
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Pending Restart] - Fixed a bug where Starcaller was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Cultist was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Ranger was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Ranger was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Bloodmage was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Bloodmage was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Templar was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Templar was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Guardian was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Knight of Xoroth was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Witch Hunter was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Witch Hunter was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Felsworn was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Felsworn was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Witch Doctor was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Witch Doctor was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Barbarian was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Barbarian was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
Fixed a bug where greater (AoE) versions of class buffs were not the same value (often less) than their non greater version
Fixed a bug where ActionBarSaver was not usable in CoA.
Lowered chat limit history to 50 from 300 in ELVUI as a default, you can raise this back to 300. Storing and iterating chat this fast was consuming much client memory and causing client/lag crashed.
Disabled URL/Hyperlinking in ELVUI by default, you can re-enable this in settings, as this was consuming lots of memory and causing client lag/crashes.
Updated the UI to be transparent so you can still see the auction list, draggable, and to have an actual header in the auction pop up menu.
Added UI rollback handling for in-game “item was not found” failures so UI spent/quantity totals are actually accurate. Previously, auctionator would just show that you spent gold when you really didn't.
Fixed quantity tracking to count actual stack quantity, not just number of auction rows.
There is now a purchase summary when using the chain buy feature that shows Bought x for: Y amount of gold/silver/copper.
Added the `Chain buy` feature. This allows you to continue to the buy items without having to open/close menus. This is a toggleable feature.
Fixed broken Auction House buying flow where only one purchase worked before needing to leave/re-enter the Auction House menu.
**Auctionator Changelog**
A new version of details that supports level scaled damage is on the launcher now, update your addons. * [Lower level players should no longer look artificially weak in mixed-level groups] * [Higher players will see lower-level party members damage upscaled appropriately for the meter]. * [Lower level players will see higher level party members contribution] * [This only affects damage meter accuracy for your party members relative to you]
Fixed a bug where certain members were not receiving end of lfg completion, this includes experience and spoils
[Pending Restart] - Necromancer Ghoul's AI has been fixed to be more robust and will now function like other necromancer AI. Additionally, all necromancer minions will no longer attack enemies that you or your party members are not in combat with.
Общее
[Pending Restart] - Benediction no longer generates threat
[Pending Restart] - Fixed a bug where Noctis Blade was gaining more and more healing with level. This now correctly heals for 50% of the damage dealt.
[Pending Restart] - Oathkeeper's Benediction heal now scales with 30% spell power and 25% stamina and the base healing has been adjusted to be more in alignment with other heals. However, the healing done per stack has been decreased to 30% from 40%.
[Pending Restart] - [Brutality Barbarian] - Body Building now reads: When your strength is lower than your agility, your melee attack power is increased by 75% of your strength.
[Pending Restart] - [Brutality Barbarian] - Ogre Strength now increases your Strength by 25%, instead of increasing your melee attack power by 30% of your Strength.
Общее
[Pending Restart] - Void Power for Cultist has been reworked: Instead of gaining 2.67 healing power per DPS over 30 weapon dps it now provides approximately 1 healing power per weapon DPS up to 55 ~ weapon dps, where it then provides 4.67 healing power per weapon dps. This value is This value is further increased, by how slow your weapon speed is. (Bonuses are approximately: 3.6 speed: +22%, 3.7 speed: +26%, 3.8 speed: +30%, 3.9 speed: +35%).
[Pending Restart] - Necromancer's Overwhelming's Force Talent that gives your minions a 5% chance to restore 2% maximum mana and 2 Runic Power has been adjusted so that the proc chance is MULTIPLIED by the Life Force cost of the minion. So an abomination now has a 15% proc chance from 5%.
[Pending Restart] - Necromancer's Tears of Lordaeron talent has been reworked instead of gaining 5 runic power on direct critical strikes, it NOW reads: Direct Critical Strikes regenerate 3% of your maximum mana and 9% of your maximum runic power. Periodic critical strikes regenerate 1% of your maximum mana.
[Pending Restart] - Fixed a bug where the new change to Bone King was not highlighting blight when it procs.
[Templar] Argent Blade has received a 5 second cooldown.
[Necromancer] Now starts with Undead: Protect by default.
[Runemaster] Issue where Permafrost Rune was lasting 30 seconds against players has been fixed.
[Witch Doctor] Mojo Cauldron visual reworked to have no collision and be more aesthetic to the class.
[Knight of Xoroth] Hell’s Forge visuals reworked to have no collision, and look more badass.
[Guardian] Standard of Recovery threat generation reduced. It was pulling threat on spawn.
[Venomancer] Greater Spider Pheromones now provide a correct amount of Agility, equal to highest level of Spider Pheromones.
[Tinker] Restorative Beacon threat generation reduced. It was pulling threat on spawn.
[Sun Cleric] Justice no longer requires an offhand to be used. (Still requires an offhand for its secondary hit).
Общее
[Pending Restart] - Fixed a bug where DoT spells could not deal damage on their last tick.
[Pending Restart] - Fixed a bug where ALL Channeled Spells would lose ticks or sometimes get interrupted if used right after moving.
[Pending Restart] - Bloodmoon Blast base damage has been increased by 20% at rank 1, 26% at rank 2, 15% at rank 3 and 10% at rank 4. This is to bring their damage more in alignment with other casted spells at similar levels.
[Pending Restart] - Blood Shield from Blood Mage now increases your health regeneration by 50% up from 20% and now correctly allows all health to regenerate in combat. This buff to Bloodmage is supposed to help their early-game survivability with their spells costing health.
[Pending Restart] - Fixed a bug where Dungeon Spoils wouldn't be rewarded.
[Pending Restart] - [Cultist - Heretic] - Fixed a bug where Dark Infusion could sometimes fail to pick a target and would stop healing.
[Pending Restart] - Fixed a bug where command spells and grave march could cause your necromancer pets to go off to another mob in combat nearby.
[Pending Restart] - All tanks now have a 6% crit reduction against PvE monsters, making them crit immune against most mobs in PvE. This does not nullify defense requirement for tanks on gear, as mobs with the RPG overhaul can gain bonus crit chance. Defense rating is now more circumstantial rather than a requirement for you to tank. Defense Ratings' other properties are unchanged, it still decreases enemies chance to hit you, increases dodge, block, and parry chance.
[Pending Restart] - Bone King now also reduces the mana cost of Lichfrost by 100% in addition to its instant cast effect. Bone King will now also make Blight Instant Cast and have no mana cost.
Общее
[Pending Restart] - Necromancer Pet AI has undergone a comprehensive rewrite. Now, pets will no longer attack things that you aren't in combat with, they will not automatically go aggressive and start trying to help out other party members and will remain by your side unless the necromancer is attacked. This will stop your necromancer pets from going to attack things you never intended to attack.
Общее
The Bonus Experience Granted from War Mode and High Risk has been increased to 15% and 20% respectively up from 10% and 15%.
Общее
Mythic+ Champions are no longer required to complete your Keystone, they still provide high trash completion for killing.
Общее
Macros can now hold 511 characters up from 255.
Общее
Fixed a bug where Void Power wasn't increasing healing power correctly. Void Power now grants healing power based on your main-hand weapon’s DPS above 30. Each weapon DPS above 30 grants about 2.67 healing power, up to about 66 healing power. Around 54.5 weapon DPS, the scaling increases, and each additional weapon DPS grants about 4.67 healing power. This value is further increased, by how slow your weapon speed is. (Bonuses are approximately: 3.6 speed: +22%, 3.7 speed: +26%, 3.8 speed: +30%, 3.9 speed: +35%).
Общее
[Pending Restart] - The Level Cap is being raised to level 50.
Granted Everyone 2 Customization Potions on Login
Общее
If your launcher is stuck updating, relaunch!
455 New Race Customizations have been added to all realms. Available now with a patch on the launcher. Have fun!
Общее
[Witch Doctor] Hexing Effigy no longer polymorphs the enemy if they are casting against the effigy, only against the player.
[Witch Hunter] Brand of the Unworthy no longer deals damage.
[Witch Hunter] Fixed an issue causing Torchlight to get a lowered benefit from stat scaling.
[Witch Hunter] Sinner value reduced from 250% to 100%.
[Venomancer] Brood Traps are now killable and have a maximum spawn count.
[Felsworn] Unholy Endurances effect has been moved to Carve as its new Inner Demon effect and Unholy Endurance now has a new effect.
[Felsworn] Spite now also gives Dodge chance with each rank
[Felsworn] Manaburn, Infernal, and Whispers of the Pit no longer have an Energy cost
[Felsworn] Felforged will now work with Consume Magic
[Felsworn] Sunder value scaling redone and shifted more towards periodic.
[Felsworn] Dark Magician fixed to now include Sunder and require Inner Demon, tooltip adjusted. Note: It will no longer double dip with Sargeron Smite
[Felsworn] Outland Slaver will now work with Felrend instead of Twin Slice
[Felsworn] Burning Legionnaire now also works with Twin Slice
[Felsworn] Sunder now has an 8 sec cooldown
[Templar] Crusader level 30 passive now works with Argent Blade and Warrior of Dawn. Note: This was done because its old design was based on the Alpha design of the Oath system and did not encourage the gameplay we were aiming for on the spec.
[Templar] Rebuke now only dispels 1 from 2, but now has no cooldown and costs 20 Energy from 40
[Templar] Finesse has been swapped with Courage
[Templar] Judgement swapped with Chivalric and now has a new effect. Note: This was done because Crusader had too many triggers for damage.
[Templar] Titanstrike has been reworked and is now available to the entire class at level 34
[Templar] Fervent Castigation will now instead start your next Oath chain with Oath: Retribution.
[Sun Cleric] Everglow/Sun Strength swapped with Hope due to Radiant Cascade acquisition placing being out of line for them to benefit.
[Sun Cleric] Vow of Light now triggers from healing taken instead of done to remove unintended overlap with Vow of Radiance.
[Sun Cleric] Vow of the Eclipse Fulfilment damage is now dealt as an additional damage instance.
[Sun Cleric] Vow of the Eclipse burn damage increased by 4%. (400% increase)
[Stormbringer] Call of the Maelstrom cast time reduced by 1 sec.
[Stormbringer] Uncaged Lightning has been reworked to Storm Barrier with a new effect for Lightning Cage
[Stormbringer] Stormbreaker cost reduced by 20%.
[Stormbringer] Electrocute cost reduced by 10%. Now generates 20 Static up from 10.
[Reaper] Corrected application process of Doomrends healing absorb. The value now scales with spell rank, no longer is partially split between level scaling and source damage scaling.
[Runemaster] Blade Rift down to 10% from 20%
[Runemaster] Glyphic Overload and Glyphic Infusion have been combined and a new Level 30 passive has been added. Note: This was done because both abilities were often clicked together and because it was not implicit to many players that Glyphic Overload buffed glyphs but did not generate them.
Таланты и Способности
[Bloodmage] Cruel Intent now gives 3 attacks instead of 5. [Pending Restart]