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Seřazeny chronologicky.
Všeobecné
[Starcaller] Huntress Shot remade to have part of its damage contribution come from Weapon Damage.
[Starcaller] Fixed a problem with Astral Arrowheads not proccing from all ranged abilities.
[Starcaller] Scaling of Huntress Arrow increased slightly.
[Starcaller] Value of Starcrash reduced by 5%.
[Starcaller] Starlight Arrows now cause Starlight to increase the damage of all ranged weapon abilities.
[Starcaller] Moonbow tree slightly repathed in the middle.
[Starcaller] Huntress Shot remade to have part of its damage contribution come from Weapon Damage.
[Starcaller] Fixed a problem with Astral Arrowheads not proccing from all ranged abilities.
[Starcaller] Scaling of Huntress Arrow increased slightly.
[Starcaller] Value of Starcrash reduced by 5%.
[Starcaller] Starlight Arrows now cause Starlight to increase the damage of all ranged weapon abilities.
[Son of Arugal] Ferocity tree adjusted for better pat[Starcaller] Astral Projection proc rate increased by 5%, minor ICD introduced.
[Son of Arugal] Taldaram's Rage now generates 20 rage up from 10
[Guardian] Power Kick now also grants Motivation
[Guardian] Battle Rush now applies 1 stack of Tendon Slash rather than applying its own separate slow effect
[Guardian] Motivation: Battlemaster now gives synergy with Death Ram
[Guardian] Motivation: Gladiator's Might is now called Guardian's Might and only increases AP
[Guardian] Instinct reworked to give Linebreaker and Motivation synergy
[Guardian] Quakemaker now gives Warquake synergy
[Starcaller] Reworked Starcovered Night to give more unique Blanket of Stars synergy
[Starcaller] Cosmic Crown now gives 10% block down from 12
[Cultist] Twilight Shieldtoss now requires Herald of Y'shaarj
[Cultist] Darkwither is now instant cast baseline. The Herald of C'thun effect has had its damage value increased slightly to compensate. This was done so that it was more accessible for Godblade players who choose to use it, while simultaneously changing nothing about how Corruption players used it.
[Cultist] Unbound Codex now increases the effectiveness of Herald of C'thun rather than converting spell damage from Int
[Tinker] Take Aim no longer gaurantees a crit
[Tinker] Sniper BPS and Snipe now have a 40yd range
[Tinker] Tinker ranged abilities have now been standardized at a 30 yd range
[Knight of Xoroth] Hand of Doom reworked to give more Skulltaker synergy
[Knight of Xoroth] Blade of Decay removed, its slow capability was moved to a new choice node with Scent of Bloodshed
[Knight of Xoroth] Hellbringer has been added as a choice node with Warpath and it now breaks all Roots/Snares and makes you immune to them for 3 seconds up from 2 when you use Demonfury, with an icd.
[Knight of Xoroth] Skulltaker is now a Demonfire spender and has been changed to account for this
[Knight of Xoroth] Warpath no longer makes you immune to roots/snares for 2 sec, but now allows Demonfury to prevent your movement speed from being dropped below 75%
[Knight of Xoroth] Demonfury now gives 5% crit up from 3% and 20% movement speed up from 15%, but no longer prevents movement speed from dropping below 75% baseline
[Knight of Xoroth] Plate Shatterer now reduces armor by 5/10/15/20%, standardized with similar values, rather than a flat value
[Knight of Xoroth] Absolute Hatred no longer generates rage, but the scaling of its damage portion has been increased
[Knight of Xoroth] Meatgrinder now resets the cd of Meatsaw rather than making your next one incur no cd. This should feel much smoother during your rotations.
[Knight of Xoroth] Gore now has a 3sec cd up from 2sec
[Knight of Xoroth] Hatred has been reworked to Absolute Hatred, giving more Fist of Xoroth synergy
[Knight of Xoroth] New talent added to the War tree: Gorged
[Knight of Xoroth] War tree pathing updated slightly
[Pyromancer] Flamecasting now lasts 15s up from 12s
Všeobecné
[Cultist] Class tree capstones updated
[Cultist] Class tree has been repathed to match the quality of the other classes, with some filler nodes being reworked (for example, having 3 passive nodes that all gave roughly the same amount of crit)
[Cultist] Twisted Sanity reworked to have healing synergy rather than give crit
[Cultist] Piercing Entropy now increases the targets chance to be critically struck rather than giving critical strike damage bonus
[Cultist] Scaling of the damage dealt by Tentacles of C'thun reduced by roughly ~10%
[Cultist] Dark Revelation is now a 1 point node
[Cultist] Darkward now gives 10/20% up from 8/16%
[Venomancer] Facemelter no longer has Intellect scaling and only scales off of Spellpower
[Venomancer] Fang Venom: Blight now only gives 1/2% Shadow Damage down from 3/6%, the dot remains unchanged
[Venomancer] Scaling of Venom Fang, Facemelter, Nerubian Sting, Nerubian Poison, and Sorefeast have all been reduced after extensive testing in preparation for the level 60 phase where Stalking was seen to be roughly ~30% stronger than the next strongest DPS spec. They are still a top tier dps spec.
[Venomancer] Spider Lord's Teachings now only stacks 5 times down from 10
[Venomancer] Spider Lord's Teachings stacks can now be consumed by Serpent's Coil or Venom Fang for increased effects
[Venomancer] Fang Blessing no longer stacks
[Venomancer] Might of Azjol-Nerub now only restores missing mana
[Knight of Xoroth] Meat Grinder talent reworked to get more Meatsaw synergy, cause we love Meatsaw synergy right boys?
[Knight of Xoroth] The damage from Meat Grinder has been wrapped up into the Killing Frenzy talent
[Knight of Xoroth] Demonfury values have been reduced baseline
[Knight of Xoroth] Improved Gore is now a 1 point node and affects Meatsaw, the damage it previously provided has been wrapped up baseline into the Gore spell
[Sun Cleric] Burning Heat is now a 1 point node
[Sun Cleric] Sintorcher is now a 2 point node and also gives a small amount of Fire crit
[Sun Cleric] Twin Flames updated to give more synergy with Holy and Fire spells
[Primalist] Call of Ursoc now lasts indefinitely until you use the spell that it augments, but its cooldown doesnt begin until you consume it
[Reaper] Masochistic Rage now has an improved visual and should work properly
[Son of Arugal] You no longer deplete all rage outside of Ferocity Spec when you leave Curse of the Worgen form
[Son of Arugal] Fixed a bug where Drenched in Blood wasn't connected properly to A Balanced Diet
[Tinker] Invention capstones updated
[Tinker] Firearms capstones updated
[Tinker] Mechanics capstones updated
[Tinker] Class capstones updated
[Tinker] Mega Module will no longer reduce the cast time of Repair Shot
[Tinker] Emergency Module will no longer reduce the healing done by Repair Shot and now makes it instant cast
[Tinker] Turbo Inventor now also has a bonus effect when you reach max stacks
[Tinker] Battle Medic reworked to refresh a Module charge
[Tinker] Hyper-Focused now works with Sticky Bomb and not Rounds
[Tinker] Precision Scopes is now a 1 point node
[Tinker] Deft Hands now also works when you swap guns
[Tinker] Improved Lightning Conductor now increases damage by 15% up from 5%
[Tinker] Gunsling now has a 12 sec cd up from 10 sec
[Tinker] Pistol Slinger now has a 20% chance up from 12% to reset the cooldown of Gunsling
[Tinker] Power Cell now also removes the cooldown from Reload
[Tinker] Take Aim now increases the damage of Snipe by 100% and guarantees it to critically strike
[Tinker] Scaling of Lightning Conductor has been increased slightly
[Tinker] Quickscope now has a 10 sec icd with a debuff to show when it will come back up
[Tinker] Scaling of Handcannon, Blasting Round, and Gunsling increased slightly
[Tinker] Commando now only procs off Sniper Blackpowder Shots and Gunsling, instead of all Blackpowder Shots
[Tinker] Commando now also makes your next gun not trigger a global cooldown, which smooths out the rotation significantly
[Tinker] Augmechtation now only increases damage dealt while in your Mechsuit and no longer increases movement speed
[Tinker] Mechanics Tinker capstones have been updated
[Tinker] Augmentation talents removed, new node: Arclight Core taking the place of Core Augmentation Kit
[Pyromancer] The class tree capstones have been adjusted
[Pyromancer] The Flameweaving tree has been adjusted for better pathing and clarity
[Pyromancer] Roaring Pyre now also increases Spirit, because its a giant campfire and thats cool
[Pyromancer] Hasty Procedure reworked into Burning Spirit, the cooldown reduction has been added to the Flameweaving spec passive
[Pyromancer] Roaring Pyre is now a capstone with strong supporting talents
[Pyromancer] Flameweaving capstones have been reworked significantly and some old capstones have been moved up in the tree
[Pyromancer] Lucifron's Teachings reworked to refresh a charge of Ember Touch
[Pyromancer] No More Darkness reworked to have synergy between dots and healing spells
[Pyromancer] No More Darkness no longer lets Lantern Tender heal more allies (the total between the two talents was combined into Floating Lanterns)
[Pyromancer] Floating Lanterns now lets Lantern Tender heal 5 additional allies up from 2