Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Tinker] Fixed a bug where all guns would try to trigger Burst Rifle's channel
[Pyromancer] Overheat can now only be consumed by (and buff the damage of) a specific curated list of pyromancer abilities - this should include everything you would ever use Overheat on (any fire damage dealing spell that you actually cast) so if we missed anything let us know
[Venomancer] Fixed a bug where Shadra's Binding could not be reflected
[Ranger] Adjusted RAP scaling of Blast Arrow (pretty sure it was gaining double RAP benefit)
[Runemaster] When Cloak of Khadgar ends, you lose 25% of your max mana and knock away nearby enemies
[Runemaster] Reduced mana cost of Elemental Blade significantly
[Runemaster] Oblivion Ball now briefly shifts your Runic Familiar in front of you so that you can aim it much more easily
[Runemaster] Oblivion Ball will no longer hit multiple times
[Runemaster] Oblivion Ball now scales properly
[Runemaster] Cloak of Khadgar now instantly regenerates 50% max mana and makes you Immune to Silence effects for 8 sec (removing Silence effects on activation)
[Runemaster] Khadgar's Revenge is now Cloak of Khadgar
[Runemaster] Sorcerer's Cage is now a 12 sec CD with 6 sec duration, and slows by 40% up from 35%
[Runemaster] Sorcerer's Cage root effect now lasts 4 sec up from 3.5 sec
[Runemaster] Spellwrath now regenerates 3% max mana up from 2%
[Runemaster] Inscribe Rune no longer costs mana to use
[Runemaster] Casting Inscribed Rune now regenerates a small % of max mana
[Runemaster] Aspect of Arcana now grants 50% of Intellect as mana regen up from 25%
[Runemaster] Inscribed Runes no longer grant mana regen from Intellect
[Runemaster] Mind Guard now falls off if you go below 20% mana
Общее
[Runemaster] Fixed an issue where Manastrike ranks > 1 were unusable with any one handed weapons except daggers
[Runemaster] Fixed an issue where Manastrike ranks > 1 were unusable with any one handed weapons except daggers
[KoX] Trying a change for Hellfire Advance that should allow it to interact better with terrain
[KoX] Trying a change for Hellfire Advance that should allow it to interact better with terrain
[All] Improved the system for validating AE investment requirements of talents to increase efficiency
[All] Improved the system for validating AE investment requirements of talents to increase efficiency
[Venomancer] Fixed a bug causing issues with Stalking spec characters being unable to unlearn talents or change specs
[Venomancer] Fixed a bug causing issues with Stalking spec characters being unable to unlearn talents or change specs
[Tinker] Hydraulic Charge now roots the target for 1 sec instead of stunning
[Tinker] Hydraulic Charge now roots the target for 1 sec instead of stunning
[Monk] Tranquil Circle now increases threat againt enemies within by 100% down from 300%
[Monk] Tranquil Circle now increases threat againt enemies within by 100% down from 300%
[Monk] Reduced the exponential threat scaling of Staff Strike stacks
[Monk] Reduced the exponential threat scaling of Staff Strike stacks
[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast
[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast
[Chronomancer] Endless Sands should now appear in the Displacement tree
[Chronomancer] Endless Sands should now appear in the Displacement tree
[Chronomancer] Reduced the damage penalty of Endless Sands
[Chronomancer] Reduced the damage penalty of Endless Sands
[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time
[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time
[Ranger] Increased AP scaling of Impale
[Ranger] Increased AP scaling of Impale
[Witch Hunter] Fixed an issue where En Garde! would appear in the Boltslinger tree instead of Inquisition
[Witch Hunter] Fixed an issue where En Garde! would appear in the Boltslinger tree instead of Inquisition
[Sun Cleric] Nerfed Zealous Doctrine to 25% conversion from 40%, and 75% increased healing from 100%
[Sun Cleric] Nerfed Zealous Doctrine to 25% conversion from 40%, and 75% increased healing from 100%
[Witch Doctor] Reclaim Life no longer costs mana
[Witch Doctor] Reclaim Life no longer costs mana
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
Общее
[Witch Doctor] Fixed Bethekk's Fury
[Sun Cleric] Fixed a bug where Purging Flames would not apply outside 30yd range
[Sun Cleric] Significantly reduced the range of Lightspark procs
[Sun Cleric] Shining Ray should now affect all targets struck by Sunflare
[Sun Cleric] Fixed the tooltip of Valkyrie Spear
[KoX] Fixed a bug where Rune of Xoroth would trigger a 2 sec GCD
[Tinker] Fixed an issue where Burst Rifle would trigger its channel during Barrage
[Son of Arugal] New VFX for Bloodthorns
[Son of Arugal] Moved bloodstalker to tier 1 in Ferocity
[Son of Arugal] Fixed a bug where Exsanguination stacks would still reduce the cast time of Atherann's Anguish
[Son of Arugal] Bloodmage should now correctly be hidden from the talent tree
[Guardian] Fixed a bug where Iron Guard's absorb effect could stack
[Guardian] Added a min range to Titanfall and increased its max range
[Guardian] Fixed an issue where Raise Shield would still end Thundering Charge
[Guardian] Fixed Battle Bard
[Venomancer] Lifeblood now heals 5 allies in a 5yd radius baseline, and 10 allies in a 10yd radius when doubled
[Barbarian] Fixed Deadly Duo's whirl effect
[Venomancer] Carapace Regeneration now drains 15 Rage per tick up from 10 Rage
[Venomancer] Allies in Toxic Sludge are now healed, and take increased healing in the area
[Venomancer] Fang Venom: Blight's proc now heals for 1% down from 2%, but is allowed to scale with healing increase effects (will still not crit)
[Venomancer] Reordered some abilities in the Fortitude tree
[Venomancer] Chitinous Form now costs 35 Rage up from 15
[Venomancer] Chitinous Form now reduces damage taken by 35% and boosts healing taken by 10% but no longer increases max hp
[Venomancer] Chitinous Form is no longer limited by Pacify
[Venomancer] Reform's Proc now reduces damage taken by 20% down from 50% for its 3 sec duration
[Venomancer] Reform now heals a flat amount based on how many stacks were dropped instead of a flat % of max hp regardless of stacks
[Pyromancer] Fixed a bug where an unintended spell would appear in the Draconic tree
[Ranger] Ranger General's Command duration now correctly scales with points consumed
[Ranger] Impale no longer ends Strider's Blade
[Ranger] Herald now correctly buffs allies around you
[Ranger] Fixed a bug causing the AP scaling of Blade of the Sin'dorei to be very low
[Various] Fixed a ton of sound effects that were broadcasting way farther than they should have been
[Ranger] Fixed a bug where Skirmish was still on the regular GCD even though it didnt trigger it (now has its own GCD category)
[Pyromancer] Flameweaving spec now correctly gets a reduced CD on Cauterize Wounds
[Primalist] Fixed a bug where Brutalize duration would reset on each application
[Demon Hunter] Changed SFX of Fel Fireball (fixed a lingering sound issue)
[Cultist] Fixed tooltip of Abyssal Commander
[Cultist] Updated SFX for Ritual of Awakening
[Runemaster] The initial hit of spellblades can no longer miss
[Runemaster] Spellwrath (Runic) now correctly generates an Inscribed Rune / causes Familiar to pulse if it kills the target
[Runemaster] Fixed a bug where Fields (for the runic familiar) could stack
[Runemaster] Aspect of Runes now correctly toggles on like other Aspects
[Chronomancer] Fixed tooltip of Decomposition
Общее
[All] Fixed a bug where the HP bars of mobs scaled up in starting areas would jump around (visually) during combat
[Tinker] Cleaned up VFX of Sticky Bomb & its explosion
[Primalist] Bestial Might buff duration increased to 4 sec
[Tinker] Replaced some talents with new passives
[Tinker] Added some new passives to Firearms
[Tinker] Changed Combat Dash, no longer impacts damage