在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Reaper] Added AP scaling to Reap Magic's leech
[Runemaster] Updated tooltip of Cosmic Impact to reflect that it stacks to 4
[Witch Doctor] Revitalize stacks now correctly boost the healing of Revitalize
[Monk] Staff Strike's bonus damage can no longer miss if the auto attack lands
[Monk] Meditate ticks can no longer crit
[Barbarian] Fixed the CD increase on Ogre's Might
[Barbarian] Included missing update to Ancestral Armor, turning it into Axe Twirling
[Barbarian] Berserking stacks now only grant 5% crit to Headhunter's Axe but are no longer consumed when critting with it
[Barbarian] Headhunter passive now correctly consumes Berserking stacks instead of Carnage
[Barbarian] Fixed a bug with Crushing Slam ranks not having correct base values
[Barbarian] Crushing Slam now gains 25% damage per Carnage stack up from 20%
[Barbarian] Fixed AP scaling of Berserker Axe
[Barbarian] Fixed AP scaling of Rending Axe
[Barbarian] Hulk is now correctly only active while above 75% health and its tick will no longer appear in combat log
[Necro] Reduced tick rate of Crypt Frenzy (Crypt Leaper's Unholy Command)
常规
[KoX] Call Hellfire Imp now costs 10 Rage down from 15
[Guardian] Weak Offense & Weak Defence now last 12 sec up from 5 sec
[Son of Arugal] Bloodmoon Blast now has AP scaling
[Stormbringer] Child of the Storm is now a passive that applies its normal effect to your pet while you have the passive learned
[Tinker] Increased SP scaling of Nanobot Deconstruction to compensate
[Tinker] Nanobot Deconstruction is now 45yd range, 15 sec duration down from 60yd range, 30 sec duration
[Venomancer] Fang Venom: Creeping Poison range fixed in tooltip
[Venomancer] Fang Venoms now have VFX
[Venomancer] Regeneration now heals the target ally for 10% max HP, then applies its normal effect to allies near the target affected by Shadra's Vigil
[Chronomancer] Activating Shield of Disintegration now pulls in nearby enemies and slows them by 50% for 6 sec
[Tinker] Air Strike & Sticky Bomb debuffs should now be removed when you teleport to graveyard in BGs
[Chronomancer] Shield of Disintegration now lasts 6 sec baseline but is affected by Spell Haste
[Demon Hunter] Reduced min dash distance of Glaive Rush by 1yd
[Demon Hunter] Felwracked (the Root from the Rush->Felrend combo) now has the same application radius (8yd) as Felrend itself
[Demon Hunter] Added new VFX for Malice of Gul'dan
[Witch Hunter] While Witchblast Musket stance is active, Auto Shot is now enabled
[Demon Hunter] Fixed a bug where Malice of Gul'dan was considered as a Shield effect
[Witch Hunter] Masochism no longer buffs Flintlock Shot
[Monk] Fixed a bug where Unarmed Combat Master would not teach the player Left Hook and Right Hook
Goal of these barb changes is to both give brutality some more umph outside of the 1 shot gimmicks and to give tactics its own sort of gameplan that doesnt lean in to brutality's to avoid abuse
[Barbarian] Savage Smash now strikes with your offhand weapon while dual wielding (giving double chances to proc wrecker effects)
[Barbarian] Thunderous Leap now has a 1.5 min CD down from 2 min
[Barbarian] Ramhorn Rage now ticks every 1.5 sec up from 1 sec
[Barbarian] Unending Fury now applies 1 stack of Exhaustion when it ends
[Barbarian] Hulk now also gives 5% crit while at or above 75% hp
[Barbarian] Axe Twirling's base duration is now 9 sec up from 6 sec
[Barbarian] Tirelessness now also gives Ranged Haste
[Barbarian] Axe Twirling has taken Ancestral Armor's place
[Barbarian] Ancestral Armor is replaced with Savage Revelry, a new active ability
[Barbarian] Axe Throw no longer has a deadzone
[Barbarian] Gutspiller now correctly counts as a Ranged Barbarian Attack
[Barbarian] Natural Defenses replaced with Bloodlord, a 30 sec CD ability that makes your next ranged barb attack 100% crit, ignore 30% armor, and incur no CD
[Barbarian] Headhunter's Axe now gains 10% crit per stack of Berserking
[Barbarian] Headhunter's Axe crits now consume Berserking
[Barbarian] Axe Throw now works off of ranged haste but can be used while moving
[Barbarian] Axe Throw no longer buffs crit chance of headhunters axe
[Barbarian] Axe Throw now costs 10 Energy down from 25
[Barbarian] Axe Throw no longer generates Carnage, now applies Berserking which acts similarly to how Carnage interacted with Ranged Barbarian Attacks, but also grants ranged haste, and is applied to caster instead of target
[Barbarian] Ogre's Might now also affects the cast time and damage (but not CD) of Brutal Swing
[Barbarian] Rend and Tear now costs 40 Energy and has a 30 sec CD
[Barbarian] Activating Barbaric Rage now removes any stacks of Exhaustion
[Barbarian] Demolish now reduces armor by 30% up from 10%
[Barbarian] Mounting Fury stacks now also increase the damage of Rampage by 25%
[Barbarian] Mounting Fury now also procs from the use of Rampage
[Barbarian] Mounting Fury now also reduces the energy cost of Raging Strike by 15% per stack
[Barbarian] Horde Breaker now reduced CD of Brutal Swing by 75% up from 60% and reduces its damage by 25% down from 40%
[Barbarian] Fixed AP scaling of Impale
[Barbarian] Devastating Blows now boosts crit damage by 75% down from 100%
[Barbarian] Added a visual effect / indicator for Crushing Slam's cast time with Ogre's Might
[Barbarian] Ogre's Might now increases Crushing Slam CD to 35 sec up from 27 sec
[Barbarian] Decapitate now gains 40% damage per carnage stack up from 30%
[Barbarian] With Ogre's Might, Crushing Slam is now kickable
[Barbarian] Slightly increased base AP scaling of Crushing Slam
[Barbarian] Crushing Slam's Savagery effect now provides a 25% increase to damage down from 40%
[Barbarian] Now starts with custom dual axes instead of a 2h
[Barbarian] Crushing Slam now gains 20% damage per carnage stack down from 30%
[Barbarian] Added new VFX for Gutspiller
[Barbarian] Fixed a bug where Gutspiller's level scaling would stop early
[Barbarian] Fixed AP scaling of Gutspiller
[Barbarian] Gutsplitter now called Gutspiller
[Barbarian] Barbaric Strike now requires a weapon to use
[Barbarian] Savage Smash now requires a weapon to use
[Barbarian] War Cry tooltip now states that it affects Melee Attack Speed
[Barbarian] Crushing Slam now requires a weapon to use
[Barbarian] Added a more hefty impact visual to Wrecker
[Barbarian] Wrecker should now start auto attack
[Barbarian] Added VFX for Grit
[Sun Cleric] Added a new spell coming with core rework called Ray of Illumination, creates a sun ray at the target area that reveals stealthed enemies in its radius and increases holy damage they take by 10%
[Cultist] Relinquish Madness CD reduced to 5 min from 10 min
[Sun Cleric] Fixed Light's Advance
[Sun Cleric] Transgression is now considered a Fire spell instead of Holy
[Primalist] The Rockhide passive now gives you a chance to gain a Mountain's Might stack when you take damage
[Primalist] Updated tooltip of Rock Shower to reflect that it deals Nature Damage
[Primalist] Increased tickrate of Boulder Dash
[Primalist] Fixed the knockback effect of Boulder Dash
[KoX] Added activation VFX for Forgefiend's Blade
[Necro] Rimebolt is now Glacial Flip, a 40 sec CD that converts your RP into Mana
[Necro] Reduced duration and fixed scaling of Crypt Frenzy (Leaper's Unholy Command)
[Necro] Reduced accumulation rate of Blighted stacks (Rotling Unholy Command) and added a stack cap of 30 per rotling
[Necro] Fixed transform model of Putrid Goul's mutation via Unholy Command
[Ranger] Skirmish now buffs Ranged Haste instead of Movement Speed
[Ranger] Fixed tooltip of Craft: Leather Waterskin
[Ranger] Heartseeker should no longer require you to be in melee
[Witch Doctor] Praise will now be able to stack Flask of Mana
[Ranger] On The Hunt procs should no longer be able to be deflected