Zobrazte všechny naše změny v minimálním formátu.
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Obecné
New Profession UI is now on Area 52!
Systémové změny
Rip attack power scaling has been increased by 25%.
Ferocious Bite attack power scaling has been increased by 25%.
Increased the AP coefficient of Devil's Claw by 40% and the SP coefficient by 15%. This targets buffs to the underperforming version of the specialization while those who used mostly spell caster gear will still receive a similar but not as powerful buff.
Increased the AP coefficient by approximately 25% of the DoT from Charred Bite (Lucifur) and the SP coefficient by approximately 6%.
Increased the AP coefficient of the Direct Damage from Charred Bite (Lucifur) by 33% and the SP coefficient by 20%.
Increased the AP coefficient of Infected Blood from the Plague Bearer legendary enchant by approximately 25%
Increased the AP coefficient of Corrupted Hunger from the Corrupted Bear Form legendary enchant by approximately 25%
Increased the AP coefficient of Corrupted Paw from the Corrupted Bear Form legendary enchant by approximately 20%
Increased the AP coefficient of Tainted Wound by approximately 25%
Increased the AP coefficient of Faerie Fire (Feral) by 25%.
Increased the AP coefficient of Swipe (Bear) by 25%.
Increased the Weapon Damage contribution of Swipe (Cat) by 20%.
Increased the AP coefficient applied to Claw from Razor Claws to 25%.
Bloodthirst no longer deals reduced damage versus monsters in Bear Form / Cat Form.
Bloodthirst now scales with 55% of your AP from 58% but the damage is now increased by 8% from any bleed you have applied to the target up to a maximum of 40%.
Feral Bonus AP on Weapons has been replaced with a similar scaling system. Weapons that previously gave Feral Attack Power will now give weapon damage in place. This means abilities like Mangle, Shred and Swipe are slightly buffed. For every 14 Feral AP a weapon would have had, it now grants 1 extra weapon damage (2.5 for bear).
Savage Defense now scales with 8% of your Attack Power from 6%.
Změny předmětů
Normal Raid Items you have before this update has been upgraded to Heroic Raid items. This will result in a slight stat increase and item level increase to match said stat increase.
Heroic Raid Items you have before this update has been upgraded to Mythic Raid items. This will result in a slight stat increase and item level increase to match said stat increase.
Mystická očarování
[Pending Restart] - [Pending Patch Update] - Spartan Kick is now usable in Defensive, Phalanax or Battle Stance.
Obecné
[Requires Launcher Update] Fixed action bar paging for stances and forms when using addons.
[Ambassador] - Yerg the Ambassador is an ambassador to both the Horde and the Alliance factions. He values other Ambassadors very highly and will allow them to purchase mounts from either faction. You can locate him at Ratchet!
Svět
Beast Nests have been disabled while we address a bug preventing the creatures from properly spawning. We will post a changelog when they have been enabled again.
Mystická očarování
[Pending restart] Fixed an issue where Blooming Growths crit modifier was only 50% instead of 100% like the tooltip stated.
Obecné
[Pending Restart] - Added a vendor price to the Honor items that come from the Battleground Spoils!
[Requires Launcher Update] Reverted the size change for auction listings. Auctions now have a small icon to show the Mystic Enchant on an item.
[Pending Restart] - Fixed an issue where Phalanax Stance would inherit the threat auras of Defensive Stance after the Hoplite rework.
[Pending Restart] - Fixed an issue where the baseline Energy Regeneration would sometimes not restore the correct energy, resulting in a lot of loss energy.
Battleground spoils now has an option to accept Marks, Orbs, Runes instead of gear.
Battleground Spoils (61-70) now has the correct gear, rewarding bloodforged gear relevant to the stat allocation you choose and has a chance at receiving bonus honor gear from the Honor Vendor, this includes: Weapons, Trinkets, Armor, Shields, Relics, etc.
[Pending Cache Clear] - Updated the Scrolls of Unlearning to be 250 Marks of Ascension, down from 1,000 from Norzdormu's reward.
[Pending Patch Update] - Clarified the tooltip in Hand of Gul'dan.
Talenty a schopnosti
Icicle damage from Ice Barrage now deals 20% reduced damage versus players.
[Pending Restart] Shattered Barrier is now on the normal root diminishing return category, changed from random root category.
Změny předmětů
[Pending Restart] - Crystalforge 4 set bonus now deals magic damage (inherits the highest school modifier) instead of Holy Damage.
Dungeony a raidy
[Pending Restart] [Serpentshrine] [Morogrim Todewalker] Corrected an issue where Bursting Bubble would not amplify the damage it absorbed.
[Pending Restart] [Gruuls Lair] [High King Maulgar] Corrected an issue where Maulgars Champion would not change target.
Mystická očarování
[Hoplite] Javelin will now require you to be in Phalanx Stance as intended.
Talenty a schopnosti
[Pending restart] Fixed an issue where Deep Shadow from Shadow Power capstone had a higher proc chance than intended. It has now been restored to its intended value from before the merge.
Dungeony a raidy
[The Eye] [Kaelthas Sunstrider] Lord Sanguinars Seal of Blood damage to healing conversion will now scale with the player count, converting damage to healing at a rate of 100% per player.
[Serpentshrine] [Al'ar] Corrected an issue where Al'ar could target the same player with both Living Bomb and Lesser Living Bomb.
[Serpentshrine] [Void Reaver] Increased the damage dealt to Void Reaver based on his current health to 25% up from 20% when a Safety Lock is broken.
[Serpentshrine] [Morogrim Tidewalker] Corrected an issue where Bursting Bubbles explosion would deal no damage.
[Serpentshrine] [Lady Vashj] Corrected an issue where Toxic Sporebats spawned slower then intended.
[Serpentshrine] [Lady Vashj] Corrected an issue where more High Priestess could spawn then intended.
[Serpentshrine] [Lady Vashj] Corrected an issue where Lady Vashj would not delay events when a Shield Generator got disabled.
[Serpentshrine] [Lady Vashj] Corrected an issue where Enchanted Elementals would spawn faster then intended.
[Gruuls Lair] [High King Maulgar] Maulgars Will now enter a regular Berserker instead of casting Whirlwind until all player are dead.
[Gruuls Lair] [High King Maulgar] Maulgars Champion is now casted by Maulgar himself 10 seconds into the combat on the highest health adviser and then recasted on the new highest health adviser whenever Maulgars Champion is removed either by an advisers death or when the health threshold has been reached. Previously would always start on Kiggler and then follow a fix order.
[Gruuls Lair] [High King Maulgar] Krosh now casts Massive Fireball instead of Greater Fireball while under the effect of Maulgars Champion. Massive Fireball inflicts damage in an area around its target.
[Gruuls Lair] [High King Maulgar] Krosh will now ensure there is always a Spell Shield to steal from him if there is no player with an active Spell Shield to be found.
[Gruuls Lair] [High King Maulgar] Krosh is now immune to dispel effects, NOT to Spell Steal.
[Gruuls Lair] [High King Maulgar] Blindeye now uses caster ai, casting Holy Bolt at random player targets unless interrupted instead of attacking in melee.
[Gruuls Lair] [High King Maulgar] Blindeye now casts Prayer of Healing instead of Greater Heal while under the effect of Maulgars Champion.
[Gruuls Lair] [High King Maulgar] Blindeye no longer casts Prayer of Healing on its regular schedule.
[Gruuls Lair] [High King Maulgar] Blindeye no longer casts Power Word: Shield.
[Gruuls Lair] [High King Maulgar] Kiggler now casts Chain Lightning instead of Lightning Bolt while under the effect of Maulgars Champion.
[Gruuls Lair] [High King Maulgar] Kiggler now casts Greater Hex instead of Greater Polymorph, transforming player into Frogs instead of Sheeps.
[Gruuls Lair] [High King Maulgar] Kiggler, Blindeye, Krosh and Olm can now be disarmed.
[Gruuls Lair] [High King Maulgar] Kiggler can now be interrupted.
[Gruuls Lair] [High King Maulgar] Greatly improved caster AIs of Kiggler and Krosh, causing them to no longer skip other events if a cast is in progress.
[Gruuls Lair] [High King Maulgar] Reduced the attack speed granted by Flurry to 30% down from 50%.
[Gruuls Lair] [High King Maulgar] Arcing Smash, Knock Away and Shockwave are now one combined event called Brutal Cleave. Brutal Cleave inherits Arcing Smash damage and cone effect, Knock Aways knock back and triggers a single Shockwave Fissure.
[Gruuls Lair] [Gruul the Dragonkiller] Reverberation now has a fix timer. Reverberation now inflicts Nature Damage. Reverberation no longer silences player for 2 seconds and instead interrupts the current cast without locking the casted spell school.
[Gruuls Lair] [Gruul the Dragonkiller] Shatter (Damage) is no longer owned by the player, causing Shatter to no longer scale with the casting players damage modifiers. Shatter is now owned by Gruul. Shatter now scales it radius with maximum player count, becoming lower with each player.
[Gruuls Lair] [Gruul the Dragonkiller] Gruul will now stop all actions and move to his home position to perform Shatter.
[Gruuls Lair] [Gruul the Dragonkiller] Cave In (Bleed) Is now called Trauma. Trauma no longer stops updating its duration while moving. Trauma now lasts 15 seconds up from 10. Trauma now inflicts current health percentage damage instead of maximum.
[Gruuls Lair] [Gruul the Dragonkiller] Growth now stacks 100 times up from 30 and lasts through death.
[Gruuls Lair] [Gruul the Dragonkiller] Hurtful Strike now applies a short debuff to visualise who got hit by the last Hurtful Strike without additional effect.
[Gruuls Lair] [Gruul the Dragonkiller] The following abilities now deal Nature instead of Physical damage, Boulder Dash, Boulder Explosion, Cave In, Shatter. This abilities previously dealt Physical damage that ignored armor.
[Magtheridons Lair] [Magtheridon] Corrected an issue where more player then intended could be the target of Fel Portals on lower player counts.
[Magtheridons Lair] [Magtheridon] Corrected an issue where Fel Portals would not deactivate when they were supposed to.
[Magtheridons Lair] [Magtheridon] Both Finger and Hand of Death now inflict Shadow damage instead of Fire damage.
[Magtheridons Lair] [Magtheridon] Finger of Death now inflicts 80% maximum health damage down from 90% to the initial target and increases in damage with each chain by 1% down from 10%.
[Magtheridons Lair] [Magtheridon] Hand of Death will now scale its maximum damage with the raids player count reaching from 300% to 750% of the target maximum health. (Previously 300% 10 player and 800% 25 player).
[Magtheridons Lair] [Magtheridon] Reduced Debris damage by 50%. Debris now crush players armor, reducing it by 100% for 15 seconds.
[Magtheridons Lair] [Magtheridon] Debris will now fall from the ceiling more frequently. Debris impact damage has its radius reduced to be more fitting with the pre cast ground effect.
[Magtheridons Lair] [Magtheridon] Hand of Death and Finger of Death will now apply additional visual effects when the casts start to indicate the target and the effects chain radius.
[Magtheridons Lair] [Magtheridon] Hand of Death now has a different visual then Finger of Death.
[Magtheridons Lair] [Magtheridon] Reduced the radius for Blaze to apply Conflagration to match the visual.
[Magtheridons Lair] [Magtheridon] Corrected an issue where Conflagration applied by Blaze would scale with the effected players damage modifiers. Conflagration is now owned by Magtheridon. Conflagration now stacks up to 100 times up from 5.
[Magtheridons Lair] [Magtheridon] Magtheridon no longer casts Fury of the Pit Lord. He instead now only casts Wrath of the Pit Lord, no longer increasing general Shadow damage taken. Wrath of the Pit Lord now lasts through phase three and a stack is added every 60 seconds up from 45 seconds.
[Magtheridons Lair] [Magtheridon] Mortal Cleave is now called Glaive Cleave. Glaive Cleave now reduces healing taken by 10% up from 5% and now also reduces armor by 10% per stack. Glaive Cleave stacks up to 10 times instead of 20 times.
[Magtheridons Lair] [Magtheridon] Magtheridon is now properly put in chains until he breaks free.
[Magtheridons Lair] [Magtheridon] Hellfire Channeler Now cast Fear less frequently.
[Magtheridons Lair] [Magtheridon] Updated Magtheridons AI to latest standards.
[Gruuls Lair] [Magtheridons Lair] All changes are already live. Updated Gruuls Lair and Magtheridons Lair for Flexmode support on Ascended Difficulty.
Mystická očarování
Fixed an issue where the heal triggered from the Beacon of Divinity Mystic Enchantment required effective healing to trigger.
Obecné
[Requires Launcher Update] Made auction listings slightly fatter to give room for showing the item's Mystic Enchant. Also added an indent to the text to avoid confusion with the item's quality.
[Requires Launcher Update] Fixed rating requirement text on arena items to include 3v3 as well as 2v2.
Arena Gear can now be bought with 3v3 Rating. There is a visual issue where it will say it can only be bought with 2v2. It is lying, do not believe it.
3v3 Solo Queue is now available on Area 52. This will award 70 Arena points per win and 35 Arena points per loss. This is a Solo Queue only bracket. You cannot group queue for this bracket. In an upcoming update, Arena gear will become available for 3v3 rating at all.
Talenty a schopnosti
[Pending Restart] - Fixed an issue where Holy Specialization was mixed up between Divine Haste and Divine Criticals for Paladin Spells. They should now follow the intended behaviour.
Mystická očarování
[Pending Restart] - Conductor from Hydromancer now grants 33/67/100% cast time reduction up from 33/66/99%. This means you can now instant cast the lightning bolt / chain lightning.
Obecné
Fixed an issue preventing Twisted, Dread and Void Beast Nests from being used. You will now see the quests to place the bait if you have bait in your inventory.
Talenty a schopnosti
[Pending Restart] Spirit Bond will no longer heal you when used with an Imp that has Phase Shift active.
Dungeony a raidy
[Pending Restart] [Serpentshrine] [Lady Vashj] Corrected multiple issues where Lady Vashjs summons would cast wrong spells.
[Pending Restart] [Serpentshrine] [Lady Vashj] Corrected an issue where visual effects associated with Lady Vashjs Aimed Shot event could be cast on multiple targets and stay on affected targets for longer then intended.
[Pending Restart] [Serpentshrine] [Lady Vashj] Corrected an issue where Enchanted Elementals would not grant the Surge buff to Lady Vashj.