01

General

Change

Released the Ahn'Qiraj War Effort.

Change

Fixed an issue where channeling spells of the same kind could not be used more than once on the same target at a time.

Change

Multiple of the same channel spells can be used on the same target.

Change

Players now have baseline resilience based on equipped items and which scales slightly with item level.

Talents & Abilities

Change

Improved Mind Blast has been reworked. It now has 3 ranks which reduce the cooldown of your Mind Blast by 1/2/3 seconds, and gives a 33/66/100% chance to reduce the healing done to the target by 50% while in Shadowform.

Change

Counterattack now scales with 90% of your Ranged Attack Power, up from 70%.

Change

Mongoose Bite now scales with 70% of your Ranged Attack Power, up from 40%.

Change

Turn the Tables now also provides 2/4/6% melee haste.

Change

Seals of the Pure has been reworked. It now has 3 ranks which increase the damage of all your Paladin Seals by 10/20/30%.

Change

Explosive Trap initial damage now scales with 25% of your Ranged Attack Power, up from 10%, and the damage over time effect now scales with 150% of your Ranged Attack Power, up from 100%.

Change

Holy Wrath no longer has target restrictions, but only stuns Demons and Undead, and scaling has been increased to 15% attack power and spell power, up from 7%.

Change

Shamanistic Rage no longer has a global cooldown.

Change

Taste for Blood has had its internal cooldown reduced to 4 seconds, from 6.

Change

Frost Shock slow effect now lasts 6 seconds, down from 8.

Change

Unending Fury now grants 3% damage per rank, up from 2%.

Change

Shamanistic Focus now also increases the critical strike chance of your Shaman Shock spells by 5%.

Change

Furor now increases your Stamina while in Bear or Dire Bear Form by 3% per rank, up from 2%.

Change

Expose Weakness now increases your Attack Power and Ranged Attack Power by 30% of your Agility, up from 25%.

Change

Divine Storm has had its base mana cost reduced to 7%, from 12%.

Change

Strength of Arms now also gives your next Mortal Strike 10/20% more damage and reduces its rage cost by 5/10 after using Overpower.

Change

Fire Nova now scales with 4% of your Attack Power.

Change

Battle Stance now allows your Rend to critically strike.

Change

Immolation Trap now scales with 100% of your Ranged Attack Power, up from 10%, and its base damage has been doubled.

Change

Deflection (Retribution) has been reworked. It now has 3 ranks which increases your Parry by 1/2/3% and now also gives you a 33/66/100% chance when you Parry to deal Holy damage to your attacker. This damage scales with your spell power and attack power and deals additional threat.

Change

Using Deterrence now causes you to drop the flag in Warsong Gulch.

Change

Lethality now also increases the critical damage of your Rogue Poisons.

Change

Fixed an issue where Judgement, Stormstrike and Explosive Shot had a chance to proc an extra weapon enhancement (like Frostbrand or Instant Poison).

Change

Fixed a bug where Natural Shapeshifter would show an incorrect max talent amount in Character Advancement.

Change

Fixed a bug where Spirit Weapons would show an incorrect max talent amount in Character Advancement.

Change

Fixed a bug where Incanter's Absorption would show an incorrect tooltip in the Character Advancement.

Change

Trap Mastery should now properly provide its damage bonus to Black Arrow.

Item Changes

Change

Removed items which would give people an unfair advantage over others for the War Effort. This only includes items related to the Scepter of the Shifting Sands quest line and items which are tied into our custom requirements.

Change

Goblin Gumbo - Fixed Goblin Gumbo not working at all.

Change

The Untamed Blade proc effect now grants 200 Strength, down from 300.

Change

Fiery Retributer and Blazefury Medallion have had their spell power scaling reduced to 6%, from 8%.

Mystic Enchants

Change

Divine Aegis now increases the effect of the talent by 2/3/4%, down from 3/4/5%.

Change

Aftermath no longer stacks.

Change

Sanctified Light now provides 2/3/4% increased critical chance of Holy Light and Holy Shock, down from 3/4/5%.

Change

Healing Light now provides 3/4/5% increased healing of Holy Light, Flash of Light, and Holy Shock, down from 4/5/6%.

Change

Seals of the Pure now increases the damage of Seal of Command.

Change

Shredding Attacks now reduces the energy cost of your Shred by 1/2, down from 3/4.

Change

Improved Kidney Shot no longer stacks.

Change

Improved Mangle no longer reduces the energy cost of your Mangle (Cat) and its quality has been reduced.

Change

Ice Barrage now increases the proc chance of your Fingers of Frost by 2%, down from 4%.

Change

Torment the Weak now grants 2/3/4% damage to snared targets, down from 3/4/5%.

Change

Trap Mastery now increases the damage of your Hunter Traps and Black Arrow by 6%, down from 10%.

Change

Dual Wield Specialization no longer stacks, but now also grants 1% melee hit.

Change

Unending Fury no longer grants bonus damage to Whirlwind.

Change

Puncturing Wounds rank 2 has had its item tooltip updated.

Change

Festering Wounds has had its item tooltip updated.

2018/05/31

Talents & Abilities

Change

Fixed a bug where you were able to use spells while using Deterrence on Laughing Skull.

2018/05/30

Item Changes

Change

Arathi Basin and Warsong Gulch reputation items have been tweaked on Laughing Skull. They no longer require reputation but their honor cost has been significantly increased. Alterac Valley reputation gear has been temporarily disabled (it will likely be available in another way later).

2018/05/27

Talents & Abilities

Change

Disabled the use of Quick Shot, Arcane Bolt and Strike (for old characters that still had it).

2018/05/26

Talents & Abilities

Change

Divine Intervention has been disabled on Laughing Skull

2018/05/24

General

Change

High level herbs and veins will now have a chance to drop Mystic Orb Shards.

2018/05/22

Talents & Abilities

Change

Blink scripting significantly improved. Works much better when used in sloped terrain. Cases where it would teleport you upwards through terrain are fixed. It will no longer teleport you to the ground when used mid air, as intended.

System Changes

Change

Fixed an issue where players would not be able to log into the game for up to 15 minutes after a disconnect. Your character will now be logged offline 1 minute after disconnecting.

2018/05/21

System Changes

Change

Introduced the new and improved Crow's Cache

2018/05/19

Talents & Abilities

Change

Honor Among Thieves will no longer take you out of stealth when giving you a combo point as intended.

Item Changes

Change

The Netherwind 8 set bonus proc will no longer be consumed when a cast already in progress finishes casting.

Mystic Enchants

Change

The Fired Up random enchant is now consumed by all Fire effects, including things like Flametongue Weapon and Weapon procs.

Change

The Marked for Death random enchant tooltip has been updated to reflect its correct effect.

2018/05/17

General

Change

Fixed an issue where faction changing wouldn't give you the opposing faction's Nefarian Head

2018/05/16

Talents & Abilities

Change

Nether Protection can now proc from Starfall damage as intended.

Change

Second Wind now has a 20 second internal cooldown.

Change

Seal of Justice internal cooldown changed to 8 sec, up from 4 sec.

Change

Wound Poison duration changed to 6 sec, down from 10 sec.

Change

Counterspell school lockout duration changed to 6 sec, down from 8 sec.

Change

Improved Counterspell silence duration changed to 1,5/3 sec, down from 2/4 sec.

Change

Steady Shot ranged attack power scaling changed to 26%, up from 20%.

Change

Unrelenting Assault now reduces the cooldown of Revenge and Overpower by 1.5/3 sec, up from 0.5/1 sec.

Change

Seals of the Pure no longer increases Judgement damage (this change does not affect the Random Enchant).

Change

Arcane Shot ranged attack power scaling changed to 20%, up from 15%.

Change

Shattering Throw cooldown changed to 60 seconds, down from 120. Its cast changed to 1 sec, down from 1.5. Its debuff duration changed to 6 sec, down from 10 sec.

Change

Flametongue Weapon now procs on Shaman melee abilities.

Change

Improved Poisons now increases the chance to apply Deadly Poison by 5%, up from 4%.

Change

Starfall direct hit spell power scaling changed to 25%, down from 30%. AoE scaling changed to 11%, from 13%.

Change

Reduced damage of Battleground Berserking Buff to 20%.

Change

Arcane Barrage spell power scaling changed to 60%, down from 71%.

Change

The Pyroclasm effect from both the random enchant and the talent no longer stack.

Change

Rapid Recuperation now grants 1/2% of you mana every 2 seconds while under the effect of Rapid Killing.

Change

The Sacred Cleansing effect once again procs on allies in range.

Mystic Enchants

Change

The Fired Up random enchant has been reworked. It now gives your Fire spells a chance to trigger the Fired Up effect, which guarantees your next Fire spell to critically strike.

Change

The Focused Mind random enchant should now work as intended.

Change

The Menacing Claws random enchant no longer stacks.

Change

The Improved Tracking random enchant no longer stacks.

Change

Over 20 random enchants have had their altar and/or item tooltips updated or corrected.

Change

The Improved Demonic Tactics random enchant has been renamed to Demonic Synergy and reworked. It now grants your summoned demon's next spell and 50/100% increased chance to critically strike after you land a critical strike with a direct damage spell. Its ranks have also been lowered to uncommon and rare and it no longer stacks.

Change

The Stormbringer legendary random enchant now properly applies is slow effect and is removed by immunities such as Travel Form and Hand of Freedom.

Change

The Improved Blizzard random enchant has been reworked and now provides a 4/4/5% increase in the damage done and a 4/5/5% reduction in the mana cost of Blizzard.

Change

Vampiric Embrace is now removed from the player when unequipping items with the Improved Vampiric Embrace random enchant.

Change

The Hunter vs Wild random enchant has had its RE tooltip updated to match its altar tooltip.

Change

The Fiery Payback random enchant now properly procs from ranged auto shots and ranged abilities.

Change

The '-forged' random enchants have had their tooltips updated to clarify they only work with melee auto attacks.

Change

The Devotion Aura random enchant is working again. It now provides 8/10/12% bonus armor per rank and now only provides 1% increased healing at all ranks.

Change

The Improved Life Tap random enchant now grants your Life Tap spell an additional 5% scaling with spell power.

Change

The Improved Health Funnel random enchant has had its tooltip updated.

Change

The Guile of Elune random enchant (rare) now provides the correct amount of Agility.

Change

The Rapid Recuperation random enchant now grants 1/2% mana every 2 sec while under the effects of Rapid Killing and no longer stacks.

Change

The Brambles random enchant has had its tooltip updated to reflect that it does not increase Thorns damage.