
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Demon Hunter] Added some AP scaling to Demon Smite's leech dmg
[Demon Hunter] Slaying spec passive causes 2nd use of Twin Slice to refresh a Felfury charge, and causes you to gain rage you spend a Felfury charge
[Demon Hunter] Tyranny spec passive now causes Breaths to also generate Rage
[Demon Hunter] Felblood passive now also allows Felstrikes to generate Rage and increases their crit damage bonus
[Demon Hunter] Felblood passive now gives Fel Fireball a chance to cast twice, and gives phyusical damage a chance to proc Felstrike
[Demon Hunter] Infernal Doom now refreshes Felfury Charges on use
[Demon Hunter] Fixed a bug causing Fiendish Magic to reduce the CD refresh instead of increasing it
[Pending Restart] - Eye of Immol'thar no longer slows movement speed but deals periodic shadow damage every 0.5 seconds.
[Pending Restart] - Eye of Immol'thar now has 50% increased health but takes 50% increased damage and when killed deals damage to Immol'thar equal to the amount of maximum HP the Eye of Immol'thar has.
Общее
[Pending Restart] - [Area-52] - Fixed an issue where some bloodforged items would not give you items not from the normal disenchanting loot template.
Lapidis Tankard of Tidesippe has been removed from agility loot templates.
[Monk] Fixed a bug where Runes of Zeal would proc damage
[Tinker] Nanobot Reconstruction is now baseline for all specs at 19, Invention now gets Med Pack as their lvl 20 ability instead of Nanobot Reconstruction
[Various] Some reordering of trees
[Reaper] Trying a fix for Scythe Rush bug
[Ranger] All of the Craft abilities that use Ranger's Leather should now be hidden in the talent tree UI
[Runemaster] Spellweaving should now correctly be consumed
[Cultist] Fixed Wave of Doubt
[Demon Hunter] Fixed a bug where Felfury's charge re-accumulator would have its duration refreshed each time you spent a charge
[Witch Hunter] En Garde! Has been returned to the Inquisiton tree at tier 3
[Witch Hunter] Smite Evil is now core for Inquisiton at level 25
[Witch Hunter] Fencing Master is moved to tier 4 Inquisition
[Tinker] Battery Swap now resets Reload CD on use
[Demon Hunter] Tyranny spec passive now also reduces shared CDs of demon breaths and causes them to refresh a Felfury charge
[Demon Hunter] Felblood spec passive now also gives 100% crit dmg bonus to Felstrikes
[Demon Hunter] Dreadlord's Breath is now learned at level 15 down from 22
[Demon Hunter] Demonfire Pact is now learned at level 5 up from level 5
[Demon Hunter] Pit Lord's Breath is now learned at level 4 down from 15
[Demon Hunter] Sargeron Smite is now baseline for Felblood at level 29
[Demon Hunter] Infernal Doom now causes your DH Smites to grant Infernal Quickness baseline
[Guardian] Thundering Charge is no longer ended by Raise Shield (will consider introducing this as a pose-specific thing, i.e. only while in offensive pose)
[Guardian] Titanic Oath now grants 200% threat up from 150%
[Guardian] Honorguard is now death persistent
[Primalist] Fist of Therazane can now trigger from Ruptured Earth as well as Stoneslam
[SoA] Shadowfang Ritual is now core for Blood at level 27
[SoA] Dark Liturgy now core at level 21
[Witch Doctor] Fixed a bug where some abilities required Alchemy to be upranked
[Reaper] Domination spec passive now grants use of Plate Armor
[Cultist] Saronite Cube now gives Spirit -> AP instead of mana regen on attacks
[Cultist] Fixed a bug where Influence would not correctly generate Void Runes from direct heals
[Cultist] Added Cosmic Ooze
[Cultist] Moved Tentacle of Yogg-Saron to Influence tree
[Monk] Added missing SP scaling coefficient to Chakra of Wrath's DoT component, which was causing it to be massively inflated
[Venomancer] Rot spec passive now grants increased healing SP from Spirit
[Venomancer] Nightweb Poison now only applies Fang Venoms to the primary target
[Witch Hunter] Saber Slash no longer goes off on next melee
[Primalist] Fixed a bug where Stonebreaker did not correctly strip armor
[Primalist] Changed Stonebreaker into a rage generator
[Primalist] Augmented Wildclaw of Life spec into a rage generator and AP-based healing tool
[Starcaller] Improved scaling of Hand of Elune
[Primalist] Reduced ICD to proc Earth's Rage for instant Geode Barrage (PW: Stone)
[Primalist] Therazane's Might is now tier 1
[Primalist] Geomancy now causes stoneslam to power up faster, and gives attacks against you a chance to grant a Mountain's Might stack
[Primalist] Ruptured Earth no longer has a cooldown for Geomancy
[Primalist] Increased base healing amount of Hand of the Earthmother
[Stormbringer] Arm of Thorim now correctly gains cast speed while supercharged
[SoA] Aneurysm is now usable in all forms
[SoA] Pack Hunting now only affects party/raid members
[KoX] Fixed a bug where Demon's Blood stacks where granting an exponential increase to healing taken
[KoX] Rune of Xoroth now only affects party/raid members
[Starcaller] Pond now only affects party/raid members
[Various] Fixed a number of issues of tiers missing abilities & some abilities being force learned
[Starcaller] Fixed VFX of Lunar Shock
[Reaper] Fixed scaling VFX of Shudder Scythe
[Tinker] Fixed scaling VFX of Firing Cage
[Tinker] Fixed a bug where Shotgun would not affect Repair
[Tinker] Sapper Charge now correctly core for all specs
Fixed an issue where Alexi Barov (under rare circumstances) could sometimes not drop loot.
[Pending Restart] - Doctor Theolen Krastinov's Deadly Brews (on mythic) now have an individual name and a different icon and an updated tooltip so you can recognize which brew is being thrown.
Таланты и Способности
[Pending Restart] - Smart Heals that have target limits like Prayer of Preservation, Wild Growth, Healing Rain, Ancestral Awakening, Circle of Healing, Prayer of Healing, Mass Dispell will no longer target Wild Imps from Hand of Gul'dan. You will still be able to heal them if you target them.
Изменения Предметов
[Pending Restart] - Area-52 fixed an issue where the commendation exchange vendor was missing some items.
[Pending Restart] - Rattlecage Buckler now has 9 int and 9 spell power.
[Pending Restart] - Added additional AP & Expertise to Nightslayer Bracers so they are not a worse version of Giantstalker Bracers.
Рейды и Подземелья
[Pending Restart] - [Scholomance] - The wandering plague debuff (the one you receive after wandering plague is spread to you) is no longer dispellable. However, the wandering plague debuff (that spreads wandering plague to allies) is now dispellable. This removes an intense and punishing layer of RNG where if both are dispellable it was insanely hard to dispel it at all because of how fast the debuff could ramp up when pulling multiple mobs or having multiple allies affected at once. Now you can remove the cause effect and no longer gain additional stacks of the wandering plague without having to spam dispels on players.
Квесты
The "Fair Trade" and "Arrows are for sissies" quests. Which are used to exchange Thorium Arrows for Thorium Bullets is now exchanged in quantities of 500.
Общее
[Pending Restart] - Crows Cache now rewards 80 Copper Marks of War up from 60.
[Pending Restart] - Ghoul Plague Debuff in Stratholme (Mythic) now reduces your intellect by 20% down from 100%. This tooltip will be corrected in a future patch.
[Pending Restart] - Reduced the frequency by 50% of the Flesh Hook and Knockups from Rammstein the Gorger.
[Pending Restart] - Flesh Hook and Knockups from Rammstein the Gorger will now have less of a chance to target the same person.
[Pending Restart] - Venom Belch from Rammstein the Gorger now deals 33% less damage.
[Pending Restart] - Greatly reduced the chance of getting stunned from mobs in BRD. These mobs would cast stuns that would target any player in range. Additionally, these stuns now abide by Diminishing Returns.
Hand of Fates will no longer dismount you when using them.
Fixed an issue where spells requiring Soul Shards could appear in Drafts without knowing a Soul Shard generator.
Fixed an issue where Finisher Moves could appear in Drafts without knowing a Combo Point Generator.
Fixed an issue where Judgements could appear in Drafts without knowing a Seal.
Таланты и Способности
[Pending Restart] - Touched by the light can be triggered from heals that are capable of triggering procs. Previously effects like Penance (outside of the first hit) could not trigger the effect.
Изменения Предметов
[Pending Restart] - Reduced the damage dealt by Emperor Dagrans charge by 40%. (If this was a critical hit this could potentially one shot low armor geared players).
[Pending Restart] - Added additional attack power and agility to Shadowcraft Bracers so they are not a worse version of Beaststalker Bindings.
Skull of Burning Shadows has been temporarily removed from the loot template until it is reworked. (This was a held in off-hand item that gave strength, stamina and defense).
Рейды и Подземелья
[Pending Restart] - The Banshees summoned by Baroness has their HP reduced by 50%.
[Pending Restart] - Baroness will now spawn the Banshees that trigger Mind Controls at 50% and 25% health instead of every 30 seconds.
[Pending Restart] - Banshee Wail damage has been lowered by approximately 40% but now also triggers the curse that increases the damage taken curse by Baroness Anastari mentioned above.
[Pending Restart] - Baroness Anastari no longer attempts to mind control an ally every 10 to 15 seconds. Instead, this timer has been quadrupled to every 40 to 90 seconds.
[Pending Restart] - Baroness Anastari no longer uses Banshee Curse (AoE curse that lasts for 30 seconds reducing your chance to hit by 40%)+. She now has uses Curse of the Baroness. Curse of the Baroness deals periodic damage and triggering a debuff that increases the damage taken by the curse, further increased by stack. You can remove these stacks with dispel curse and all stacks are dispelled at once.
[Pending Restart] [Zul'Aman] [Zul'jin] Hakkar now follows normal threat rules.
[Pending Restart] [Zul'Aman] [Zul'jin] Hakkars Massive Blood Scythe is now a time based event. Hakkar will still use Massive Blood Scythe instead of melee attacks if there is no target for him to attack in melee range.
[Pending Restart] [Requires Patch Update] [Zul'Aman] [Zul'jin] Hakkar now uses basic auto attacks and is able to attack player up to the bottom of the stairs leading up to Zul'jin.
[Pending Restart] [Requires Patch Update] [Zul'Aman] [Zul'jin] Player are now able to hit both Hakkar and the Heart of Hakkar with melee attacks from the bottom of the stairs leading up to Zul'jin.
[Pending Restart] [Requires Patch Update] [Zul'Aman] [Zul'jin] Player are now able to hit both Hakkar and the Heart of Hakkar from anywhere on the platform with spells and ranged attacks.
[Pending Restart] [Zul'Aman] [Zul'jin] Corrected an issue where Corrupted Blood Orbs would not inflict damage to player passing through them.