
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Ranger] Piercing Shot now increases ranged weapon damage.
[Ranger] Stone Mason’s Secret (the capstone that makes Way of Defias cleave) renamed to Pilfering, as there was already a talent with the same name.
[Ranger] Both hits of Wild Strike can now properly trigger Bounty, instead of just the main hand one.
[Ranger] Venom Blade now shows full damage it will do over time in tooltip.
[Ranger] All ranks of Wild Strike now have the same cost as Rank 1. And cost lowered by 5.
[Reaper] Harvest - level 20 Passive now affects Doomrend.
[Reaper] Soul - Level 10 Passive now reduces the cooldown of Wraithblade
[Reaper] Spiritual Pressure now increases damage of Soulrend.
[Reaper] Haunter no longer increases Soulrend Scaling, increases its duration by 1 additional second.
[Reaper] Soulrend now has no cooldown.
[Reaper] Soul Harvester removed.
[Reaper] Phantom Harvest now replaced by Soul Harvest. Soul Harvest does AOE damage by default.
[Reaper] Harvest - level 30 Passive now causes Reap to generate an additional Soul Fragment when striking a target affected by Crimson Harvest instead of generating a full Reaped Soul.
[Reaper] Reaper now starts with Reap and Soulrend.
[Primalist] Geomancy tree has been repathed with the above changes in mind
[Primalist] Earthen Mandate is now the level 50 Geomancy passive. The current level 50 Geomancy passive is now the level Geomancy 30 passive and it now generates Rumbler off a % chance from generating Earthshaping instead of every 2 Geode Barrage casts.
[Primalist] Rupturer now also generates Geomolding with Stonefall damage dealt
[Primalist] Journey to the Core now works with Terrasurge and Earthquake and triggers with Seismic Lance
[Primalist] Corebreaker no longer generates Rage, instead increases the damage the target takes from your Earthquake
[Primalist] Cracking the Earth now triggers from Shattered Stone
[Primalist] Earthen Core deprecated and replaced with Shattered Stone talent
[Primalist] Cave Dweller has been swapped with the Geomancy Level 20 Passive
[Primalist] Cragforming now works with Mountain Hammer and deals more damage, no longer splits its damage, and is a 100% chance up from 10% chance
[Primalist] World Shaper now ticks every 5 sec up from every 2 sec, but now you also have a % chance with all direct spell damage to generate a stack.
[Primalist] Geothermal Vent base damage reduced by ~140
[Tinker] Demolitions Expert replaced with Grenadier talent which allows you to refresh a charge of Firepot Drone
[Tinker] Firepot Drone is now on a 3 charge system rather than always requiring a Napalm proc to use.
[Pyromancer] Overheat can no longer be cast if you already have Overheat active, preventing cases where you double tap it and waste both charges.
[Pyromancer] Tide of Fire’s healing and damage now share the same target cap
[Pyromancer] Lucifron’s Blessing now increases all haste, instead of just spell haste.
[Necromancer] Animate: Putrid Thralls is now instant cast
[Necromancer] Mucksplosion (the triggered Muckworm explosion from casting a Command) is now properly centered on the Muckworm, instead of on the Necromancer.
[Necromancer] Raise: Ghost has been reflavored to Raise: Skeletal Slime
[Necromancer] Tomb King now costs 30 Runic Power up from 25
[Necromancer] Tomb King now deals significantly more damage on auto attacks, but attacks far slower than before. In addition, its aura is now a baseline effect and its Unholy Command effect is now its previous Tomb Claw attack.
[Necromancer] Summoning Prodigy now causes Animate: Putrid Thrall to summon an additional thrall and last for 2 sec longer.
[Necromancer] Graverobber now increases the amount of zombies spawned by Animate: Zombies.
[Guardian] Ram’s Mortal Strike effect buffed from 30% to 40%.
[Bloodmage] Drenched in Blood now also works with Bloodbolt but its healing increase to Crimson Tide has been removed and baked in baseline to the spell
[Bloodmage] Blood Rituals now lasts 15 sec baseline up from 10 sec
[Bloodmage] Daily Rituals reworked into Black Heart, with Taldarams Torment synergy
[Bloodmage] Duration of Bloodbolt increased to 8sec from 6sec
[Bloodmage] Bite Wound changed to heal off auto attacks instead of specific abilities
[Bloodmage] Grimclaws is now called Grim Omen and now works with Howls instead of Bloodbolt
[Bloodmage] Gore now causes Bloodfang Bite to heal for a portion of its damage dealt.
[Bloodmage] Aortic Assault now extends the duration of Accursed Form by 2 sec.
[Bloodmage] Clotting no longer only works on your next ability cast and now affects all single-target damaging abilities instead of a handful of specific abilities
[Bloodmage] Savagery, now called Crimson Feast, no longer affects Aortic Assault
[Bloodmage] Bloodborne Assault reworked
[Bloodmage] Fleshbending now has a reworked effect
[Bloodmage] Thirsting Jaws reworked into Nightmare
Мир
Corrected an issue in which an encounter with the Forgotten Avatar was dealing significantly more damage than intended with some abilities.
Общее
[General] PvP Mods have been updated across the board. Many spells with negative mods from past iterations of the spell have been adjusted to have no mod at all.
Общее
[Pyromancer] Slagmend will now prioritize chaining from Player>Pet>Guardian.
[Pyromancer] Inferno’s last tick of big healing now properly happens.
[Stormbringer] Thorim’s Gift value halved.
[Stormbringer] Thunder Wave no longer scales with Call Lightning.
[General] Periodic check of Tremor Totem now starts with a first trigger immediately on cast.
[Cultist] Nutcase value reduced by 5%.
[Cultist] Eldritch Obelisk value reduced by 5%.
[Cultist] Twilight Domination CD reduction down by 5%. Value to damage increase up by 5%.
[Cultist] Umbral Warrior now properly increases damage instead of increasing base value of spells.
[Cultist] Who needs sanity now affects Gaze of C’thun instead of Entropic Slam.
[Cultist] Void Hunter now reduces the cooldown of Reaving Blade.
[Cultist] Reaver no longer connects to Eldritch Obelisk and Voidborne.
[Cultist] Hysterical Momentum stack count reduced by 1.
[Cultist] N’zoth’s Rage proc chance reduced by 15%.
[Cultist] Proc value of Reaver halved.
[Cultist] Reaver no longer causes Hammer of Twilight to trigger Nightmare.
[Cultist] Reaver now correctly procs after using Hammer of Twilight and now also affects Netherstrike.
[Cultist] Writhing Mass value reduced by 10%.
[Cultist] Warrior of the Old Gods value reduced by 15%.
[Cultist] Null Zone CD increased by 30 sec and value reduced by 10%.
[Cultist] Dark Celerity value reduced by 10%.
[Cultist] Heretic - Level 10 Passive increase to Presence of Yogg-Saron up by 10%. (compensation for damage reduction)
[Cultist] Blade of the Empire no longer benefits from AP twice.
[Cultist] Blade of the Empire Rank 9 no longer has a 250% value increase from previous rank instead of intended 30%.
[Cultist] Blade of the Empire now has a static scaling across all ranks.
[Cultist] Deprecated approx 10 old auras connected to Cultist specs which were not intended to persist.
[Cultist] Removed an old aura linked to spec that was increasing healing of Void-Touched by 15%.
[Bloodmage] Blood Pact now increases damage of Bloodbolt and Bloodfang Bite.
[Bloodmage] Bloodlord’s Curse now causes you to heal for 10% of critical damage.
[Bloodmage] Barely Human and Bloodlord’s Curse swapped.
[Bloodmage] Thirst For Blood no longer grants armor on triggering of Endless Thirst.
[Bloodmage] Bloodhunt now increases damage of Vital Shred and Veinburst.
[Bloodmage] Hunger now affects Bloodfang Bite.
[Bloodmage] Fang over Fang now procs from Bloofang Bite.
[Bloodmage] Bloomoon Blast now becomes Ravenous Strike and Taldaram’s Torment becomes Bloodfang Bite (previously opposite)
[Bloodmage] Final Embrace, Aortic Assault, and Veinburst now also have a health cost
[Bloodmage] Veinburst is now a Cursed ability with a transform instead of an ability with both a Mortal Form and Cursed Form effect
[Bloodmage] Animated Blood cooldown reduced to 30 sec.
[Bloodmage] Blood Moon now causes Animated Blood to spawn two amalgams.
[Bloodmage] Enthraller reworked.
[Bloodmage] Cascading Torment now works with Bloodbolt.
[Bloodmage] Fleshbending now causes Taldaram’s Torment damage to generate rage and increase the healing of next Dark Liturgy.
[Bloodmage] Taldaram’s Torment now a bleed.
[Bloodmage] Marrowbite replaced by Bloodbolt. An instant no CD spell costing rage.
[Bloodmage] Veinburst has been reflavored and now costs health and no longer restores health, but now its mortal form effect reduces enemy resistances
[Bloodmage] Bloodbolt now also works with Night Hunter
[Bloodmage] Gore Barrage now leeches health