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Seřazeny chronologicky.
Všeobecné
[Demon Hunter] Improved Smites changed to Slice & Dice, increasing the damage of Twin Slice recast.
[Primalist] The empowering effect of Mountains Might that you achieve at 5 stacks is now given to you at level 9 through a passive rather than at level 1
[Primalist] Value of Mountains Might reduced slightly
[Primalist] Bear's Maw now also does Normalized Weapon Damage
[Primalist] Bestial Might now makes your next Bear's Maw crit rather than Wildclaw
[Primalist] Fixed a bug where Stone Skipping took more Stoneslams than normal to proc
[Son of Arugal] Fixed a bug where Punctured Fangs took more BMB's than normal to proc
[Gladiator] Fixed a bug where Easily Motivated took more Death Rams than normal to proc
[DemonHunter] Recasted Twin Slice is now normalized weapon damage
[Necromancer] Tomb King still being worked on, scaling of minions still being worked on
[Necromancer] Summoning Adept adjusted
[Necromancer] Corpse Explosion added as as choice node with Just a Flesh Wound
[Necromancer] Unholy Commander now reduces the cooldown of Animates
[Necromancer] Filthmaker now returns 25 Runic Power up from 20
[Necromancer] Ghoulish Mutation reworked to Plague Horde, which allows you to mass summon Zombies
[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split
[Necromancer] Will of the Necropolis reworked to have synergy with Commands
[Necromancer] Cooldown of Abomination is now 0 down from 10
[Necromancer] Abominations are no longer limited to 1
[Necromancer] Acrid Aegis now has a 40 sec cooldown
[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%
[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased
[Necromancer] Grave Defiler adjusted and given increased values
[Necromancer] Gutwrencher choice node added to Putricide's Formula
[Necromancer] Putricide's Formula proc chance increased to 10% from 5%
[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)
[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!
[Necromancer] Animate: Crypt Keeper added to the Animation tree
[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings
[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant
[Necromancer] Bone Legion now causes every 3rd Commander: Skeletal Archers to make your Command: Grave Mage deal additional Shadowfrost Damage
[Necromancer] Unholy Command effects have been adjusted across the board for Animates
[Necromancer] Durations, cooldowns, and costs have all been adjusted across the board for Animates
[Necromancer] Graverobber now animates a Zombie instead of a Rotling
[Necromancer] Desecrator now also refreshes all charges of Animate: Zombie and Animate: Rotlings
[Necromancer] Unrelenting Swarm now also increases the duration of Cryptfury by 5 sec
[Necromancer] Animate: Zombies added to the Animation tree with supporting nodes
[Necromancer] Cryptfury no longer stacks and gives 10% increased damage baseline
[Necromancer] Crypt Scarabs now has a 15 second cooldown and its damage has been increased
[Necromancer] Animation spec capstones have been adjusted
[Monk] Blademaster Monks can now use 2H axes
[Stormbringer] Titanstorm adjusted
[Son of Arugal] Goldrinn's Fang moved to Tier 1 in the class tree
[Son of Arugal] Blood Loss adjusted to help the early leveling process for Ferocity SoA
[Son of Arugal] Universal Donor now affects your next 3 Sanguine Mends, values increased slightly
[Son of Arugal] Added new talent to the Blood spec tree: A Balanced Diet
[Sun Cleric] Devotion adjusted
[Sun Cleric] Divine Vision adjusted to last 10 seconds and give 20% increased healing for the duration
[Sun Cleric] Devotion now has a Sunset effect
[Sun Cleric] Zealot Conquest is now a 1 point node
[Sun Cleric] Luminescent Lances adjusted
[Sun Cleric] Added a debuff tracker to the Retribution talent
[Sun Cleric] Lightspark now only increases block value
[Sun Cleric] Seraphim's Oath now lets you cleave up to 3 enemies with Gavel, down from 5
[Cultist] Defile Weapon now does Eldritch Damage
Všeobecné
[Stormbringer] Stormsurge proc no longer unintentionally increases damage of Wind Blast.
[Stormbringer] Improved Voltaic Burst and Stormsurge not increasing the DoT portion of Voltaic Burst fixed.
Všeobecné
[Sun Cleric] Solar Templar now works with holy damage
[Sun Cleric] Sun Warrior talent removed, Holy Crusade talent added
[Sun Cleric] Vitality talent reworked in the class tree
[Sun Cleric] Added new talent as a choice node with Reborn in Flames: A Pious Life
[General] Hidden aura wrongly increasing STAT to Attack Power conversion fixed.
[Runemaster] Mana Shroud Blade CD reset mechanic redone.
[Primalist] Fixed a bug where Bramblepatch wasn't applying the buff it gave
[Primalist] Shredding Claws added to the Wolf pet
[Primalist] Mortal Peck added to the Hawk pet
[Primalist] Ankle Bite added to the Tiger pet
[Primalist] Hurl Geode updated to cleave
[Primalist] Quake added to the Elemental pet
[Primalist] Turtle Shell added to the Turtle pet
[Primalist] Shell Shock added to the Turtle pet
[Primalist] Pet ability tooltips updated and values updated
[Primalist] Pet scaling updated
[Primalist] All pets have had their abilities updated and new abilities added
[Venomancer] You can no longer move while casting Ritual of Channeling
[Pyromancer] Ember Touch is now instant cast and has a new Overheat effect.
[Ranger] Vigilante Justice adjusted
[Ranger] Added a debuff to visually show the duration of the cooldown of Adaptation: Brigand's proc effect
[Ranger] Power Shot and its associated supporting nodes have been adjusted
[Ranger] Added Woodland Adept to the Archery tree in place of Expert Navigation
[Knight of Xoroth] Slight repathing of the War tree to account for the above change
[Knight of Xoroth] War KoX tree has had some cooldown reduction nodes in tier 1 consolidated into their base effects
[Son of Arugal] Removed the cast time from Fleshcraft
[Son of Arugal] Fixed various bugs involving Grimclaw not proc'ing
[Son of Arugal] Panacea now has no cooldown when used with Gift of Lana'thel
[Son of Arugal] Fixed a bug where Taldram's Torment wasn't doing its damage properly when you took the Torment Time talent
[Reaper] Feretory of Souls moved from level 1 to level 3.
[Reaper] Fixed a bug where Reap would always critically strike
Všeobecné
[Son of Arugal] Fixed a bug where you could use Shadow Shield and Gore Barrage while silenced
[Primalist] Adjusted the Wildwalker spec tree for better pathing and clarity
[Primalist] Adjusted the Life Primalist spec tree for better pathing and clarity
[Primalist] Some new choice nodes created in the Life Primalist spec tree
[Primalist] Various talents in the Life Primalist spec tree have been updated
[Primalist] Maximum Mending talent added to the Life Primalist spec tree
[Primalist] Life spec capstones adjusted
[Primalist] Wildwalker spec capstones adjusted
[Primalist] Bestial Fury reworked and is now a capstone
[Primalist] Primal Resurgence adjusted
[Primalist] Improved Primal Charge is now a 1 point node
[Primalist] Totem Warrior value increased to 200% from 150%