
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
天赋与技能
[Tinker] Replenishment Beacon's Overcharge now restores 10% maximum mana down from 15%
[Tinker] Restorative Beacon Overcharge now restores 10% max health down from 20
[Tinker] Zap! now only works with Standard Rounds
[Tinker] Spreading Repair Shot now gives Beacon recharge synergy
[Son of Arugal] Reduced the cost of Atherann’s Anguish Rank 7
[Tinker] Replenishment Beacon now restores mana every 1.5 sec instead of reducing costs
[Son of Arugal] The talent 'Grimclaws' now applies with Bloodfang Bite as well as Ravenous Strike
[Son of Arugal] Night Hunter now makes Nightbane Shred apply 8 stacks of Grimclaw
[Son of Arugal] Primal Frenzy now triggers its damage after 2.5 sec, rather than when Worgen Form ends. It's cooldown has been removed
[Son of Arugal] Umbral Hunter adjusted to have Claw Sweep apply Grim Claw to enemies
[Son of Arugal] Puncturing Fangs now also applies Grimclaw
[Son of Arugal] Adjusted the scaling of Ferocity abilities, increasing it across the board
常规
[Stormbringer] Updraft and Gale now have ranks.
[Stormbringer] Old hidden Intellect scaling of Updraft damage removed.
[Necromancer] Blightweaver now procs on expiration of Crypt Plague, not on damage.
[Necromancer] Plague Revenant now causes direct critical strikes to apply a stack of Crypt Plague (down from 3)
[Necromancer] Master of Death now causes Expunge to apply a stack of Crypt Plague (down from 3)
[Necromancer] Foul Contagion now causes spreading of Plague of Undeath through Plague Science to also spread stacks of Crypt Plague.
[Necromancer] Virulency and Foul Expedition Swapped.
[Necromancer] Foul Expedition now resets the cooldown of Plaguebomb and allows Crypt Plague to critically strike for its duration.
[Necromancer] Crypt Plague reworked.
[Necromancer] Creeping Crypt now allows Crypt Plague to stack 10 additional times.
天赋与技能
[General] Added a few more flavor spells to the game :^)
[General] Relevant pet classes now have a dismiss pet spell
[Stormbringer] Raging Zephyr now summons a bigger tornado and pulls instead of pushes, cooldown increased by 30 sec, charges reduced by 2
[Runemaster] Riftblades will now get Magicbind baseline
[Witch Doctor] Cooldown of Godslayer is now 30 sec down from 1min
[Ranger] Farstrider tree adjusted slightly
[Runemaster] Riftblades Inscription: Permafrost has been split into 2 spells and now has a 2min cooldown
[Ranger] Reduced the cooldown of Whipvine Arrow to 10 sec from 20 sec
[Tinker] Added Medical Tactiican talent as a switch node with Explosives Expert
[Ranger] Added Guidance talent to Farstrider
天赋与技能
[General] Various new flavor spells have been added to a variety of classes and are still the process of being added.
[Stormbringer] Hurricanes talent adjusted
[Stormbringer] Call of the Wind made baseline for Wind, replaced with Flow
[Stormbringer] Unrelenting Gale is now a 1 point node
[Reaper] Limbo now only works with magic effects
[Stormbringer] Windsurf reworked
[Knight of Xoroth] Added Implosion active to the Defiance tree
[Witch Doctor] Hex of Night no longer increases resource costs
[Venomancer] Leg Strike now does Nature + Physical Damage instead of just Physical
[Necromancer] Unholy Champion updated
[Necromancer] Wraith effect adjusted
[Necromancer] Phylactery now has a 1 sec cast time baseline, down from 5 sec
[Necromancer] Added Army of the Dead talent to Animation
[Necromancer] Game of Bones no longer reduces the casting time of Phylactery
天赋与技能
[Witch Doctor] Shadowhunting capstones adjusted
[Necromancer] Updated the model for Revenants
[Witch Doctor] Cobra's Quickness adjusted to no longer give critical strike rating
[Witch Doctor] Reclamation and Godslayer now have a cast time
[Witch Doctor] Lowered the base damage of abilities and increased scaling across the board for Shadowhunting
[Witch Doctor] Added new talent to Shadowhunter tree: Zandalari Wisdom
[Witch Doctor] Pet abilities adjusted and updated
[Witch Doctor] Shadowhunter pet abilities now invoke Loa
[Witch Doctor] Shadowhunter pets will now also gain your Devotions
天赋与技能
[Necromancer] Updated some Animation Necromancer visuals
[Necromancer] Adjusted Necromancer raise spell scaling from 1-59
[Necromancer] Necromancer class and Animation trees adjusted slightly
[Necromancer] Added dynamic scaling tooltips to Animation Necromancer abilities/talents where they didn't exist, showing their true damage/healing values
[Necromancer] Gift of Death now has a slightly higher proc chance at 10% from 6%, but now generates less maximum mana
[Necromancer] You no longer need a target for Animate: Zombies, due to recent changes to how Necromancer minion AI works that gives you more control through your stances
[Necromancer] Foul Bidding: Protect now allows your minions to periodically taunt enemies, allowing them to more reliably pull threat
[Necromancer] Adjusted Command: Revenant to give slightly less Runic Power, and to increase survivability slightly, cooldown reduced by 5 sec
[Necromancer] Zombies summoned through other means, such as through Gravekeeper, now last 10 sec down from 15
[Necromancer] The Revenants passive effect will now reduce the cost of spells rather than passively generate Runic Power
[Necromancer] Animate: Knight of Decay adjusted to have an additional effect
[Necromancer] Baseline Zombies summoned through Animate: Zombie now last 20 sec up from 15
[Necromancer] Fixed a bug where Bonestorm was doing 4x more damage than intended :skull:
[Necromancer] Glacial Pact now costs 25 Runic Power, down from 40
[Necromancer] Undead Commander adjusted, and is now pickable
[Necromancer] Zombie damage scaling adjusted
[Necromancer] Bone Legion is now in the class tree
[Witch Doctor] Shadow Glaive now does Physical Damage
[Necromancer] Unholy Champion reworked
[Witch Hunter] Blasting Powder bonus for Witchblaster reduced by 5%.
[Witch Hunter] Blasting Powder no longer affects Flintlock Shot.
[Witch Hunter] Silver Bullets now make Quickdraw ignore 30% of targets armor, down from 100%.
[Witch Hunter] Sharpshooter value reduced by 3% per stack.
[Witch Hunter] Witchblaster base damage reduced and RAP scaling reduced by 2%.
[Witch Hunter] Anguish tick rate increased to 2 from 1.5.
[Witch Hunter] Anguish RAP scaling reduced by 4%.
[Runemaster] Duration of Dazzling Spray reduced to 3 sec up from 5
[Witch Hunter] Shadewalker AP to SP conversion reduced to 15%.
常规
[Tinker] Class tree adjusted
[Reaper] Capstones adjusted in the class and Harvest trees
[Ranger] Whipping Pressure adjusted
[Primalist] Primal Warriors Mask now also regenerates 1% max mana
[Primalist] Rock Beats Everything now also regenerates 3% max mana
[Necromancer] Putrification now also works with Ice Barrage
[Necromancer] Evolved Diseases now also works with Icecrown
[Necromancer] Increased the cooldown of Tomb King to 3min up from 1.5min
[Necromancer] Fixed a bug where Bone Legion didn't have proper scaling attached to it
[Necromancer] Zombies will now only strike with Zombie Plague once per Zombie
[Necromancer] Death Knight now also increases the runic power cost of Knight of Decay by 20
[Necromancer] Corpse Wagon changed to increase the effectiveness of Cryptfury
[Necromancer] Desecrator changed to allow Command spells and damage dealt by Crypt Swarm to extend the duration of Flesh to Worms and Harvest Plague
[Necromancer] Spectral Decay switched with Toxic Plagues
[Necromancer] Increased the recharge time of Animate Zombies/Rotlings by 5 sec
[Necromancer] Animation spec damage profile adjusted
[Venomancer] Greatly improved the HP scaling logic when shifting into Scorpid Form