Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Knight of Xoroth] Warbeast now increases the critical damage of Gore and Demonstrike instead of allowing both to apply a short-duration bleed
[Knight of Xoroth] Pestilence Unbound now has a 50% chance to proc up from 35%
[Knight of Xoroth] Hand of Doom now also affects Skulltaker but now only increases the value by 20% down from 25%, but it now only affects the Weapon Damage dealt by both abilities instead of all damage dealt
[Knight of Xoroth] Hellfire talent pathing redone and capstones adjusted
[Knight of Xoroth] Greater Imp is now properly a demon and not an elemental.
[Knight of Xoroth] Infernal Bulwark buff tooltip corrected.
[Knight of Xoroth] Chains of Xoroth now has a 3 sec duration down from 4 sec, but now slows for 80% up from 50%
[Knight of Xoroth] Flamewrath no longer triggers off Blade of Xoroth.
[Knight of Xoroth] Shieldgore’s tooltip now properly reflects Bulwark of Xoroth.
[Knight of Xoroth] Demon’s Heart buff tooltip corrected.
[Guardian] Sever no longer requires a target and is now a frontal cone. This means if you kill a target with Sever, it can still do the delayed recast if you have that talent.
[Guardian] Reflective Shield’s ICD is now properly obeyed.
[Guardian] Centurion Strike now properly extends the duration of your Motivation effects.
[Guardian] Motivation: Guardian’s Might (from Ram) no longer increases your Stamina, as the new Standard of Might provides base HP increase.
[Guardian] Triumph now consistently produces Motivation at the same time as energy, instead of being a separate proc.
[Felsworn] Mark of Chaos + Fel Empowerment interaction tweaked slightly on the backend, message Orinoa if you notice any issues with it!
[Felsworn] Voidblaze rank acquisition redone.
[Felsworn] The Felrend into Felwrath combo to trigger Fel Sensitivity now properly works.
[Felsworn] ICD on Malice of Gul’dan removed.
[Felsworn] The Stomped combo now properly works.
[Felsworn] Illidan’s Guile now properly pacifies and silences you.
[Cultist] Godblade tree has been adjusted and re-pathed
[Cultist] Removed the cooldown from Hammer of Twilight
[Cultist] To The Void talent reworked
[Cultist] Book of the Old Gods now gives critical strike chance and works with all melee abilities, but now has a 50% chance to trigger
[Cultist] Reaver talent reworked
[Cultist] Dark Whispers now increases Gaze of C’thun’s critical strike chance by 25% instead of damage.
[Cultist] Dark Whispers now increases Wrath of the Black Empires damage by 25%, up from 15%.
[Cultist] Sunderer of Realities also increases the damage of your next 3 Horrorbolts/Blade of the Empires by 50%
[Cultist] Succumb to Madness renamed to Sunderer of Realities, no longer procs Nightmare, now procs Apocalyptic Skies.
[Cultist] Mana cost of Sanity Tap removed.
[Cultist] Dreamcaster reworked into Aberration.
[Cultist] Abyssal Destruction now increases the cast time of Obliteration Beam by 1.5 sec.
[Cultist] Inner Turmoil reduced from 15% per stack to 10% per stack and now affects Eldritch Devastation instead of Blade of the Empire.
[Cultist] Eldritch Devastation channel time increased from 4 sec to 6 sec.
[Cultist] Eldritch Devastation now applies a 60% slow for the duration of the channel.
[Cultist] Eldritch Devastation cooldown increased from 5 sec to 30 sec
[Cultist] Inspired Malice’s damage increase to Wrath of the Black Empire and Gaze of C’thun increased from 15% to 25%.
[Cultist] Occultism buffed from 15% to 25%.
[Cultist] Dual Nightmare reworked into Horrorbolt Volley
[Cultist] Eldritch Devastation no longer transforms into C’thun’s Grasp and no longer generates Insanity.
[Cultist] Smite of C’thun/Smite of the Empire deprecated, all Smite related talents for Corruption have been wrapped into Blade of the Empire.
[Cultist] Presence of C’thun now properly increases the SP scaling of Blade of the Empire
[Cultist] Mind Leak will no longer persist through talent swap if you swap into a spec that does not have it learned.
[Cultist] The interrupt from Void-enhanced Shield now properly triggers above 60 insanity.
[Cultist] Psychic Trauma now stacks on the player instead of on the target
[Cultist] Flow of Nether is now called Nether Flow and is now an active instead of a passive
[Cultist] Ancient Curse now properly triggers its damage at the end of its duration.
[Cultist] Adaptive Combatant update frequency increased to better reflect your stats.
[Cultist] Heretic tree restructured.
[Cultist] Dreadnought insanity generation prevention changed from 5 sec after the shield ends to 5 seconds after the shield is activated.
[Cultist] Dreadnought activation logic slightly improved.
[Cultist] Psychic Trauma is now properly a buff on the player instead of a debuff on the target.
[Cultist] Hour of Twilight is now properly consumed by Hammer of Twilight, not Netherstrike.
[Chronomancer] Backtrack now works.
[Chronomancer] Reflection is now properly usable on allies.
[Chronomancer] Shifting Sands AP reduction tooltip now displays properly.
[Chronomancer] Temporal Resilience tooltip now properly updates with Anomalous Armor.
[Chronomancer] Eternity reworked
[Chronomancer] The Beam of Time now properly applies Passage of Time to the target, and not the Chronomancer.
[Chronomancer] Displacement spec is now called Time, and is otherwise completely unchanged
[Bloodmage] Fleshweaver tree has been repathed
[Bloodmage] Sever Mortality now properly requires Insatiable.
[Bloodmage] Dissipate and Hemoglobe have been swapped
[Bloodmage] Animated Blood (while in Sanguine spec) now displays the proper value for duration per Thirst stack.
[Bloodmage] Vital Shred will properly trigger its conditional bonus damage.
[Bloodmage] Bite Wound now properly heals.
[Bloodmage] Vampyr Lord now has summons synergy
[Bloodmage] Bloodgale will now be on the shapeshift bar where Accursed Form and Blood Curse are.
[Bloodmage] Hemophobia can no longer miss.
[Bloodmage] Dark Liturgy no longer has a mortal form requirement
[Bloodmage] Bloodmyst no longer drops combat when you teleport (note: this was causing an issue where tanks would lose threat when using it as mobility)
[Bloodmage] Empowered Sanguine Mend’s instant cast now takes priority over the 25% reduction from Bloodborn.
[Bloodmage] Hemostasis and Shadow Bond are no longer in the general tab.
[Bloodmage] Health Funneler now also works with Blood Curse
[Bloodmage] Dark Essence now has its own separate heal that triggers on individuals with Blood Rituals applied to them and now also works with Marrowbite casts
[Bloodmage] Torture now properly triggers.
[Bloodmage] Sever Mortality can now properly trigger Vampiric Feast.
[Bloodmage] Life’s Essence no longer mentions the old Endless Thirst.
[Bloodmage] Bloodbender now properly deals damage when you cast Siphon.
[Bloodmage] Learning Bloodveil no longer spams you with learn and unlearns of Shadow Bond.
[Bloodmage] Crimson Scion is now a switch node with a new node called Sanguine Scion
[Bloodmage] Health Funneler now also works with Blood Curse
[Bloodmage] Life’s Essence reworked
[Bloodmage] Flesh Foundry now reduces the cooldown of Fleshcraft by 4 sec and now also reduces the duration of Sated on affected targets
[Bloodmage] Hemoglobe is now a capstone, swapped with Dissipate
[Bloodmage] Fleshweaver tree has been repathed
[Bloodmage] Shadow Bond no longer spams you with sprint sound effects each time you generate rage.
[Bloodmage] Punctured Fangs is no longer a transform due to conflicts with Cursed Form transforms
[Barbarian] Breath of the North no longer has a cooldown. Now has a minor energy cost.
[Barbarian] Brutality tree restructured.
[Barbarian] Crushing Slam crit rating scaling reduced from 200 to 100.
[Barbarian] The slow from Lodged Spear now lasts 6 sec up from 3 sec
[Barbarian] Furious Berserker node added as a switch node with Hunting for Sport
[Barbarian] Reduced the Energy cost of Gutspiller from 40 to 30
[Barbarian] Gutspiller now has a 5s cd.
[Barbarian] Axe Dance simplified to no longer require so many conditions for the knockback and has been adjusted
[Barbarian] ICD on applying Deep Cuts removed.
[Barbarian] The debuff from Deep Cuts now displays as Deep Cuts instead of Serrated Spears.
[General] Many spells that reduced movement speed but were not properly tagged as a snare have been fixed.