Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/01/02

General

Change

[Knight of Xoroth] Hellgaze is now melee range down from 30yds

Change

[Knight of Xoroth] Moved Suffuse to the class tree

Change

[Necromancer] Frozen Heart now increases damage by 100% up from 50%

Change

[Monk] Sacred Defense now reduces damage taken by 10% up from 8

Change

[Starcaller] Warden of the Moon now reduces damage taken by 10% up from 8

Change

[Witch Hunter] Witchmail now reduces damage taken by 10% up from 8

Change

[Sun Cleric] Gleam now reduces damage taken by an additional 1%

Change

[Sun Cleric] Bastion of Vengeance now also gives 2/4% Block Chance

Change

[Primalist] Stone Cold now also gives Stamina at the same values

Change

[Guardian] Spartan Kick damage increased by roughly 9.2153%

Change

[Guardian] Press the Attack now works with Linebreaker and Battlemaster Strike

Change

[Guardian] Bloodletter reworked to give synergy with Battle Rush and Spartan Kick

Change

[Guardian] Gladiatorial Combat is now a 1 point node

Change

[Guardian] Guardian's Presence is now Shield Expert and only affects the caster

Change

[Guardian] Spec passive adjusted to return energy on block

Change

[Guardian] Deflector now reduces the cost of Raise Shield by 5/10 down from 10/20

Change

[Guardian] Forgehammer cost adjusted

Change

[Guardian] Strike the Forge! now reduces the cooldown of Forgehammer be 5 sec up from 3

Change

[Guardian] Vanguard spec passive now reduces damage taken by 10% down from 20%

Change

[Monk] You now learn Ward Against Harm at level 10 as a Discipline Monk and it is now passive.

2023/12/30

General

Change

[Pyromancer] Cinderfield visual changed.

Change

[Barbarian] Punisher value reduced.

Change

[Barbarian] Decapitate per level damage increased slightly.

Change

[Barbarian] Base value of Carnage modification of Crushing Slam increased slightly.

Change

[Barbarian] Ancestral Strike now uses %weapon damage that scales per level. Tooltip updated.

Change

[Guardian] Death Ram base damage reduced.

Change

[Guardian] Ballad of the Dragonslayer base damage reduced early.

Change

[Guardian] Arcing Strike base damage reduced.

Change

[Starcaller] Astral Flare base damage reduced at early levels.

Change

[Son of Arugal] Bloodmoon Blast AP scaling reduced.

Change

[Stormbringer] Hidden Intellect scaling on Orb Shock removed.

Change

[Stormbringer] Storm Blast scaling reduced.

Change

[Stormbringer] Improved Crackling Surge no longer increases critical strike damage of Crackling Surge, now increases it's damage instead.

Change

[Stormbringer] Issue where Electrocute was not benefitting from Supercharged fixed.

Change

[Stormbringer] Rank acquisition and base damage of Call Lightning adjusted.

Change

[Stormbringer] Updraft base damage reduced.

Change

[Sun Cleric] Solar Flurry no longer restores mana every hit.

Change

[Sun Cleric] Valkyrie Spear and Dawnbringer now have a mana cost.

Change

[Sun Cleric] DPS spell mana costs increased.

Change

[Sun Cleric] Caster centered visual of Solar Crash removed.

Change

[Sun Cleric] Wing visual of Zealotry reduced slightly, anchor point moved backwards.

Change

[Sun Cleric] Gleaming Vigil visual radius reduced.

Change

[Sun Cleric] Base damage of Sunflare increased, scaling reduced.

Change

[Sun Cleric] Gavel of Attonement damage increase from sunset increased by 5%.

Change

[Witch Doctor] Shadowhunting spec tree capstones updated

Change

[Sun Cleric] Weapon damage of Gavel of Attonement reduced.

Change

[Witch Doctor] Class tree capstones adjusted

Change

[Primalist] Fixed a bug where Magmafury stacks were being generated with Eruption

Change

[Primalist] Added a new switch node to the Geomancy tree (Cragformer/Rockhide)

Change

[Necromancer] Fixed a bug where Essence's were not always proc'ing properly

Change

[Primalist] Geomancy tree adjusted, tooltips polished, some tank nodes combined

Change

[Necromancer] Fixed a bug where Unholy Champion wasn't appearing in the spellbook

Change

[Necromancer] Fixed a bug where Ghouls command effect wasnt working

Change

[Necromancer] Moved Putricide's Formula to the class tree, removed Summoning Stone

Change

[Necromancer] Fixed Tomb Kings Unholy Command effect, it now works!

2023/12/28

General

Change

[General] Agility now gives 1 AP up from 0.5 AP

Change

[Chronomancer] Word of Balance: Guard no longer makes you immune to stuns and grounding effects.

Change

[Demon Hunter] Improved Smites changed to Slice & Dice, increasing the damage of Twin Slice recast.

Change

[Chronomancer] Reduction of Interrupt effect length on Chronicler removed.

Change

[Primalist] The empowering effect of Mountains Might that you achieve at 5 stacks is now given to you at level 9 through a passive rather than at level 1

Change

[Primalist] Value of Mountains Might reduced slightly

Change

[Primalist] Bear's Maw now also does Normalized Weapon Damage

Change

[Primalist] Fixed a bug where Stone Skipping took more Stoneslams than normal to proc

Change

[Primalist] Bestial Might now makes your next Bear's Maw crit rather than Wildclaw

Change

[Son of Arugal] Fixed a bug where Punctured Fangs took more BMB's than normal to proc

Change

[Gladiator] Fixed a bug where Easily Motivated took more Death Rams than normal to proc

Change

[DemonHunter] Recasted Twin Slice is now normalized weapon damage

Change

[Necromancer] Tomb King still being worked on, scaling of minions still being worked on

Change

[Necromancer] Corpse Explosion added as as choice node with Just a Flesh Wound

Change

[Necromancer] Summoning Adept adjusted

Change

[Necromancer] Filthmaker now returns 25 Runic Power up from 20

Change

[Necromancer] Unholy Commander now reduces the cooldown of Animates

Change

[Necromancer] Ghoulish Mutation reworked to Plague Horde, which allows you to mass summon Zombies

Change

[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split

Change

[Necromancer] Will of the Necropolis reworked to have synergy with Commands

Change

[Necromancer] Abominations are no longer limited to 1

Change

[Necromancer] Cooldown of Abomination is now 0 down from 10

Change

[Necromancer] Acrid Aegis now has a 40 sec cooldown

Change

[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%

Change

[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased

Change

[Necromancer] Gutwrencher choice node added to Putricide's Formula

Change

[Necromancer] Grave Defiler adjusted and given increased values

Change

[Necromancer] Putricide's Formula proc chance increased to 10% from 5%

Change

[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!

Change

[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)

Change

[Necromancer] Animate: Crypt Keeper added to the Animation tree

Change

[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings

Change

[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant

Change

[Necromancer] Unholy Command effects have been adjusted across the board for Animates

Change

[Necromancer] Bone Legion now causes every 3rd Commander: Skeletal Archers to make your Command: Grave Mage deal additional Shadowfrost Damage

Change

[Necromancer] Durations, cooldowns, and costs have all been adjusted across the board for Animates

Change

[Necromancer] Graverobber now animates a Zombie instead of a Rotling

Change

[Necromancer] Desecrator now also refreshes all charges of Animate: Zombie and Animate: Rotlings

Change

[Necromancer] Unrelenting Swarm now also increases the duration of Cryptfury by 5 sec

Change

[Necromancer] Cryptfury no longer stacks and gives 10% increased damage baseline

Change

[Necromancer] Animate: Zombies added to the Animation tree with supporting nodes

Change

[Necromancer] Animation spec capstones have been adjusted

Change

[Necromancer] Crypt Scarabs now has a 15 second cooldown and its damage has been increased

Change

[Monk] Blademaster Monks can now use 2H axes

Change

[Stormbringer] Titanstorm adjusted