在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Cultist] Tentacle of Yogg-Saron will now spawn correctly
[Cultist] Fixed tooltip of Shadowguard
[Starcaller] Trying a fix for Way of the Goddess' passive Int -> Expertise conversion
[Chrono] Babify should now be affected by spell haste
[Venomancer] Fixed a bug where Catalyst was not usable in combat
[Venomancer] Serpent Coil can no longer be used while transformed
[Tinker] Blasting Rounds should now work correctly
[Pyromancer] Melt is now correctly interruptable
[Pyromancer] Reduced SP scaling of Dragon's Leap
[Guardian] Both poses should now be correctly toggleable and appear in the buff bar instead of as debuffs
[Reaper] Fixed the Soul Infusion effect of Soul Shock
[Guardian] The Shield Rush effect of Battle Rush can no longer miss if the ability lands
[Runemaster] Fixed a bug where Expel Frost would often not work due to internal range requirement
[Runemaster] Brainspill now removes Flame Burst from the target
[Runemaster] Trying a fix for Riftgate spells not being able to find your active Riftgates
[Runemaster] Renamed Frost Salvo's proc to Ice Shard, as the Studious Elementalist frost proc shared its name
[Runemaster] Frost Salvo can no longer be reflected/redirected
[Runemaster] Attunements from Shrouded Hand should no longer be able to stack
[Runemaster] Runestrike (arcane damage on auto) can no longer miss if the attack hits
[Runemaster] Warpdagger's TP effect should no longer be able to miss
常规
[Runemaster] Fixed a bug where Aces of Flame, Frost and Magic would not deal their damage on casting thaum
[Necro] Knight of Decay now has its own unique Bonestorm ability that it procs, instead of using Bladestorm. The Bonestorm ability scales properly with the minion's scaling from the caster's stats
[Guardian] Combat Poses should now be learned baseline
[Necro] Fixed Knight of Decay scaling
[Runemaster] Trying a fix for Runic Familiar not staying in place after being Displaced under certain circumstances
[Runemaster] Runic Quickness now boosts activation time of Word spells by a flat 40%
[Runemaster] Ley Walk is now limited by Grounding effects
[Runemaster] Fixed the pathing of Oblivion Ball
[Runemaster] Improved VFX of Oblivion Ball
[Runemaster] Increased Spirit scaling of Familiar: Warpslide, and updated toolip to reflect
[Runemaster] Fixed Spirit scaling of Familiar: Trispell, updated tooltip to reflect
[Cultist] Bend Will CD & Duration both now 30 sec
[Primalist] Tectonic Shift can no longer be dodged, blocked or parried
[Cultist] Hammer of Twilight back to dealing Shadow Damage
[Reaper] New VFX for Harvest Time
[KoX] Added STR scaling to Flames of Xoroth
[Witch Hunter] Heartstop Bolt now last 6 sec baseline down from 8 sec
[Witch Hunter] Witchbane no longer drains Rage
[Witch Hunter] Heartstop Bolt now reduces healing by 25% down from 40%
[Witch Hunter] Increased the minimum distance vault travels to have less reliance on speed scaling
[Venomancer] Trying a fix for Spawn
[Witch Hunter] Cleansing Aura now shares a GCD with Muzzle & Vault
[Venomancer] Scorpid Form now correctly appears in the stance bar
[Venomancer] Gripping Webs now has a 40 sec CD
[Venomancer] Warding Bond now has a 10 sec duration down from 12 sec and maxes out at 80% DR
[Ranger] Fixed a bug where Adaptation: Bowman would fall off if it failed to apply a Steadiness stack (i.e. while dead)
[Venomancer] Warding Bond can only benefit allies once per 1.5 min
[Venomancer] Warding Bond now scales correctly with Rage
常规
[Necro] Reduced size of Flesh Golem
[Chrono] Timerend's Slow is now correctly counted as a Snare effect
[Cultist] Hammer of Twilight now correctly does Physical Damage
[Cultist] Empire's Grasp tooltip fixed
[Venomancer] Venom Spit should now correctly convert all Venom Bolt stacks to Rot stacks
[Venomncer] Scorpid Form now gives less armor from int, but grants increased max hp based on intellect now as well
[Venomancer] Fang Venom: Blight should no longer scale with SP
[Ranger] Desperado no longer on GCD
[Stormbringer] Thunder Step drops BG flag
[Guardian] Ambition can now only proc once from AoE
[Starcaller] Improved scaling of Shooting Star damage
[Guardian] One Man Army now lets you cleave 3 additional enemies down from 5
[Guardian] New VFX for Guardian Slam
[Guardian] Guardian Slam now has a 25 sec CD, 3 sec Duration
[Guardian] Guardian Slam is now just an Interrupt, not a Stun
[Guardian] Blitz now stacks up to 5 times down from 18, but slows by 10% per stack up from 5% and gives Warquake +20% damage per stack up from 15%
[Sun Cleric] Deliverance stacks now correctly show in buff bar
[Sun Cleric] Added missing scaling to Vindication
[Sun Cleric] Added a 500ms ICD to Lightspark
[Chronomancer] Word of Balance spells now on GCD
[Chronomancer] Gift of the Timeways now on GCD
[Chronomancer] Reduced scaling ratio of Timelord's Spellplate
[Chronomancer] Added an audio effect to both Chaos and Order Incarnate activation
[Chronomancer] Updated the VFX of Order Incarnate
[Venomancer] New VFX for Catalyst
[Venomancer] New VFX for Chosen of Shadra
[Venomancer] New VFX for Carapace Regeneration
[Venomancer] New VFX for Warding Bond
[Venomancer] New VFX for Chitinous Form
[Venomancer] Chitinous Form now gives +20% hp down from 25%
[Venomancer] Fixed a bug where Warding Bond would put Chosen of Shadra on CD
[Venomancer] Instead of previous effects, Warding Bond now applies a DR effect to you and all nearby allies, scaling with your current Rage
[Venomancer] Nerubian Fortitude is now Catalyst, a rage-bank type spell that lets you spend rage to regenerate a greater amount over time
[Venomancer] Warding Bond now a 1.5 min CD
[Venomancer] Chosen of Shadra now gives armor+magic resist based on Int instead of increasing healing + flat DR, and its base Duration is reduced to 6sec (still scales up with EF)
[Venomancer] Scorpid Claw is now 2 sec CD down from 3 sec
[Venomancer] Scorpid Claw now generates 20 Rage down from 30 Rage
[Venomancer] Threatening Posture now restores some HP when it ends
[Venomancer] Threatening Posture now boosts Threat to nearby enemies by 100% and causes you to generate a bonus 5% Rage whenever you are hit instead of previous effects
[Venomancer] Threatening Posture now has a 40 sec CD and 10 sec Duration
[Venomancer] Added new VFX for Ritual Healing
[Venomancer] Increased CD of Harden Carapace
[Venomancer] Increasing Healing SP scaling of Ritual Healing
[Venomancer] Venomancy now has a 25% proc chance but a 1.5 sec ICD
[Venomancer] Fixed tooltip of Venomancy
[Venomancer] Fungal Growth can now proc from Shadow and Nature damage
[Reaper] Soul Fragments can no longer be reflected or redirected
[Reaper] Possess now teleports you 2yd behind the target instead of to a random point next to the them
[Reaper] Added VFX to Crimson Thirst's heal
[Primalist] Improved VFX & SFX of Geode Barrage
[Primalist] New VFX for Ruptured Earth
[Primalist] Fist of Al'akir is now Fist of Therazane (plus new visual)