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Seřazeny chronologicky.
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[Hunter] [Epic: Quickfire Tactics] This enchant now reduces the cooldown of Flare Strike by 1 second whenever you deal damage with Auto-shot or Steady Shot, instead of when Lock & Load triggers.
[Hunter] [Epic: Charged Up] Now causes your attacks to bypass 10% of your target's armor, down from 25%.
[Hunter] [Survival Talent: Master Tactician] Master Tactician now has a 30% chance on a successful ranged attack to increase your critical strike chance with all attacks, down from 100%. In addition, now increases your ranged attack speed by 5/10/15%.
[Hunter] [Legendary: Flare Strike] Flare Strike now deals Fire damage, changed from Physical. The damage taken increase now lasts for 15 seconds, up from 10. Also, Flare Strike now correctly benefits from Mortal Shots.
[Hunter] [Marksmanship Talent: Chimera Shot] Chimera Shot now benefits from the Improved Barrage and Barrage talents.
[Hunter] [Immolation Trap] Immolation Trap now scales from Ranged modifiers instead of spell modifiers.
[Shaman] [Epic: Ungrounded] Updated the tooltip of this enchant to correctly reflect that it grants critical strike chance and not damage. The tooltip was wrong, this was always its effect.
[Shaman] [Epic: Mastery of Lightning] This enchant now also doubles the chance for Overload to trigger on critical strikes. This will be slightly stronger than the previous flat 20% for most Elemental shamans and will improve their stat scaling.
[Shaman] [Legendary: Booming Thunder] The Lightning Overload effect of this enchant has been moved to Mastery of Lightning and a new effect has been added: Using Earth Shock with at least 8 stacks will cause a lightning strike, applying the Flame Shock periodic effect to the target. In addition, the bonuses to Earth Shock have been increased from 6% to 8%. These changes will make pressing Earth Shock feel far more impactful with this enchant.
[Shaman] [Epic: Lava Burn] The damage granted by this enchant now accumulates (similar to Ignite) instead of being overwritten. To account for this, its damage inheritance has been lowered from 20% to 15%. This will make the value of this enchant more consistent and intuitive especially when paired with Flame Ascendance.
[Shaman] [Legendary: Flame Ascendance] This enchant now has a new passive effect: Your Lava Burst gains 1% spell critical damage bonus for each 1% crit chance above 100%.
[Shaman] [Elemental Talent: Lightning Overload] The proc chance of this talent has been increased to 14/27/40%, up from 11/22/33%.
[Shaman] [Elemental Talent: Booming Echoes] This now also increases the damage of Earth Shock, in addition to Frost and Flame shock.
[Druid] [Legendary: Overflow] Rather than healing three extra targets when at three stacks, the extra heal triggered by Healing Touch now heals one extra target per stack consumed. The guaranteed Living Seed trigger will now also occur at any stack amount, rather than requiring three stacks. This makes this enchant more versatile and intuitive to use.
[Druid] Due to a bug, Druid mana regeneration from Spirit and Intellect was 25% higher than other classes. This explains why Resto Druids' mana was much less taxed than that of other healers. Half of this difference has now been removed. The remainder will likely be removed at a future date, but first the impact of this change will be monitored so that other potential changes can be added if needed.
[Druid] [Glyph of Starfire] This now extends the duration of your Moonfire by up to 12 seconds, up from 9.
[Druid] [Balance Talent: Wrath of Cenarius] This talent now increases the spell power coefficient of Starfire and Starsurge by 10/20/30%, up from 7/14/20%, and Wrath by 5/10/15% up from 4/7/10%
[Druid] [Balance Spells] The damage of Insect Swarm, Moonfire and Sunfire has been increased by 10% in PvE combat.
[Druid] [Balance Talent: Dreamstate] This now regenerates mana equal to 6/12/18% of your Intellect every 5 seconds, up from 4/8/12%.
[Mage] [Epic: Fire Fire Fireball] The additional Fireball cast through this enchant is now guaranteed to critically strike. This means it will always trigger Ignite and contribute to Hot Streaks.
[Mage] [Fire Talent: Pyromaniac] This now increases your critical strike chance by 2/4/6%, up from 1/2/3%.
[Mage] [Epic: Rapid Shatter] This now has an additional mechanic: Instant spells cast immediately following a Frostbolt do not consume Fingers of Frost. This means that with this enchant, doing a Frostbolt -> Ice Lance combo with 2/2 Fingers of Frost will only consume one charge.
[Mage] [Glyph of Ice Lance] This now causes the Ice Lance to deal 5 times the damage to frozen targets, up from 4.
[Mage] [Epic: Stay Frosty] This now increases the chance for Fingers of Frost to trigger by an additional 3% per stack, up from 2%.
[Mage] [Legendary: Frost Bomb] Explosion damage has been increased by 20%.
[Mage] [Epic: Frozen Haste] This now grants 10% spell haste, up from 8%.
[Mage] [Frost Talent: Arctic Winds] This now increases your Frost damage dealt by 2/4/6%, up from 1/2/3%.
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[Shaman] [Improved Water Shield] This now has a 40% chance to trigger from Chain Heal, up from 30%.
[Shaman] [Chain Heal] Mana cost reduced by 10%.
[Priest] [Legendary: Shadow Visions] Empowered Vampiric Touch now causes your target to take 20% increased periodic damage from you, up from 15%.
[Priest] [Legendary: Holy Ascension] Now increases the damage and critical strike chance of your next two Smite casts by 20%, up from 10%.
[Priest] [Shadow Form] Shadow Form now makes Shadow Word: Pain benefit from haste.
[Warlock] The damage caused when Unstable Affliction is dispelled has been increased by 25%.
[Warlock] Fixed an issue causing Curse of Doom to do slightly too much damage due to benefitting from certain periodic damage modifiers it should not benefit from.
[Warlock] Fixed a bug where Curse of Doom did not benefit properly from spell power scaling. This bugfix would be a significant damage increase to Curse of Doom, so the base damage values have been slightly adjusted to account for this.
[Hunter] [Epic: Steady Pace] This enchant now makes Improved Steady Shot also trigger from using Quick Shot.
[Hunter] [Epic: Power Through] No longer grants a passive 35% increase damage to Powershot. Instead every time the cooldown reduction is triggered you will also trigger a stack of Power Through increasing the damage and critical strike chance of your next Power Shot by 5% per stack. Stacks up to 8 times.
[Hunter] [Legendary: Powershot] This ability now benefits from Improved Steady Shot.
[Hunter] [Marksmanship Talent: Piercing Shots] Piercing Shots can now trigger from Auto Shot.
[Hunter] [Quick Shot] Increased the damage of Quick Shot by approximately 30%.
[Warrior] [Epic: Power Slam] This now also gives your Slam a 50% chance to trigger 5 seconds of your Enrage talent.
[Warrior] [Legendary: Heavyweight] Ready to Crush now increases the damage and critical chance of Mortal Strike by 40%, up from 30%.
[Warrior] [Legendary: Colossus Smash] The damage of Colossus Smash has been increased from 150% of weapon damage to 180% of weapon damage.
[Priest] [Legendary: Wraithweaver: Shadow Orbs] - Increased the movement speed of Shadow Apparations by 75%.
Všeobecné
[Pending Restart] - A New Shoulder Enchant is available from earning exalted reputation with the Zandalar Tribe. It's called: Zandalar Signet of Endurance and provides +16 Stamina to a shoulder slot item.
[Pending Restart] Added an aditional acquisition method to the enchant [Mystic Enchant: Elemental Mastery] for players that have a positive reputation with Timbermaw Hold Faction so that you can always acquire it.
Fixed a bug where the Fire Elemental was gaining more scaling than intended. This fix was meant to go live with the last balance update.
Úkoly
[Pending Restart] Fixed a bug where Druids could not accept Zandalarian Shadow Talisman & follow-up quests from Falthir the Sightless.
Všeobecné
With recent performance fixes - we have updated how fast AoE auras like Bladestorm, Solar Beam, Thunderclap, Consecrations update their potential targets. Sometimes before, you could be running away and still get tagged by the hit. This should happen much less frequently now.
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[Pending restart] [Hunter] Auto-Shot no longer deals reduced damage in PvP combat, from being reduced by 10%. This PvP mod is no longer necessary since the other balance changes mean these specs are in a much healthier place than during the alpha when these mods were added.
[Pending restart] [Warrior] Deep Wounds no longer deals reduced damage in PvP combat, from being reduced by 20%. This PvP mod is no longer necessary since the underlying issue of Deep Wounds ignoring Resilient Constitution has been fixed.
[Pending restart] [Item set bonus] Mythical Protector is now 30% less effective in PvP combat. This PvE Dungeon set bonus was too powerful in PvP scenarios.
[Pending restart] [Hunter] Auto-Shot no longer deals reduced damage in PvP combat, from being reduced by 10%. This PvP mod is no longer necessary since the other balance changes mean these specs are in a much healthier place than during the alpha when these mods were added.
[Pending restart] [Warrior] Deep Wounds no longer deals reduced damage in PvP combat, from being reduced by 20%. This PvP mod is no longer necessary since the underlying issue of Deep Wounds ignoring Resilient Constitution has been fixed.
[Pending restart] [Hunter] Mongoose and Counterattack now deal 10% increased damage in PvP combat.
[Pending restart] [Item set bonus] Mythical Protector is now 30% less effective in PvP combat. This PvE Dungeon set bonus was too powerful in PvP scenarios.
[Pending restart] [Mage] Fireball and Scorch now deal 5% increased damage in PvP combat.
[Pending restart] [Mage] Living Bomb and instant Frostfire Bolt (Brain Freeze) now deal 10% reduced damage in PvP combat.
[Pending restart] [Warlock] Chaos Bolt now deals 5% reduced damage in PvP combat.
[Pending restart] [Warlock] Shadow Crash now deals 10% reduced damage in PvP combat.
[Pending restart] [Shaman] Adjusted the recent Feral Spirits bug fix so the resulting damage increase only applies in PvE combat.
[Pending restart] [Shaman] Healing spells cast with the Enhancement talent Maelstrom Weapon are now reduced by 4% per stack of Maelstrom Weapon in PvP combat.
[Pending restart] [Priest] Improved Devouring Plague now deals 15% reduced damage in PvP combat - This is a temporary measure while a bug causing this talent to bypass Resilience is being worked on.
[Pending restart] [Shaman] Windfury and Lightning Shield now deal 10% reduced damage in PvP combat.
[Pending restart] [Priest] Prayer of Mending is now 10% less effective in PvP combat.
[Pending restart] [Rogue] Eviscerate and Ambush now deal 10% reduced damage in PvP combat.
[Pending restart] [Druid] Starfire and Wrath now deal 5% increased damage in PvP combat.
[Pending restart] [Druid] Starfall now deals 10% reduced damage in PvP combat.
Svět
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.
Všeobecné
[Pending Restart] Fixed a bug where the acquisition method of the Mystic Enchant Impeccable Timing was unclickable.
Všeobecné
[Pending restart] Fixed an issue introduced in yesterday’s update that caused Rage generation to be calculated incorrectly, resulting in noticeably reduced Rage gains.
Všeobecné
This change has been live, but Gri'Lek now adds A LOT of threat to his chase target. This will prevent you from overaggroing him while he's chasing another target.
[Pending Restart] - A Spirit of Sharing buff from Pilgrims Bounty now lasts for 2 hours & persists through death!
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[Worldforged Item] - [The Blight Bomber]: Fixed a bug where it would summon an additional plaguehound when upgraded. Fixed a bug where the upgraded versions summons had the wrong damage modifier applied and dealt more damage than intended.
[Worldforged Item] - [Necklace of the Sunken Empire]: The mana regen effect averaged out to nearly 60 mana per 5 seconds, making it a huge outlier when compared to other similar items in the same slot. The mana regenerated has been reduced from 105 to 75 per tick. Its proc chance has been increased from 10% to 20% and its internal cooldown raised from 35 seconds to 50 seconds.
[Worldforged Item] - [Arcane Glinting Shard]: Now absorbs up to 750 damage, down from 1000. Duration has been increased from 10 seconds to 20 seconds.
[Worldforged Item] - [One Ring to Flame Them All]: Fixed a bug where the self damage was being reduced more than intended. The overall damage of this ring has been reduced by around 30%, and it now also deals 30% reduced damage in PvP.
[Warrior] [Epic: Roar of Dread] Cooldown reduced to 15 seconds, down from 20.
[Warrior] [Epic: Revitalizing Revenge] This has been updated. The new tooltip reads: Using Revenge while Enraged Regeneration is active extends its duration by 2 seconds and heals you for 8% of your missing health. While not active, Revenge reduces the cooldown of Enraged Regeneration by 5 seconds. These effects do not work when fighting players.
[Warrior] [Epic: Desperation]: This enchant now adds up to +40% damage (from 33%) and up to +100% healing from Bloodthirst based on how much health you are missing.
[Warrior] [Epic: Power Slam] Proc chance increased from 40% to 50%.
[Warrior] [Epic: Cleaving Slam] In addition to making Slam hit an additional nearby target, its rage cost is also removed.
[Warrior] [Epic: Overwhelming Rage] Now also increases Rage generated from dealing damage by 20%.
[Warrior] [Epic: Raging Onslaught] This buff now also makes your next Raging Blow cost 10 less rage. In addition, the buff duration is refreshed when using Raging Blow.
[Warrior] [Legendary: Fury Mastery] Now also increases your chance to critically strike by 3%.
[Warrior] [Legendary: Raging Blow] now deals 150% weapon damage, up from 120%.
[Warrior] [Legendary: Storm Bolt] now has a 40 second cooldown, up from 30. The buff granted by it now also increases the critical strike chance of your Thunder Clap by 50%, and now lasts for 20 seconds (up from 15).
[Warrior] [Sudden Death] Fixed a bug where Sudden Death only would proc from auto-attacks. It now properly procs from abilities too. Proc rates have been adjusted to reflect this change. This bugfix will overall result in a very slight buff to how often Sudden Death procs.
[Warrior] [Deep Wounds] Fixed a bug where Deep Wounds damage did not get reduced by Resilient Constitution. This will be a fairly significant nerf to the burst damage of all types of Warriors in PvP, especially at high gear levels.
[Warrior] [Enraged Regeneration] Now has a 2 minute cooldown, down from 3.
[Warrior] [Furious Attacks] The proc chance of this talent has been increased from 5.5/7.5 PPM (for ranks 1 and 2 respectively) up to 6/12 PPM. This means it will be significantly less likely to fall off as long as you keep attacking the target. It now also triggers Heroic Strike and Cleave in addition to regular melee swings.
[Warrior] [Bloodthirst] now makes your next three attacks heal you for 2% of your maximum health, up from 1%. Glyph of Bloodthirst further increases this by an additional percent, up to 3%.
[Shaman] [Improved Fire Nova] This now increases the damage of Fire Nova by 15/30%, up from 10/20%, reduces the cooldown of Fire Nova by 1/2 seconds, down from 2/4, and also reduces its mana cost by 15/30%.
[Shaman] [Fire Nova] This spell has had its cooldown reduced to 8 seconds, down from 10. In addition, its base mana cost has been reduced by 20% and damage by 10%.
[Shaman] [Epic: Primal Tide] The buff granted by this enchant now lasts for 60 seconds, up from 10.
[Shaman] [Epic: Molten Outburst] In addition to its current effect, this enchant now removes the mana cost from Earthquake.
[Shaman] [Epic: Cataclysmic Sundering] This enchant now makes dealing damage with Flametongue weapon reduce the cooldown of Sundering by 1 second. In addition, a bug was fixed where the incapacitate effect could be broken by the burning ground also triggered by this enchant.
[Shaman] [Epic: Healing Tide] This enchant has been slightly rework, the new tooltip reads: Placing Healing Stream Totem will release an initial pulse, instantly healing nearby allies. Your Healing Stream Totem healing is also doubled for 20 sec after being placed, but Healing Stream Totem now has a 20 second cooldown.
[Shaman] [Epic: Healing Tide] This enchant has been slightly rework, the new tooltip reads: Placing Healing Stream Totem will release an initial pulse, instantly healing nearby allies. Your Healing Stream Totem healing is also doubled for 20 sec after being placed, but Healing Stream Totem now has a 20 second cooldown.
[Shaman] [Epic: Zephyr] The buff granted by this now lasts for 20 seconds, up from 15.