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Seřazeny chronologicky.
Všeobecné
[Primalist] New talent in the Mountain King tree: Mountain Thane
[Primalist] New talent in the Mountain King tree: It's Raining Rocks, allowing you to remove the cast time from Rock Shower
[Primalist] New talent in the Mountain King tree: Bring Down The Hammer!
[Primalist] New talent in the Mountain King tree: Earthmother's Hammer
[Primalist] New ability in the Mountain King tree: Quake
[Primalist] New ability in the Mountain King tree: Mountain Hammer (reworked)
[Primalist] Body of Stone is now Earthen Body and its effects have been simplified.
[Primalist] Body of Stone transformation removed
[Primalist] Geomancy capstones updated
[Primalist] Earth Rupturer now increases the critical strike chance of Ruptured Earth rather than increasing its damage
[Primalist] Continuous Rumbling now only increases the damage of Ruptured Earth by 5%, down from 10%
[Primalist] New talent in the Geomancy tree: Emerald Dream
[Primalist] New talent in the Geomancy tree: Fracturing Spines
[Primalist] New talent in the Geomancy tree: Gaze of Therazane
[Primalist] New talent in the Geomancy tree: Elemental Acuity
[Primalist] New talent in the Geomancy tree: Earthmother, Guide Me
[Primalist] New talent in the Geomancy tree: Earthen Gamble
[Primalist] New ability in the Geomancy tree: Earthshard
[Primalist] New ability in the Geomancy tree: Quicksand
[Primalist] New ability in the Geomancy tree: Sandstorm
[Primalist] New ability in the Geomancy tree: Fracture
[Primalist] Earthspine no longer regenerates 5% mana
[Primalist] Tremor Sense is now It's Time To Slam!! and no longer increases stealth detection, but instead increases the mana regenerated by Stoneslam by 4%
[Primalist] Boulder Dash now has a 2min cd, up from 1min
[Primalist] Magma Fissure no longer does damage baseline
[Primalist] Geothermal now procs off of Fire critical strikes
[Primalist] Fury of the Earth now causes critical strikes with Fire Damage to grant 3 stacks of Magmafury
[Primalist] Volcanic Fury has been split into two nodes, Volcanic Fury and Magmaweaving
[Primalist] Geode Lord has been split into two nodes, Geode Lord and Stoneslinger
[Primalist] Heavy Flow has been split into two nodes, Heavy Flow and More Like...Explosion
[Primalist] Magma Surge now increases spell haste and spell critical strike chance by a % of your Intellect (Body of Magma's old effect)
[Primalist] Master Geomancer split into 2 nodes, Master Geomancer and Earthbreaker
[Primalist] Original Earthshaping reworked
[Primalist] Body of Magma removed
[Primalist] Geomancy Primalist now has a spec passive that was previously known as "Earthshaper" in the spec tree
[Primalist] Ground Tremors removed
[Primalist] Rally To Me! is no longer a choice node with Stone Skipping
[Primalist] Rock Shower now has a 1.5s cast time
[Primalist] Cast time of Geode Barrage is now 2s up from 1.8s
[Primalist] Scaling of Geode Barrage reduced by 7%
[Son of Arugal] Roofstalker Leap can now be used in any form
[Necromancer] Vial of Death now reduces damage taken by 20%, up from 15%, and regenerates 25 runic power
[Cultist] Bend Will now has a 1.5 sec cast time and 30yd range, up from 3 sec cast time and 20 yd range
[Starcaller] Scaling of Flash Flood increased
[Monk] Disciplined Mind and Disciplined Blows choice node added in place of Consecrated Armor
[Monk] Consecrated Armor removed
[Monk] Thwacker is now a 1 point node
[General] Spellbook tabs for these new specs are not currently implemented, but will be very soon.
[General] Dual-Role specs are currently in the process of being turned into a 4th spec. The first class is Primalist, which is done in this patch. Geomancy will now be caster-dps, and a new spec called Mountain King will be the tank
Talenty a kouzla
[Elune][Pending Restart] Clarified tooltip on Elune's Fury to correctly state that the increase of targets hit affects specifically the damage over time effect.
Scrolls of Fortune are now stored in the character advancement tab. You can right click Scrolls of Fortune in your inventory to send them to character advancement. Selecting the Spec tab will display all scrolls acquired for all specs.
Leveling Case of Fortune are now awarded from quests and while leveling instead of Case of Fortune. These grant a scroll only for your current spec.
Case of Fortune is now stackable.
Cases of Fortune now have a chance to grant a Scroll of Fortune for ALL specs, both specs you have unlocked and those you haven't.
Všeobecné
[Runemaster] Fixed a bug where Elemental Obliteration did not trigger a salvo.
[Pyromancer] Infernus (Damage) has been fixed to now only deal 15% of the damage that the initial Slagstone did.
[Starcaller] Geyser no longer ignores line of sight.
[Pyromacner] Burning Vigil's Path of Flame interaction has been removed.
[Pyromancer] Burning Vigil duration increased to 4sec from 3sec.
[Pyromancer] Phoenix Handler's radius has been reduced from 20yds down to 15yds.
[Pyromancer] Phoenix Handler can't proc without having phoenix out.
[Pyromancer] Infernus (slagmend) can now be applied to multiple targets.
[Pyromancer] Tender Touch now properly works.
[Venomancer] Cocoon no longer ignores line of sight.
[General] CoA classes will now have 80% pushback resistance baseline on all classes without needing a node. All nodes that were dedicated to pushback have been updated. Spec passives or other things that gave pushback resistance as a tacked-on effect have had those effects removed.
[General] All cloth classes have had their armor contribution nodes removed and replaced with baseline active armor spells learned at level 25 that give armor contribution + 1 additional effect
[Sun Cleric] Sunset now generates mana on cast rather than on expiration
[Chronomancer] Rapid Processing reworked
[Chronomancer] Chronicler reworked
[Chronomancer] Temporal Resilience in the class tree has been changed to Ahead of the Game
[Stormbringer] Pressure Release is now an active ability
[Stormbringer] Dark Skies now gives crit chance with nature spells instead of critical bonus damage
[Stormbringer] Stormbringers now properly have a single 100% crit bonus damage node in the class tree
[Stormbringer] Whirlwind Aegis now gives spell haste instead of reducing magic damage taken
[Witch Hunter] Wrangle now generates 25 rage on use
[Necromancer] Acrid Aegis is no longer usable while stunned and has a 2min cd up from 1.5min
[Necromancer] Undead Tenacity is now Vial of Death in the class tree
[Necromancer] Fixed a bug where you weren't getting the reduced casting speed on Animates/Raises while in Animation
[Necromancer] Cast Time of Abomination reduced to 3s from 6s
[Necromancer] Bone Armor now procs off all critical damage taken rather than Physical Damage taken
[Necromancer] Bone Armor now reduces all damage taken by 20%, up from just Physical
[Necromancer] Foul Bidding: Assault's values have been changed to 5% more damage and 5% increased damage taken
[Runemaster] Spellslinger spec tree adjusted in tier 1 slightly so that you can skip Sorcerer's Cage
[Runemaster] Improved Salvos switched with Phase Rush
Talenty a kouzla
Living Lightning has had its base mana reduced by approximately 7% to match the base mana cost of Chain Heal.
Charged Tides now grant its buff on cast instead of on hit and will now grant the buff when Lightning Rod is triggered. This allows your next heal to properly benefit from this talent when used with Lightning Rod, whereas before the buff would be granted on hit and consumed by your in progress heal, resulting in no benefit.
Lightning Rod talent has been buffed. No longer causes Living Lightning to strike your Lightning Rod twice. Now dealing critical healing or critical damage with Living Lightning grants you charges of Living Lightning Rod, increasing the damage of your next Lightning Bolt or Lightning Rod by 100%. Stores up to 5 charges. You can gain multiple charges from one cast.
Fixed a bug where Lightning Rod could proc from some procced spells and proc multiple times per cast under some situations.
Fixed a bug where Infused Energy could occur from some spells it empowered, despite the tooltip explicitly stating otherwise.
Vampire Lord has been buffed overall and is no longer dependent on Vampric Bond. Power has been moved from Vampiric Bond into the base healing of Vampire Lord, quadrupling healing in Spirit, increasing the base healing from 5% direct/2% periodic to 10% direct/4% periodic in Spirit and Vampiric bond is 25% from 125%, resulting in an overall 11% buff to Vampire Lord healing in Spirit and adds significant power baseline while also buffing these talents when used together.
Fixed a bug with Spirit Frost where the Icy Spirit heal lost its target cap. It now correctly heals the 5 party or raid members with the lowest health.
Cryotherapist has been buffed overall and is no longer dependent on Lesser Frozen Light. Power has been moved from Lesser Frozen Light into the base healing of Cryotherapist, increasing the base healing to 5% from 3% and lesser Frozen Light to 50% from 100%, resulting in an overall 25% buff to Cryotherapist healing, adding significant power baseline while also buffing these talents when used together.
Dungeony & Raidy
[Pending Restart] [All Realms] Uncommon, Rare and Epic BLIZZLIKE profession recipes now share a loot slot for all Vanilla and TBC dungeon and raid creatures that are able to drop recipes. You will now see Uncommon recipes less often and Epic recipes on a higher frequency. The overall drop rate for recipes stays the same.
[Pending Restart] [All Realms] Increased the chance for dungeon and raid creatures to drop High Risk enchanting recipes to 1% up from 0.5%. Rare and Epic High Risk enchanting recipes now share a loot slot.
[Pending Restart] [The Black Temple] Corrected multiple issues where certain trash creatures would run to each others aid even when they were multiple hundred yards away from each other. Note that this does not apply to Dragonmaw Drakecaller in the courtyard before supremus as they intentionally allert distant allied troops with their abilities.
[Pending Restart] [The Black Temple] Corrected multiple issues where certain trash creatures that definitly should not be able to defied the laws of gravity and could fly through the air.
[The Black Temple] [The Shade of Akama] The Shade of Akama drops a new token item, The Ashtongue Jewel, this Token drops on Heroic and higher difficulties and is handled like a Tier Token. It can be used to Upgrade Ashtongue Reputation Tokens to the jewels represented difficulty at Okuno, the Quartermaster of the Ashtongue Deathsworn inside the Black Temple.
[Pending Restart] [The Black Temple] Corrected multiple issues where some heroic difficulty creatures would have different models then on normal difficulty.
[Pending Restart] [The Black Temple] Corrected multiple issues where creatures would wiggle around in almost cartoonish fashion if rapidly hit by critical strikes. This is mostly notable for larger creatures that have a longer life time. BT creatures will no longer play reactive animations to every critical strike, parry and dodge.
[Pending Restart] [The Black Temple] Corrected multiple issues where trash creatures and boss-summons had unintended health and damage values, Not corresponding to the creatures level.