Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Cultist] Added a new passive to Influence
[Tinker] Build: Bruiser Bot is now Build: Clockwork Assistant
[Cultist] Protection From Light is now a passive
[Monk] Fixed a bug where Meditate would cause the caster's Mana to spike to strange intervals
[Monk] Updated tooltips of Left Flank / Right Flank to reflect that using the correct Hook will generate a bonus Holy Rune
[Monk] Fixed a bug where some Monk characters would start with no Left Hook / Right Hook spells
[Monk] Pursuit passive is now learned at level 4 up from level 3
[Monk] Burning Banner now also reduces the energy cost of Blademaster Strike
Общее
[Necromancer] Knight of Decay scaling issue with Unholy Command has been fixed.
[Primalist] Volcanic Skin scaling Issue has been fixed
[Primalist] Primal Charge has received a slight VFX change
[Primalist] Primal Wave has received new "Wave" VFX
[Cultist] Devour Curse has received new VFX
[Cultist] Devour Curse can no longer be cast if you have nothing to dispel
[Cultist] Gaze Of C'Thun has received new VFX
[Chronomancer] Issue where Gravity Bomb would not go off if the target left LOS has been fixed
[Chronomancer] Issue where Timerend Rank 1 was stronger than Rank 2 has been fixed
[Chronomancer] Issue where True Balance was not Death Persistent has been fixed
[Tinker] Issue where Bullet Rain would apply 2 stacks has been fixed and now applies 1 stack
[SoA] Atherann's Anguish will now generate 1 stack of Exsanguination
[SoA] Life Drinker Beam VFX has been changed
Общее
[Venomancer] Swapped the positions of Fang Venom: Lifeblood and Fungal Assailant
[Monk] Flaming Blade of Lantresor now has 10yd range while a 2h weapon is equipped
[Tinker] Fixed the tooltip of Dynamite Stacks
[Tinker] Bomb Launcher no longer increases the energy cost of BPS
[Tinker] Bomb Launcher ammo capacity increased from 2 to 3
[Tinker] Bomb Launcher firing rate reduced
[Tinker] Increased the boost given to Repair Shot by Bomb Launcher
[Tinker] Shotgun now reduces BPS damage by 30% down from 50%
[Tinker] Updated tooltip of Bomb Launcher to reflect that the bombs replace the regular BPS effect instead of being in addition to it
[Runemaster] Added a new passive node to Riftblade
[Runemaster] Runic Codex now also allows Elemental Blade to generate an Essence matching your Attunement
[Runemaster] Runic Codex is now learned at level 15
[Runemaster] Fixed a bug where Manastrike had some agility scaling on its damage
[Runemaster] Elemental Blade is now learned at level 10, no longer generates Essences baseline
[Runemaster] Battlemage: Large Weapons now grants 25% increased Runestrike damage down from 100%
[Runemaster] Elemental Blade now costs a small amount of mana
[Runemaster] Increased the mana cost of Warp
[Runemaster] Increased the damage of some Lost Page combos
[Runemaster] Reduced the damage of Elemental Blade
[Runemaster] Magefury now boosts next Lost Page combo damage by 100% up from 50%
[Runemaster] Rearranged the Riftblade tree
[Runemaster] Aspect of Blades is now called Aspect of the Magebane
[Runemaster] Aspect of Dominion is now called Aspect of the Rune Knight
[Runemaster] Reworked Aspect of Dominion
[Runemaster] Moved Aspect of Dominion from the core kit into the Riftblade talent tree
[Runemaster] Removed the Unleash Essences ability
[Runemaster] Elemental Invocation now simply generates an Essence matching your Attunement
[Runemaster] In Riftblade spec, Spellsling is now instant and will unleash essences
[Runemaster] Elemental Invocation no longer on GCD
[Runemaster] Convergence now has a 3 min CD up from 1.5 min
[Runemaster] Convergence now lasts 18 sec up from 15 sec
[Runemaster] Convergence now reduces GCD of Elemental Blade & Manastrike by 35% and boosts damage by 15% instead of previous effects
[Runemaster] The Prismatic Knight effect is no longer applied while using a 2h Melee Weapon
[Runemaster] While using a 2h Melee Weapon, damage taken is reduced by 15%
[Runemaster] While using a 2h Melee Weapon, you no longer generate increased threat or gain parry rating
[Runemaster] Manastrike & Elemental Blade now get a reduced GCD while using dual daggers
[Runemaster] Manastrike & Elemental Blade now share a GCD baseline
[Runemaster] Manastrike / Elemental Blade now cycle your current Attunement instead of your Blade Type
[SoA] Shadow Hemorrhage ticks will no longer proc Vampiric Feast
[Runemaster] Removed Blade types
[Necromancer] Fixed an issue where Plague's Reach procs would refresh Crypt Plague duration
[SoA] Mark of the Vampyr charges are now properly consumed
[Starcaller] Issue where using an Aspect would break Cosmic Ripple has been fixed
[SoA] Issue where Kiss of the Vampyr would miss has been fixed
[Monk] Issue where Bladegrease would miss has been fixed
[Demon Hunter] Issue where Soul Tap had a Rage cost while in Demon Form has been fixed
[Cultist] Entropic Host has received a slight visual enhancement
[SoA] Issue where Mark/Kiss of the Vampyr could miss has been fixed
[SoA] Issue where Kiss of the Vampyr had stacks has been fixed
Общее
[Runemaster] Adjusted tooltip of Fastcast for clarity
[Chronomancer] Past Self can no longer be used on a Past Self
[SoA] Fixed a bug where becoming Immune would cause the negative part of Embrace of the Vampyr's Vampire Form to cancel
[Necromancer] Fixed the tooltip of Crown's Call to indicate that the effect which makes Arctic Blast instant is a proc, not a part of the passive
[Necromancer] Fixed an issue where Chill Touch appeared to hit the caster when used
[Tinker] Increased AP scaling of Blackpowder Shot
[Tinker] Shotgun now significantly reduces the damage of Blackpowder Shot
[Tinker] Increased level scaling of base Blackpowder Shot damage
[Tinker] Reduced weapon damage scaling of Blackpowder Shot from 50% to 40%
[Primalist] Issue where Boon of the Turtle would not let you auto attack has been fixed
[Stormbringer] Issue where Voltaic Burst would not generate static when you killed a target has been fixed
[Guardian] Step into the Arena has received new VFX
[Runemaster] All attunements have received a VFX tone down
[Runemaster] Mind Guard no longer has VFX
[Son of Arugal] Cast time and Cost reduction that was applied to Rank 1 of Atherann's Anguish has been applied to All Ranks
[Demon Hunter] Felglare no longer causes the sprinting animation, and no longer grants the Fel Fireball Cleave effect
[SoA] Dark Liturgy Rank 2 now receives the bonus scaling that Rank 1 was receiving, Rank 1 is no longer stronger than Rank 2
[Cultist] Entropic Fog has received new VFX
Общее
[Cultist] Influence Cultist Instant Cast Edicts now properly work
[SoA] Sanguine Shield has received a slight VFX change
[Barbarian] Thunderous Leap has received a slight VFX change
[Barbarian] Full Tankard has received new VFX
[Starcaller] Prayer of Elune VFX has been slightly toned down
[Starcaller] Hand of Elune has received new VFX/SFX
Общее
[Cultist] Added Devour Essence to Influence tree which allows Devour Curse to purge a magic effect from an enemy
[Cultist] Devour Curse no longer has a cooldown
[Guardian] Added some nodes to Inspiration
[Guardian] Ambition now grants spell crit rating based on spirit rather than flat 8% crit
[Guardian] Ambition (Inspiration) now grants the target haste instead of increased damage
[Guardian] Reduced weapon damage of Tactical Strikes (from Glory) to 50% from 100%