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Seřazeny chronologicky.
Všeobecné
[Necromancer] Plague Horde is now an Animate spell
[Necromancer] The Animation spec has received some polish and QoL since the latest rework with the following changes
[Runemaster] Arcane Engraving values increased from 50 to 100
[Runemaster] Fixed up various tooltips in the Runemaster class
[Runemaster] Engravings are now given to you with your chosen spec and do not have a place in the class tree now
[Runemaster] New Talent added to the class tree: Runic Intuition
[Runemaster] Improved Fastcast is now The Fastest Caster and has an additional effect, and is a 1 point node
[Runemaster] Scrying Orb is now baseline and learned at level 30
[Runemaster] Aspects reflavored to Engravings, otherwise they are the exact same
[Runemaster] Spellbrand now increases the damage of Spellsling by 5/10% up from 3/6%
[Runemaster] Words of Power now give 5/10% crit up from 4/8%
[Runemaster] Increased the values of Primordial Glyphs to 3/6% up from 2/4%
[Runemaster] Manamancy now increases magic damage dealt by 10% up from 8%
[Runemaster] Magic Impact reworked
[Runemaster] New talent: Ancient Wrath
[Runemaster] New talent: Mystical Etchings
[Runemaster] Casting Cuffs adjusted
[Runemaster] Magic Tolerance reworked
[Runemaster] Runemaster class tree adjusted for better pathing and clarity, and many 'outdated' nodes have been updated
[Demon Hunter] Fel Riposte now also works with Dodges as well as Parries
[Demon Hunter] Fixed a bug where you couldn't path properly in the Tyranny tree if you took Fel Riposte
[Demon Hunter] Spellshield no longer reflects magic
[Witch Hunter] Witchblood Tonic now reduces damage by an additional 10%
[Witch Hunter] Updated the visual of Pyro Tonic
[Primalist] Earthen Protection no longer arbitrarily increases the damage of various abilities by 10%, and instead now allows you to gain additional stacks of Earth's Rage
[Primalist] Stone Soldier now also increases your Maximum Health
[Primalist] Earthen Aegis now increases Stamina rather than Armor
[Son of Arugal] Fixed a bug where A Balanced Diet was sometimes working without having the node taken
[Knight of Xoroth] Broken Shackles now reduces the cooldown of Flesh Hook by 10 sec, up from 5
[Knight of Xoroth] Demonskin now gives 2% increased armor per stack, down from 5%
[Knight of Xoroth] Hellsmelted Armor now also increases your block value by 10%
[Knight of Xoroth] Hellskin now also increases your block value by 5%
[Knight of Xoroth] Black Skull shield now reduces your chance to be critically struck
[Knight of Xoroth] War Pig now has a 10% chance up from 8% to reset the cooldown of Brimstone Bludgeon, and no longer has a hidden 3 sec ICD
[Knight of Xoroth] The cooldown reduction for Call: Hellfire Imp has been baked into the Imp Gang Boss talent
[Knight of Xoroth] Imps now last an additional 10 sec baseline
[Knight of Xoroth] Shieldgore now costs 20 rage baseline, the talent that reduces its rage by 10 has been removed
[Guardian] Royal Decree now additionally causes Decree spells to extend the duration of Feats of Strength.
[Son of Arugal] New node All For One added to Packleader.
[Son of Arugal] Furrious and Steel Hide now on a switch node.
[Runemaster] Displace Familiar teleport visual fixed across the ranks.
[Runemaster] Displace Familiar explosion visually reduced to match the damage effect area.
[Runemaster] New node Runic Echoes added to Runic.
[Runemaster] New node Warp-torn added to Runic.
[Runemaster] Dismantle reworked.
[Runemaster] New node Elemental Triad added to Runic.
[Runemaster] Tainted Magic Well node moved.
[Runemaster] Ancient Carvings are now a one point node.
[Runemaster] Word Spells now cost 4 Inscribed Runes.
[Runemaster] Duration of Familiar: Trispell increased by 1 second. Tick rate reduced.
[Runemaster] New node placed in a switch with Runic Quickness.
[Runemaster] Cascading Obliteration value reduced by 5%, duration increased by 2 sec.
[Runemaster] Word spells now on 4 second static delay.
[Runemaster] Word spells duration/delay no longer scales with Inscribed Runes (damage does).
[Runemaster] Word spells no longer trigger a GCD (is on GCD).
[Runemaster] Familiar:Warpslide scaling increased.
[Runemaster] Cosmic Force no longer triggers a GCD (is still on GCD).
[Runemaster] Cast time of Spellsling increased by 0.5 sec, base damage increased.
[Runemaster] Runic Innovation value reduced, duration extended slightly.
[Runemaster] Bug which made Runic Familiar retain Familiar:Field spells even if you did no have the spell learned fixed.
[Runemaster] Plasmacaster CD increased by 30 sec.
[Runemaster] Cosmic Impact haste reduced.
[Runemaster] Primordial Precision crit reduced.
[Runemaster] Spellfury fixed.
[Tinker] Size of Mechsuits reduced.
[Chronomancer] Mana restore of Unearthed pools increased by 5%.
[Chronomancer] Effect of Seasoned Librarian increased slightly.
[Chronomancer] Elder Tome now additionally reduces your mana costs whole Tome of Time is active.
[Cultist] Shadow of the Void can now proc from all melee abilities. Damage reduced slightly.
[Cultist] Empire's Reach now additionally reduces the cost of abilities that summon tentacles.
[Cultist] Umbral Voyage no longer ignores line of sight.
[Cultist] Eldritch Swiftness reduced to a one point talent.
[Sun Cleric] New capstone added to Seraphim.
[Sun Cleric] Trial of Valor moved.
[Sun Cleric] Faith Militant wording redone.
[Sun Cleric] Chains of Light damage now occurs against targets immune to slows.
[Sun Cleric] Lord of Light visual remade.
[Sun Cleric] Glorious Execution visual remade.
[Sun Cleric] Solar Incandescence damage increase to Sunflare reduced by 5% per rank.
[Sun Cleric] Valkyrie Spear persistent visual adjusted.
[Sun Cleric] Valkyrie Spear mana increased.
[Sun Cleric] Per level scaling of mana restore of Sunset reduced.
[Necromancer] Periodicity of Flesh to Worms reduced slightly.
[Necromancer] Festering Decay stack count reduced.
[Necromancer] Chronic Disease max stacks reduced.
[Necromancer] Ray of Rot scaling increased.
[Necromancer] Geist Rot now 5 stacks, sp scaling reduced.
[Starcaller] Starcall now has 2 additional ranks. Damage adjusted.
[Starcaller] Starfire Shot mana scaling increased slightly.[Necromancer] Crypt Plague scaling reduced.
[Starcaller] Lunar Mark scaling added.
[Starcaller] Lunar Mark now does not fail against bosses.
Všeobecné
[Knight of Xoroth] The Defiance spec tree has been adjusted for better pathing and clarity
[Knight of Xoroth] The Defiance spec tree capstones have been adjusted to be tank-focused and not dps-focused in a tank tree
[Knight of Xoroth] The class tree has been adjusted for better pathing and clarity
[Knight of Xoroth] The class tree capstones have been adjusted
[Knight of Xoroth] The above changes were done to both hone in Defiance as a proper tank, but also to reduce its passive effectiveness as it was tested to boast the highest passive mitigation of any tank spec in the game for 2/3rds of the talent investment of other tank specs, now it is properly in line with the other tanks, and even has the potential to surpass them in certain avenues of play
[Knight of Xoroth] Forgefiend's Bulwark now increases block rating by a % of your Strength alongside its original effects
[Knight of Xoroth] Dread Knight now also removes the cooldown of Suffuse
[Knight of Xoroth] Forges of Demonfire now gives 150% armor up from 100%
[Knight of Xoroth] Hellfire Forgemaster adjusted to also increase your block chance gained from your active Hellfire Imps