Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/10/20

General

Change

[Monk] Discipline Monk tree and nodes adjusted for clarity and better pathing options

Change

[Witch Hunter] Witching Contract and Charming Conversation have received new VFX.

Change

[Monk] Ward Against Harm is now learned as soon as you select Discipline as your spec

Change

[Necromancer] Issue where Phlyactery caster aura stated 5% health has been fixed, tooltip changed to 8%.

Change

[Monk] Adjusted the Monk class tree to form better pathing connections

Change

[Necromancer] Crypt Scarabs tooltip fixed, now shows amount of damage.

Change

[Monk] Reaching Blade moved up so that it is no longer a capstone

Change

[Tinker] Power Cell fixed.

Change

[Monk] Adjusted Blademaster capstones

Change

[Tinker] Several abilities given a mana cost.

Change

[Monk] Flaming Blade of Lantresor now does normalized weapon damage

Change

[Tinker] Gunsling has changed from Energy Regen to Mana Regen.

Change

[Monk] Runic Invocation now reduces the cooldown of Mirror Images instead of Blade Tempest

Change

[Monk] Power Moves now only gives haste

Change

[Tinker] Tinker now utilizes mana.

Change

[Necromancer] Glacial Pact now gives 20% max mana up from 10%

Change

[General] All 30 minute class buffs have been changed to raid wide (will not apply to NPCs anymore)

Change

[Necromancer] Adjusted Rime Necromancer tooltips and talent descriptions for clarity

Change

[General] Issue where 2 point nodes were not able to be learned has been systemically fixed.

Change

[General] Stun swirlie added to stuns.

Change

[Necromancer] Fixed various bugs with Rime

Change

[Demon Hunter] Cooldown of Nether Lance increased to 10 seconds up from 8

Change

[Witch Doctor] Wards no longer share a CD.

Change

[Demon Hunter] Increased the cooldown of Felhoof Charge to 10 seconds up from 6

Change

[Barbarian] Brutal Swing now has a target soft cap. (Performance fix)

Change

[Demon Hunter] Added a switch node to Demonic Advance

Change

[Barbarian] Bloodthirsty Savage not reducing the CD of Decapitate fixed.

Change

[Demon Hunter] Adjusted the capstone row for Felblood

Change

[Knight of Xoroth] Blade of Decay value per stack reduced to 10% from 15%.

Change

[Knight of Xoroth] Demonfeast not interacting with Omen of Rage fixed.

Change

[Demon Hunter] Felforged now works with Nether Lance

Change

[Demon Hunter] Added a switch node to Felfire Cascade

Change

[Reaper] Wicked Shadows connection fixed.

Change

[Demon Hunter] Re-arranged the left side of the Demon Hunter tree slightly for better pathing

Change

[Stormbringer] Brains over Brawn now causes your periodic damage effects to be able to critically hit.

Change

[Demon Hunter] Breath spells now share a lower cooldown with eachother, rather than their full cooldown

Change

[Necromancer] Summoning Rotlings through Gravekeeper no longer causes them to cost Foul Remnants.

Change

[Necromancer] Razorice base damage per rank adjusted.

Change

[Demon Hunter] Some 2 point nodes became 1 point nodes in the Felblood tree

Change

[Demon Hunter] Added a few nodes to the Felblood tree

Change

[Sun Cleric] Seraphim's Oath now persists through death.

Change

[Demon Hunter] Cripple is now instant cast but its cooldown was increased slightly

Change

[Venomancer] Facemelter scaling reduced.

Change

[Demon Hunter] Re-arranged the Felblood tree for better pathing and clarity

Change

[Tinker] Rocket Launcher base cast time reduced by 2 seconds.

Change

[Venomancer] Improved Rotweaver Form not granting Int to Haste scaling fixed.

Change

[Venomancer] Spider's Lair movement speed reduction reduced to 25%.

Change

[Venomancer] Arachnophobia fear reduced by 1 second.

Change

[Venomancer] Burrow cast time removed.

Change

[Runemaster] Spellsnap fixed.

Change

[Runemaster] Unleash Runes unintended double scaling fixed.

2023/10/19

General

Change

[Tinker] Improved Blackpowder Shot is now Improved Reload

Change

[Tinker] Created a switch node for Barrage and Minigun

Change

[Tinker] Blastmaster moved up in the Firearms spec tree so that it is no longer a capstone, values adjusted.

Change

[Tinker] Adjusted all Nanobot-associated nodes that were reducing energy costs to now reduce mana costs

Change

[Tinker] Emergency and Mega module cooldowns increased to 20 sec from 15

Change

[Knight of Xoroth] Some pathing changes on the right side of the the class tree

Change

[Knight of Xoroth] Jagged Edge adjused

Change

[Necromancer] Fixed a bug where Lingering Blight worked without taking the talent

Change

[Knight of Xoroth] Added a new node in the War tree for Bouncing Blades

Change

[Necromancer] Lifetaker reworked to increase the runic power generation of Flesh to Worms by 100%

Change

[Necromancer] Added a new switch node to Glacial Tap: Glacial Pact

Change

[Necromancer] Ghoulify no longer increases movement speed

2023/10/18

General

Change

[Venomancer] Lowered the proc chance and scaling of Envenomed Weapons slightly

Change

[Runemaster] You can now use Ley Walk in Mana Shroud

Change

[Runemaster] Runestone: Spellsnap now lasts 15 seconds down from 45

Change

[Necromancer] Removed the cast time from Winds of Northrend

Change

[Necromancer] Grounded removed from Winds of Northrend

Change

[Necromancer] Frigidness now gives Winds of Northrend a short root on use

Change

[Necromancer] Glacial Tap now gives Runic Power instead of Mana

Change

[Necromancer] Cooldown of Phylactery increased by 30 sec

Change

[Necromancer] Arctic Blast now does Frost Damage instead of Shadowfrost Damage

Change

[Necromancer] Icecrown, Snap Freeze, Black Ice, and Arctic Blast now cost mana

Change

[Necromancer] Reworked Game of Bones

Change

[Necromancer] Snap Freeze's cooldown increased back to 2min from 1.5 min after the addition of the new Avalanche talent, and it no longer being a switch node

Change

[Necromancer] Bone Armor changed to be more consistent and given an ICD

Change

[Necromancer] Winds of Northrend and Icequake swapped positions, alongside their associated nodes.

Change

[Necromancer] Avalanche now increases the duration of Snap Freeze and Winds of Northrend

Change

[Necromancer] Permafrost no longer increases your damage dealt for the duration

Change

[Necromancer] Cloak of Ice adjusted

Change

[Necromancer] Fractured Shards adjusted

Change

[Necromancer] Snap Freeze is no longer a switch node with Black Ice, instead Black Ice is now a switch node with Cloak of Ice

Change

[Necromancer] Refreshing Chill now procs off of both Lichfrost and Icecrown

Change

[Necromancer] Sleet now does Shadow Damage instead of Frost Damage

Change

[Necromancer] Arctic Blast now has ranks

2023/10/17

General

Change

[Necromancer] Updated the class tree capstones

Change

[Necromancer] Updated some Rime Necromancer visuals/sfx and icons

Change

[Necromancer] Necrotic Power in the class tree now also reduces the cast time of Putrefy by 10/20%

Change

[Necromancer] Ray of Rot chains up to 5 enemies baseline now, and the node that did this was replaced

Change

[Necromancer] Increased the base cast time of Putrefy to 1.8 seconds from 1.5 seconds

Change

[Necromancer] New talent in the class tree: Disciple of Kel'thuzad

Change

[Necromancer] Increased the duration of Icecrown from 15 to 20sec

Change

[Necromancer] New talent in the class tree: Putrification

Change

[Necromancer] Increased the baseline cooldown of Gravechill to 2min

Change

[Necromancer] Improved Glacial Tap now reduces the cooldown of Glacial Tap by 20 seconds, up from 15, and also reduces the cooldown of Gravechill by 30 sec. Renamed to reflect this.

Change

[Necromancer] Permafrost slow duration reduced to 15 seconds from 30 seconds

Change

[Necromancer] New talent in the class tree: Game of Bones

Change

[Necromancer] Refreshing Chil no longer reduces the cost of Arctic Blast or causes it to incur no cooldown, and instead resets its cooldown on proc and still makes it instant

Change

[Necromancer] Refreshing Chill now causes your next Arctic Blast to be instant and incur no cooldown on Icecrown proc, rather than any Frost Damage

Change

[Necromancer] Slightly increased the amount of magic damage absorbed by Glacial Ward at all ranks