游戏更新日志

在这里,您可以查看《Ascension》游戏的所有更新日志。

所有更新日志按照时间顺序排列。

2022/12/05

常规

变更

[Runemaster] All specs of Runemaster now get the Archmage passive that enables Attunements

变更

[Runemaster] Riftblade spec now takes reduced magic damage, and gains a buff to Mind Guard's damage blocking ratio

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[Starcaller] Fixed a bug where Pond's healing would apply to enemies instead of allies

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[Runemaster] Fixed a bug where cycling blades would have a forced lockout period (So that you could not cycle twice by using Manastrike directly into Elemental Blade)

变更

[Starcaller] Updated tooltip of Wave Crash to reflect that it deals Frost Damage instead of Nature

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[Monk] Fixed an issue where Runes of Grace would not trigger its healing while moving

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[Barbarian] Improved the visual of Barbaric Strike

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[Barbarian] Fixed Dragonflayer Stout

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[Barbarian] Reduced energy cost of Ancestor's Fury to 50 from 60

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[Barbarian] Further reduced cost of Ancestor's Fury for Ancestry spec barbarians

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[Ranger] Fixed an issue where Coordination would stack while Strider's Blade was not active

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[Venomancer] Fixed a bug where ranks of Nightweb Poison were not trainable

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[Son of Arugal] Vampiric Fang no longer requires you to target a bleeding enemy

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[Son of Arugal] Ferocious Frenzy stacks should now correctly appear visually

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[Son of Arugal] Denmother now affects 1 ability every 5 sec

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[Son of Arugal] Worgen Bites should now stack independently for each caster

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[Son of Arugal] Changed Malevolence into a curse you can apply to 1 ally and 1 enemy at a time (buff to allies, debuff to enemies)

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[Son of Arugal] The Cup Runneth Over no longer deals flat damage, now increases damage or healing of next Atherann's Anguish or Dark Liturgy

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[Son of Arugal] Vampiric Fang now regenerates 40% missing rage up from 20%

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[Son of Arugal] Dark Liturgy now marks the target for 30 sec, causing them to be healed when you cast Bloodmoon Blast

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[Son of Arugal] Blood Tap is now a passive that causes healing Lifedrinker ticks to increase the healing of the next transfusion by 20%, stacking 8 times, and also increases the base healing of Lifedrinker (on allies)

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[Witch Doctor] Voodoo Fire's damage should now correctly scale with Attack Power

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[Witch Doctor] Fixed a bug where Dambala's Rage would not give melee attacks a chance to reset Serpent Ward

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[Witch Doctor] Fixed an issue that could cause players to get stuck/locked in Voodoo spec, unable to change spec or unlearn talents

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[Witch Doctor] Adjusted missile motion of the Serpent Ward's attack (Serpent Spit)

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[Witch Doctor] Moved Idol of Death to tier 1 of Voodoo

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[Witch Hunter] Fixed a bug where Slugger would not affect Flintlock Shot

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[Witch Doctor] Voodoo Serpent Beam's individual ticks can no longer miss

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[Witch Hunter] Fixed a bug where Blasting Powder would not buff Flintlock Shot

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[Witch Hunter] Fixed a bug where Blasting Powder stacks would refresh on application

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[Sun Cleric] Lord of Light's stacking effect (Path to Ascension) now correctly gives SP from AP instead of SP from Intellect

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[Sun Cleric] Chains of Light will now correctly benefit from Twin Flames

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[Sun Cleric] Flash & Chains of Light now correctly benefit from and consume Herald of Purity

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[Sun Cleric] Chains of Light now deals Holy Damage instead of Holyflame

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[Tinker] Leaving the Shredder mechsuit will now cancel Shredder: Flamethrower

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[Tinker] Fixed a bug causing Sniper Shot to not scale properly (with your stats, your weapon, and even the sniper training stacks)

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[Tinker] Mechsuits will now be removed when zoning into an instanced map

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[Guardian] Fixed a bug where Banner of Rallying would reduce snare durations by an increased amount instead of both snare and stun durations (will now correctly affect stuns)

2022/12/04

常规

变更

[Cultist] Shadowguard's proc will now correctly be consumed by Abyssal Reconstruction

变更

[KoX] Fixed a bug causing Hellfire Advance to move the caster backwards instead of forwards

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[Guardian] The Gladiator spec passive on crit effects will now occur more consistently

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[Necromancer] Banshee's Wail now correctly grounds enemies

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[Sun Cleric] Flash will now benefit from, and consume the Twin Flames proc

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[Necromancer] Blight now correctly grounds enemies

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[Sun Cleric] Flash is now correctly limited by silence effects

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[Sun Cleric] Fixed a bug where Bulwark of Blessings would only apply to the caster when it procs

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[Starcaller] The extra attacks from Aspect of the Starlord will no longer end Shooting Star as if you had used a regular melee attack

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[Monk] Left Hook and Right Hook now correctly reduce the remaining CD of Fist of Light

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[Stormbringer] Fixed a bug where Arm of Thorim was benefitting from supercharge

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[Primalist] Added the new recent talents to the correct spellbook tabs

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[Son of Arugal] Significantly increased the range at which Taldaram's Torment can deal its damage when it pops, once applied

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[Son of Arugal] Eyes in the Night is no longer a garunteed proc chance and now has a 5 sec ICD up from 4 sec

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[Son of Arugal] Fixed Denmother (you may need to unlearn and re-learn the talent)

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[Son of Arugal] Fixed a bug preventing the Packleader spec passive from actually triggering a Call of the Shadow Pack

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[Son of Arugal] Updated all ranks of Bloodthorns to have the new visual

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[Tinker] Added the new recent talents to the correct spellbook tabs

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[Tinker] Fixed AP scaling of Shredder: Sawblade

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[Tinker] Added agility scaling to Shredder: Sawblade

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[Tinker] Fixed a bug where all guns would try to trigger Burst Rifle's channel

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[Pyromancer] Overheat can now only be consumed by (and buff the damage of) a specific curated list of pyromancer abilities - this should include everything you would ever use Overheat on (any fire damage dealing spell that you actually cast) so if we missed anything let us know

变更

[Venomancer] Fixed a bug where Shadra's Binding could not be reflected

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[Ranger] Adjusted RAP scaling of Blast Arrow (pretty sure it was gaining double RAP benefit)

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[Runemaster] When Cloak of Khadgar ends, you lose 25% of your max mana and knock away nearby enemies

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[Runemaster] Reduced mana cost of Elemental Blade significantly

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[Runemaster] Oblivion Ball now briefly shifts your Runic Familiar in front of you so that you can aim it much more easily

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[Runemaster] Oblivion Ball will no longer hit multiple times

变更

[Runemaster] Oblivion Ball now scales properly

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[Runemaster] Cloak of Khadgar now instantly regenerates 50% max mana and makes you Immune to Silence effects for 8 sec (removing Silence effects on activation)

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[Runemaster] Khadgar's Revenge is now Cloak of Khadgar

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[Runemaster] Sorcerer's Cage is now a 12 sec CD with 6 sec duration, and slows by 40% up from 35%

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[Runemaster] Sorcerer's Cage root effect now lasts 4 sec up from 3.5 sec

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[Runemaster] Spellwrath now regenerates 3% max mana up from 2%

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[Runemaster] Inscribe Rune no longer costs mana to use

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[Runemaster] Casting Inscribed Rune now regenerates a small % of max mana

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[Runemaster] Aspect of Arcana now grants 50% of Intellect as mana regen up from 25%

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[Runemaster] Inscribed Runes no longer grant mana regen from Intellect

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[Runemaster] Mind Guard now falls off if you go below 20% mana

2022/12/03

常规

变更

[Runemaster] Fixed an issue where Manastrike ranks > 1 were unusable with any one handed weapons except daggers

变更

[Runemaster] Fixed an issue where Manastrike ranks > 1 were unusable with any one handed weapons except daggers

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[KoX] Trying a change for Hellfire Advance that should allow it to interact better with terrain

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[KoX] Trying a change for Hellfire Advance that should allow it to interact better with terrain

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[All] Improved the system for validating AE investment requirements of talents to increase efficiency

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[All] Improved the system for validating AE investment requirements of talents to increase efficiency

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[Venomancer] Fixed a bug causing issues with Stalking spec characters being unable to unlearn talents or change specs

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[Venomancer] Fixed a bug causing issues with Stalking spec characters being unable to unlearn talents or change specs

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[Tinker] Hydraulic Charge now roots the target for 1 sec instead of stunning

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[Tinker] Hydraulic Charge now roots the target for 1 sec instead of stunning

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[Monk] Tranquil Circle now increases threat againt enemies within by 100% down from 300%

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[Monk] Tranquil Circle now increases threat againt enemies within by 100% down from 300%

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[Monk] Reduced the exponential threat scaling of Staff Strike stacks

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[Monk] Reduced the exponential threat scaling of Staff Strike stacks

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[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast

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[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast

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[Chronomancer] Endless Sands should now appear in the Displacement tree

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[Chronomancer] Endless Sands should now appear in the Displacement tree

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[Chronomancer] Reduced the damage penalty of Endless Sands

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[Chronomancer] Reduced the damage penalty of Endless Sands

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[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time

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[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time

变更

[Ranger] Increased AP scaling of Impale