
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Chronomancer] Chromie's Wisdom Ranks 1-9 now persist through death.
[Bloodmage] Vital Shield now persists through death.
[Bloodmage] Sanguinary Offering Ranks 1-6 now persist through death.
[Bloodmage] Greater Sanguinary Offering now persists through death.
[Bloodmage] Greater Bloodsoaked Offering now persists through death.
[Bloodmage] Coagulated Shield now persists through death.
[Bloodmage] Bloodsoaked Offering Ranks 1-4 now persist through death.
[Bloodmage] Blood Shield now persists through death.
[Barbarian] Brutal Shout Ranks 1-7 now persist through death.
[Barbarian] Born in Blood now persists through death.
[Barbarian] Spirit of War now persists through death.
[Barbarian] Spirit of the Hunt now persists through death.
[Barbarian] Spirit of Savagery now persists through death.
[Barbarian] Spirit of Conflict now persists through death.
[Barbarian] Spirit of Bloodshed now persists through death.
[Barbarian] Enduring Shout Ranks 1-4 now persist through death.
[Barbarian] Ancestral Fury now persists through death.
[General] - Fixed a bug where some Bloodforged items had higher stats than intended at lower levels. This will require you to clear your cache to see the correct values.
[General] - Armor Penetration now shows as a percentage and updates from effects like Battering Ram and Battle Stance which increase your armor penetration.
[General] - Fierce Blows no longer penetrate absorbs and no longer go through block value. Previously - absorb values on certain specs were increased to help deal with this Fierce Blow mechanic. However, this has lead to imbalances between Open World, PvP, Dungeons and Raids. When Fierce Blows were not in the picture, absorb spells were too strong and when you did have to deal with Fierce Blows, the absorption shields were not actually absorbing all the damage like they did in every other place of combat. This streamlines the mechanic and allows the absorb values to be reigned in on some overperforming specializations without relying on the need for super-high absorb values.
Classes with a custom resource interface now have a new option for resetting its position. If you want to restore the interface to its default location, simply right-click it and select Reset Position. If the interface becomes overlapped, moves off-screen, or ends up somewhere you can’t interact with it, you can still reset it through your player portrait menu. Right-click your portrait and select Reset Resource Elements to restore all custom resource elements to their default positions.
Soulflayers will no longer take you into the Shadow Realm.
常规
[Pending Restart] - Fierce Blows no longer penetrate Absorb Shields and no longer penetrate Block Value. With the upcoming patch, there will be adjustments to absorb values on some classes to bring them more aligned with this new functionality.
常规
[Ranger] Fixed an issue which caused debuff provided by Swiftshot talent to have 3x its base value. (This is an exclusive type debuff shared at same value from different class sources)
常规
Battleground Spoils now give a modest amount of copper, silver, or gold.
[Requires Restart] Honorable Defender now increases Experience from kills by 50% in addition to the Honor increase it already had.
[General - Quest] Issue where the supertracker for the quest "The Right Hands" was not leading you to the right area has been fixed.
[Felsworn] Increased the base Energy cost of Chaos Rush by 5
Dark Iron War Censer from Thorium Brotherhood now has critical strike rating, rather than haste rating.
[Pending Restart][Sun Cleric] Increased the update rate of Blessed Armor from 15 seconds to 2 seconds. Note: The low update rate previously made the talent look as if it does not work.
常规
[Witch Hunter - Houndmaster] Sixfold Shot can now proc off of Shadowblast as well as still proccing off of Darkslayer.
常规
[Guardian - Vanguard] Hammer of the Law Rank 7 base damage increased from 500 to 665.
[Guardian - Vanguard] Hammer of the Law Rank 6 base damage increased from 395 to 509.
[Guardian - Vanguard] Hammer of the Law Rank 5 base damage increased from 320 to 433.
[Guardian - Vanguard] Hammer of the Law Rank 4 base damage increased from 260 to 356.
[Guardian - Vanguard] Hammer of the Law Rank 3 base damage increased from 198 to 290.
[Guardian - Vanguard] Hammer of the Law Rank 2 base damage increased from 140 to 208.
[Guardian - Vanguard] Hammer of the Law Rank 1 base damage increased from 90 to 140.
[Guardian - Vanguard] Heavy Blow Rank 9 base damage increased from 564 to 623.
[Guardian - Vanguard] Heavy Blow Rank 8 base damage increased from 357 to 479.
[Guardian - Vanguard] Heavy Blow Rank 7 base damage increased from 282 to 399.
[Guardian - Vanguard] Heavy Blow Rank 6 base damage increased from 226 to 302.
[Guardian - Vanguard] Heavy Blow Rank 5 base damage increased from 141 to 236.
[Guardian - Vanguard] Heavy Blow Rank 4 base damage increased from 106 to 186.
[Guardian - Vanguard] Heavy Blow Rank 3 base damage increased from 68 to 106.
[Guardian - Vanguard] Heavy Blow Rank 2 base damage increased from 44 to 68.
[Guardian - Vanguard] With Honor now also increases the critical strike chance of Ram by 25%.
[Guardian - Vanguard] Seasoned Fighter increased to 15% from 10%.
[Guardian - Vanguard] Iron Guardian now also gives 2/4/6% critical strike chance per rank.
[Guardian - Vanguard] High Guard now also triggers Reprisal when you use Heavy Blow.
[Knight of Xoroth] Suffuse has received an increase of 300% to base healing. It now scales with 20% of your defense, down from 30%, 10% of stamina, down from 15% but now additionally scales with 5% of your attack power per tick. This is an overall buff to the ability at ALL gear levels.
[Knight of Xoroth - Defiance] Bulwark of Xoroth now also allows Meatsaw to apply Torn Flesh.
[Knight of Xoroth - Defiance] Fixed a bug where Shieldgore was not receiving bonus damage based on your block value.
[Knight of Xoroth - Defiance] Shieldgore Rank 7 base damage increased from 122 to 171.
[Knight of Xoroth - Defiance] Shieldgore Rank 6 base damage increased from 95 to 128.
[Knight of Xoroth - Defiance] Shieldgore Rank 5 base damage increased from 69 to 90.
[Knight of Xoroth - Defiance] Shieldgore Rank 4 base damage increased from 38 to 48.
[Knight of Xoroth - Defiance] Shieldgore Rank 3 base damage increased from 30 to 36.
[Knight of Xoroth - Defiance] Shieldgore Rank 2 base damage increased from 26 to 30.
[Knight of Xoroth - Defiance] Shieldgore Rank 1 base damage increased from 21 to 23.
[Knight of Xoroth - Defiance] Increased the attack power scaling of Hellfire Bellows by 11%
[Knight of Xoroth - Defiance] Increased the damage of Hellfire Bellows by 26%
[Knight of Xoroth - Defiance] Warden of Xoroth now also affects Meatsaw. Value increased from 20% to 30%.
[Knight of Xoroth - Defiance] Imps damage now additionally scales off of 50% your Block Rating, and their Firebolt now has higher AP scaling
[Knight of Xoroth - Defiance] Level 30 passive Strength -> Block rating conversion has been changed to 50% of Block Rating -> Strength instead
[Knight of Xoroth - Defiance] Level 40 passive now increases your strength by 3% for each active Imp
[Knight of Xoroth - Defiance] Level 20 passive has been buffed to reduce all damage taken by 1% for each active imp, consolidating the level 20 and 40 passive into one
常规
[Pending Restart] - Heatwave has been changed to now heal the 5 lowest health allies for 15% of the healed amount up from 10%. Additionally, it now heals from Dawn Break in addition to its Illumination and Shine.
[Primalist] - Hand of the Earthmother Rank 8 base healing decreased from 1040 to 880.
[Primalist] - Hand of the Earthmother Rank 7 base healing increased from 375 to 450.
[Primalist] - Hand of the Earthmother Rank 6 base healing increased from 314 to 377.
[Primalist] - Hand of the Earthmother Rank 5 base healing increased from 265 to 318.
[Primalist] - Hand of the Earthmother Rank 4 base healing increased from 218 to 262.
[Primalist] - Hand of the Earthmother Rank 3 base healing increased from 168 to 202.
[Primalist] - Hand of the Earthmother Rank 2 base healing increased from 111 to 133.
[Primalist] - Hand of the Earthmother Rank 1 base healing increased from 48 to 58.
[Sun Cleric] Increased the spell power scaling of Daybreak from 59% to 71%
[Sun Cleric - Blessings] Daybreak Rank 7 base healing increased from 514 to 617.
[Sun Cleric - Blessings] Daybreak Rank 6 base healing increased from 475 to 570.
[Sun Cleric - Blessings] Daybreak Rank 5 base healing increased from 443 to 532.
[Sun Cleric - Blessings] Daybreak Rank 4 base healing increased from 378 to 454.
[Sun Cleric - Blessings] Daybreak Rank 3 base healing increased from 306 to 367.
[Sun Cleric - Blessings] Daybreak Rank 2 base healing increased from 227 to 272.
[Sun Cleric - Blessings] Daybreak Rank 1 base healing increased from 154 to 185.
[Venomancer] Decay now also applies Spore
常规
[Runemaster] Weapon Engravings are no longer mutually exclusive to the weapon, meaning you can have two fire engravings on the same weapon.
[Pending Restart] - Nature's Call now correctly increases healing done from others rather than double increasing the value from you.
[Pending Restart] - [Barbarian - Brutality] - Storm of Steel now deals 90% weapon damage to monsters, up from 80%.
[Pending Restart] - [Barbarian - Brutality] - Decapitate now deals 220% weapon damage to monsters, up from 200%.
[Pending Restart] - [Barbarian - Brutality] - Crush now deals 275% weapon damage to monsters, up from 250%.
[Pending Restart] - [Barbarian - Brutality] - Brutal Swing now deals 135% weapon damage to monsters, up from 120%.
[Pending Restart] - [Barbarian] - Smash now deals 165% weapon damage to monsters, up from 150%.
[Pending Restart] - [Barbarian] - Barbaric Whirl now deals 135% weapon damage to monsters, up from 120%.
[Pending Restart] - Fixed a bug where Necromancer Minions were not correctly applying their AoE damage reduction against monsters causing them to die more often than intended.
[Pending Restart] - Fixed a bug where the Mythic Dungeon Spoils would sometimes not be rewarded to party members.
常规
[Pending Restart] - Brewing Witch Doctor and Rot Venomancer can now trigger the replenishment effect.
[Pending Restart] - [Starcaller - Moon Guard] - Lunar Authority now increases all-school threat by 80%, up from 60%, and Arcane threat by an additional 80%, up from 60%.
[Pending Restart] - [Sun Cleric - Seraphim] - Sol Invictus now increases all-school threat by 70%, up from 50%. Holy and Fire threat bonus is unchanged.
[Pending Restart] - [Primalist - Mountain King] - Heart of the Mountain now increases all-school threat by 125%, up from 100%.
[Pending Restart] - [Venomancer - Fortitude] - Tank Stance Aura now increases all-school threat by 120%, up from 80%. Nature threat bonus is unchanged.