
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Reaper] Activating Underwalk no longer instantly shifts you forward
[Reaper] Wraithblade's Cooldown now resets when an enemy you have recently damaged dies
[Reaper] Chains of Zovaal breaks early if the target takes damage
[Reaper] Chains of Zovaal still deals its Shadow Damage scaling with target's stamina
[Reaper] Soulbliterate is now Chains of Zovaal, a 5 sec incapacitate effect that banishes the target to the shadowlands for the duration on a 40 sec CD
[Reaper] Reave's Slow now lasts 6 sec up from 5 sec
[Reaper] Reave Cooldown reduced to 6 sec down from 10 sec
[Reaper] Soul Melt (from Reave) now lasts 12 sec and increases all damage the target takes from Dirge by 50%
[Reaper] Reave now costs 8% max HP down from 12%
[Reaper] Slaughterscythe has no Cooldown but subsequent uses consume increased HP
[Reaper] Slaughterscythe cannot crit, but gains damage based on crit rating
[Reaper] Crescent Sweep is now Slaughterscythe, an execute that costs 25% max hp but deals massive damage
[Reaper] Lament now cleaves up to 4 enemies
[Reaper] Dirge no longer costs Health
[Reaper] Dark Hunger is now an active toggle that increases Reap, Darkrend Scythe and Desolate's damage but causes them to drain additional max HP
[Reaper] Wraithblade no longer costs Health
[Reaper] Wailing Soul is now Instant and has a 1 min CD down from 2 min
[Necro] Using Grave March will no longer cause the target to enter combat
[Runemaster] While the missiles from Familiar: Trispell are firing, Familiar: Warpslide and Displace Familiar deal increased damage
[Runemaster] Familiar: Arcane Swiftness is now Familiar: Magic Well, causing your Familiar to suck in all nearby enemies and Slow their speed by 50% for 8 sec and increasing the damage they take from Displace Familiar for the duration
[Runemaster] Familiar: Warpslide now deals bonus damage to enemies Stunned by Cosmic Force
[Runemaster] Familiar: Trispell now has a 5 sec Cooldown down from 20 sec but costs 1 Inscribed Rune
[Runemaster] Familiar: Runic Unmaking is now Familiar: Warpslide, causing the Familiar to rush 15yd toward the caster, dealing Arcane Damage to enemies in the way and knocking them back
[Runemaster] Salvage Fragments now costs 1 Inscribed Rune
[Runemaster] Salvage Fragments now also reduces the CD of your next Familiar spell by 33% per stack
[Runemaster] Salvage Fragments no longer has a CD
[Runemaster] Salvage Fragments now reduces cast time of next Conjure: Runic Familiar by 25% per stack
[Runemaster] Salvage Fragments now stacks 3 times, has a 1 sec cast time
常规
[Reaper] Added one of the upcoming Soul spec passive effects temporarily to be learned when you take Wraithblade (stealth + regen on kill)
[Reaper] Shrieking Scythe's bonus % shadow weapon damage now scales up based on how low your HP % is
[Reaper] Shrieking Scythe now has a 15 sec Cooldown but costs 12% max hp down from 20%
[Reaper] Harvest Essence tooltip clarified that it generates a Soul Fragment, not a Reaped Soul
[Reaper] Harvest Essence Soul Infusion effect now causes it to incur no Cooldown
[Reaper] Harvest Essence is now usable on enemies on any HP threshold
[Reaper] Harvest Essence is now an 8 sec CD
[Demon Hunter] Using Glaive Rush directly after Chaos Nova now triggers an aerial leap instead of the regular rush forward
[Primalist] Son of Ursoc now prevents you from holding flag while active, not just dropping it when picked up
[Primalist] All ranks of Primal Charge now correctly unusable while Grounded
[Guardian] Offensive Pose now gives 8% increased damage taken, dow from 10%
[Guardian] Defensive Pose now gives 8% reduced damage done, down from 10%
[Starcaller] Star Lord now gives CS a chance to reset Astral Blade instead of Moonblade
[Veno] Increased the proc chance of Exposed Flesh in scorpid form
[Guardian] Fixed the 2h effect on Battle Rush
[Necro] Grave March now castable while casting or channeling another spell
[Necro] Grave March now ignores LoS
[Necro] Grave March now has 100yd range
[Necro] Removed the periodic vfx/sfx from Foul Bidding: Protect
[Necro] Foul Bidding: Protect now removes Will of the Necropolis
常规
[Guardian] Battle Rush is now 8-25yd range
[Necro] Raise: Necromancer Initiate no longer usable while moving
[Necro] Raise: Necromancer Initiate cast time reduced to match other 2 costs
[Necro] Minions should no longer create threat when getting the HP set after being summoned
[Pyro] Flamespill is now affected by Spell Haste
[Pyro] Flamewake is now affected by Spell Haste
[Pyro] Spellburn can no longer miss
[Witch Hunter] Stance tooltips now say they cause you to lose a portion of your rage
[Witch Hunter] Added a temporary animation to Stoicism
[Witch Hunter] Stoicism now requires Blazing Blade
[Witch Hunter] Muzzle now correctly counts as a Silence effect
[Chrono] Stasis now usable in BG/instance
[Starcaller] Aspects now have their own GCD
[Venomancer] Fixed scaling on Reform's heal
[Venomancer] Natural Armor can no longer be manually removed
[Venomancer] Venoxis Fang debuff now lasts 2.5 sec up from 2 sec
[Primalist] Primal Weapon: Lightning ICD lowered to 2 sec
[Ranger] Envenomed Arrows should no longer be removed when you mount
[Pyro] Stoke is now incompatible with Draconic Tempest
[Pyro] Wrath of Sinestra now only procs from direct damage
[Guardian] Defensive Pose now decreases damage done and taken by 10%
[Guardian] Offensive Pose now increases damage done and taken by 10%
[Demon Hunter] Mannoroth's Rage now extends DF duration by 8 sec
[Demon Hunter] Infernal Alacrity stacks no longer consumed from Felrend
[Demon Hunter] Demonic Alacrity is now Demonic Constitution, granting Dodge Rating from Stamina instead of from Agi
[Demon Hunter] Felreaver's Fury now gives 8% dodge outside DF, and gives any damage done to you while in DF a chance to reduce the attacker's AP by 4% (stacking 3 times) and refresh up to 1 sec of Demon Form's duration
[Demon Hunter] Fel Titan is now Felreaver's Fury
[Demon Hunter] Fel Quickness now gives 10% Dodge Rating from Agility
[Demon Hunter] Fixed a bug where Fel Quickness' rage generation was increasing with level
[Demon Hunter] Added some Intellect scaling to Fel Fireball
[Demon Hunter] Using Azzinoth's Assault after Felhoof Charge causes a Stun + max health damage
[Demon Hunter] Warlock's Bane now deals 100% weapon damage as Shadowflame plus its normal Shadowflame damage
[Demon Hunter] Glaive Throw now deals 100% weapon damage up from 60% but deals Physical Damage instead of Shadowflame
[Demon Hunter] Felhoof Charge gains 20 range and 100% damage directly after a Glaive Throw
[Demon Hunter] Felhoof Charge range reduced to 20yd
[Demon Hunter] Burning Vengeance now increases armor contribution from items by 100%
[Demon Hunter] Demonscales can now proc Fel Protection from Parries as well as Dodges
[Demon Hunter] Burning Vengeance now gives 150% increased threat up from 50%
[Demon Hunter] Increased the conversion rates for Demonscale's on-dodge buff outside DF and the actual DF buff
[Demon Hunter] Demonscales now updates its conversion continually while in Demon Form to avoid snapshotting
神秘附魔
[Pending Restart] Fixed an issue where Fingers of Death still reduced the damage of your Ice Lance versus players.
物品变更
Reverted a change that added level requirements to some items that previously did not have one. This change has been postponed to avoid interrupting gameplay practices that players have invested into. (Pending Restart)
神秘附魔
[Pending Restart] Fixed an issue where Forbidden Technique could fail on targets that just used Stealth even when it dealt its damage.
任务
Keeping Evil at Bay: Twilight Ridge now requires 5 Deathshadow Overlords insead of 6, to match the amount spawned in at any given time.
Reduced the kill requirement from Eclipsion Fields related quests where Crazed Colossus are involved from 6 to 5, to match the limit of how many are spawned at any given time.
常规
Chromie was sad being stuck in personal banks and other objects and will no longer allow summoning gameobjects on top of her. (Pending Restart)
[Runemaster] Runic Innovation now buffs SP from Intellect instead of Spirit
[Runemaster] Spellwrath's 10 sec buff now also grants 8% increased magic damage
[Runemaster] Spellsling now reduces remaining CD of Unleash Runes by 0.5 sec
[Runemaster] Spellwrath no longer reduces remaining CD of Unleash Runes by 1 sec
天赋与技能
[Pending restart] The duration of Invocation is no longer reduced by spell haste. That means that this defensive cooldown no longer unintuitively gets weaker by getting haste.
物品变更
The crafting and gathering speed increase from Profession Hats will persist for 30 minutes after removing the Hat. Only one of these increases can be active at a time. This will allow the Gathering Hats hats to be used more effectively without losing the stats and mystic enchants from not having a helmet equipped. (Pending Restart. Pending Patch to see the timed buff).