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Seřazeny chronologicky.
Dungeony & Raidy
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will no longer give his attention to pets, guardians or totems.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now chase after a new target with his Eyebeam if the current target died.
[Pending Restart] [The Black Temple] [Mother Shahraz] Pets will no longer be picked up by Savage Blades during phase two.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Headwind and Side Wind would stay on player for up to a minute after combat ended.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where Teron Gorefiend would account player dying outside of Shadow of Death twice for being killed, spawning Shadowy Construct as if two player had died.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Gurtogg Bloodboil will now end his Mak'gora phase with a Miasma cast.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Gurtogg would not change his attention to his Mak'gora target when challenging a target out of melee range.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would fall back into walking speed after starting phase two.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would keep fixating the same target over and over.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Chromie could become permanently insane after completing The Insane Difficulty achievement and then starting Archimonde, demanding to play the encounter without additional help, causing player to be stuck with their choice.
Všeobecné
[Son of Arugal] Veins of Vengeance now increases critical damage AND healing by 15%
[Stormbringer] Electrical Wizard is now an active ability in the class tree
[Stormbringer] Spellstorm Mastery now gives 8% up from 5%
[Stormbringer] Flash Storm now gives 6% up from 5%
[Sun Cleric] Cleanser of Sins now only increases bonus damage by 15% down from 50%
[Witch Doctor] Bloody Chomp now increases the damage of pounce attacks by 30% down from 100%
[Necromancer] Adjusted the scaling of Necromancer periodics across the board
[Necromancer] Bitter Cold has been removed and replaced with a new ability called Cryo Shroud
[Primalist] Earthcasting is now built on hit rather than on cast of Geode Barrage
[Primalist] Base damage of Geode Barrage reduced by roughly ~30% at ranks 4+
[Primalist] Boontiful now increases effectiveness by 25% up from 10%
[Primalist] Earthshaping now lasts 20sec up from 15sec
[Primalist] Earthshaping now no longer refreshes it duration on additional applications (this was always intended, it just didn't come with the initial patch)
[Primalist] Volcanic Skin now has ranks
[Primalist] Earthshard now has ranks
[Primalist] Fracture now has ranks
[Primalist] Elemental Acuity now also reduces the rage cost of Boon of the Hawk
[Primalist] Adjusted the scaling of Magma Geodes
[Primalist] Roars now generate 20 rage down from 30
[Primalist] Roars now have a 60 sec cd up from 30, and share a 30 sec cd up from 15
[Primalist] Cooldown of Magma Fissure is now 1.5min up from 45 sec.
[Primalist] Stoneslinger removed, proc chance of the spec passive increased baseline
[Primalist] Continuous Rumbling removed, Ruptured Earth is now instant cast baseline
[General] 100% Bonus Critical Strike Damage caster nodes are removed/reworked, and the effect is now baseline for all CoA classes
Talenty a kouzla
Reverted an unchangelogged bugfix to Stormgarde that added the ICD stated in the tooltip. This bugfix was meant to come with other buffs and will be reverted until those buffs are ready. (this change is live)
[Elune][Pending Restart] Fixed a bug where Corrupted Maelstrom Weapon could sometimes not apply its effects for Pure Chaos Bolt.
Dungeony & Raidy
[The Black Temple] [Warlord Naj'entus] Corrected an issue where Naj'entus would not throw his trident into the sewer waters around his room to electrify it.
Všeobecné
Character Advancement will now remember which class & spec tab you were on between logins
Talent Abilities, such as Mortal Strike, now appear on the left side Spells section of the Summary tab, rather than the Talents side.
The Character Advancement Summary tab is now available in freepick and other game modes.
[Primalist] Class tree adjusted slightly
[Primalist] Mountain King capstones updated
[Primalist] New talent in the Mountain King tree: Fury of the Earthmother
[Primalist] New talent in the Mountain King tree: Earthenforged Barrier
[Primalist] New talent in the Mountain King tree: Thane's Guidance
[Primalist] New talent in the Mountain King tree: Defender of Therazane
[Primalist] New talent in the Mountain King tree: Platebender
[Primalist] New talent in the Mountain King tree: Earthbound
[Primalist] New talent in the Mountain King tree: Blade of Therazane
[Primalist] New talent in the Mountain King tree: Terrashield
[Primalist] New talent in the Mountain King tree: Tear It Down
[Primalist] New talent in the Mountain King tree: Quakeformer
[Primalist] New talent in the Mountain King tree: Tilling the Earth
[Primalist] New talent in the Mountain King tree: Blessed by the Earth
Talenty a kouzla
[Elune and A52] Bosses now take 5% more damage from Melee and Ranged attacks.
[Elune and A52] Swashbuckling now automatically receives 48 additional PvE Power to make up for their missing Off-hand.
[Elune] Fixed an issue where Elemental Rends would not scale from your Bathe in Blood stacks.
[Elune] Buffed Gunslinger’s Strike, increasing Raptor Strike damage by 30% per stack from 25%.
[Elune] Buffed Ol’ Bloodsurge. Surge of Blood now increases Hunter or Warrior ability damage by 15% up from 10%.
[Elune] Buffed Exploit Weakness to increase the damage of your next Mongoose Bite or Counterattack by 15% up from 10%.
[Elune] Buffed Swashbuckling Duelist, increasing the damage of Pirate’s Flurry to 200% from 160%
[Elune] Buffed Hydra’s Fang by fixing a bug that prevented it from properly level scaling. This will result in a 30% increase to scaling.
[Elune] Buffed Corrupted Bear Form, reduced the physical damage reduction to 20% down from 30%.
[Elune] Buffed Sinister Eclipse, increasing the proc chance to 100% from 50%.
[Elune] Buffed Raging Blow, reducing its damage penalty from Titan’s Grip to 15% from 20%.
[Elune] Buffed Pistol Shot, increasing weapon damage by 150% up from 140%.
[Elune] Buffed Heavy Arms, increasing the damage of Slam by 110% up from 100%.
[Elune] Buffed Whirlwind, increasing weapon damage to 125% from 120%.
[Elune] Buffed Titanic Mutilate, increasing weapon damage to 115% up from 110%.
[Elune] Buffed Javelin. It is now usable with any two handed weapon and its initial hit now also deals 250% of your main hand weapon damage.
[Elune] Buffed Raging Lunge single target damage, now deals 300% weapon damage to your primary target and 200% to AOE targets, increased from 230%.
[Elune] Buffed Lightning Blade, increased damage scaling to 300%, up from 200%.
[Elune] Cloudburst’s damage increase is now half as effective for Astral Storm and Lightning Cloud. The damage increase of Thunderstorm and Controlled Storm remains unchanged.
[Elune] Buffed Chain Lightning, increasing its base damage by 5%.
[Elune] Buffed Lightning Bolt, increasing its base damage by 5%.
[Elune] Buffed Elemental Destruction, now also increases the damage of your Lightning Bolt and Chain Lightning by 2% per stack.
[Elune] Buffed Booming Thunder, now increases the damage of your Earthshock by 18% per stack. Up from 15%.
[Elune] Buffed Druidic Overload, now also increases the damage of your Lightning Bolt and Chain lightning by 10%.
[Elune] Astral Storm Co-Efficient is now 1.25 from 1.4. (This had the highest spellpower co-efficient in game) This is followed by buffs to the rest of this build’s kit.
[Elune] Corrupted Maelstrom Weapon now increases the damage of your Chaos Bolt, Chaos Burn, Chaos Meteor by 40% and your Pure Chaos Bolt by 35%. Reduced from 50%.
[Elune and A52] Buffed Curse of Agony by fixing a Bug where applying Curse of Agony on a target would remove internal damage ramp up from other player's Curse of Agony.
[Elune and A52] Buffed Curse of Agony by fixing a Bug where Endless Agony and Endless Agonizer's duration increase would decrease the damage of your current Curse of Agony.
[Elune] Fixed a Bug where Improved Curse of Agony talent, Amplify Curse talent, Improved Curse of Agony Mystic Enchant, Contagion Mystic Enchant would be twice as effective for Curse of Agony.
[Elune] Buffed Master of Shadows duration to 12 seconds. Up from 10.
[Elune] Master of Shadows now increases your shadow damage by 25%. Down from 30%.
[Elune] Buffed Electrocute from Hydromancer. It now deals Froststorm damage.
[Elune] Buffed Electrocute, increasing base damage and scaling by 10%.
[Elune] Buffed Starsurge and Starsurge modified spells have had their cooldowns reduced by 2 seconds.
[Elune] Sunburst base damage reduced by 25%, the scaling remains unchanged. This is meant to bring the performance of Sunburst closer to the original Starsurge and accounting for its ability to AoE 5 targets. After this change, it will still deal 36% more single target damage than regular Starsurge.
[Elune] Astral Fusion now increases the damage of your next Starsurge by 40% per stack. Half as effective for Sunburst.
[Elune] Buffed Evoker. It now increases the damage and critical strike chance of Fireball and Arcane Missiles by 3%. Up from 2%.
[Elune] Buffed Glacial Spike, increasing its base damage and scaling by 20%.
[Elune] Buffed Water Bolt, increasing its scaling by 10% This matches the scaling of Frostbolt.
[Elune] Buffed Frost Bomb. Doubled its base damage and its pulses.
[Elune] [Pending Restart] Fixed an issue where Elemental Rends were not scaling with weapon damage. They now scale from your weapon damage.
[Elune] [Pending Restart] Added a PvP mod Feral Quake, it now deals 45% less damage in PvP.
[Elune] [Pending Restart] Fixed a bug where the damage per level of Feral Quake started scaling sooner than intended. This will reduce its damage at lvl 10 by 50%, slowly getting into original numbers as you level up.
[Elune] [Pending Restart] Fixed a bug where Feral Quake would trigger additional procs.
[Elune] [Pending Restart] Fixed a bug where Fiery Charge, Arcane Charge, Frosty Charge, Fel Charge and Shadow Charge would trigger additional procs. These would remove Tools of War & Martial Crescendo stacks even though it wasn't intended.
Změny předmětů
Tome of Specialization: 8 has been renamed to Master's Tome of Specialization. Using this tome will unlock your next unknown Specialzation between 8 to 20. You can consume multiple tomes to progressively unlock more specializations.