
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
Increased Mark of Ascension rewards from quests to 100 from 1-15, 150 from 16-29, and 200 from 29+
Added Load distribution to Silverpine Forest and Fixed an issue where NPCs were missing from The Sepulcher
Increased Mark of Ascension rewards from quests to 100 from 1-15, 150 from 16-29, and 200 from 29+
Earthen Guardian now decreases damage and healing done by 25%. Decreases damage taken by 5% from 10%. Similar to other Tank Stance changes with the dungeon sets, Shaman Tank threat wasn't increased proportionaly (bug). Additionally, with the damage being reduced further the threat has been buffed from 80% to 140%.
New Level 45 Enhancement Shaman Talent: Spirit Guard - The three point talent at max rank reads: You gain Block Rating equal to your Agility and Ancestral Spirits strengthen your shield further reducing damage taken by blocked attacks by 15%.
Shield Specialization no longer increases your chance to Block attacks by 3/6/9% but now improves the armor of your shield by 10/20/30%. (A new talent will be added that will replace the defensive capability that was provided via shield specialization).
Earthen Spike now reduces the cost of Primal Strike by 100% (turning Primal Strike into a pure generator, lowering the reliability on water shield especially when you go fully oom) as a shaman tank. Additionally, the mana return has been buffed from 20% to 30%.
Общее
Vampiric Embrace now heals for 8% of single-target damage to the priest from 10%.
Aspect of the Turtle is now called Defense of the Turtle to not break the rules of only being able to have a singular aspect active at anytime.
The base DoT damage of Holy Fire on level 60 has been increased from 17 to 24 per tick. The base direct damage has been increased by 10%.
Glyph of Surge of Light has been increased to 15% from 10%.
Aspect of the Fox now behaves like other aspects and is permanent and no longer has a cooldown but replaces your other aspects.
Общее
There is a picture with how many raiders commendation each boss is supposed to drop in the discord changelog channels
Raider's Commendations had not been updated since its original inception. Raider's Commendations are now also available from many other sources like World Bosses since the original implementation and with that in mind: prices of many items have been rebased with this in mind.
Raider's Commendations now provide a boost from conquering the last boss of the raid. Additionally, the total amount of commendations rewarded for each instance has been increased.
Raid Cache loot has been tailored to every single class and specialization.
Raider's Commendations have been overhauled with how they are obtained.
Raid Caches will have equippable gear in them always.
Last Boss of every raid now drops 2 caches and Raid Caches exclusively drop from the last boss now.
Raid Caches no longer have a 60% chance to only contain Runes of Ascension in them.
Raider's Commendations and Raider's Cache:
Fixed a bug where many spells were "Doubled" up in the spellbook if you completed class quests.
Fixed a bug where Many Creatures and Gameobjects were not loaded correctly after the update.
Fixed a bug where Raider's Commendations were offering items from the wrong prices after the restart. If items are still missing, reach out to Grey#0001.
Fixed a bug where Mythic+ Upgrading was not working after the update.
Helps address item inflation by reducing the volume of unwanted gear entering the economy.
Eliminates the tedious process of opening dozens of Callboard Caches filled with vendor items.
Reduces inventory management burden from excessive low-quality loot
Daily and weekly quest completions are reset upon reaching new Callboard Cache level unlocks
Quest completion progress resets when you unlock a new Callboard Cache tier, eliminating the need to wait for new content releases to turn in accumulated quests
Players with lower item levels will find it easier to earn Callboard Cache points, which still allows for it to be quicker for catch-up.
The point system helps undergeared players progress faster while preventing the Callboard from overshadowing other ways of gearing.
Callboard Cache contents are determined at the moment you obtain the cache, ensuring relevance to your current progression
Callboard Cache quality scales with both current content and your item level - the better your gear, the better your cache rewards become
No more receiving 2-4 pieces of unusable gear per Callboard Cache that immediately gets vendored
Loot is more likely to be favorable and appropriate for your current specialization
Callboard Caches now provide gear that is guaranteed to be equippable by your character
You'll receive fewer Callboard Caches overall, but each cache will contain significantly better and more relevant loot
You can now see your progress toward your next Callboard Cache, making the reward system feel more meaningful
Callboard quests now award points toward your next Callboard Cache instead of giving a cache for every single quest completion
Quest organization has been streamlined to make finding and tracking available quests easier
The Callboard & Callboard Caches have been Overhauled:
Общее
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