
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Venomancer] Fang Venom: Blight's proc now heals for 1% down from 2%, but is allowed to scale with healing increase effects (will still not crit)
[Venomancer] Allies in Toxic Sludge are now healed, and take increased healing in the area
[Venomancer] Reordered some abilities in the Fortitude tree
[Venomancer] Chitinous Form now costs 35 Rage up from 15
[Venomancer] Chitinous Form now reduces damage taken by 35% and boosts healing taken by 10% but no longer increases max hp
[Venomancer] Chitinous Form is no longer limited by Pacify
[Venomancer] Reform now heals a flat amount based on how many stacks were dropped instead of a flat % of max hp regardless of stacks
[Venomancer] Reform's Proc now reduces damage taken by 20% down from 50% for its 3 sec duration
[Pyromancer] Fixed a bug where an unintended spell would appear in the Draconic tree
[Ranger] Ranger General's Command duration now correctly scales with points consumed
[Ranger] Impale no longer ends Strider's Blade
[Ranger] Herald now correctly buffs allies around you
[Ranger] Fixed a bug causing the AP scaling of Blade of the Sin'dorei to be very low
[Ranger] Fixed a bug where Skirmish was still on the regular GCD even though it didnt trigger it (now has its own GCD category)
[Various] Fixed a ton of sound effects that were broadcasting way farther than they should have been
[Pyromancer] Flameweaving spec now correctly gets a reduced CD on Cauterize Wounds
[Primalist] Fixed a bug where Brutalize duration would reset on each application
[Demon Hunter] Changed SFX of Fel Fireball (fixed a lingering sound issue)
[Cultist] Updated SFX for Ritual of Awakening
[Cultist] Fixed tooltip of Abyssal Commander
[Runemaster] The initial hit of spellblades can no longer miss
[Runemaster] Fixed a bug where Fields (for the runic familiar) could stack
[Runemaster] Spellwrath (Runic) now correctly generates an Inscribed Rune / causes Familiar to pulse if it kills the target
[Runemaster] Aspect of Runes now correctly toggles on like other Aspects
[Chronomancer] Fixed tooltip of Decomposition
[Requires Launcher Update] Removed the requirement of knowing a Worldforged Mystic Enchant in order to see it's description. This means you will always be able to see the full enchant description.
Significantly increased the drop chance of all Worldforged Enchants that come from creatures.
Fixed an issue where Fire Nova would only Draft with Fire Totem Mastery known. It will now properly draft if you know any Fire Totem.
常规
Fixed an issue where Concentrated Flask of Warsong, Butchery, Unrelenting Power, Adept Striking, Shattering Thunder had too little drop chance.
Drastically improved the spawning methods of mobs required for the "Lesser Known Issue" daily. During the day of the daily, mobs whose density is scarce will have increased spawn timer. All mobs pretty much have the same respawn timer. Before this change, because all mobs had a similar spawn timer it basically meant you had to follow in the path of the person who arrived first and that cycle will continue throughout the daily. Now, since scarce mob density area mobs respawn faster this will not only allow for people to cycle in and out faster but will also serve to break up the monotonous path first set by the person who cleared the daily. Additionally, more mobs have been added to a lot of the zones where mob density was lacking superbly.
You can now purchase Mystic Draught with Honor Points!
[All] Fixed a bug where the HP bars of mobs scaled up in starting areas would jump around (visually) during combat
[Primalist] Bestial Might buff duration increased to 4 sec
[Tinker] Cleaned up VFX of Sticky Bomb & its explosion
[Tinker] Replaced some talents with new passives
[Tinker] Changed Combat Dash, no longer impacts damage
[Tinker] Added some new passives to Firearms
[Tinker] Increased Sniper Rifle Reload time
[Tinker] Cooldown of Sniper Rifle increased to 30 sec
[Tinker] Fixed a bug where Sniper Shot would not consume ammo
[Tinker] Sniper Training numbers changed slightly, now goes up to 20 stacks, base effects of Sniper Shot reduced to add benefit to full stacking
[Tinker] Sniper Shot now triggers whenever you end the channel
[Tinker] Sniper Shot can now channel for up to 5 sec
[Tinker] Sniper Training stacks no longer gained passively, now accumulate while channeling SNiper SHot
[Tinker] Reduced increased crit damage given by Sniper Rifle
[Barbarian] Reduced top end of damage of Berserker Axe
[Cultist] Removed the forced VFX on the target of Entropic Host when it leaves them to find another target (which also included the yellow/holy glow vfx, this was unintended)
[Cultist] Umbral Voyage will now cause you to drop BG flags
[Venomancer] Fixed a bug where Rotweaver Form was not exclusive with other forms
[Venomancer] Lethargy now reduces speed by 10% down from 15%
[Venomancer] Rotweaver Form now benefits the Creeping Poison and Rot DoT effects
[Venomancer] Rotweaver now grants 25% Int -> spell haste rating instead of flat spell haste
[Venomancer] Venoxis Fang duration increased from 2.5 sec to 5 sec
[Venomancer] Fixed a bug causing Venoxis Fang to have inflated SP scaling
[Ranger] Updated tooltip of Hunting Shot
[Ranger] Fixed an issue causing the addition of weapon damage scaling to Skullpiercer Shot to only affect rank 1 properly
[Son of Arugal] Upgraded the VFX for Gorge
[Son of Arugal] Fixed the tooltip of Goldrinn's Fang, removing the additional 0 from the end of the Rage generation number
[Son of Arugal] Goldrinn's Fang now generates 10 Rage down from 15
[Son of Arugal] Every 5 sec in Worgen Form you gain Ferocious Frenzy (up to 3 times / 15 sec) which reduced cooldowns and gives movespeed and AP
[Son of Arugal] Unbearable Rage no longer reduces cooldowns
Reduced duration of Crystalline Slumber is Uldaman to 8 seconds down from 15.
Fixed various outliers in Level Scaling in dungeons. Please report any additional outlier issues to dutch!
Added better weapons to start zone vendors to fit with the level scaling present.
Added bag drops to last boss of LFG bosses that will be given if the player does not have bags.
Added bags to vendors in start zones.
常规
You now heal for 15% less while in the open world in High-Risk. (This change has been live since season 8 started but the changelog was missing for it.)
[KoX] Bulwark buffed and now also gives reduced magic damage taken per stack
[KoX] Black Shield now costs 20% base HP instead of 20% max hp
[KoX] Reduced base duration of Rune of Xoroth to 5 sec from 6 sec
[KoX] Added a more distinct visual to Rune of Xoroth with new audio indicator
[Stormbringer] Blessing of Air cooldown now starts when cast instead of when it ends
[Guardian] Death Sentence energy cost reduced to 30 from 40
[Guardian] Death Sentence cooldown reduced to 15 sec from 20 sec
[Guardian] Titanfall has been moved from Inspiration to Gladiator
[Guardian] Replaced Redirection with a new ability called Bark Orders in the Inspiration tree
[Pyromancer] Slag Foundry now correctly stacks to 5
[Reaper] Ghastly Screech now removes Stealth from affected enemies
[Reaper] The strike at the end of Cull now has an animation
[Reaper] Fixed tooltip of Scythe Rush
[Reaper] Painmail tooltip condensed and fixed up
[Necromancer] Blight can now pull enemies out of Stealth
[Necromancer] Reduced duration of Glacial Shift stacks
[Necromancer] Glacial Shift stacks now boost cost by 20% down from 25%
[Necromancer] Glacial Shift stacks now grant 30% damage down from 50%
[Necromancer] Reduced the range of Flesh Golem's hook to 30yd
[Barbarian] Ruthless Redoubt is now in Brutality instead of Tactics
[Barbarian] Deathless Resolve now reduces damage taken by 40% to 90% up from 20% to 70%
[Barbarian] Bloodfury (Headhunter's Thirst) now heals for 3% max hp down from 5% per application
[Barbarian] Headhunter's Thirst now only boosts the damage of Berserker Axe
[Monk] Fixed tooltip of Iron Fists
[Monk] Soul Bind now has a 15 sec duration up from 8 sec
[Monk] Windwalk can no longer be used with a staff
[Ranger] Fixed a bug causing Heartseeker and Ballista SHot to become melee range with a crossbow equipped
[Ranger] Fixed the Stealth Detection component of Wild Surge
[Ranger] Skullpiercer Shot calculation is now partially based on ranged weapon damage
[Ranger] Duelist Strike now also has a bonus visual and audio queue for when it deals its extra damage as a result of hitting a Counterstruck enemy
[Ranger] Added custom VFX to Duelist Strike
[Ranger] Horn of Endurance now grants 15% increased regeneration rate to the listed power types instead of 10% maximum pool increase
天赋与技能
[Pending Restart] Fixed an issue where the demon pet ability Focused Bursts did not have the correct level scaling and would deal too high damage for low levels.