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Seřazeny chronologicky.
Talenty a kouzla
[Shaman] [Epic: Totem Master: Fire] This has been reworked. The new tooltip reads: Your Fire totems cost 30% less mana. All your Fire totems now apply the effect of Flametongue Totem or Totem of Wrath (if known) when placed.
[Shaman] [Epic: Converging Elements] This enchant now stacks up to 10 times, up from 5. It still grants 5% damage per stack, and now also grants 0.3 seconds CDR to your Shock per stack (instead of giving 1 second CDR when cast at 5 stacks). These changes will make this enchant more powerful and also a bit more intuitive.
[Shaman] [Epic: Crackling Flames] The buff granted by this enchant now also triggers from Chain Lightning. The buff now grants +15% damage and -15% mana cost per stack, from only granting +20% damage.
[Shaman] [Epic: Mastery of the Tide] This enchant now also reduces the cast time of Chain Heal by 10%.
[Shaman] [Epic: Elemental Harmony] This effect can be stored up to 3 times. The buff duration has also been increased to 30 seconds, up from 12.
[Shaman] [Epic: Charged Tides] You can now gain multiple charges of this when hitting multiple targets with Chain Lightning.
[Shaman] [Legendary: Stormbound Instinct] This enchant now also makes your Shock spells deal 30% of their damage to all enemies within 10 yards of the target. This change will help Shaman tanks pick up targets in dungeons significantly, which is something they have struggled with compared to other tanks.
[Shaman] [Legendary: Elemental Mastery] In addition to increasing the damage of Lightning Bolt, Chain Lightning and Lava Burst by 5%, this enchant now also reduces their mana cost by 8%.
[Shaman] [Legendary: Elemental Mastery] In addition to increasing the damage of Lightning Bolt, Chain Lightning and Lava Burst by 5%, this enchant now also reduces their mana cost by 8%.
[Shaman] [Legendary: Booming Thunder] This now increases the chance to trigger Overload by an additional 20%, up from 15%.
[Shaman] [Legendary: Restoration Mastery] This enchant now increases the healing of Healing Wave, Lesser Healing Wave and Chain Heal by 6%, up from 4%.
[Shaman] [Legendary: Cloudburst Totem] This totem now also reduces your spells' mana costs by 40% while active.
[Shaman] [Legendary: Transcendental Embrace] This has been significantly improved. The new tooltip reads: Healing with Lesser Healing Wave or Healing Wave reduces the cast time of your next Chain Heal by 20% and makes it lose only 20% healing per jump. Holds up to 3 charges.
[Shaman] [Artifact: Spiritwalker’s Grace] Spiritwalker’s Grace now has a 90 second cooldown, down from 120. In addition, activating Spiritwalker’s Grace gives interrupt/silence immunity for your next spell cast.
[Shaman] [Artifact: Windwalk Totem] This totem has been slightly reworked. Rather than giving movement slow immunity, this totem now increases the movement speed of affected targets by 40%. Its duration has been reduced from 6 seconds to 5 and radius increased from 20 to 40 yards so that you won’t constantly be running away from its benefits.
[Shaman] [Artifact: Sundering] The cooldown of Sundering has been reduced to 30 seconds, down from 35. Its damage in PvE has been increased by approximately 45%.
[Shaman] [Concussion] This talent now increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2/4/6/8/10%, up from 1/2/3/4/5%
[Shaman] [Tidal Focus] This talent now reduces the mana cost of your healing spells by 2/4/6/8/10%, up from 1/2/3/4/5%.
[Shaman] [Earthen Guardian] Now increases your threat generation by 180%, up from 140%.
[Shaman] [Chain Lightning] This spell is now available at level 24, down from 30.
[Shaman] [Mana Tide Totem] The cooldown of Mana Tide Totem has been reduced to 3 minutes, down from 5.
[Shaman] [Healing Stream Totem] The base healing of this spell has now been increased by approximately 50%.
[Shaman] [Legendary: Air Ascendance] Air Ascendance now lasts for 12 seconds (down from 15) and has a 60 second cooldown (down from 90). This will make it line up better with other cooldowns like Shamanistic Rage. In addition, the extra Stormstrike damage has been increased significantly (roughly doubled) in PvE.
[Shaman] [Epic: Stormborn] The 2 second cooldown reduction this enchant gives to Air Ascendance now also reduces the cooldown of Shamanistic Rage by the same amount. This ensures these spells will line up properly, making this feel more natural.
[Shaman] [Epic: Lava Ignition] This enchant now makes your Lava Lash or Lava Sweep deal 30% increased damage on targets affected by your Flame Shock (up from 20%). In addition, using Lava Lash or Lava Sweep on a target affected by Flame Shock refreshes its duration and spreads it to up to 4 nearby targets.
[Shaman] [Legendary: Lava Sweep] Now deals 50% increased damage when Flametongue Weapon is active, up from 25%.
[Shaman] [Feral Spirits] The attack power scaling of Feral Spirits was lower than intended and has been fixed. This will result in about a 20% buff to Feral Spirits when you are fully buffed.
[Shaman] [Mental Dexterity] now also increases your chance to hit with spells by 3/6/9%. This means Enhancement Shamans who cap their hit chance for melee abilities (8% vs raid bosses) also will cap their spell hit chance at the same time.
[Shaman] [Mental Quickness] The conversion of attack power into spell power from this talent has been increased from 8/16/25% up to 10/20/30%. In addition it reduces the mana cost of instant cast Shaman spells by 4/8/12%, up from 2/4/6%.
[Shaman] [Epic: Leader of the Elements] The buff granted to your Greater Elementals by this enchant no longer grants 15% haste. The 15% damage per stack is unchanged. In addition, this enchant no longer triggers from Elemental Blast, but the per-spell internal cooldown has been reduced from 20 seconds down to 15. Taken together that means that this enchant will provide less power to the Elemental, but also be more smooth to maintain.
[Shaman] [Greater Fire Elemental Totem] Fixed a bug where the scaling inheritance of the Fire Elemental was too high. This bug fix will result in a 8-20% reduction to the Elemental’s damage, depending on the gear/stats of the Shaman.
[Rogue] [Epic: Combat Proficiency] In addition to increasing the proc chance of Combat Potency, this enchant now also passively grants 10% Armor Penetration.
[Rogue] [Epic: Bloodshed] This no longer has a 20 second internal cooldown. The Bleed damage increase has been reduced from 20% to 15% and now lasts for 10 seconds, up from 8. In addition to removing the energy cost of Hunger for Blood, it also makes it generate 10 energy when used..
[Rogue] [Epic: Bleeding Edge] This has been slightly reworked. The new tooltip reads: You gain 4 energy whenever you deal bleed damage with Garrote or Rupture or instant damage with Crimson Tempest.
[Rogue] [Epic: Assassin’s Rush] This enchant has been reworked. The new tooltip reads: Adrenaline Rush now also increases your attack speed and movement speed by 30% while active.
[Rogue] [Epic: Prison Tactics] This now grants 20% attack speed, up from 15%. It also extends the duration of your Adrenaline Rush when using Shiv by 6 seconds, up from 4.
[Rogue] [Epic: Massacre] The cooldown reduction to Killing Spree when using Sinister Strike with this enchant has been increased to 2 seconds, up from 1.
[Rogue] [Epic: Energy Surge] This now increases the damage of any Rogue ability when used on a Gouged target by 30%, up from 20%.
[Rogue] [Epic: Murder Rush] This enchant has been changed, the new tooltip reads: Killing an enemy that yields experience or honor gives you Sprint for 5 seconds. If Sprint is already active, its duration is fully refreshed. In addition, while Sprint is active you deal 10% more damage.
[Rogue] [Legendary: AssassinationMastery] This enchant now increases the damage of your poisons by 8%, buffed from increasing their critical strike chance by 5% (which works out closer to a 3% poison damage increase). It still also increases Envenom damage by 5%.
[Rogue] [Legendary: Assassination Mastery] This enchant now increases the damage of your poisons by 8%, buffed from increasing their critical strike chance by 5% (which works out closer to a 3% poison damage increase). It still also increases Envenom damage by 5%.
[Rogue] [Artifact: Recuperate] This now restores 3% health every 3 seconds (down from 4%), but now lasts twice as long. In addition, killing an opponent that yields experience or honor extends the duration of Recuperate to its 5 combo point maximum. This is an experimental change aimed at giving Rogues more tools to use while leveling and may be followed up with more tweaks as needed.
[Rogue] [Legendary: Kingsbane] The damage of Kingsbane has been increased by approximately 20%. It also now grants 3 combo points, up from 2.
[Rogue] [Artifact: Grappling hook] The cooldown of Grappling Hook has been reduced to 30 seconds, down from 40.
[Rogue] [Artifact: Smoke Bomb] The cooldown of Smoke Bomb has been increased to 3 minutes, up from 2. This will remain an incredibly powerful tool that now needs to be used a little bit more strategically.
[Rogue] [Envenom] The buff granted by this finishing move now grants a 15% additional chance to apply Deadly Poison (up from 10%) and 30% increased frequency of applying Instant Poison (up from 20%).
[Rogue] [Cut to the Chase] This talent now also triggers from Crimson Tempest, in addition to Eviscerate and Envenom.
[Rogue] [Legendary: Crimson Hunger] With Crimson Tempest being taught baseline, the Crimson Tempest Legendary enchant has been reworked to enable a new bleed-oriented playstyle. It is now called Crimson Hunger and its tooltip reads: Crimson Tempest deals double damage to your main target. When Wound Poison strikes a bleeding enemy, it deals additional physical damage and puts you into a Crimson Hunger, increasing your bleed damage by 2% for 20 seconds, stacking up to 30 times.
[Rogue] [Crimson Tempest] This now is a baseline Rogue ability, instead of being acquired through a Legendary enchant. It has also been slightly retuned, making sure it is a strong ability to use when fighting several enemies.
[Priest] [Epic: Divine Symmetry] This has been slightly reworked. The new tooltip reads: Dealing damage with Penance empowers your next healing Penance, and healing with Penance empowers your next damaging Penance. Empowered Penances are 30% more powerful and each hit reduces cooldown of Penance by 0.75 seconds.
[Priest] [Epic: Shattered Renewal] This now restores 7% base mana, down from 10%, and can only trigger once per second. This enchant was effectively reducing the mana cost of Power Word: Shield by nearly half, which was a bit over the top.
[Priest] [Epic: Renewed Through Absolution] When Renew is consumed with this enchant, the duration of Weakened Soul on the target is reduced by 3 seconds. Also clarified the tooltip to show the target cap.
[Priest] [Epic: Prayer Circle] This has been reworked to: Casting Holy Fire halves the cast time of your next Prayer of Healing and makes it cost no mana.
[Priest] [Epic: Vampiric Death] Now reduces the damage you take from your own Shadow Word: Death by 40%, up from 30%.
[Priest] [Epic: Overflowing Light] Buff tooltip has been slightly clarified.
[Priest] [Epic: Psychic Infusion] Also makes the Fear effect from Psychic Scream prevent affected targets from moving.
[Priest] [Epic: Power of Generosity] Now also reduces the cooldown of Power Infusion by 30%.
[Priest] [Epic: Spirited Penance] No longer increases the cooldown of Penance. Increases Penance channel time by 33% instead of 25% (meaning the extra bolt increases the channel time accordingly).
[Priest] [Epic: Good Fortune] Also allows you to gain a stack of Serendipity by casting Renew.
[Priest] [Epic: Energizing Prayer] Now also refunds half the cooldown of Desperate Prayer if used while out of combat.
[Priest] [Legendary: Discipline Mastery] Also reduces the mana cost of Penance and Flash Heal in addition to Power Word: Shield.
[Priest] [Legendary: Atonement] No longer increases your critical strike chance or reduces the mana cost of Prayer of Mending and Penance.
[Priest] [Legendary: Atonement] Atonement scaling has been increased by 30%.
[Priest] [Legendary: Holy Radiance] The heal transfer from Heal and Greater heal to your Renew targets has been increased to 30%, up from 20%.
[Priest] [Legendary: Armor of Faith] The AoE portion of the heal has been increased from 8 to 15 yard radius.
[Priest] [Legendary: Void Eruption] Now also slows targets hit by 50% for 5 seconds.
[Priest] Inner Focus now has a 2 minute cooldown, down from 3 minutes.
[Priest] Fixed an issue causing Penance to have the wrong damage and healing values. This fix will reduce the effectiveness of Penance by approximately 15%.
[Paladin] [Epic: Armor of Wrath] This enchant now also reduces the cooldown of Holy Wrath by 5 seconds.
[Paladin] [Epic: Swift Execution] Now makes Crusader Strike reduce the cooldown of Execution Sentence by 3 seconds, up from 2
[Paladin] [Epic: Sacred Unity] The damage transfer from this enchant now lasts for 10 seconds, up from 5.
[Paladin] [Legendary: Crimson Defender] The buff granted from consuming stacks with Avenger’s Shield now gives 15% increased threat, up from 10%. It also lasts for 15 seconds, up from 10.
[Paladin] [Legendary: Execution Sentence] Damage increased by approximately 20%. Cooldown reduced to 40 seconds, from 45.
[Paladin] [Legendary: Blessing of the Divines] Now has a 5 second internal cooldown, down from 10. In addition, the healing of the triggered heals has been increased. ((Double their healing))
[Paladin] [Artifact: Blinding Light] Now has a 1 second cast time, down from 1.5 seconds.
[Paladin] [Legendary: Gift of Light] You can now store up to three charges of Gift of Light.
[Paladin] [Glyph of Holy Light] Fixed a bug where this glyph was also healing the main target of Holy Light. It now works as intended, healing up to five targets around the main target of the Holy Light.
[Paladin] [Divine Favor] No longer costs mana.
[Paladin] [Promise of the Crusader] Now increases the critical strike chance and chance to hit of Exorcism by 10%, up from 3%. This change will only be a slight overall damage increase, but will help Exorcism reach the spell hit cap against bosses.
[Paladin] [Seal of Light] Healing has been reduced by 25%. This effect can now only trigger once per second.
[Paladin] [Epic: Divine Reprieve] This enchantment now requires 20 points in the Holy Paladin tree.
[Paladin] [Epic: Sacred Light] This enchantment now requires 20 points in the Holy Paladin tree.
[Mage] [Epic: Brand of the Pyromaniac] In addition to making your next three Pyroblasts after using Combustion jump to 3 additional targets the secondary effect of this enchant has been tweaked. It now reads: Dealing direct damage with any Fire spell reduces the cooldown of Combustion and Cremation by 1.5 seconds.
[Mage] [Epic: Icy Slaughter] The cooldown reduction granted to Icy Veins when killing an enemy no longer has an internal cooldown.
[Mage] [Epic: Frozen Haste] This now grants 8% haste for 5 seconds, changed from 6% haste for 8 seconds. The duration is increased by 3 seconds for each target hit, up from 1. The maximum duration is now 20 seconds, up from 12.
[Mage] [Legendary: Frost Bomb] Cooldown increased from 12 to 15 seconds. Damage increased by approximately 25%.
[Mage] [Legendary: Ice Barrage] Icicle damage increased by approximately 20%.
[Mage] [Legendary: Arcane Mastery] Rather than reducing the mana cost of your Arcane spells by 4%, this now increases your Intellect by 8%.
[Mage] [Legendary: Frost Mastery] Now grants 5% increased Frost damage, up from 4%.
[Mage] [Fireball] Damage increased by 5%.
[Mage] [Glyph of Fireball] This glyph no longer removes the damage-over-time effect of Fireball.
[Mage] [Ice Lance] Damage has been increased by approximately 10%.
[Warlock] [Epic: Heretic of Guldan] Now also triggers from Soul Fire in addition to Incinerate.
[Warlock] [Epic: Doomcaller’s Wrath] This enchant now also increases the damage of Curse of Doom by 30%. In addition it extends the duration of Eradication by 5 seconds, up from 4.
[Warlock] [Epic: Pure Shadow] This enchant now triggers from casting any Shadow spell, instead of only triggering from Shadow Bolt and Shadowburn.
[Warlock] [Epic: Twilight Reaper] This enchant now also makes your Nightfall Shadowbolts heal you for 50% of the damage dealt.
[Warlock] [Epic: Unstable Void] In addition to triggering Backdraft, this enchant now also makes Shadowfury and Shadow Crash trigger Backlash when dealing damage to monsters.
[Warlock] [Epic: Dusk Till Dawn] Now increases the damage of Shadowburn by 10% per stack, up from 5%.
[Warlock] [Legendary: Soul Swap] Damage over time-effects applied with this enchant will now apply with their full duration (instead of inheriting the duration from the copied DoT).
[Warlock] [Epic: Decisive Decimation] This enchant now grants 30% cast speed reduction to Soul Fire, down from 40%.