在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Cultist] - Eldritch Velocity now makes Eldritch Blast glow on your bar.
[Reaper] - When you gain 3 stacks of Blood Knight, your Doomrend will now glow on your bar.
[Reaper] - When you gain 2 stacks of Slaughter Party, your Slaughter will now glow on your bar.
[Reaper] - Bountiful Harvest now makes Reap glow on your bar.
[Reaper] - Purgatory now makes Dreadwake glow on your bar.
[Reaper] - Purgatory now makes Murder glow on your bar.
[Reaper] - Purgatory now makes Desolate glow on your bar.
[Reaper] - Extinction now makes Slaughter glow on your bar.
[Reaper] - When you gain 5 stacks of Blood Harvest, your Reap will now glow on your bar.
[Necromancer] - Crown's Call now makes Lichfrost glow on your bar.
[Necromancer] - Refreshing Chill now makes Arctic Blast glow on your bar.
[Necromancer] - Revenant Mastery now makes Command: Ghouls glow on your bar.
[Necromancer] - Revenant Mastery now makes Command: Wraith glow on your bar.
[Necromancer] - Revenant Mastery now makes Command: Skeletal Warriors glow on your bar.
[Necromancer] - Revenant Mastery now makes Command: Skeletal Archers glow on your bar.
[Necromancer] - Revenant Mastery now makes Command: Abomination glow on your bar.
[Necromancer] - Revenant Mastery now makes Command: Geists glow on your bar.
[Necromancer] - When you gain 3 stacks of Bone Legion, your Command: Grave Mage will now glow on your bar.
[Necromancer] - Revenant Mastery now makes Command: Grave Mage glow on your bar.
[Necromancer] - Toxic Plagues now makes Putrefy glow on your bar.
常规
[Venomancer] Shadra's Vigil healing value increased early levels by roughly 20%.
[Cultist] Going MAD! quest will now also provide a choice of a shield.
[Cultist] Blade of the Empire and Twilight Shieldtoss base damage lowered for early levels by approx 5-8%.
[Necromancer] Flesh to Worms now available at level 6 down from 8, damage and rank aquisition adjusted.
[Necromancer] New ranks of Putrefy added, gap between ranks smaller, mana cost grows slower, damage early ranks increased by 10%
[Necromancer] Undead: Assault is now learned at level 10
[Necromancer] Undead: Protect no longer taunts, the threat generations has increased greatly to compensate for this
[Necromancer] Foul Biddings renamed to Undead:
[Necromancer] Life Force is now increased by 1 at level 18, down from level 28
[Necromancer] Skeletal Archer is now learned at level 8
[Necromancer] Life Force is now increased by 1 at level 7, down from level 18
[Necromancer] Skeletal Warrior is now learned at level 2
[Bloodmage] Bloodthorns is now learned at level 20
[Bloodmage] Teleport: Shadowfang Keep removed
[Witch Hunter] Coiling Shot and Darkslayer Bolt are no longer learned baseline, and are now automatically learned upon selecting the Boltslinger spec
天赋与技能
[Stormbringer] Familiar: Field of Destruction value reduced by 2%.
[Stormbringer] Glyphic Companion stack count reduced by 10 and value reduced by 5%.
[Stormbringer] Endless Storm now provides a chance to apply Conductive from any direct casted damage instead of Body of Lightning.
[Stormbringer] Stormflow SP scaling reduced by 24%.
[Stormbringer] Disciple of Thorm crit value reduced by 1%.
[Stormbringer] Crackle SP scaling reduced by 10%.
[Stormbringer] Stormflow bonus to Crackle and Shock reduced by 2%.
[Stormbringer] Wicked Storms value reduced by 2%.
[Stormbringer] Self Conduit crit mod reduced by 40%. Stack count reduced by 2.
[Stormbringer] Raining and Pouring crit chance reduced by 5%.
[Stormbringer] Unstable crit value reduced by 5%.
[Stormbringer] Thunderous Blast value reduced by 15.
[Stormbringer] Electrocute SP scaling reduced by 40%.
[Stormbringer] Expulsion (Volatile Zone) SP scaling increased by 8%.
[Stormbringer] Eye of the Storm delay hit scaling reduced by 14%.
[Stormbringer] Level scaling of periodic damage of Eye of the Storm fixed. SP scaling reduced by 2%.
[Knight of Xoroth] Decimation is no longer a capstone
[Tinker] Basic Intuition mana regeneration removed
[Knight of Xoroth] Consuming Blade no longer heals baseline, instead its been wrapped into the Gorged talent
[Tinker] Field Medic reworked and now causes Reload to increase the healing of your next Repair Shot by 15%
[Tinker] Eureka! reworked to now cause Repair Shot critical strikes to reduce the cost of your next Beacon by 35%
[Tinker] Beacon mana costs increased by 10-15% depending on beacon
[Tinker] Shotgun Repair Shot effectiveness reduced by 30% as it bounces per target
[Tinker] Repair Shot is now useable while disarmed
[Necromancer] Expunge is now castable if you do not have a summoned pet.
[Starcaller] Hand of Elune's mana scaling reduced to 10%.
[Starcaller] Hand of Elune SP scaling reduced to 50%, down from 80.5%.
[Starcaller] Lunar Renewal's mana scaling reduced to 12%, down from 20%.
[Starcaller] Lunar Renewal's SP scaling reduced to 60%, down from 120%.
[Starcaller] Final Prayer now increases the healing of Prayer of Elune by 3% per stack of Lunar Phase, down from 5%.
[Starcaller] Lunar Zenith now increases the critical healing of Moonwell Splash and Moonflow by 10%, down from 25%.
[Starcaller] Resurgence now also increases the heal of Lunar Renewal, instead of only affecting the absorb due to how it was set up.
[Starcaller] Resurgence now increases the effectiveness of Lunar Renewal by 10%, down from 20%.
[Starcaller] Moonfury now increases healing done by 10%, down from 20%.
[Starcaller] Rampaging Waters now increase critical healing by 10%, down from 15%.
[Starcaller] Moon's Embrace now increases Moonflow critical healing by 10%, down from 20%.
[Ranger] Archery Training rank 2 now properly gives crit chance.
[Ranger] Shaky Morals now also affects Venom Injection and Poison Quiver from Archery.
[Chronomancer] The Vast Infinite now properly reduces the cooldown of the Bronze Protector's abilities.
[Chronomancer] Base Healing of Ripple, Reverse Wound, and Epoch reduced by ~20%
[Felsworn] Tyrant's Gaze now has a 1 sec cast time
[Primalist] Bear's Maw now also regenerates 5% maximum mana.
[Primalist] Primal Strength now also gives spell hit so that Earthquake/triggered Geodes/etc can hit too.
[Primalist] Life Primalist scaling shifted slightly more towards AP, and slightly away from SP
[Primalist] Hand of the Earthmother, Primal Wave, Flourishing Growth, and Primal Infusion all received ~25% reduced base healing
[Witch Doctor] Torta's Blessing now restores mana instead of reducing Physical Damage taken
[Witch Doctor] Sen'jin's Presence now reduces the cast time of your next 2 Loa's Brew by 25% after using Potion Toss
[Witch Doctor] Loa's Blessing adjusted to no longer proc out Loa's Brews for free, Loa's Brew scaling increased significantly
[Witch Doctor] Reduced the healing of Revitalize by ~20%
[Witch Doctor] Reduced the direct healing of Snakeblood Brew by ~25%
[Witch Doctor] Fixed a bug where Revitalize and Juju Burst would sometimes not be castable while channeling
[Witch Doctor] Mojo Beam and Serpent Beam are now on the same GCD, separate from other heals
[Witch Doctor] Medicine Man no longer reduces healing done
[Cultist] Twilight Incarnate insanity generation reduced by 2.
[Cultist] Eldritch Regalia now also affects Dreadnought absorb. Value reduced by 10%.
[Cultist] Tentacles, Tentacles now proc from Entropic Slam and Twilight Shieldtoss instead of parrying.
[Cultist] Laughing Shield now Entropic Drain, effect procs from Entropic Slam casts instead of parrying. Value increased by 5%.
[Cultist] Void Strikes insanity generation reduced by 5, now additionally causes the 2 Blade of the Empires to deal 15% more damage.
[Cultist] New node added as a switch to Bouncing Thoughts, increasing damge dealt by Twilight Shieldtoss but causing it to no longer bounce or taunt.
[Cultist] Twilight Shieldtoss no longer scales with block rating, instead scales with Insanity and depletes 20 insanity.
[Cultist] Dreadnought now absorbs damage based on block rating and depletes 50 Insanity upon expiration. No longer provides block chance.
[Cultist] Void Augmentation now reduces the cooldown of Twilight Shieldtoss while Dreadnought is active but increases its lockout.
[Cultist] Dreadnought spec passive reverted to prevent Total Madness and automatically trigger Dreadnought at 100 Insanity. Can occur only once every 20 sec. Whenever Dreadnought cannot trigger Insanity is drained by 50.
[Cultist] Dark Word and Maddening Scripture get 10% increased healing per Void Rune now
[Cultist] Increased the mana cost of Gaze of C'thun significantly