Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Knight of Xoroth] New talent added to the class tree: Demonskin - gives more synergy with Demon's Blood for tanks
[Knight of Xoroth] Blade of Decay now stacks twice, down from 3 times, and gives 20% movement speed per stack, up from 15%
[Knight of Xoroth] New talent added to the class tree: Reign of Fire - gives more synergy with Deathfire stacks and Molten Hellrain
[Knight of Xoroth] The 5% Strength capstone in the class tree is now a 2 point node called Xorothian Strength in tier 1
[Knight of Xoroth] Hell Scream now has a 45 sec cooldown baseline, the talent to reduce its cooldown has been removed
[Knight of Xoroth] Unbound Inferno is now a 1 point node
[Knight of Xoroth] Enslaver updated in the class tree as a choice node below Flesh Hook
[Knight of Xoroth] New talent added to the class tree as a choice node below Flesh Hook: Dragged Through Hell
[Knight of Xoroth] You can no longer reduce the cooldown of Flesh Hook in the class tree
[Knight of Xoroth] The Defiance Spec passive has been updated, instead of giving generic stats, it focuses on Demonstrike summoning your Hellgate
[Knight of Xoroth] All Imp-centered abilities have been moved from the class tree to the Defiance spec tree
[Knight of Xoroth] Suffuse now has a 30 sec cooldown for non-Defiance players
[Knight of Xoroth] Hellgaze is now melee range down from 30yds
[Knight of Xoroth] Moved Suffuse to the class tree
[Necromancer] Frozen Heart now increases damage by 100% up from 50%
[Monk] Sacred Defense now reduces damage taken by 10% up from 8
[Starcaller] Warden of the Moon now reduces damage taken by 10% up from 8
[Witch Hunter] Witchmail now reduces damage taken by 10% up from 8
[Sun Cleric] Gleam now reduces damage taken by an additional 1%
[Sun Cleric] Bastion of Vengeance now also gives 2/4% Block Chance
[Primalist] Stone Cold now also gives Stamina at the same values
[Guardian] Spartan Kick damage increased by roughly 9.2153%
[Guardian] Press the Attack now works with Linebreaker and Battlemaster Strike
[Guardian] Bloodletter reworked to give synergy with Battle Rush and Spartan Kick
[Guardian] Gladiatorial Combat is now a 1 point node
[Guardian] Guardian's Presence is now Shield Expert and only affects the caster
[Guardian] Spec passive adjusted to return energy on block
[Guardian] Deflector now reduces the cost of Raise Shield by 5/10 down from 10/20
[Guardian] Forgehammer cost adjusted
[Guardian] Strike the Forge! now reduces the cooldown of Forgehammer be 5 sec up from 3
[Guardian] Vanguard spec passive now reduces damage taken by 10% down from 20%
[Monk] You now learn Ward Against Harm at level 10 as a Discipline Monk and it is now passive.
Общее
[Pyromancer] Cinderfield visual changed.
[Barbarian] Punisher value reduced.
[Barbarian] Decapitate per level damage increased slightly.
[Barbarian] Base value of Carnage modification of Crushing Slam increased slightly.
[Barbarian] Ancestral Strike now uses %weapon damage that scales per level. Tooltip updated.
[Guardian] Death Ram base damage reduced.
[Guardian] Ballad of the Dragonslayer base damage reduced early.
[Guardian] Arcing Strike base damage reduced.
[Starcaller] Astral Flare base damage reduced at early levels.
[Son of Arugal] Bloodmoon Blast AP scaling reduced.
[Stormbringer] Hidden Intellect scaling on Orb Shock removed.
[Stormbringer] Storm Blast scaling reduced.
[Stormbringer] Improved Crackling Surge no longer increases critical strike damage of Crackling Surge, now increases it's damage instead.
[Stormbringer] Issue where Electrocute was not benefitting from Supercharged fixed.
[Stormbringer] Rank acquisition and base damage of Call Lightning adjusted.
[Stormbringer] Updraft base damage reduced.
[Sun Cleric] Solar Flurry no longer restores mana every hit.
[Sun Cleric] Valkyrie Spear and Dawnbringer now have a mana cost.
[Sun Cleric] DPS spell mana costs increased.
[Sun Cleric] Caster centered visual of Solar Crash removed.
[Sun Cleric] Wing visual of Zealotry reduced slightly, anchor point moved backwards.
[Sun Cleric] Gleaming Vigil visual radius reduced.
[Sun Cleric] Base damage of Sunflare increased, scaling reduced.
[Sun Cleric] Gavel of Attonement damage increase from sunset increased by 5%.
[Witch Doctor] Shadowhunting spec tree capstones updated
[Sun Cleric] Weapon damage of Gavel of Attonement reduced.
[Witch Doctor] Class tree capstones adjusted
[Primalist] Fixed a bug where Magmafury stacks were being generated with Eruption
[Primalist] Added a new switch node to the Geomancy tree (Cragformer/Rockhide)
[Necromancer] Fixed a bug where Essence's were not always proc'ing properly
[Primalist] Geomancy tree adjusted, tooltips polished, some tank nodes combined
[Necromancer] Fixed a bug where Unholy Champion wasn't appearing in the spellbook
[Necromancer] Fixed a bug where Ghouls command effect wasnt working
[Necromancer] Moved Putricide's Formula to the class tree, removed Summoning Stone
[Necromancer] Fixed Tomb Kings Unholy Command effect, it now works!
Общее
[General] Agility now gives 1 AP up from 0.5 AP
[Chronomancer] Word of Balance: Guard no longer makes you immune to stuns and grounding effects.
[Demon Hunter] Improved Smites changed to Slice & Dice, increasing the damage of Twin Slice recast.
[Chronomancer] Reduction of Interrupt effect length on Chronicler removed.
[Primalist] The empowering effect of Mountains Might that you achieve at 5 stacks is now given to you at level 9 through a passive rather than at level 1
[Primalist] Value of Mountains Might reduced slightly
[Primalist] Bear's Maw now also does Normalized Weapon Damage
[Primalist] Fixed a bug where Stone Skipping took more Stoneslams than normal to proc
[Primalist] Bestial Might now makes your next Bear's Maw crit rather than Wildclaw
[Son of Arugal] Fixed a bug where Punctured Fangs took more BMB's than normal to proc
[Gladiator] Fixed a bug where Easily Motivated took more Death Rams than normal to proc
[DemonHunter] Recasted Twin Slice is now normalized weapon damage
[Necromancer] Tomb King still being worked on, scaling of minions still being worked on
[Necromancer] Corpse Explosion added as as choice node with Just a Flesh Wound
[Necromancer] Summoning Adept adjusted
[Necromancer] Filthmaker now returns 25 Runic Power up from 20
[Necromancer] Unholy Commander now reduces the cooldown of Animates
[Necromancer] Ghoulish Mutation reworked to Plague Horde, which allows you to mass summon Zombies
[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split
[Necromancer] Will of the Necropolis reworked to have synergy with Commands
[Necromancer] Abominations are no longer limited to 1
[Necromancer] Cooldown of Abomination is now 0 down from 10
[Necromancer] Acrid Aegis now has a 40 sec cooldown
[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%
[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased
[Necromancer] Gutwrencher choice node added to Putricide's Formula
[Necromancer] Grave Defiler adjusted and given increased values
[Necromancer] Putricide's Formula proc chance increased to 10% from 5%
[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!
[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)
[Necromancer] Animate: Crypt Keeper added to the Animation tree
[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings
[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant