
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Primalist] Fixed an issue where Wildclaw stated it only costs 10 rage but actually cost 25.
[Sun Cleric] Fixed an issue where Shining Rays could miss. /changelog create realm:CoA label:Fix publish:True description: [Primalist] Wildwalker Primalist now correctly removes the CD of Wildclaw. /changelog create realm:CoA label:Fix publish:True description: [Primalist] Fixed an issue where Wildclaw stated it only costs 10 rage but actually cost 25.
Released new Group finder tool that allows you to post yourself or groups for all activities. Raids, Mythic+, Prestige, Goldshire RP, Worldbosses, Highrisk, and more. This feature will get some additional updates over the coming few days.
Mythic+ Keys are now also uncapped on Area 52 for leaderboard pushing, you cannot obtain higher level Mythic+ gear yet.
Mythic+ levels have been uncapped on Thrall. You can now run higher level keys than the currently released ones for gear progression
天赋与技能
Fixed an issue where Hypnosis had the incorrect cast time and could last longer than intended. It now has a 2 sec cast time and a 6 sec duration.
常规
[General] Twin Peaks, Temple of Kotmogu, and Warsong Gulch have been dropped to 4 minimum players from 6
[Tinker] Raidviver Module now properly increases the range of Defibrilate
[Tinker] Issue where Field Medic was not making gun swaps instant has been fixed
[Tinker] Spidertank Mechsuit now displays Spidertank abilities on your action bar by default
[Tinker] Vanguard X-173 Mechsuit now displays Vanguard abilities on your action bar by default
[Tinker] Mechsuit tooltips now state that you can not generate Scrap while in a Mechsuit
[Cultist] Issue where Entropic Strike had a delayed application has been fixed
[Pyromancer] Slagshaping no longer stacks
[Pyromancer] Slagstone has received new VFX
[Pending Restart] Fixed an issue where Lucid Assault HR Enchants were nor proccing correctly
[Pending Restart] Fixed an issue where Unholy Prayer could not be cast while moving when Light of Dawn is active
[Pending Restart] Fixed an issue where some Thrown weapon still had durability
[Pending Restart] Fixed an issue where Voltaic Bite only dealt Physical damage instead of Stormstrike damage
[Pending Restart] Fixed an issue where Blooming Shot would not display global cooldown correctly on use
世界
[Area 52] Greedy Demons now have a chance to drop Heroic Bloodforged Gear.
[Area 52] Greedy Demons should now drop more consistent loot.
网站
[Ascension Database] The spell cooldown filter now uses seconds instead of milliseconds.
[Ascension Database] Fixed an issue where the new Cooldown filter for Spells wasn't working for profession cooldowns such as Transmutes.
地下城与团队副本
[Convention of Elements] - Greatly Increased tank threat during convention of element affix weeks.
[Black Rock Depths Upper city] - Reduced the number of champions in Upper Scholomance. Requiring you to pull two specific champions as part of the requirement to progress through dungeon does not fit with our Mythic Plus design. As such the two Fireguard Destroyers guarding the Shadowtorch Braziers in the Lyceum have had their champion status removed.
[Upper Scholomance] - Reduced the number of champions in Upper Scholomance. Many of the rooms in Upper Scholomance contained 2 or 3 champions. this change reduces the amount of extra champions you might accidentally pull along the way, while still allowing you the freedom to skip champions of choice.
[Stratholm Service Entrance] - Added a cast time to the Rockwing Screecher's Terrifying Howl. This was previously an instant cast aoe fear.
[Lower Scholomance] - Added two additional boons to this instance, it previously only had two boons. This will bring the total boons in the instance up to four.
[Lower Scholomance] - Added two unique patrolling mobs in Darkmaster Gandling's room to serve as champions in Mythic Plus.
[Lower Scholomance] - The required last boss for lower Scholomance is Darkmaster Gandling. The Mythic Plus boss count has been updated to 7 bosses total. The champion count has been updated to 2 champions.
[Upper Scholomance] Removed the deep freeze effect from Ras Frostwhisper. This has been replaced with a damaging frost aura that increases its damage done over time.
[Upper Scholomance] - Reduced the health of Vectus, and Marduck Blackpool by 33% in all difficulties. These two count towards 1 boss completion and have had their health adjusted to compensate.
[Upper Scholomance] - The required last boss for Upper Scholomance is Ras Frostwhisperer. The Mythic Plus boss count has been updated to 5 bosses total. The champion count has been updated to 4 champions.
[Scholomance] - Scholomance has been split into 2 different dungeon instances for Random Group Finder and for Mythic plus. These two instances are Upper Scholomance and Lower Scholomance.
常规
[Pending Restart] Many pet abilities like Furious Howl, Enrage, Rabid, Furious Anger and so will now be cast only once pet enters combat, preventing them from wasting them between pulls!
Many pet abilities like Ferocious Howl, Enrage, Rabid, Furious Anger and so will now be cast only once pet enters combat, preventing them from wasting them between pulls!
[Requires Patch Update] - Fixed an issue where you couldn't learn Ferocious Bite on Area-52.
[Pending Restart] - Fixed an issue where the Bountiful Boon would not increase your active health to match the percentage of your new health. This means if you popped this boon at 80% HP and gained 20% stamina, your new health would be 60% HP. This was problematic in the design space of Mythic+ with certain affix combinations, such as Grevious Wounds where gaining that extra health could cause your party members to gain stacks of Grevious Wounds.
[Pending Restart] - [Holy Champion] - Developer Notes: Holy Champions before these changes were nothing short of a defensive bulwark for the packs that they guarded. While they did serve their purpose of buffing their allies and defending them, they were not fun to match-up-against. There was not enough counter play or skill expression to defeat Holy Champions and they were not dangerous. It felt like they were there for the sole purpose to just add time to your key. With all things considered, these factors were the exact opposite of how we wanted champions to contribute to keystones and their progression. The newly designed Holy Champions still considerably buff their allies and punish you for standing in their Divine Consecration but the most important thing is they allow you to play and pull at your own pace. Think you can handle the extra pack with the Champion? Go for it! Just be sure to manage your consecration stacks, be mindful of the extra damage that pack will contribute and make sure to get that kick/stun/knockback/kill off at 20% health before the cast finishes!
[Pending Restart] - [Holy Champion] - Upon reaching 20% health, Holy Champions would cast Divine Prayer. However, Divine Prayer has been reworked. It is now called Divine Wrath. Divine Prayer is a cast protected by an undispellable Divine Shield for 67% of its cast duration and if not kicked in the remaining 33% left of its cast duration would heal all allies and the champion to full health. Divine Wrath is still protected by Divine Shield for 67% of its duration, it still is interruptable and now deals medium to severe damage to targets within 15 yards of the casting champion if uninterrupted.
[Pending Restart] - [Holy Champion] - Sanctuary is now called Divine Consecration. Sanctuary used to periodically place a healing ground consecration under your allies. Healing 5% of their Maximum HP every 1 second and reducing damage taken by 25% while in the consecration. Divine Consecration now deals small to medium Holy Damage every two seconds and inflicts you with a stack of Holy Reckoning. Holy Reckoning increases holy damage taken by 6% per stack, stacks up to 250 times and lasts for 8 seconds.
[Pending Restart] - [Holy Champion] - Devotion is now called Anointed Strength. Devotion previously reduced all damage taken by all allies within 40 yards by 25%. Anointed Strength causes nearby allies to deal a bonus 15% of their weapon damage as Holy Damage on their attacks.
[Pending Restart] - Classic's Holy Champions have received a rework.
世界
[Pending Restart] Blood Bowl will now occur twice per day instead of twice every three days. Blood Bowl has also been updated to include higher tier loot on both realms. Blood Bowl occurs at 18:00 and 22:00 server time.
地下城与团队副本
[Stratholme Service Entrance] Fixed an issue where one Acolyte would always evade on pull until you met him on his platform.
[Dire Maul West] Fixed an issue with the Eldreth Spectre that could prevent you from receiving kill credit for bosses.
常规
[Pending Restart] - [Area-52] - Due to daylight saving's, crow's cache timer has been moved back 1 hour. It will now start at 15:00, 18:00, 21:00, 00:00, 03:00, 06:00, 09:00, 12:00 server time.
[Witch Doctor] Voodoo Serpent Beam damaging criticals can now proc Voodoo Creep
[Necromancer] Plague Doctor now correctly heals on periodic damage critical strikes.
[Cultist] Dark Prophecy buff applied by Faceless Servant now correctly applies to nearby allies.
[Pending Restart]Spawn point of High Risk chests dropped by slain players has been improved and situations where they were spawned on top of the ceiling in caves should happen way less
[Pending Restart]You can only have one Banner of Recruitment up at the same time now
[Pending Restart]Fixed an issue where Wind Rush Capstone was reducing cooldown of Wind Rush more than intended
[Pending Restart]Fixed an issue where Titanic Power would be consumed by Heroic Strike
[Pending Restart]Fixed an issue where Chromatic Bolt from Tamed Dragonkins had longer cast time than intended
[Pending Restart]Fixed an issue where 2.5 Striker's 3 Set bonus did not grant Attack Power to your pet correctly
[Pending Restart]Fixed an issue where Ice Lash would not consume Searing Rage buff
[Pending Restart]Fixed an issue where Tamed Beasts would leave Prowl stealth and enter it right after
[Pending Restart]Fixed an issue where Nightslayer Boots had less hit rating on Mythic difficulty than intended
[Pending Restart]Fixed an issue where Dark Flames did not increase Shadow damage against Ignited targets correctly
[Pending Restart]Fixed an issue where 2.5 Genesis Bear set bonus did not work correctly. Both 3 and 5 set bonuses will grant their stats now.
[Pending Restart]Fixed an issue where Time Bomb cooldown did not reset on Last Checkpoint respawn
[Pyromancer] Dormant is now learned at level 12, down from 16
[Pyromancer] Erupting and Dormant can no longer be cancelled
[Pyromancer] Slagshaping procs now have a 1s ICD
天赋与技能
[Pending Restart] You can now have Demonic Pact and Greater Demonic Pact active at the same time. Total spell power remains unchanged from before, meaning you only get additional spell power from Greater Demonic Pact once it is more powerful than Demonic Pact or equivalent raid buffs.
[Pending Restart] Fixed an issue where Demonic Pact would give one less Intellect than intended at all expansions.
[Pending Restart] Demonic Pact now lasts for 30 minutes. Greater Demonic Pact still lasts 45 seconds.
[Pending Restart] Fixed an issue where Greater Demonic Pact would consume Arcane Intellect.
[Tinker] Fixed an issue where Disassemble was useable on your Clockwork Knight pet
[Tinker] Fixed an issue where Disassemble was granting an absorption shield despite not having the Recycling Bin ability learned
[Tinker] Fixed an issue where Disassemble required you to target your Sentry Turrets
[Tinker] Fixed an issue where Combat Augment: Flak Guns and Combat Augment: Flame Jets were showing up on the tinker, instead of on the Clockwork Knight/Assistant
[Pyromancer] Fixed an issue where Roaring Pyre healing was not scaling from your spellpower
[Pyromancer] Fixed an issue where Roaring Pyre healing was not scaling from your Intellect
[Visual & Sound] Fixed various sound/visual issues with the following abilities : Icequake, Touch of the Grave, Keg Smash, Crushing Slam, Wrecker, Unearth, Blast Arrow, Sapper Charge, Stormforged Blast, Stoneslam, Vortex, Stonefall
[Pyromancer] Fixed a visual bug with Meteor, it will now correctly show it's animation without the after-effect
[Thrall] [Pending restart] Fixed an issue where the mana cost reductions changelogged last month were not applying to all spells on Thrall.
物品变更
[AQR][Drape of Roaring Earth] Now correctly grants intellect.
神秘附魔
[Beast and Blade] Pack Tactics now increases damage against players from 5% to 8%. (Pending Restart)
[Beast and Blade] Double Team now increased damage against players from 10% to 20%. (Pending Restart)
[Righteous Flames] This is in preparation for upcoming changes that will shift playstyle of this spec to focus on its cleaving capabilities.
[Pending Restart][Righteous Flames] Fixed a bug where Holy Fire (Righteous Flames) would hit more targets than intended, now it properly hits up to 5 targets.
常规
[Chronomancer] Issue where Fortify Timeline wasn't applying Mark of Order to allies has been fixed
[Primalist] Boon of the Elements can no longer critically strike
[Runemaster] Prismatic Blade no longer requires %s
[Pyromancer] Erupting and Dormant can now be cancelled
[Tinker] Rocket Boots now properly removes Root effects
[Tinker] Spare Parts buff no longer falls off when you use a Mechsuit
[Tinker] Issue where Recycling Bin wouldn't let you summon your Clockwork Knight has been fixed
[Tinker] Shield Crush stacks are now removed when you exit the Vanguard X-173 Mechsuit
[SoA] Dark Liturgy Rank 2 now heals more than Dark Liturgy Rank 1
天赋与技能
[Sun Cleric] Let Them Come can no longer miss
网站
Fixed issue causing the builder to freeze upon searching in certain scenarios.
地下城与团队副本
[Black Rock Depths] Anvilrage Guardsman no longer stun a random target in range. This has been replaced with a hamstring effect.
[Black Rock Depths] Anvilrage Guardsman now longer stun a random target in range. This has been replaced with a hamstring effect.
[Black Rock Depths - Upper City ] Removed the stun effect from Emperor Thaurissan, The effect now applies a damage over time effect. Pending Restart
[Stratholme - Service Entrance] Removed the stun effect from Ramstein the Gorger, the knockback now dazes you for the duration. Pending Restart
Moved the start and respawn locations of Lower Black Rock Spire, Upper Black Rock Spire, Dire Maul North, Dire Maul East, And Dire Maul West. This is to prevent people from respawning and accidentaly running out of the instance.