在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Barbarian] - Blackhand’s Might buff is now properly consumed by Berserker’s Axe.
[Barbarian] - Wrecker damage now properly shows up in combat logs/dps meters.
[Barbarian] - Malice now applies 3 stacks of Carnage, not 2.
[Barbarian] - Savageness now consumes 2 stacks of Ripper not 1.
[Barbarian] - Endless Fury now only consumes 10 energy per sec while active instead of 20.
[Barbarian] - Barbaric Tendencies fixed and will now properly increase Barbaric Whirls damage.
[Barbarian] - Executioner’s VFX/SFX have been updated.
[Barbarian] - Seeing Red will now proc Bloodfury off of Unbridled Rage as intended.
[Barbarian] - Blood and Glory fixed and will now visibly show its buff and proc properly when the Barb is below 20% HP.
[Barbarian] - Murderer fixed and will now proc it’s healing debuff on enemies.
[Demon Hunter] - Fel Empowerment now properly increases your spell damage by 3% and no longer increases your spell power by a whopping flat 3 SP.
[Demon Hunter] - Added VFX to Illidari Barrier.
[Demon Hunter] - Screaming Maw fixed and now properly reduces the CD and increases the duration of your demonic breaths.
[Demon Hunter] - Demonic Destruction fixed and properly increases the damage of all demonic breaths.
[Stormbringer] - Updraft is no longer castable at less than 20 static.
[Stormbringer] - All static depletion abilities should now properly proc Wrath of Al’akir.
[Stormbringer] - Air Elemental fixed and now properly procs Invigoration.
[Stormbringer] - Stormsurge fixed and now correctly increases the damage of your Call Lightning per stack.
[Stormbringer] - Lingering Lightning fixed and increases Conjure Storm’s duration by 6 secs, not 9 secs.
[Guardian] - Strike the Forge! fixed and allows Forgehammer to hit the correct amount of additional targets (was hitting 6 total for some reason, now hits 3.)
[Guardian] - Crowd Pummeler fixed and will now properly hit two additional targets with Death Ram.
[Guardian] - Sturdy fixed and will now correctly increase your Shieldforge damage.
[Guardian] - Warstopper fixed and properly increases max amount of targets hit by Linebreaker.
[Son of Arugal] - Emergency Mending now shows as a debuff on you when your below 75% HP to let you know it’s active.
[Son of Arugal] - Gore fixed and will properly reduce the rage cost of Infected Claw.
[Son of Arugal] - Synergy fixed and will properly increase your healing recieved.
[Son of Arugal] - Ferocity Spec Passive no longer applies at level 10, it now properly applies when you take the node at 11.
[Son of Arugal] - Nightbane Shred’s primary damage instance now properly scales with Grimclaw stacks.
[Chronomancer] - Time Bender fixed and now has the proper formula for spirit = healing power conversion.
[Chronomancer] - Hyperwand fixed and will properly increases the damage of Discovery. This effect no longer requires Chaos Wand to be active.
[Chronomancer] - Enchanted Collar buffed from 8% to 10%.
[Chronomancer] - Mark of Order now specifies that it affects your next two Reverse Wound casts, and properly consumes its buff on the second cast.
[Chronomancer] - Fray Magic should now auto learn itself correctly.
[Venomancer] - Spawn’s cooldown increased to 15 minutes.
[Venomancer] - Barbed Stinger fixed and no longer refreshes its stacks indefinitely.
[Venomancer] - Venom Ejection fixed and reworked to only proc if Ancient Chitin is active.
[Venomancer] - Enchanted Chitin reworked to heal you for 3% health when gaining Exposed Flesh Stacks instead of giving 3% armor per stack.
[Venomancer] - Ritual Healing fixed and is now castable while moving as intended.
[Venomancer] - Advisor’s Perfidity fixed and will now properly affect Widow’s Watch.
[Venomancer] - Poisonous Body now also gives SP scaling to Chitinous Spikes.
[Venomancer] - Carapace Regeneration fixed and will now allow additional stacks.
[Venomancer] - Lethality now gives 10% haste to melee attacks and spells, instead of just spells.
[Venomancer] - Venomizer bonus values fixed and now properly increase your Fang Venom effectiveness (was formerly increasing by an insane compounding value).
[Venomancer] - Venomizer changed from 100% increased effectiveness to 100% increased damage.
[Venomancer] - Venomizer fixed and no longer causes fang venoms to tick at the speed of light killing training dummies and crashing the server.
[Venomancer] - Chitinous Spikes fixed and now properly works as a Thorns effect.
[Venomancer] - Enduring Exoskeleton fixed and now properly increases your armor.
[Venomancer] - Arachnified fixed and now correctly buffs your Fang of Shadra damage.
[Venomancer] - Venoxis Fang tooltip fixed and no longer shows incorrect cast time values across ranks.
[Venomancer] - Venoxis Fang now shares a cooldown with lower rank versions.
[Venomancer] - Decaying Limbs buffed from 15% chance to proc Lethargy to 50%.
[Venomancer] - Decaying Limbs now correctly procs Lethargy and increases Rot’s damage.
[Venomancer] - Fast Action fixed and now properly increases DoT damage.
[Venomancer] - Rot Lich fixed and will now properly reset the cooldown of Web Wrap, not Blight.
[Venomancer] - Spirit of the Jungle now correctly increases your spirit by 10%, not strength.
[Venomancer] - Improved Leg Strike fixed and now increases the rage generation of Leg Strike correctly.
[Venomancer] - Improved Venom Bolt fixed and now increases damage correctly.
[Reaper] - Well of Souls fixed and will now properly reduce the CD of Requiem.
[Reaper] - Wake up, It’s Dread Time fixed and now reduces armor by 3% per stack instead of a very low flat value.
[Reaper] - Unseen Threat now properly increases the damage of Wraithstride.
[Reaper] - Masochistic Rage fixed and will now proc it’s shield effect.
[Reaper] - Spectral Scythes fixed and now increases your Reap and Shudder Scythe damage properly.
[Reaper] - Purgatory fixed and now consumes on your next Murder/Dreadwake/Desolate.
[Reaper] - Soulwarden’s Resolve now provides the proper amount of armor.
[Reaper] - Sadism now properly affects Doomrend.
[Primalist] - Thane’s Guidance fixed and can now proc.
[Primalist] - Defender of Therazane now increases your parry chance by 15% after using Fist of Therazane instead of 25% of your equipped shields armor.
[Primalist] - Earthmother’s Binding VFX updated.
[Primalist] - Fury of the Earth now properly applies 3 Magmafury stacks on fire damage crits.
[Primalist] - Master Geomancer fixed and properly increases the damage of Ruptured Earth and Earthspine.
[Primalist] - Traumatic Wounds not allowing Primal Shred’s DoT to crit is now fixed.
[Primalist] - Lacerations nerfed from 30 second duration to 10 second duration.
[Primalist] - Lacerations debuff no longer hidden.
[Primalist] - Bear’s Maw now properly applies it’s bleed effect (Torn to Shreds).
[Runemaster] - Cloak of Chadgar no longer costs runes, and has an adjusted effect
[Runemaster] - Rune-Etched Blade now affects ALL Runestone effects as intended.
[Runemaster] - Runic Intuition now properly gives its haste buff to Runic Engraving.
[Tinker] - Nanobot Cleanser now properly dispels every 6 seconds as intended.
[Tinker] - Preventative Medicine now properly dispels every 6 seconds as intended.
[Tinker] - Mechanics Spec Passive now properly increases Shotgun damage.
[Tinker] - Field Medic fixed and now scales your healing power from int properly.
[Tinker] - One in the Chamber fixed and is now able to proc.
[Tinker] - Improved Nanobot Reconstruction fixed and properly buffs your Nanobot Reconstruction heal.
[Tinker] - Shotgun now only hits 5 targets instead of 8 baseline as intended.
[Tinker] - Wide Bore Barrel now properly increases your target cap on Shotgun.
[Tinker] - I’m The Creator Now fixed and will now properly proc off Telescopic Focusing Lens as intended.
[Tinker] - Arcano Deathball fixed and properly makes the Tinker immune to Magic Damage while in Deathball.
[Tinker] - Assault Scopes now properly resets the CD’s of your Rounds.
[Tinker] - Deft Hands fixed and now applies 5% haste and not 5% melee/ranged attack speed.
[Tinker] - Longsight Scopes fixed and now properly increases Repair Shots range.
[Tinker] - Arcane Residue fixed and no longer increases the magic damage the tinker takes, it now reduces magic damage taken as intended.
[Sun Cleric] - Devotion’s Sunset effect fixed and will now properly increase it’s healing done.
[Sun Cleric] - Solar Knight now generates 10 rage instantly instead of generating 6 rage over 3 sec.
[Sun Cleric] - Dawnbringer now properly hits multiple targets.
[Sun Cleric] - Divine Fire fixed and will now increase the target cap of Dawnbringer from 4 to 6.
[Sun Cleric] - Solar Beam now properly chains it’s heal to nearby allies.
[Sun Cleric] - On A Cloudy Day fixed and now increases Shine/Sunshine by it’s intended amount.
[Sun Cleric] - Faith no longer gives a massive chunk of magic resistance for no reason.
[Sun Cleric] - Adjudication now also increases Dawnsear’s periodic damage.
[Sun Cleric] - Added VFX to Blinding Light.