
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Pending restart] Fixed an issue causing Abyssal Eruption from the new Feeding the Abyss enchantment not to increase healing properly.
常规
[Pending Restart] [Epic: Searing Brand] Instead of only dealing damage once per target, it can deal damage to each target multiple times with an internal cooldown of 15 seconds per target.
常规
[Pending Restart] [Warlock] Fixed an issue causing Searing Brand reducing attack power more than the tooltip says.
[Pending Restart] [Warlock] Reign of Dread no longer scales with haste. This means the duratoin of the -60% chance to be hit does not go down as you get more haste.
[Pending Restart] - Fixed a bug where only 1 of the summons from Stampede was benefitting from Bestial Wrath.
[Live Now] - Fixed a bug where Hunter Pets and Stampede Pets were not correctly benefitting from your Armor Penetration.
[Pending Restart] - Fixed a bug where the Stampede Damage increase was overriden by other hunters using Stampede.
[Pending Restart] - Fixed a bug where Stampede could damage opposite faction players in the group.
[Warlock] [Demonology: Unholy Power] This is now a 3-point talent, increasing the damage of the affected summoned demons by 5/10/15%, changed from 4/8/12/16/20%. This change is intended to slightly reduce the amount of damage amplifiers Demons can stack on top of each other, reigning in the damage potential of Demonology while freeing up a few talent points to be used elsewhere.
常规
[Pending Restart] - Warlocks will now have the ability to queue for tank in LFG
[Tame Dragonkin] - [Tether Elemental] - [Ensalve Demon] - All elements from the creature RPG overhaul now apply to these creatures and their scaling has been increased by over 150%. This means creatures will have: Varying amounts of dodge, parry, block, resistances, armor, attack speeds, abilities, mana, health, attack power and spell power, strength, agility, intellect, expertise, critical strike chance and MORE. Developer Note: While NOT all base stat updates are displaying properly under the display, you can see the difference in the attack power, health mana, etc. There will be a patch that shortly follows.
[Warlock] [Epic: Searing Flames] This enchant has been reworked, it now reads: The periodic effect of Immolate now deals damage to all enemies within 8 yards of the target, but can only be active on one target at a time. Each time Immolate deals periodic damage, Imp’s Firebolt crit chance increases by 3%, consumed when it critically hits.
[Warlock] [New Legendary Enchant: Feeding the Abyss] Your ability to Dodge is replaced with a dark hunger. You have a chance [10% plus your spell critical chance] to fully absorb incoming physical damage, storing it for later use. After 10 seconds the stored damage is fed to the abyss, causing your next Life Tap to deal damage to nearby enemies, healing you and your pet based on the damage dealt.
[Warlock] [New Epic Enchant: Dread Communion] Your demon is healed for 25% of the healing you receive. Casting Demonic Empowerment triples the effect of your Master Demonologist talent for 10 seconds.
[Warlock] [New Epic Enchant: Searing Brand] Your Searing Pain reduces the target's attack power. This does not stack with other similar effects. The first time a target is branded they take additional high-threat Fire damage. Requires Dark Apotheosis.
[Warlock] [Demonology: Improved Demonic Tactics] This talent now has an additional effect: When your pet is below 20% health, the damage it takes from your Soul Link is reduced by 90%.
[Warlock] [Demonology: Demonic Resilience] This now reduces the chance to be critically hit by 2/4/6%, up from 1/2/3%.
[Warlock] [New Talent: Taste for Torment] Soul Gorge’s healing is increased by up to 10/20/30% of damage taken in the last 5 seconds. Searing Pain has a 10/20/30% chance to reset the cooldown of Soul Gorge. Requires level 30.
[Warlock] [New Talent: Dark Fixation] Increases your armor by 100/200% of your spell power. Damage dealt to yourself with Life Tap is converted into an absorb shield equal to 50/100% the self-inflicted damage. Requires level 15.
[Warlock] [New Talent Ability: Reign of Dread] Surge into the air and scorch all enemies below with Shadowflame damage over 2 seconds. While airborne melee attacks against you have $s1% increased chance to miss. Requires level 60.
[Warlock] [Demonology: Challenging Howl] This spell has been reworked and now reads: Taunts the target to attack you, but has no effect if the target is already attacking you. This spell can not miss.
[Warlock] [New Dark Apotheosis Spell: Maw of Dread] Releases a demonic howl in a wide cone before you, causing Shadow damage to enemies caught within and slowing their attacks by 20% for 15 seconds.
[Warlock] [New Dark Apotheosis Spell: Soul Gorge] Hurls demonic ruin at up to five enemies, causing Shadow damage. Casting this restores 40% of your base mana mana and regenerates 5% of your max health. Can be cast while moving.
[Warlock] [New Spell: Dark Apotheosis] Transform yourself into a demon, increasing your health by 15%, armor contribution from cloth items by 600% and significantly increasing your threat. While shapeshifted you are immune to pushback effects and damage dealt by you and your pets is reduced by 30%. While in Dark Apotheosis your Searing Pain spell is instant and you learn Challenging Howl, Demon Charge and Maw of Dread.
[Shaman] [NEW Spell: Totemic Projection] Relocates your active totems to the specified location. This spell has a short cooldown.
常规
[Hunter] [Pets] These changes will reduce the performance of pets at low levels and early gear levels, but ensure they grow in power in tandem with their Hunter. This fixes an issue that pets were very powerful while leveling and at low gear levels, but then became relatively weak. With these changes the power curves are aligned.
[Hunter] [Pets] Pets now inherit 100% of the owner's armor penetration.
[Hunter] [Pets] The attack power inheritance of pets has been increased by approximately 36% (from 22% to 30%).
[Hunter] [Pets] The base strength, base agility and base damage of all Hunter pets have been reduced by 20%.
[Pending Restart] - This change is also going live early because it is changing fundamental behavior of a spell: Blessing of the Eternals chance to trigger Earthliving will now trigger based on the target's health value PREHEAL. Meaning if you just healed someone who was under 35% health, you now have an 80% increased chance to trigger Earthliving. Additionally, this chance to trigger has been buffed from triggering on allies under 35% health to allies who were healed who were under 50% health.
[Pending Restart] - This change is going live early because it is merging an enchant. Spreading Tides has been merged into Low Tide. Low Tide now reads: Increases your chance to critically heal your Riptide target by 8%. Critical heals with Healing Wave on your Riptide target now spread Riptide to a nearby ally. This effect can only occur once every 8 seconds.
天赋与技能
[Requires Launcher Update] Fixed a bug where the Fire Walk With Me mystic enchant was not visible.
任务
Fixed an issue where the last quests of the Children's Week event to get the companion rewards were set to daily. These are only doable once per event/year per character, you can still get all rewards by using alts although.
常规
Fixed a bug where Rainburst was not always triggering when healing with riptide and it will now correctly heal all targets inside of Healing Rain.
Fixed a bug where Rainburst from Healing Rain could not critically strike and was not benefitting from talents and abilities that increased healing taken.
常规
Fixed an issue that was causing the Tome of Polymorph: Rabbit acquired in the Noblegarden event to require the wrong spell to be used.
常规
[Pending Restart] Gehennas now has -79 Shadow resistance, changed from 0. This will result in this boss taking approximately 15% more Shadow damage than before.
[Pending Restart] Lucifron now has -98 Arcane resistance, changed from -52. This will result in this boss taking approximately 9% more Arcane damage than before.
[Pending Restart] Soggoth now has -98 Holy resistance, changed from -14. This will result in this boss taking approximately 16% more Holy damage than before.
[Pending Restart] Kazzak now has -98 Holy resistance, changed from -14. This will result in this boss taking approximately 16% more Holy damage than before.
常规
[Pending Restart] [Priest] [Epic: Centered] This enchant has been reworked. It now reads: Holy Word: Chastise deals Holy damage to monsters, chaining to up to 4 nearby enemies, and grants you Centered. Centered: Your Holy Fire and Smite casts are 15% faster and reduce the cooldown of Holy Word: Chastise by 2 seconds. This effect has five charges plus an additional charge for each chain target.
[Pending Restart] [Priest] [Legendary: Twilight Paragon] Twilight Torment will now deal damage to all targets hit by Mind Sear, instead of only hitting one. The extra damage is slightly reduced beyond 3 targets.
[Pending Restart] [Priest] [Legendary: Holy Ascension] The holy explosion triggered by Smite while Guardian Spirit is active is now also triggers from Holy Fire and is guaranteed to critically strike. The Holy Ascension effect no longer reduces threat but now triggers from casting Guardian Spirit on any target (not just yourself).
[Pending Restart] [Priest] [Holy: Surge of Light] In addition to being instant cast and costing no mana, spells cast with Surge of Light do not generate any threat.
[Pending Restart] [Priest] [Holy Fire] Damage increased by 7% in PvE combat.
常规
[Pending Restart] [Paladin] [Epic: Armor of Wrath] This reduces the cooldown of Holy Wrath by 10 seconds, up from 5.
[Pending Restart] [Paladin] [Epic: Righteous Light] This now increases the damage and threat of Shield of Righteousness by 15%, changed from previously only increasing damage by 10%.
[Pending Restart] [Paladin] [Legendary: Crimson Defense] The buff granting 15% block value and threat after casting Avenger's Shield now lasts for 20 seconds, up from 15.
[Pending Restart] [Paladin] [Righteous Fury] The threat increase of this effect has been increased from 60/120% (non-holy and holy respectively) up to 75/150%.
常规
[Pending Restart] [Shaman] [Epic: Cloudburst Totem] The healing triggered by this is no longer fully split between targets. This means that healing more targets will increase the healing done.
[Pending Restart] [Shaman] [Epic: Tides of Restoration] The buff granted by this is now granted per target hit of your Chain Heal, instead of being capped to one stack per cast. This means a Chain Heal healing three allies now will grant three stacks.
[Pending Restart] [Shaman] [Epic: Frugal Disposition] This now also works with Healing Wave in addition to Lesser Healing Wave.
[Pending Restart] [Shaman] [Legendary: Healing Rain] Healing Rain now has 12 second duration, up from 8. It now has a new mechanic: Casting Riptide on a target in your Healing Rain unleashes a torrent of healing waters, healing all allies standing in your Healing Rain.
[Pending Restart] [Shaman] [Restoration: Improved Water Shield] This now has a 60% chance to trigger from Chain Heal, up from 40%.
常规
[Pending restart] [Mage] [Fire: Empowered Fire] This now restores 4% base mana per Ignite tick, up from 2%.
[Pending restart] [Mage] [Epic: Infused Gems] This now grants 10% spell haste and critical chance for 15 seconds, up from 8% and 12 seconds.
[Pending restart] [Mage] [Legendary: Blazing Flame] This now grants 40% increased critical chance to Scorch and Pyroblast, up from 30%.
[Pending restart] [Mage] [Legendary: Icicles] Icicle hits also increase the damage the target takes from your Deep Freeze by 1%. This stacks up to 100 times and last for 30 seconds. Also adjusted the spell highlighting of Ice Lance to be more intuitive.
[Pending restart] [Mage] [Legendary: Frost Bomb] The damage of the pulsing effect has been reduced by 10%. The damage of the final explosion is unchanged.
天赋与技能
[Pending Restart] Fixed a bug with Vigilant Vanguard where it would be put on cooldown and not do anything if target was not in line of sight. It now also works with the Safeguard and Warbringer talents.
Mind Vision will no longer be castable while in High Risk or when affected by the Crow's Rage debuff.
常规
[Pending restart] [Warrior] [Glyph of Execution] This glyph now also increases the critical chance of Execute by 30% when hitting targets below 20% health.
[Pending restart] [Warrior] [Epic: Heroic Rush] Heroic Rush now lasts for 5 seconds, up from 4.
[Pending restart] [Warrior] [Legendary: Raging Blow] Raging Blow now deals 175% weapon damage, up from 150%.
[Pending restart] [Warrior] [Bladestorm] Bladestorm now deals 30% increased damage when only hitting one target. This change is intended to make Bladestorm a little more versatile. It will still be significantly better when hitting many targets, but with this change it will should be worth using even when hitting only one enemy.
天赋与技能
Eagle Eye and Far Sight will no longer be castable while affected by the Crow's Rage debuff.
常规
[Pending Restart] - Shard of the Scale cooldown has been adjusted. On Normal, Heroic, Mythic and Ascended the cooldown is respectively: 3 minutes, 2 minute 40 seconds, 2 minute 20 seconds, 2 minutes. Since this item has a ramp time to its maximum effectiveness it's cooldown was reduced for it to line up with cooldown / long duration abilities better.
常规
[Pending Restart] - [Onyxia] - Blast Nova now deals 40% reduced instant damage but deals an increased 60% damage over a 6 second duration. This means if you are hit by it, you may use things within your raid-composition to mitigate or heal the damage over the duration.
[Pending Restart] - [Onyxia] - Blast Nova now has 12 yard radius up from 15.
[Pending Restart] - [Mythic and Ascended] - [Onyxia] Lord Nefarian will now cast his Shadow Grasp spell every 45s up from 30s.
常规
[Pending Restart] - Basalthane, fixed a bug with Basalthane that caused his Eruption damage after the 10-man change to deal slightly too much damage in (17+ man raids )
Fixed a bug where Infernos (the extinguished version) had less Weapon DPS than intended.
常规
[Pending Restart] - Magmadar's heads now transfer 50% more damage to the body than before and now correctly display in combat log the "true" damage that they take, before they were displaying the full damage amount (more than what was dealt to the body).
[Pending Restart] - Dragon Killer now lasts for an additional tick, dealing 6% total health per dragon killer, up from 5%.
物品变更
[Pending Restart] Reduced the amount of charges received from the Oozling Thoughtcore worldforged item to 6. Changed from 8. This item is now eligible for refund through the Worldforged Item Recovery UI for the next 14 days.
常规
Nightmare Dragons - You may now walk through the portal the Nightmare Dragons are guarding to go to new Nightmare Dragon locations.
[Pending Restart] - Crow's Cache loot has been updated, in addition to the crafting materials, it can now drop items like Scroll of (Insert Stat), Mana / Health potion consumables and High-Risk materials.
Fixed a bug where Crow's Cache Holder when killed would sometimes not drop the Cache.
常规
[Zul’Gurub] - Ascended - Zulian Tiger now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Tiger now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Tiger now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Tiger now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Stalker now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Stalker now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Stalker now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Stalker now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Panther now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Panther now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Panther now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Panther now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Cub now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Cub now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Cub now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Cub now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Crocolisk now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Crocolisk now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Crocolisk now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Crocolisk now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zul'Gurub Trigger now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zul'Gurub Trigger now has 15% less health on Mythic.