Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/01/24

General

Change

[Witch Hunter] Quickdraw is now on regular GCD

Change

[Witch Hunter] Swapped the positions of Sharpened Claws & Houndmaster's Call

Change

[Witch Hunter] Improved Shadowblast now reduces the cost of Shadowblast by 10 up from 5

Change

[Witch Hunter] Shadowblast now costs 30 Rage baseline up from 25

2024/01/23

General

Change

[Tinker] Deploy Blast Mine is now baseline and learned at level 4

Change

[Barbarian] Cooldown of Endless Fury is now 60 seconds from 90 seconds, but it now costs 20 energy a tick up from 15

Change

[Starcaller] Tides spec capstones have been adjusted

Change

[Starcaller] The Tides tree has been adjusted for better pathing/clarity as both a dps/healer spec

Change

[Starcaller] Aegis of Ice now has a secondary effect

Change

[Starcaller] Overwhelming Waters node added that gives Wave Crash synergy

Change

[Starcaller] Mending Surge now works with Moonwater Blessing

Change

[Starcaller] New active ability: Flash Flood

Change

[Starcaller] Overflow no longer restores mana baseline, it is now part of the Rushing Waters talent

Change

[Starcaller] New active ability: Coilfang Cascade

Change

[Starcaller] Deluge removed from the game

Change

[Starcaller] Whirlpool is now Rushing Waters and augments Overflow

Change

[Starcaller] Improved Torrent now also increases the damage dealt by Shark Attack

Change

[Starcaller] Twin Rivers node added that gives more Water Bolt synergy

Change

[Starcaller] Azshara's Command is now Terror of Zangar and gives the Chum the Waters effect, including on Moon Arrow

Change

[Starcaller] Tides Starcaller spec passive now only augments spells that cost mana, instead of the cost of all spells

Change

[Starcaller] Baseline knockback outside of High Tide of Crashing Wave increased slightly

Change

[Starcaller] Adjusted the vfx of Water Bolt and increased its missile speed slightly

Change

[Starcaller] Pond now has a 10 sec cd up from 0

Change

[Starcaller] Curse of the Sea Witch now roots for 3s baseline

Change

[Starcaller] Cooldown of Surge reduced to 1min from 1.5min

Change

[Starcaller] Sliptstream's cooldown is now 15 sec baseline from 20

Change

[Starcaller] Water Bolt now has a 40 yd range down from 45 yds

Change

[Starcaller] Water Bolt now has a 1.5 sec cast time baseline

Change

[Starcaller] Deep Oceans now increases critical strike chance by 5%, down from 8%

Change

[Starcaller] Moon Touch now increases healing by 10% up from 8%

Change

[Cultist] Class tree re-arranged slightly to account for the above new talent

Change

[Cultist] Abyssal Reconstruction now only reduces damage taken if you take a new talent called Into the Abyss in the class tree

Change

[Primalist] Cave Dweller now allows Cave In to silence affected targets for a short duration

Change

[Primalist] Cave Dweller no longer increases range

Change

[Primalist] Geomancy spells now have a 40yd range baseline, up from 30

Change

[Primalist] Tremor Sense now increases the range of Stoneslam to 40yds up from 30

Change

[Reaper] Requiem now costs health

Change

[Reaper] Scaling of Reap increased slightly

Change

[Reaper] Domination spec tree capstones adjusted

Change

[Reaper] Into the Shadowlands reworked to give Shadowbound synergy instead of 3% dodge chance

Change

[Reaper] Shadowbound is now an active ability in the class tree with a Soul Infusion effect

Change

[Son of Arugal] Fixed a bug where Finger of Agony ranks 2-4 had an incorrect range

Change

[Son of Arugal] Bloodwell Eruption and Fleshweaver now have stance requirements

Change

[Son of Arugal] Bloodmoon Blast now has a 40yd range

2024/01/22

General

Change

[Witch Hunter] Rearranged 1-9 spell acquisition for WH

Change

[Witch Hunter] Flintlock Shot is now top of the class tree for WH

Change

[Witch Hunter] Shadowblast is now a core spell for WH at level 3

Change

[Witch Hunter] Improved Shadowblast now reduces its cooldown by 4 sec up from 3 sec

Change

[Witch Hunter] Fixed a bug where Shadowblast's cooldown was not displaying correctly

Change

[Witch Hunter] Blasting Powder is now granted by Shadowblast instead of Flintlock Shot

Change

[Witch Hunter] Fixed a bug where Quickdraw would reset the duration of Blasting Powder

Change

[Witch Hunter] Inner Darkness renamed to Darksight

Change

[Witch Hunter] Enhanced Bolts now specifies that it only triggers from direct damage dealt by Bolts

Change

[Witch Hunter] Fixed tooltip of Subjugate

Change

[Witch Hunter] Enhanced Bolts now stacks 5 times and buffs by 5% instead of 20 times buffing for 2%

Change

[Witch Hunter] Fixed debuff tooltip of Repulsion

Change

[Witch Hunter] Added a placement VFX for Shadow Trap

Change

[Witch Hunter] Dreadwave renamed and re-iconed to Repulsion

Change

[Witch Hunter] Fixed tooltip of Spreadwave

Change

[Barbarian] Reckless Manuever is now Endless Fury, and now restores hp overtime as well as gives movement speed

Change

[Sun Cleric] Fixed a bug where Path of Glory didn't work with some abilities as intended

Change

[Sun Cleric] Radiant Flame now has a 30yd range, down from 40yd

Change

[Son of Arugal] Finger of Death choice node added to Torture, giving a way to stun through use of Finger of Agony

Change

[Guardian] Gladiator's Net now has a 12 sec cooldown up from 10

2024/01/21

General

Change

[General] Fixed all tooltips to be accurate regarding spells that referenced spell power, but only affected spell damage

Change

[Venomancer] Fixed Mycelial Synchronization Rank 2

Change

[Venomancer] Fixed Advisor's Perfidity

Change

[Stormbringer] Fixed Updraft breaking on first instance of damage

Change

[Stormbringer] Fixed Hurricanes increasing Gale Winds duration by 4 sec rather than 2 sec

Change

[Necro] Summoning Preparation (the decrease to summon times after respawning) now only applies to Necromancer characters

Change

[Primalist] Emerald Slumber healing increased

Change

[Primalist] Emerald Slumber now sleeps targets for 6 sec up from 4

Change

[Primalist] Emerald Slumber now has a 30 sec cd

Change

[Primalist] Primal Infusions HoT scaling has been reduced by 30%

Change

[Primalist] Primal Pulse scaling reduced by 4%

Change

[Primalist] Hand of the Earthmother scaling increased by 10%

Change

[Primalist] Earthmother's Guidance swapped with Maximum Mending in the Life tree

Change

[Venomancer] Melioration's previous effect is now baseline, and it now gives you a way to refresh a charge of Gift of Shadra

Change

[Primalist] Spirit Rush moved down 3 rows in the class tree, some nodes rearranged slightly to account for this change

Change

[Venomancer] Gift of Shadra is now on a 3 charge system

Change

[Venomancer] Might of Azjol-Nerub removed

Change

[Venomancer] Scaling of the healing from Serpents Coil increased by 6%

Change

[Venomancer] Toxic Expulsion moved as a choice node with Adapt and Overcome in the Fortitude tree

Change

[Venomancer] Chitinous Spikes is now in the class tree, moved from the Fortitude tree

Change

[Venomancer] Master of Forms is no longer a choice node with Cocoon, is now a choice node with Skin Shredder

Change

[Venomancer] Improved Miasma removed

Change

[Venomancer] The New Kingdom removed

Change

[Venomancer] Evasive removed

Change

[Venomancer] Poisonous Trinity removed

Change

[Venomancer] Enhanced Pheromones CD Reduction talent removed

Change

[Venomancer] All of the Venomtip Poison nodes have been aggregated to the Fortitude tree from the class tree

Change

[Venomancer] The class tree has been cleaned up so that there are less choice nodes, with the best and most general options kept in the tree

Change

[Venomancer] You now learn Leg Strike for free for both Stalking and Fortitude at level 10

Change

[Witch Hunter] Boltslinger capstones adjusted

Change

[Witch Hunter] Kill It With Fire now only increases Fire Damage, and it now increases it by 5% up from 3%

Change

[Witch Hunter] Heartstop Bolt no longer heals you baseline, it is now a node in the tree

Change

[Witch Hunter] Assassin of Darkshire now increases the damage of Repeater each tick, stacking up to 5

Change

[Witch Hunter] Wanted: Dead no longer works with Collect Bounty, and now works with Darkslayer Bolt

Change

[Witch Hunter] Darkslayer Bolt no longer reduces spell haste baseline, it is now a node

Change

[Witch Hunter] Disappear is no longer a capstone