在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Witch Doctor] Revitalize now specicially buffs the healing of Revitalize, Voodoo Serpent Beam, Praise, Loa's Brew and Gift of the Loa
[Witch Doctor] Vitality of Dambala now correctly buffs the healing taken from Voodoo Serpent Beam
[Witch Doctor] Touch of Torta now correctly buffs the healing taken from Gift of the Loa
[Witch Doctor] Trying a fix to make Army of the Loa correctly provide blanket Immunity to all fears
[Runemaster] Adding a passive to come with core update that buffs mind guard but reduces your offensive capability
[Runemaster] Reduced Mind Guard's max damage block to 40% down from 70%
[Runemaster] Mind Guard now reduces your stamina by 30% down from 50%
[Runemaster] Brainspill now requires you to face your target
[Runemaster] Reduced scaling of Pyrostrike
[Reaper] Reduced CD of Desolat from 4 sec to 3 sec (wary to go all the way to zero just yet)
[Reaper] Reduced SP scaling of Crimson Harvest, added significant AP scaling
[Reaper] Soul Shock's base CD increased to 12 sec from 6 sec
[Reaper] Scythe Rush base lockout duration increased from 10 sec to 15 sec
[Reaper] Doomrend now has a 5 sec CD down from 15 sec and costs 1 Reaped Soul
[Reaper] Slaughterscythe now takes 15% hp down from 25%
[Reaper] Soulrot's Soul Infusion effect now doubles its tickrate (letting the Reaped Soul effect proc twice over the duration) and allows it to cleave 1 additional enemy
[Reaper] Reap Magic's Soul Infusion effect now gives it 40% spell haste reduction, but no longer increases the cost of abilities
[Reaper] Reap Magic now also leeches health if you successfuly steal an effect
[Reaper] Fixed tooltip of Harvest Time
[Reaper] Soul Shock now requires you to face your target
[Reaper] Fixed typo in tooltip of Masochistic Rage
[All] Fixed a bug causing some minions to take increased damage from AoE effects
[Reaper] Cleaned up (and fixed) tooltip of Crimson Harvest
常规
[Reaper] Halved the healing of Soul Shock
[Witch Doctor] Fixed summoning type for Vitality Ward, Stasis Ward & Spirit Ward
[SoA] Sanguine Shield now correctly generates Exsanguination
[Tinker] Rocket Boots now correctly provides Root immunity, and removes Root effects on use
[Barbarian] Storm of Steel now limited by Pacify instead of Silence
[Tinker] Fixed tooltip of Sapper Charge
[Tinker] Trying a fix for Parachute Pack
[Venomancer] Increased rage gain per stack of Carapace Regeneration to 10
[KoX] Increased STR scaling of Hellfire Imps
[KoX] Trying a fix for Chains of Binding
[KoX] Added new VFX for Demon's Blood
[KoX] Added VFX for Dark Grit
[KoX] Added VFX for Forgefiend's Blade proc
[Pyro] Wild Magic stacks now only buff Fire damage
[Pyro] Concussion now correctly obeys its ICD
[Pyro] Wild Magic explosions now only proc from Fire damage
[Pyro] Lowered base chance of Wild Magic explosions
[Barbarian] Fixed tooltip of Hunter's Alacrity
[Barbarian] Fixed tooltip of BRAWL!
[Ranger] Ballista Shot should now force your crossbow to unsheathe
[Ranger] Heartseeker should now force your crossbow to unsheathe
[Sun Cleric] Solar Prayer no longer affected by modifiers, including the healing reduction of Valkyron Oath
[Sun Cleric] Fixed a bug where Dawnbringer would generate rage and solar power twice per target
[Sun Cleric] Fixed mana costs of Blightbreaker ranks
[Sun Cleric] Transgression can now be interrupted
[Witch Hunter] Hound's Shadow Claw now has a unique debuff for its Slow so it can still be applied / deal damage to Slow Immune targets
[Witch Hunter] Trying a fix for Witchblaster and Quickblast triggering CD on other abilities
[Witch Hunter] Witcher (passive) will now appear in the Darkness tab with the next update
[Witch Hunter] Slayer's Mark will now appear in the Boltslinger tab with the next update
[Witch Hunter] Fixed tooltip of Witch Knight / Witching buff
[Necro] Fixed a bug where Necromancer Initiate would consume Foul Remnants and summon Rotlings for each (similar to how the actual Animate: Rotling spell functions)
[Necro] Blight now correctly auto-targets the area around the caster (no longer need to click) and its duration/delay is increased to 6 sec from 5 sec
[Necro] Using Foul Invocation now triggers Unholy Command effects
[Necro] Fixed a bug where Crypt Swarm would give the enemy target a Foul Remnant instead of the caster
[Necro] Fixed a bug where Brittle Skeletons' Unholy Command would not work properly
[Necro] All summons without a specific Unholy Command effect now correctly default to Brittle Skeleton's effect
常规
[Necro] Unholy Frenzy no longer costs RP
[Necro] New VFX for Unholy Command
[Necro] Fixed a small issue where certain summons would be summoned at the same point relative to the caster and visually stack on top of eachother
[Necro] Animate: Rotling now costs 20 RP up from 10 RP, has a 12 sec base CD, and consumes all Foul Remnants to summon an additional Rotling for each
[Necro] New Unholy Command now causes a minion-based effect
[Necro] Ghoulcraft is now Animate: Putrid Ghoul, same effect but counts as an Animate spell
[Necro] Corpsefury is now called Unholy Command, lasts 12 sec down from 15 sec, and no longer stacks or has a Cooldown
[Necro] Unholy Command is now applied to the Necromancer, so that it affects all minions, even those summoned while it is active
[Necro] Removed current 'Unholy Command' for now
[Necro] Fixed a bug where Ghoul Saliva's damage would not show in combat logs
[Necro] CD of Ghoulcraft is now reduced by 2 sec whenever you gain a Foul Remnant, not only through minions
[Witch Hunter] Stoicism now usable while Feared
[Ranger] Fixed a bug where Ballista Shot could not be ranked
[Sun Cleric] Solar Guidance now reduces Disease durations by 30% down from 40%
[Sun Cleric] Solar Guidance now reduces Fear durations by 30% as well
[Sun Cleric] Blightbreaker now also clears a Fear effect, and is usable while Feared
[Guardian] Hero's Decree now removes a Fear effect
[Barb] Wrecker effects now correctly consumed when Wrecker is used
[Barb] Fixed Wrecker effects
[Runemaster] Aspect of Dominion now correctly appears in the stance bar
[Pyro] Fixed a bug where each tick of Flamewake would expand the radius of future tick's damage
[SoA] Fixed a bug where Shadow Howl was toggleable
[Primalist] Updated tooltips of Fist spells to reflect that you need to deal damage with Stoneslam in order to proc the effect
[Primalist] The Rage Generation of Geode Barrage is now per Geode, not per bounce
常规
[Necro] Putrid Ghouls now have a chance to apply an on-hit dmg + dot
[Necro] Corpse Legion is now Ghoulcraft, which summons a Putrid Ghoul temp summon to aid you in combat on a 30 sec CD. Whenever your minions generate a Foul Remnant for you, the CD of Ghoulcraft is reduced by 2 sec
[Barbarian] Reaving Wrecker now correctly allows Wrecker to ignore Armor
[Cultist] Tentacles should now be affected by Resilient Constitution
[Tinker] Turrets should now be affected by Resilient Constitution
[Venomancer] Learning Carapace Regeneration now teaches you Fortify Carapace, a free spell on a 0.5 sec CD (no GCD) that adds another stack to Carapace Regeneration, increasing both its power and its rage drain, up to 5 stacks
[Venomancer] Increased the baseline Threat Generation of Tail Strike
[Venomancer] Every 6th Scorpid Claw now applies Fang Venom effects
[Venomancer] Scorpid Claw no longer buffs in combat health regen
[Witch Hunter] Decimate The Wicked now correctly grants 40% armor pen
[Witch Hunter] Momentum now stacks to 4 baseline
[Witch Hunter] Witch Hunt now allows Momentum to stack 2 additional times and no longer generates stacks passively
[Witch Hunter] Witchbane is now baseline 0.5 sec cast, 0.5 sec GCD
[Witch Hunter] Coiling Shot is now baseline 1s cast, 1s GCD
[Runemaster] You can no longer activate your currently active Attunement with Shrouded Hand
[Runemaster] Activating an Attunement with Shrouded Hand now force-removes any other Attunements
[Pyromancer] Concussion's Stun proc should now appear in debuff bar correctly