
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Witch Hunter] Dead and Gone now reduces the CD of Bolt and Dash and increases its damage boost.
[Witch Hunter] Heavy Crossbows now affects Heartseeking Bolt instead of Witching Bolt with reduced chance to proc and reduced ICD.
[Witch Hunter] Boltslinger - level 50 Passive grants a chance on direct ranged allow use of Witching Bolt.
[Witch Hunter] Boltslinger - Level 30 Passives now causes Darkslayer and Witchbane damage to reduce armor, stacking.
[Witch Hunter] Boltslinger - Level 20 Passive now causes all Bolts to generate mana.
[Witch Hunter] Empowered Heartseeking Bolt now guarantees Heartseeking Bolt crit.
[Witch Hunter] Witching Hour no longer affects Tormentor Bolt and Witching Bolt.
[Witch Hunter] Empowered Ricocheting Bolt now holds the old effect of Empowered Heartseeking Bolt.
[Witch Hunter] Witching Hour Empowered Darkslayer Bolt replaced by Empowered Ricocheting Bolt.
[Witch Hunter] Darkbane now a capstone allowing Bolt and Dash to affect additional use of Bolts.
[Witch Hunter] Bolt and Dash no longer a capstone, now a mid level talent causing your next bolt to deal more damage and incur no shared CD. Cooldown now 45 seconds.
[Witch Hunter] Witching Bolt now an execute spell with increasing damage based on Rage spent, called Damnation
[Witch Hunter] Ricochet remade into Ricocheting Bolt, dealing damage to up to 5 enemies, increasing with each enemy hit. Shares cooldown with Heartseeking Bolt.
[Witch Hunter] Heartseeking Bolt now a 6 second cooldown and costs rage.
[Witch Hunter] Witchbane is now a channeled stationary ability dealing damage over time. No longer restores mana.
[Witch Hunter] Witchblood Tonic no longer heals.
[Witch Hunter] Black Knight tree pathing has been adjusted with the above Black Knight changes in mind
[Witch Hunter] New level 20 passive has been added to the Black Knight vertical line, previous level 20/40 passives have been moved down the line
[Witch Hunter] Shadowstorm talent now triggers on damage dealt instead of on cast but its proc chance has been reduced to 20% from 25%
[Witch Hunter] Destroyer of Evil now also allows Dawn Blade to apply Shadow Brand
[Witch Hunter] Desecrate now has no cd but its rage cost has been increased to 40 from 25
[Witch Hunter] Witchblight cd increased to 30 sec from 16 sec, but now heals for a % of your maximum health, and applies a debuff to enemies struck that reduces their damage dealt
[Witch Hunter] Secret Society adjusted with the above change in mind
[Witch Hunter] Knights Seal now only affects 1 target but no longer has to be consumed to get the Desecrate heal
[Witch Hunter] Desecrate now heals for a flat amount baseline + an additional amount for each target affected by Shadow Brand
[Witch Hunter] Bulwark of Darkness no longer allows Dawn Blade to cleave and instead gives increased damage for each stack of Pommel Strike
[Witch Hunter] Destroyer of Evil now deals a % of damage dealt by Dawn Blade over time instead of flat scaling damage
[Witch Hunter] Searing Blade damage fixed (was doing significantly less than intended)
[Witch Hunter] Expert Shot now increases damage of Shadowblast and Shadow Shot.
[Witch Hunter] Darkness - Level 30 Passive now causes Shadowblast crits to generate an additional stack of Blasting Powder.
[Witch Hunter] Sharpshooter now affects Witchblaster and Darkflock.
[Witch Hunter] Witchblaster and Darkflock cost reduced.
[Witch Hunter] Shadow Shot now costs rage and has no cooldown.
[Witch Hunter] Anguish is now a passive
[Witch Hunter] Slayer’s Mark CD increased to 90 sec from 60 sec but it now also increases all attackers attack power against the target
[Witch Hunter] Expulsion of Evil is now a chance for a full CD reset from direct ranged attacks and abilities.
[Witch Hunter] Darkness tree pathing adjusted.
[Witch Hunter] Quickdraw now makes the next Flintlock Shot instant.
[Witch Hunter] Holstered changed to Unholstered, increasing damage of Flintlock Shot and reducing its cost.
[Witch Hunter] Blasting Powder no longer affects Shadowblast, Shadow Shot and Quickdraw.
[Witch Hunter] Shadow Show Weapon Damage reduced by 25% base cooldown increased by 4 sec.
[Witch Hunter] Darkflock no longer scales with modifiers to Flintlock Shot. Now is affected by Blasting Powder and consumes it and does AOE damage upfront, not after a single target hit.
[Witch Hunter] Repulse now knocks back baseline and Spreading Darkness now reduces its cooldown.
[Witch Hunter] Darkslayer and Shadowblast have been combined into 1 spell called Shadowblast
[Witch Hunter] Coiling Shot and Flintlock Shot have been combined into 1 spell called Darkslayer
[Sun Cleric] Justice now costs Rage.
[Sun Cleric] Justice % Weapon damage lowered by 20.
[Sun Cleric] Justice cooldown increased by 2 sec.
[Sun Cleric] Warrior’s Light now provides individual values for Sunflare and Justice.
[Sun Cleric] Light of the Sun now provides damage increase instead of crit damage increase.
[Sun Cleric] Dawn effects of Justice and Glorious Execution swapped.
[Sun Cleric] Seraphic Bulwark cost reduced by 10.
[Sun Cleric] Seraphic Justice and Dawn’s Arrival now proc from Dawnbringer instead of Righteous Slam.
[Sun Cleric] Bastion of Vengeance removed from switch node with Seraphic Justice.
[Sun Cleric] Vengeance no longer causes Righteous Slam to generate rage per hit.
[Sun Cleric] Solar Eclipse delay lowered to 1 sec.
[Sun Cleric] Divine Right now increases damage of Gavel of Atonement and Justicar’s Wrath instead of being a separate damage instance proc.
[Sun Cleric] Seraphim - Level 20 Passive reworked. Now provides you with mana based on direct healing value.
[Sun Cleric] Seraphim - Level 10 Passive now provides rage on damage avoidance.
[Sun Cleric] Angelic Presence now also affects Spears of Light, making it instant and cost less.
[Sun Cleric] Issue where Stand Against Darkness was applying twice on the same target fixed.
[Sun Cleric] Righteous Slam is no longer a transform of Spears of Light. Now has no cooldown and costs Rage. Dawn effect removes cost.
[Sun Cleric] An’shes Blessing now properly increases your melee haste.
[Necromancer] Glacial Impact no longer deals less damage per target and is now instant cast but its target count is lowered to 5 from 8.
[Necromancer] Transfer Life can no longer be cast while silenced.
[Necromancer] Lich Form now properly makes you immune to drowning.
[Necromancer] Overwhelming Forces now restores the proper amount of Runic Power.
[Necromancer] Colossal Swing now deals Physical Damage instead of Shadow
[Necromancer] Crypt Keeper swapped with Lich’s Prodigy
[Guardian] Tendon Slash now deals minor damage.
[Felsworn] Chaos Nova removed.
[Felsworn] Pressure now causes damage of Burning Hatred to heal you.
[Felsworn] Felwracked now affects Consume Magic instead of Chaos Nova.
[Felsworn] Burning Hatred reworked to cause your melee attacks to deal additional Chaos Damage for duration.
[Felsworn] Scars of the Past value reduced by 20%, now also affects Cripple.
[Felsworn] Focused Hatred now also restores 5 Energy.
[Felsworn] Straight to the Nether value increased by 10%.
[Felsworn] Suffering damage increase up by 5%.
[Felsworn] Consumed By Flames also affects Immolation Aura again.
[Felsworn] Immolation Aura reverted to previous version with lowered output values.
常规
Added BIG RED TEXT to heirlooms whenever you don't have a level 60 on the realm letting you know why you can't wear heirlooms.
[Sun Cleric] Fixed an issue where Justice could sometimes hit 3 times instead of 2.
[Witch Doctor] Brewing’s visual Cauldron will now persist through death.
[Witch Doctor] Fixed an issue where Souleater higher ranks would not benefit from ranged attack power.
[Venomancer] Vizier - Level 20 Passive now allows Ritual Healing to heal additional allies.
[Venomancer] Serpent Lord's Amulet now provides spellhaste and healing done increase.
[Venomancer] Lifemender now also increases the target count of Alkahest.
[Venomancer] Shadra for Everyone now increases critical healing of Alkahest.
[Venomancer] Bountiful Gifts, Advisors Perfidity, Mycelial Synchronization and Spirit of the Jungle positions adjusted.
[Venomancer] Venomancy now causes critical healing with Alkahest to reduce the cooldown of Serpent’s Coil.
[Venomancer] Unity replaced by Venom Weaving, causing Serpent’s Coil to reduce the cooldown of Mass Injection and increase the healing of Alkahest.
[Venomancer] Mass Injection no longer dispels, cooldown reduced to 20 sec, affects a target ally party.
[Venomancer] A subtle gift no longer increases healing.
[Venomancer] Bountiful Gifts now also affects Alkahest, value increased by 10%.
[Venomancer] Melioration now works with Alkahest instead of Gift of Shadra.
[Venomancer] Book of Shadra now causes Serpent’s Coil to extend the duration of Shadra’s Vigil on allies within range.
[Venomancer] Widow’s Watch now increases the value of your absorbs.
[Venomancer] Improved Ritual healing now a 1 point node.
[Venomancer] Regeneration no longer has a cooldown, duration reduced by 5 sec.
[Venomancer] Swamp Blessing now causes Dark Barrier to consume 10 seconds more of Shadra’s Vigil duration.