
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Talenty a kouzla
[Warlock] [Legendary: Soul Erosion] This enchant no longer has an internal cooldown (was 8 seconds) and makes the empowered Drain Soul impervious to spell pushback. The enchant tooltip has also been clarified.
[Warlock] [Legendary: Nether Portal] The demons summoned by this portal now last for 30 seconds, up from 15. In addition, the cooldown of this spell has been reduced to 90 seconds, down from 120.
[Warlock] [Legendary: Bane of Havoc] The cooldown of this spell has been reduced to 35 seconds, down from 45.
[Warlock] [Nightfall] This talent has been reworked so that the chance starts at 1/2% (from 2/4%) and then increases by 1/2% each time Corruption or Drain Life deal damage without triggering Nightfall, resetting when it occurs. In practice this will means that procs will be much more consistent and you won’t go for long windows without seeing any procs at all.
[Warlock] [Unstable Affliction] Unstable Affliction no longer has a single target limitation. It can now be up on several targets simultaneously.
[Warlock] [Immolation Aura] The damage of Immolation Aura has been reduced by approximately 9%. This spell was significantly performing across many types of content.
[Warlock] [Hand of Gul'dan] Hand of Gul'dan now grants you an aura marking the duration of your summons for easier tracking.
[Warlock] [Incinerate] The damage of Incinerate has been reduced by approximately 7% at level 60. The downscaled version of this spell was a little overtuned, which is part of the reason why Destruction Warlocks have been overperforming.
[Warlock] [Chaos Bolt] now has 20% less base damage but 15% more scaling. This will be a slight (~4-8%) nerf to Chaos Bolt damage at current gear levels. This change fixes an imbalance with Chaos Bolt causing it to be too powerful at lower gear levels but to quickly drop off in later progression tiers. With these changes Chaos Bolt will stay roughly equally strong within the Destruction Warlock kit at all gear levels.
[Hunter] [Epic: Molten Ammo] This now makes Explosive Shot empower your next two steady shots, up from just one. The effect is unchanged - makes Steady Shot deal an additional 70% damage as Fire.
[Hunter] [Epic: Quickfire Tactics] Now reduces the cooldown of Flare Strike by 5 seconds, up from 4.
[Hunter] [Epic: Savagery] This enchant no longer removes the snare effect from Wing Clip.
[Hunter] [Epic: Trick Shots] This enchant now always triggers when casting Multi-Shot (no longer requires hitting three targets). In addition the duration has been increased to 8 seconds, from 6, and damage has been increased by 20%.
[Hunter] [Epic: Combat Rhythm] This now causes our Mongoose Bite and Counterattack to increase the damage of your next Arcane Shot, Quick Shot or Explosive Shot by 10%, down from 15%.
[Hunter] [Epic: Concussive Trauma] This enchant now makes your Concussive Shot target take 12% increased damage from your ranged and melee abilities, up from 10%.
[Hunter] [Epic: Power Through] This now increases the damage of Power Shot by 35% against creatures, up from 25%.
[Hunter] [Legendary: Blood Tracker: Deadly Bite] The damage of the Deadly Bite damage-over-time effect has been reduced by approximately 15%. This will result in an overall nerf to specs using this LRE of around 1-2%.
[Hunter] [Legendary: Barbed Shot] This now grants 10% attack speed, down from 20%. The damage of the shot itself has been increased by 25%.
[Hunter] [Legendary: Flare Strike] This now fires three barrages at the enemy. The overall damage of this ability has been increased by approximately 50% from previously.
[Hunter] [Legendary: Expunge] Expunge now restores 20% of your base mana when it explodes.
[Hunter] [Flanking Strike] Range has been increased to 25 yards, up from 20. The cooldown has been reduced to 25 seconds, down from 30.
[Hunter] [Piercing Shots] Fixed a bug where the damage from Piercing Shots would be the value of only the most recent critical hit and would not roll over the remaining damage. (Buff)
[Hunter] [Invigoration] This now grants 2% mana per point, up from 1%.
[Hunter] [Efficiency] This talent now reduces mana costs by 4/8/12/16/20%, up from 3/6/9/12/15%.
[Hunter] [Rapid Recuperation] The mana regenerated by this talent when Rapid Fire is active has been increased to 6%, up from 4%, and after killing has been increased by 3%, up from 2%.
[Hunter] [Master Marksman] This talent now reduces mana cost by 10/20/30%, up from 9/17/25%.
[Hunter] [Rapid Killing] This talent now reduces the cooldown of Rapid Fire by 30/60 seconds, down from 60/120 seconds. Before this patch Rapid Fire had 3 minutes cooldown when this was talented, and now it will be 2 minutes.
[Hunter] [Rapid Fire] The cooldown of Rapid Fire has been reduced from 5 minutes down to 3.
[Hunter] [Glyph of Explosive Trap] This now makes the periodic damage of both Explosive Trap and Immolation Trap capable of critting. It has also been renamed to Glyph of Fire Traps.
[NEW] [Hunter] [Glyph of Immolation Trap]: Your Immolation Trap effect causes your auto-shot to deal an additional 25% damage as Fire.
[Hunter] [Immolation Trap] The damage of Immolation Trap has been increased by roughly 250%.
[Hunter] [Explosive Trap] The damage of Explosive Trap has been reduced by about 25%
[Druid] [Epic: Bash and Thrash] The threat generated by Bash with this enchant has been significantly increased. With this enchant, Bash hits the threat table like a charging ursine freight train.
[Druid] [Epic: Razor Sweep] The energy restored from this enchant no longer requires your Claw or Mangle to hit two targets.
[Druid] [Epic: Nature’s Abundance] This now restores 2% base mana, down from 3%.
[Druid] [Epic: Moon’s Wrath] This now grants 8% spell critical strike chance, up from 6%.
[Druid] [Epic: Blooming Power] This enchant now grants 50% increased critical chance to Regrowth and Nourish, up from 30%.
[Druid] [Epic: Elune’s Fury] The haste granted by this enchant now lasts for 18 seconds, up from 12.
[Druid] [Epic: Surging Eclipse] This enchant has been tweaked slightly and now reads: Dealing damage with Starsurge while no Eclipse is active, guarantees that your next Wrath or Starfire triggers Eclipse. Eclipse now grants 30% instead of 40%. The biggest change is the removal of the 30 second internal cooldown, which will make this enchant feel much more natural to play with.
[Druid] [Legendary: Ironfur] The duration on the buff granted by Ironfur is no longer separate. This will not only make this enchant more powerful, but also significantly easier to understand and track.
[Druid] [Legendary: Guardian Mastery] now grants 4% health and critical strike chance, up from 3%.
[Druid] [Legendary: Fury Unleashed] This enchant was barely ever picked and has been reworked to have a more clear identity. The new version reads: Your Mangle has 15% increased critical strike chance and extends the duration of Rip on your target by 1 second. Using Tiger’s Fury unleashes a ferocious swipe on up to 5 enemies in front of you. Each enemy hit reduces the cooldown of Tiger’s Fury by 2 seconds.
[Druid] [Legendary: Predator’s Wrath] Wraths cast through this enchant now gain additional damage equal to 30% of your attack power, up from 20%.
[Druid] [Legendary: Feral Mastery] This now also affects Rake.
[Druid] [Legendary: Efflorescence] The mana cost of this spell has been increased to be more reasonable with what it does. It previously cost less than a single cast of Rejuvenation, in spite of doing AoE healing and applying five stacks of Rejuvenation. It will now cost 2.5x as much as Rejuvenation.
[Druid] [Legendary: Flow of Life] The duration of the Tranquility-like spell taught by this enchant has been reduced to 8 seconds, down from 12. Its base cooldown has been reduced from 4 minutes down to 2. With the Improved Tranquility talent, this will now have a 48 second cooldown.
[Druid] [Legendary: Overflow] The cast time reduction and mana cost reduction is increased to 15% per stack, up from 10%. In addition, the Overflow from Healing Touch now has a 15 yard range, up from 8.
[Druid] [Legendary: Spirit of the Forest] Increased the healing of the Rejuvenation effect by approximately 30%.
[Druid] [Legendary: Balance Mastery] Now gives 5% damage/critical strike chance, up from 4%.
[Druid] [Artifact: Stampeding Roar] This now has a 20 yard radius, up from 10. Its cooldown has been reduced to 90 seconds, down from 120.
[Druid] [Glyph of Healing Touch] Now reduces the cast time of Healing Touch by 1.25 seconds, down from 1.5 and reduces the mana cost by 20%, down from 25%.
[Item] Idol of Rejuvenation now makes your Rejuvenation scale as if you had +53 spell power (resulting in +13 healing per tick), but instead adding 53 flat healing to each tick. Fixing this bug will be a nerf to Rejuvenation for Druids.
[Druid] [Nourish] Base healing increased by 25% and coefficient by 20%. In addition, Nourish gains 30% additional healing when a Healing over Time effect is on the target, up from 20%.
Všeobecné
Fixed a bug where the threat from Tactical Mastery was applying outside of Defensive Stance.
[Pending Restart] - Spirit of Sharing buff from Pilgrim's Bounty now grants 10% experience in addition 10% reputation.
Všeobecné
Callboard Caches for Zul'Gurub will now also contain 2 Heroic Dungeon Items inside.
Bloody Mark of War (Grants 1,000 Runes of Ascension) will now cost 2,000 honor from 5,000.
Úkoly
[Pending Restart] The quest "Duties of the Devout" will now accept credit for turning in its sub-quests while in a raid group to prevent progression issues. Players who had previously turned in sub-quests while in a raid group can update their progress by abandoning and re-taking the quest.
Všeobecné
[Pending Restart] - There is a new vendor that will allow you to purchase the normal version of the Dungeon 0 sets if you have the heroic or mythic version of the item. This will allow you to complete the D0.5 quests. You can find him next to the Mark of Triumph vendor.
Všeobecné
Greedy Demons now drop additional Marks of War when in High-Risk.
Greedy Demons now always drop a War Mode Crafting Recipe.
Greedy Demons now always drop an Ephemeral Key.
Greedy Demons now always drop Normal Bloodforged Gear.
Greedy Demons now have a chance to drop Heroic Bloodforged Gear.
Všeobecné
Fixed a bug where the fish in Zul'Gurub were not being scaled correctly.
Talenty a kouzla
Hunter pet talents have been fixed and returned to their original functionality. This corrects an issue with hidden dependencies that blocked certain talent choices and will result in a slight buff for PvP and slight nerf for PvE
Změny předmětů
Deprecated Essences will no longer drop in High-Risk. These can be safely vendored.
Všeobecné
[Pending Restart] - Fixed a bug where sometimes items that were meant to be tradable from raids were not tradable.
Talenty a kouzla
[Pending Restart] Fixed a bug where Void Shift was usable while silenced.
Všeobecné
Fixed a bug where world bosses would sometimes not drop loot.
Fixed phasing issues with Bellygrub in Redridge Mountains
Talenty a kouzla
[Pending Restart] Wind Lash now deals 10% less damage in PvP combat.
These updates are the follow-ups to the general resilience change from last week and aim to rein in the most dominant outliers in the short term. There may be more tweaks like these over the next days if needed, but the primary focus is on a bigger long-term balance pass that will be centered around buffs and improving diversity.
[Pending Restart] Shadow Crash now deals 10% less damage in PvP combat.
[Pending Restart] Hammer of the Righteous now deals 10% less damage in PvP combat.
[Pending Restart] Shield of Righteousness now deals 10% less damage in PvP combat.
[Pending Restart] Glyph of Avenger's Shield now increases its damage by 50% in PvP combat, changed from 100%. (Unchanged versus monsters).
Všeobecné
[Pending Restart] Resurrecting at the closest town, closest city or at the spirit healer will now apply Resurrection Sickness to the player when above level 10.
Fixed a bug where itemlevel from Green & Blue Quality items were contributing as much itemlevel as an epic item in the average item level calculation.
Dungeony & Raidy
[Pending Restart] [Zul'Gurub] [High Priest Thekal]: Rip, applied by Swipe and Speed Slash is now treated as a area effect, obeying all damage modifications effecting area damage.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Sacrificed Trolls now apply initial threat scaling from their health rather than an initial 100k flat.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Corrected an issue where Brainwash Totems would sometimes spawn with much more health then intended.
Všeobecné
Fixed a bug where Darkmoon Faire was not starting. It will be available next restart.
Všeobecné
[Jindo Boss Adjustments] - Delusions of Jin'do now increases your damage against undeads by 350% instead of 250%.
[Jindo Boss Adjustments] - Decreased the damage of Seeking Shadow Bolt Volley by 15%.
[Jindo Boss Adjustments] - Shades will now spawn later in the fight.
Fixed a bug where the new Prestigious Cache awarded for prestiging during ZG was not always granting gear.
[Pending Restart] - Gri'lek now takes 3% increased damage for each stack of insatiable.
Všeobecné
[Pending Restart] - Jin'do the Hexxer will summon Brain Wash Totems and Healing Stream Totems half as often and the Cursed Visions of Jin'Do had its damage increased but its tick timer increased to 5 seconds, reducing its overall DPS.
Fixed a bug where procced spells could grant rage
Fixed a bug where threat reducing talents like Fanaticism, Arcane Subtlety, Nature's Reach, Burning Soul were not reducing threat.
Death's Embrace - Zul'Gurub enchantment now provides 24 Attack Power, 10 Stamina and 6 Expertise Rating. This enchantment can be applied to a leg or head slot item.
Due to loot lockout timer being adjusted: Azuregos & Setis Loot Lockouts have been reset. You may still have an instance ID lockout and can reset that via your character panel. They will reset every 7 days on 05/11/2025 at 09:00 Server Time.
Mystické enchantmenty
[Pending Restart] Shadow of Death now deals 30% of Ambush damage as a Shadow damage around the target, changed from 15%. In PvP combat it now deals 20% of the damage, changed from 15%. Also fixed a bug where it was incorrectly dealing increased damage and could critically hit. (So buffing it together with the bug fix that reduces its damage.)
Všeobecné
You now take 10% reduced damage in PvP combat at level 60. This will be followed up by a patch to address outliers spells in PvP in the coming week.
Talenty a kouzla
[Pending Restart] Fixed a bug where Cloak of Shadows would immune the damage from Chaos Bolt.
Všeobecné
Fixed a bug where old PvP equipment was dropping from battleground spoils.
Svět
(Pending Restart) Fixed missing High-Risk Refiner spell and object visuals missing.
(Patch Pending) Fixed some High-Risk Refiners being invisible or having cube models.
Změny předmětů
(Pending Restart) Dark Iron Bar requirements on War-Mode Crafting Recipes have been reduced to 10.