Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/07/04

General

Change

[Necro] Fetid Pawns now also increases the damage of Rotling explosions, and causes the explosion to buff nearby Undead Minions, giving them increased damage and speed

Change

[Necro] Defend Your Master is now a passive called Fetid Pawns that causes your Grave March spell to launch all acive rotlings at the target instead of increasing their speed, and causes them to explode when they hit the target

Change

[Necro] Defend Your Master is now a passive called Fetid Pawns that cause your Rotlings to buff nearby minions when they explode

Change

[Necro] Rotlings now also Heal nearby undead minions when they explode

Change

[Necro] Rotling explosion damage now scales with Intellect instead of Rotling HP

Change

[Necro] Foul Bidding: Assault is a balanced combat mode with no buffs or downsides

Change

[Necro] Call of the Grave is now a spell called Transfer Life that is a channel (up to 5 sec) that restores HP to minions

Change

[Necro] Foul Bidding: Protect makes them 'passive' but causes them to guard you while close by

Change

[Necro] Foul Bidding: Slaughter boosts their speed and damage, but increases damage taken

Change

[Necro] Added 3 Foul Bidding spells that passively affect minion behaviour

Change

[Necro] Reduced HP scaling of Necro Initiate

Change

[Witch Doctor] Reclaim Life now correctly labelled as a Bwonsamdi spell

Change

[Necro] Reduced scaling of Shambler (hp & auto dmg)

Change

[Ranger] Envenomed Arrows no longer scale with SP

Change

[Cultist] Confuse will no longer force Rooted or Grip-immune enemies to charge (includes target dummies)

Change

[Demon Hunter] Fully removed the CD of Felrend (still on a charge system)

Change

^ this does not affect Summon Lightning Orb since it's only a partial CD reset

Change

[Stormbringer] Lord of Lightning now allows CL to cleave 3 enemies

Change

[Stormbringer] Spells that previously had no CD when supercharged now gain increased cast speed instead (this is something I originally wanted to try with the static changes that I think can alleviate some of the concerns regarding the rotation feeling unvaried, the idea is that you will now have periods (when your supercharged spells are up) where you want to push for favor and periods where it is less important)

Change

[Stormbringer] Lord of Lightning no longer increases cast time of CL

Change

[Stormbringer] Stormfuse no longer falls off outside LoS

Change

[Primalist] Fixed a bug where Rock Shower would mess with the orientation of your character when cast

Change

[Venomancer] Updated tooltip of Venom Fang / Spider Bite to reflect that Lethal Toxin is now applied when it reaches 2 stacks, and not when used from Tunneling

Change

[Chrono] Fixed tooltip of Feast of Aeons

Change

[Venomancer] Leech Poison now deals Shadow Damage

Change

[Tinker] Spanner Smash can now cleave up to 3 enemies baseline

Change

[Tinker] Added Intellect scaling to Bots HP/AP

Change

[Tinker] Reduced the CD of Spanner Smash by 4 sec

Change

[Tinker] Battle Engineer now reduces CD of Build: Sentry Turret instead of Supercharge

Change

[Tinker] Autobonker is now Field Technician, which provides your Bot pet with a buff while you are near it

Change

[Tinker] Bot: Intimidate now has a 20 sec CD, reduces Bot's damage taken by 30% up from 20%, and lasts 4 sec down from 25 sec

Change

[Tinker] Supercharge is now a 12 sec CD, 4 sec channel that costs 20 Energy

Change

[Tinker] Supercharge now heals over the duration of the channel instead of all at once but does more Healing

Change

[Tinker] The Mechsuit Mechanic passive is now called Junkyard Bruiser, and is a tank mode geared toward tanking without a pet

Change

[Tinker] Inscribed Plating now has 8 charges down from 12

Change

[Tinker] Learning Mechaplating now teaches you Inscribed Plating for free

Change

[Tinker] Mechaplating now has 10 charges down from 20

Change

[Tinker] Junkyard Bruiser is now called Mechalink, and is a tank mode geared toward using your Bot as the primary tank

Change

[Tinker] Mechaplating and Inscribed Plating now share a 12 sec CD, and last 12 sec

2022/07/03

General

Change

[Necro] Increased size of Shambler

Change

[Primalist] Increased the level and stat scaling on Volcanic Skin

Change

[Chronomancer] You cannot advance Order or Chaos stacks while Preparation buffs are active (including prep buffs for arena, bg, and m+)

Change

[Venomancer] Added a new visual for the effect when Bursting Sores pops at 10 stacks (Sorefeast)

Change

[Venomancer] Added a new visual for transforming

Change

[Venomancer] Removed the visual for Bursting Sores being applied

Change

[Venomancer] Nerubian Stalker now also gives your Shadow Damage effects a chance to reduce the remaining CD of Widow's Kiss by 3 sec

Change

[Venomancer] Fixed Widow's Kiss' interaction with Lethal Toxin (converting it into Leech Poison)

Change

[Venomancer] Nerubian Stalker (from Might of the Aqir) now gives 60% CDR to Nerub Sting, increases shadow damage done by 25%, allows Nerubian Poison to stack 3 times, and reduces Nature Damage done by 20%

Change

[Venomancer] Updated the tooltip of the Grove Blighter passive to reflect that it can only proc from effective healing

Change

[Venomancer] Removed the visual effect from Grove Blighter procs

Change

[Venomancer] Grove Blighter stacks now correctly boost the duration of Blight

Change

[Runemaster] All ranks of Brainspill now correctly share a CD

Change

[Cultist] The Wracked Mind debuff from Eldritch Armor now correctly applies to the target instead of the caster

Change

[Pyromancer] Fixed Burning Brand's Dragonfire interaction

Change

[Pyromancer] Slag Forge now correctly reduces enemy armor instead of increasing it

Change

[Pyromancer] Fixed Fire Streak

Change

[Pyromancer] Fixed the proc-consumption conditions of Firepower

Change

[Pyromancer] The Stun from Concussion is now visible to the client

Change

[Monk] Windwalk now requires a 2h weapon OR a staff

Change

[Monk] Fixed a bug where Martial Strike would share a CD with Runes abilities

Change

[Monk] You no longer lose the attack granted based on equipped weapon when you die

Change

[Monk] You no longer lose the attack granted based on equipped weapon when you get disarmed

2022/07/02

General

Change

[Stormbringer] Call Lightning now only generates static if you are not Supercharged (will do the same effect for other Supercharged spells that generate Static)

Change

[Stormbringer] Thunderstrike now only generates static if you are not Supercharged

Change

[Stormbringer] Reduced the passive drain in Thorim's Favor and Thorim's Respect phases

Change

[Stormbringer] Disabled Fulmination

Change

[Stormbringer] Added a buffer window to the Supercharged buff from being in Thorim's Favor, so it can still provide your currently-casted spell with the Supercharged effect even if you drop out of Favor while casting

Change

[Monk] Nimble Movements now gives feather falling

Change

[Monk] While Unburden is active, Double Jump has forward momentum as well

Change

[Monk] Added a double jump type mechanic coming with the core rework

Change

[Monk] Light's Grace now launches you a little bit further into the air, and slightly forward

Change

[Monk] Light's Grace now lasts 4 sec but ends if you touch the ground

Change

[Monk] Light's Grace has a new visual

Change

[Monk] Simplified the tooltip of Eternal Balance

Change

[Reaper] Soul Splinters can no longer crit

Change

[Reaper] Eater of Souls can no longer crit

Change

[Chrono] Timeguard's Healing can no longer crit

Change

[Chrono] Spellguard: Dilation's healing can no longer crit

Change

[Chrono] Gift of the Timeways (Order) can no longer crit

Change

[Chrono] Word of Balance: Mend can no longer crit

Change

[Guardian] New visuals for Offensive Pose and Defensive Pose activation

Change

[Necro] Awaken The Dead now has a 60 sec CD and 12 sec Duration

Change

[Necro] Awaken The Dead no longer costs a Foul Remnant, and now reduces all damage taken by 30% while active

Change

[Necro] Zombimancy no longer reduces your Life Force limit

Change

[Necro] Putrid Summoner now gives 4% reduced damage taken down from 5%, and its tooltip is updated to reflect that it also affects Animate spells

Change

[Necro] Normalised size of Brittle Skeletons

Change

[Necro] For every spare Life Force you have, you now take 5% increased damage but deal 2% increased damage

Change

[Venomancer] Nerubian Poison is now a 12-sec duration effect that ticks every 2 sec instead of 6 sec duration ticking every 1 sec

Change

[Venomancer] Nerubian Poison is now Nerubian Sting, dealing instant Shadow Damage and Slowing the target

Change

[Venomancer] If you use Nerubian Sting against an enemy affected by Withering Venom, apply Nerubian Poison

Change

[KoX] Altered the visual for summoning the Xorothian Warsteed and removed the immolate effect while it is active

Change

[KoX] Dreadsteed Portal now summons a portal to click on rather than an actual dreadsteed

Change

[KoX] New visual for Oaths

Change

[Starcaller] Updated tooltip of Command to reflect that its forced movement component only applies against players

Change

[KoX] Chainwhip is now a 1 min CD, lasts 4 sec, correctly generates bonus Threat and Silences the target for the duration

Change

[Sun Cleric] Daybreak stacks now also benefit the Burning Sphere spell

Change

[Sun Cleric] Sungate's effect now works as a blink-style teleport again instead of a forward disengage

Change

[Sun Cleric] Improved SP scaling on Sunflare

Change

[Pyromancer] New visual for Phoenix Breath

Change

[Pyromancer] Dragon's Leap CD reduced from 1 min to 40 sec