
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Demon Hunter] Fixed the tooltip of Taskmaster's Command
[Demon Hunter] Fixed a bug where Demonic Alacrity would grant armor
[Demon Hunter] Improved scaling of Demon Smite's DR
[Demon Hunter] Updated all ranks of Sargeron Smite
[Demon Hunter] Using Azzinoth's Assault after Twin Slice will now correctly trigger its combo
[Demon Hunter] Increased proc chance of the Felfire Jets from Tyrant's Presence
[Demon Hunter] Fixed tooltip of Illidari Smite
[Witch Doctor] Fixed a bug causing Mojo Beam to be unusable
[Witch Doctor] Stasis Ward now shares a 10 sec CD with other wards
[Witch Doctor] Upgraded vfx of Raptor's Speed
[Witch Doctor] (Post core update) Raptor's Speed now upgrades at level 40 to grant 60% speed and a 50% reduced CD
[Witch Doctor] Raptor's Speed now has a 30 sec CD and increases speed by 30%
[Barbarian] Removed the Deadly Duo talent
[Barbarian] Merged the effect of Deadly Duo into Ancestor's Call
[Necro] Fixed the new effect of Plague's Reach for the Crypt Plague explosion, still working on Rotlings
[Necro] Foul Bidding spells will now work properly through LoS
[Necro] Crypt Swarm will now correctly generate a Foul Remnant even if the target moves out of LoS before the channel ends
[Necro] Transfer Life will no longer cast through LoS
[Necro] Corpsefury now lasts 12 sec down from 15 sec and has an 8 sec CD down from 10 sec
[Necro] Foul Bidding: Protect now increses minion movespeed by 40%
[Necro] Foul Bidding: Protect now causes 5% of damage taken to be redirected to the minions instead of reducing damage taken by 5%
[Necro] Raise spells no longer usable while moving
[Necro] Reduced the cast time of all Raise spells signifcantly
天赋与技能
Fixed the tooltip of Holy Concentration to correctly state that it extends the duration of your Renew on all nearby targets when triggered, not only the target getting healed.
常规
[Pending Patch Update] - Corrected the tooltip of Crimson Champion to state that it teaches you Holy Shield (Crimson Champion) rather than replacing your known Holy Shield.
[Cultist] Entropic Union now has 100yd range but cannot be toggled on to autocast
[Cultist] Edicts now share a Cooldown
[Cultist] Edicts now last 20 sec down from 60 sec
[Cultist] Foulward is now a passive called Abyssal Commander that buffs Edicts
[Cultist] The Visions of Empire passive in Influence now boosts the proc chance of your Edicts by 40%
[Cultist] Only 1 Edict can be active per enemy at a time
[Cultist] Edicts now scale with the caster's Spirit
[Cultist] Changed the way Edicts work and fixed their scaling
[Starcaller] Tidecall no longer appears in the stance bar
[Starcaller] Aspects now appear in the stance bar
[Starcaller] Create Moonwell now gives a large amount of flat mana regen based on caster's Spirit instead of granting a small % increase to mana regen
[Starcaller] Create Moonwell now gives 40% increased Healing taken up from 15%
[Starcaller] Create Moonwell now lasts 15 sec down from 20 sec and has a 1.5 min CD up from 45 sec
[Starcaller] Fixed the tooltip of Astral Armor
[Starcaller] The Deadeye passive capstone is replaced with Hand of Elune, a spammable single target heal that uses 25% current mana, similarly to starsunder
[Starcaller] Fixed the tooltip of Celestial Cleave
[Starcaller] Fixed the tooltip of Aspect of the Cosmos
[Starcaller] Clarified the tooltip of Aspect of the Stars
[Demon Hunter] Demonscale now causes your Dodges to increase your Armor and Magic Resistance based on your Parry and Dodge Rating for 5 sec
[Demon Hunter] Dodge Rating is now passively increased based on Agility
[Demon Hunter] Demonscale no longer flatly boosts Dodge Chance
[Demon Hunter] Added DH horns while Demonslayer (from Illidari Blessing) is active
[Tinker] Sapper Charge explosion now also causes a 3sec Interrupt
[Venomancer] Added the effect of System Shock to Acid Burns
[Venomancer] Disabled System Shock
[Venomancer] Venom Spit now consumes Venom Bolt stacks to apply Rot, a Shadow DoT
You now heal for 20% less while in Battleground at level 1-40 and 10% less at level 50. No change for level 60 and above. (Healing in low level Battlegrounds were too high compared to the damage you deal at that level. This should help make them feel better to play in.)
天赋与技能
Fixed an issue where Howl of Winter could trigger from more spells than intended.
[Pending Restart] Fixed an issue where Sniper Training had some unintended changes. It will be reverted to its previous state.
Fixed a bug where Endless Void was reducing the Shadowfiend mana gain by 50%, instead of 35%.
Endless Void no longer reduces the damage done by Shadowfiend.
Hasty Shadowfiend now reduces the cooldown of Shadowfiend by 10 sec, changed from 15.
Shadowfiend now has a 2.5 min cooldown, changed from 3 min.
Veiled Shadows is now a 2 point talent, changed from 3. The strength of the effects of the previous rank 3 talent is now on rank 2.
Ice Lash now deals 20% reduced damage versus players, changed from 30%.
Riposte now deals 5% increased damage versus players. It previously had no PvP modifier.
Ghostly Strike now deals 10% increased damage versus players, changed from 5%.
While Brain Freeze is active Fireball no longer deals 20% reduced damage versus players.
Abolish Curse now lasts for 9 seconds, up from 8. It no longer removes a curse instantly and intervals are now 3 seconds up from 2.
Abolish Poison now lasts for 9 seconds, up from 8. It no longer removes a poison instantly and intervals are now 3 seconds up from 2.
Abolish Disease now lasts for 9 seconds, up from 8. It no longer removes a disease instantly and intervals are now 3 seconds up from 2.
Increased the base damage of Water Elemental Waterbolt by 20% for level 60 and increased the base damage by 70% for level 70. Spell power scaling remains the same. Overall this change is approximately a buff of Water Elementals Water Bolt damage by 30% for level 70, and 10% for level 60. (Water Elemental damage did had very low level damage scaling above level 60.)
Dominant Word: Shield now absorbs 35% less during Crows Rage, changed from 25%.
Bad Shepherd has been changed and now reads: Your Polymorph reduces the targets damage and healing by 10% for 20 seconds. This effect is removed upon taking direct damage. In addition, breaking Polymorph with a direct damage Mage spell stuns the target for 1.5 seconds.
Improved Polymorph Capstone has been changed and now reads: Your Polymorph removes all periodic damage effects on the target. (This effect was moved from Bad Shepherd RE to for example make it feel better to use Polymorph together with partners that were using DoT effects without having to use an Epic RE.)
Victory Rush now heals for 20% less while Battle Fervor is active.
Quick Recovery now also increases the healing done of Recuperate by 15/30%.
Recuperate now heals for 3% base health, changed from 2% max health.
Soul Link is now only active while within 30 yards of your pet. (This change was made to prevent players from putting pets on stay and fighting far away from their pets.)
Water Elemental is no longer immune to Frost damage.
Fixed an issue where the damage from Abiding Fel Energy did not have proper level scaling and could deal too high damage on low levels. Also fixed an issue where it did not have its intended 40% PvP mod.
Fixed an issue where the previous change to Thunder Slams Thunder Clap damage resulted in a damage loss on targets affected by your Lightning Blade. You now deal 80% increased Thunder Clap damage to the target affected by your Lightning Blade, up from 60%.
Fixed an issue where Ice Lance could proc more than once when critically striking with Slice and Ice active.
Fixed an issue where Slice and Ice could be used without a 2-handed weapon.
White Walker has a new effect - Using Winds of Winter in the White Walker legendary enchantment now increases the damage of your next Deep Freeze by 33%. This effect stacks up to 3 times.
Corrected the tooltip of Trick Shots to state that it does not work with Arcane Bullet.
Fixed an issue where Infused Energy wasnt applying properly to Mutilate.
Fixed an issue where Freezing Blood damage was not proccing on Mutilate usage.
Fixed an issue where Seal of Fervor was not working with the Improved Judgements talent.
Added Disease Cloud to the Dominated Undead family of Plague Eruptor.
Fixed an issue where Shock and Awe did not correctly increase the damage over time effect of Flame Shock.
Fixed an issue where Controlled Burn would cause Immolate to be extended by casting Searing Pain and Incinerate.
Fixed an issue where some Shield Slam REs werent properly affecting Hoplites Shield Slam (Shield Strike) ability.
物品变更
Soul Shards now stack to 40, changed from 20.
神秘附魔
Fixed an issue where Holy Shield could not be used with the Crimson Champion Mystic Enchantment.
Fixed an issue where Shadow Strikes would sometimes stop functioning.
[Pending restart] Fixed an issue where One with the Light did not deal its bonus damage against targets with an absorb shield active.
Fixed an issue where the Epic Mystic Enchant Predatory Nature did not work with Predator's Wrath Legendary Mystic Enchant.
地下城与团队副本
[Requires Launcher Update] Mythic Dungeons now require you to have at least 350 PvE Power to enter the Group Finder queue.
常规
Fixed an issue (that recently arose with the poisons being changed to melee hit & critical strike chance) where poisons could proc from effects deep wounds and empowered stormstrike.
[Necro] Plague's Reach now causes your Rotling and Crypt Plague explosions to apply 2 Crypt Plague stacks to all enemies damaged by them
[Cultist] Fixed SP scaling of Wrath of C'thun
物品变更
Protector's Band is no longer unique-equipped to reflect the Horde version of the ring. (Pending Restart)
神秘附魔
Fixed an issue where the increased cooldown of Taunt didnt work with Hoplite.
Fleeting Shadow now requires you to use your abilities while in Stealth. (This means that you no longer trigger Shadow Dance while using Ambush with Rush of Blood or Garrote with Serrated Blades.)