
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Таланты и Способности
[Druid] [Legendary: Flow of Life] The duration of the Tranquility-like spell taught by this enchant has been reduced to 8 seconds, down from 12. Its base cooldown has been reduced from 4 minutes down to 2. With the Improved Tranquility talent, this will now have a 48 second cooldown.
[Druid] [Legendary: Spirit of the Forest] Increased the healing of the Rejuvenation effect by approximately 30%.
[Druid] [Legendary: Overflow] The cast time reduction and mana cost reduction is increased to 15% per stack, up from 10%. In addition, the Overflow from Healing Touch now has a 15 yard range, up from 8.
[Druid] [Legendary: Balance Mastery] Now gives 5% damage/critical strike chance, up from 4%.
[Druid] [Artifact: Stampeding Roar] This now has a 20 yard radius, up from 10. Its cooldown has been reduced to 90 seconds, down from 120.
[Item] Idol of Rejuvenation now makes your Rejuvenation scale as if you had +53 spell power (resulting in +13 healing per tick), but instead adding 53 flat healing to each tick. Fixing this bug will be a nerf to Rejuvenation for Druids.
[Druid] [Glyph of Healing Touch] Now reduces the cast time of Healing Touch by 1.25 seconds, down from 1.5 and reduces the mana cost by 20%, down from 25%.
[Druid] [Nourish] Base healing increased by 25% and coefficient by 20%. In addition, Nourish gains 30% additional healing when a Healing over Time effect is on the target, up from 20%.
Общее
Fixed a bug where the threat from Tactical Mastery was applying outside of Defensive Stance.
[Venomancer] Fortitude and Rot have had significant work done to polish their trees out, expect many nodes to have been adjusted or reworked.
[Venomancer] Stalking and Vizier have seen a complete overall, expect many nodes and abilities to have been changed.
[Venomancer] Initial node of class tree for Stalking and Fortitude is now Chitinous Fury with increased cooldown.
[Venomancer] Ambush Predator now in class tree capstone.
[Venomancer] Versatile and deadly damage reduction down by 2%.
[Venomancer] Scorpid Swiftness now Natural Weapons, increasing critical strike chance of all Scorpid Form abilities.
[Venomancer] Charm of Warding value reduced by 1.
[Venomancer] Venomtip Poison is now a Fortitude talent at level 27. Target count reduced.
[Venomancer] Stinging Chitin now increases damage of Tail Sweep and Tail Strike.
[Venomancer] Corrosive Singer now Corrosive Expulsion, causing damage of Expulsion to reduce enemy armor.
[Venomancer] Unbreakable replaced by Potent Expulsion, increasing damage of Expulsion.
[Venomancer] Barbed Stinger now also has AP scaling.
[Venomancer] Barbed Stinger no longer taunts, but is now capable of gripping the enemy to you on recast.
[Venomancer] Shadra's Gift now causes Barbed Stinger to increase the target's nature damage taken.
[Venomancer] Scorpid Alacrity now increases your dodge chance.
[Venomancer] Slimy is now in switch with Slimy Stingers, later in the tree.
[Venomancer] Rapid Injection now also increases tick rate of Venomtip Poison instead of Drown in Poison doing it.
[Venomancer] Scorpion Poison split into Scorpion Poison and Rapid Injection.
[Venomancer] One Man's Poison value reduced by 3.
[Venomancer] Scorpion King now increases your damage versus enemies above 80% health and below 20% health.
[Venomancer] Vile Fury no longer causes Vile Stinger to generate rage.
[Venomancer] Tail Sweep now strikes all nearby targets.
[Venomancer] Sting is now called Tail Sweep and is available at baseline at level 10.
[Venomancer] Primordial Sludge now Unbreakable, allowing Exposed Flesh to stack 5 more times and reduces its damage taken penalty.
[Venomancer] Corrosive Mist now increases effectiveness of Weakening Venom.
[Venomancer] Corrosion is now baseline at level 10 and reduces attack power.
[Venomancer] Harden cooldown increased by 1 min. Initial damage reduction reduced by 35%.
[Venomancer] Barbed Stinger now clears Exposed Flesh stacks and its duration is based on cleared stacks.
[Venomancer] Carapace Regeneration damage reduction reduced to 4%, but now properly gains increased healing per stack.
[Venomancer] Expose Armor now also triggers from dodges and parries.
[Venomancer] Toxic Sludge replaced by Expulsion, clearing Exposed Flesh stacks to apply a damage over time effect to nearby enemies with duration based on stacks cleared.
[Venomancer] Ancient Chitin removed
[Venomancer] Regrow Exoskeleton value reduced by 20%.
[Venomancer] Slimestriker now increases armor contribution from items by 20%.
[Venomancer] Mamba Mentality now works with Stalker Form
[Venomancer] Added Arachnophobia, Lure, and Parasite spells baseline, only usable from Stealth
[Venomancer] Can no longer equip shields.
[Venomancer] Venomancers can no longer use shields
[Venomancer] Rot capstone row has been repathed
[Venomancer] Rot Away values increased to 25% from 15%
[Venomancer] Decaying Limbs has been reworked
[Venomancer] Cycle of Decay now works on all Venom Bolts within 6 sec instead of only 2 within 8 sec.
[Venomancer] Rotweaver Form has changed back to its original model. For players who enjoyed the previous model: we will look into making an Incarnation to give options for the look of this shapeshift in the future.
[Venomancer] Miasma deprecated
[Venomancer] Rot Lich now triggers from direct damage dealt
[Tinker] Master Technician range increased from 10yds to 25yds to accommodate the shift from melee to ranged. Now also hits 12 targets, up from 5.
[Tinker] Mechanics level 20 passive now causes your pet to cause you to generate 5 scrap instead. (Note: This effect used to say that it was giving +1 second to Mechsuit, but since Mechsuit is no longer a duration and is just limited by scrap, it effectively did nothing. Generating 5 scrap is the equivalent of one second.)
[Tinker] Restorative Beacons can now be overlapped and a target can be healed by multiple beacons at the same time.
[Tinker] Explosives Expert now gives 2% max mana instead of 4% base mana and now works with critical strikes from your summons
[Templar] Deep Meditation now increases healing of Meditation instead of creating a separate heal on a separate tick timer.
[Templar] Untainted is now a flat physical damage reduction of a lower value instead of an absorb.
[Templar] Duty Calls now increase damage dealt and movement speed instead of providing magic damage taken reduction.
[Templar] Fortified Body is now a flat value increase to max health.
[Templar] Oathkeeper stagger now notes in its debuff how much damage per second will be dealt to you.
[Templar] Eternal Blessing no longer reduces cooldowns of Librams, now provided by Eternally Devoted capstone.
[Templar] Nimble Movements removed.
[Templar] Oathbreaker Armor buff duration increased by 5 sec.
[Templar] Lorescribe no longer scales with dodge rating, base value increased from 1 to 4. Now earlier in the tree.
[Templar] Conversion of Paragon reduced by 50.
[Templar] Aman’thul’s Guidance now provides a static value armor contribution buff.
[Templar] Staffguard is now the level 40 Oathkeeper passive
[Sun Cleric] Class tree capstones re-arranged slightly with the above changes in mind
[Sun Cleric] Solar Scripture no longer allows for an interrupt with Solar Conquest and it is no longer a capstone, now a pre-capstone
[Sun Cleric] Sun Gate is no longer usable while moving or while silenced and it no longer incapacitates enemies, instead only slowing their movement speed
[Sun Cleric] Justice For All value reduced by 5%.
[Sun Cleric] Seraphim - Level 40 Passive Stamina reduced by 5%.
[Sun Cleric] Seraphim - Level 15 Passive defense rating gain reduced by 5%.
[Sun Cleric] Shining Shield now increases armor instead of providing a damage reduction.
[Sun Cleric] Sunflare Aegis now provides block chance instead of intellect.
[Sun Cleric] Chosen of the Light cooldown increased by 1 min.
[Sun Cleric] Enveloped in Light now provides armor contribution from items instead of damage reduction. Healing taken reduced by 5%
[Sun Cleric] Blessings level 10 passive now has an additional effect
[Starcaller] Rain of Comets deprecated and turned into a passive in the class tree replacing the talent “Mana Fiend”
[Starcaller] Blanket of Stars no longer provides parry chance, block chance doubled and now also increases block value.
[Starcaller] Celestial Cleave no longer has a cooldown but its mana restoration has been reduced by 4%.
[Starcaller] Clear the Skies value increased by 5%.
[Starcaller] Enchanted Aegis proc chance increased by 30%.
[Starcaller] Enchanted Aegis and Moonveil Screen swapped.
[Starcaller] Moonstone Hilt and Cosmic Crown swapped.
[Starcaller] Moonveil Screen now increases damage of Moonflare.
[Starcaller] Moonlit Bulwark cooldown increased by 2 mins
[Starcaller] Chosen of the Moon damage taken reduction reduced by 20%.
[Starcaller] Twinkle Toes no longer provides a damage taken reduction.
[Starcaller] Celestial Favor now increases the duration of Astral Armor.
[Starcaller] Clear the Skies reworked, is now just a starsunder damage amp.
[Starcaller] Convergence of Stars reworked, now gives starsunder and starburst a chance to apply an additional scattered star.
[Starcaller] Moon guard - level 40 passive reworked, now gives mana and increased armor contribution from plate.
[Starcaller] Moon guard - Level 20 Passive reworked, now gives 1% block each time you consume a scattered star.
[Starcaller] Cosmic Crown no longer causes Celestial Aegis to provide block chance.
[Starcaller] Celestial Aegis now reduces Physical Damage.
[Runemaster] Glowing Glyphs now only allows 20% of your mana regeneration to continue in combat.