在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[KoX] Bouncing Blade is now a 12 sec base CD and deals 125% weapon damage
[KoX] Torn Flesh's perioic proc now refreshes 4 sec of Bouncing Blade's CD
[KoX] Consuming Blade's buff charges can now also be used to cast Demonstrike with no CD
[KoX] Consuming Blade's buff now also affects Meatsaw
[KoX] Butcher's Blade now gives your next 3 KoX melee attacks (not including autos) increased damage instead of giving increased ap to next 4 attacks
[KoX] Butcher's Blade now does bonus physical damage in addition to % weapon damage
[KoX] Butcher's Blade now gets 2 sec of its CD refreshed from crits instead of having a reduced cd after critting
常规
[Chronomancer] Added new VFX for Ripple's channel, and the Heal at the end of it
[Chronomancer] Ripple now only heals if you channeled for at least 1.5 sec, and its base healing effect is scaled up significantly
[Guardian] Motivation stacks now give 2% increased healing done
[Guardian] Inspiring Speech now does a flat 30% bonus on allies with Motivation, not based on stacks
[Primalist] Primal Weapons are now all death persistent
[Cultist] Test of Pride can no longer miss
[SoA] Liquify's Root effect now correctly called Liquify as well
[SoA] The leap triggered by Curse of the Worgen can no longer miss
[Ranger] Fixed a bug where Spread Arrows didn't correctly debuff the damage of Hail projectiles
[Ranger] Fixed a bug where Deepwood Poison would still scale with SP
[Starcaller] Proccing Moonwater's heal effect will no longer proc Aspect of the Moonwell (instantly refunding the expended stack)
[Demon Hunter] Normalised all Breaths to a 12yd cone
[Tinker] Magnetic Beacon now has 99% magic damage reduction
[Tinker] Gunsling now gives Blackpowder Shots a chance to reset the Cooldown of Gunsling for 8 sec after use
[Tinker] Preloaded Magazines now correctly increases the amount of Standard Ammunition given by Reload
[KoX] Butcher's Blade now incurs a reduced Cooldown if used directly after a Critical Strike
[KoX] Butcher's Blade now has 4 charges up from 3
[KoX] Triggering Molten Hellrain no longer forces your character to do a cast visual instead of normal Infernal Strike attack animation
[KoX] Increased tickrate of Torn Flesh and slightly reduced its scaling
[KoX] Improved VFX of Bouncing Blade
[KoX] Improved VFX of Demon's Blood
[KoX] Gore now always applies Torn Flesh
[KoX] Torn Flesh now starts ticking instantly when applied
[KoX] Increased proc chance of Torn Flesh from Oath of War
[KoX] Torn Flesh can now proc from any direct physical damage, not just abilities
[KoX] Added AP scaling to Infernal Strike's bonus fire damage against nearby enemies affected by FoX
[KoX] Mutual Agony now simply causes the target to replicate 20% of all damage they take on their nearby allies for 8 sec
[KoX] Increased the Strength scaling of Infernal Strike's bonus fire damage against nearby enemies affected by FoX
[KoX] Infernal Strike now costs 25 Rage down from 30 Rage baseline
[KoX] Consuming Blade now heals for 12% hp up from 8%
[KoX] Consuming Blade now also deals physical damage scaling with AP and strength
[KoX] Consuming Blade now causes your next 3 Infernal Strikes to cost 20 less Rage
[KoX] Consuming Blade is now 15 sec CD, no longer costs Rage
常规
[Stormbringer] Fixed a bug where Crackling Surge was consuming/triggering Thunderclaw
[Sun Cleric] Let Them Come (taunt) can no longer miss
[Stormbringer] Lightning Whip is now correctly affected by Thunderclaw
[Stormbringer] Thunderclaw is now only consumed by spells that it affects
[KoX] Ticks of Tear Flesh now have a chance to fully reset the CD of Bounding Blade instead of refreshing 2 sec of its CD
[Stormbringer] Fist of Lei Shen is now correctly affected by Thunderclaw
[KoX] Bouncing Blade is now a 20 sec CD and deals 200% weapon damage
[KoX] Tear Flesh is now called Butcher's Blade, has a 20 sec CD and 10 sec duration, increases AP of next 3 melee attacks against the target
[KoX] Oath of War now gives your Physical Damage abilities a chance to apply Torn Flesh, which is the bleed effect from the previous Tear Flesh ability, but lasts 12 sec up from 10 sec
[SoA] Goldrinn's Thirst now increases physical damage the target takes from you by 15%
[SoA] Goldrinn's Thirst is now a 20 sec CD 8 sec duration, but has massively increased scaling and tickrate
[SoA] Increased AP scaling of Lupine Shred
[Ranger] Fixed a bug where Horns would not apply correctly while Farstrider is learned
[Ranger] Fixed a bug where Steadiness still broke on moving
[Ranger] Fixed the CDR provided by the Farstrider passive
[Barbarian] War Cry now also gives 20% ranged attack speed, in addition to melee attack speed
[Necro] Crypt Leaper's Unholy Command now causes Plague Damage instead of Physical Damage, and has its own scaling that is unaffected by the auto attack damage scaling of the Crypt Leaper
[Witch Doctor] Potion Toss is now only usable while you have at least 1 Ingredient active
[Monk] Windhaste now gives 2 sec CD refund to Force Rush when it procs
[Monk] Wardguard now gives 120% increased Threat up from 80%
[Monk] Ward Against Harm now lasts indefinitely when used on self
[Monk] Added some Agility scaling to the damage of Bladebreaker
[Monk] Masively boosted Agility scaling of Quickpalm
[Monk] Increased Agility scaling of Runeslam
常规
[Barbarian] Berserking no longer affects Headhunter's Axe crit chace
[Chrono] Hourglass of Eternity now causes Sandblast to rebalance your Order/Chaos stacks by 1 instead of having a chance to generate an order charge
[Barbarian] Axe Throw now has a unique buff that buffs Headhunter's Axe, stacking to 5, increasing crit chance by 20% per stack
[Witch Hunter] The supplementary buff provided by Witchblast Musket that teaches auto shot is now correctly hidden and cannot be removed
[Necro] Crypt Leaper's unholy command will now stop activating while CCd
[Stormbringer] Stormforge Blast now correctly has increased casting speed while Supercharged
[SoA] Fixed the last change to Blood Trails
[Ranger] Steadiness now lasts 8 sec up from 2 sec
[Ranger] Spreading Arrows now correctly makes Spread Shot free
常规
[Cultist] Increased scaling of Entropic Comet
[Witch Hunter] Fixed a bug where Auto Shot was learned in all stances
[SoA] Slightly reduced the chance for attacks to apply Worgen Bite in Shadowfang Rage (50% -> 40%)
[SoA] Shadowfang Rage now lasts 12 sec down from 15 sec
[SoA] Shadowfang Rage now grants 20% increased damage down from 25%
[SoA] Shadowfang Rage can now proc Worgen Bite when the damage is absorbed
[SoA] Blood Trails no longer applies a visual animation each time a stack is applied
[SoA] Blood Trails is no longer consumed on dealing damage, and its duration is reduced to 3 sec
[SoA] Blood Trails now gives 2% damage per stack and 10% movespeed per stack
[SoA] Blood Trails now only stacks 5 times and the stack accumulation rate is halved
[All] Classes that can use thrown weapons now start with the Throw ability
[SoA] Reckless Abandon now gives Ravenous Bite 175% increased damage up from 100%
[All] Classes that can use bows now start with the Shoot ability
[Barbarian] Rancor no longer roots, but now causes your next savage smash or rampage to deal 150% increased damage to the target
[Barbarian] Counterstrike is now called Rancor, and now deals 100% weapon damage in addition to its normal physical damage
[Venomancer] Nightweb Poison now targets any target not just enemies, and affects enemies around the target (similar targeting system to circle of healing)
[Sun Cleric] Solar Strike now off GCD and its effect refunds 9 sec of its 10 sec CD
[Necro] Fixed a bug where Foul Bidding would not apply indoors
[Necro] Added default targeting to Transfer Life
[KoX] Razorflame now specifically affects Flames of Xoroth, Seeking Flame, Calamity or Blade of Xoroth instead of any fire damage
[Ranger] Horns now last indefinitely baseline
[Ranger] Horns now have 30 sec shared CD, 1 min individual CD
[Ranger] Steadiness no longer breaks when moving
[Ranger] Appling Steadiness now instantly generates Focus instead of doing it over time
[Ranger] Adaptation: Bowman now procs Steadiness from Ranged Autos instead of standing still
常规
[Reaper] Fixed a bug where Soulrot was still getting double duration via Soul Infusion
[Reaper] Slightly reduced AP scaling of Soulrot