Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Bold Simmered Stew to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Bold Stew to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Subtle Soup to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Subtle Steak to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Subtle Wontons to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Subtle Chops to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Clear-Cut Wontons to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Clear-Cut Steak to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Clear-Cut Chops to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Rock's Stew to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Air Fried Chops to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Steamed Wontons to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Charred Steak to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Charged Living Soup to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Impure Flask of Deep Meditation to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Impure Flask of the Executioner to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Impure Flask of the Unyielding to all bosses that can drop High-Risk Recipes.
/changelog create realm:Live label:Fix publish:True description:Added missing Recipe: Impure Flask of the Kirin Tor to all bosses that can drop High-Risk Recipes.
Sped up Respawn time of creatures in Northwatch Hold and The Merchant Coast by 30%.
[Pending restart] Fixed an issue where some tamed pets like tamed dragonkin or dominated undeads escaped the Gnomish Shrink Ray, making them way larger than intended when tamed.
Talenty a kouzla
[Requires Launcher Update] Fixed an issue where Incinerate (Flame Surge) wasnt in the Warlock spellbook page.
Mystické enchantmenty
[Pending restart] Fixed an issue where casting Lightning Bolt or Chain Lightning with 3 or more stacks of Maelstrom weapon while using Stormborn would not reduce the cooldown of Elemental Mastery.
Všeobecné
Fixed a bug where pets could not assist their owners in combat (Ironman and Nightmare characters)
Fixed items having incorrect charges or using would incorrectly report "not enough charges".
[Requires Launcher Update] Fixed lua errors causing massive fps drops when in queue for a dungeon.
Talenty a kouzla
[Pending Restart] Blade Flurry will now also trigger from the off-hand attack of double hit abilities. (For example Whirlwind, Stormstrike and Mutilate.)
[Pending Restart] Curse of Agony now deals 25% reduced damage versus players, changed from 20%.
[Pending Restart] Vampiric Embrace now heals for 10% of damage done, changed from 12%.
Všeobecné
Fixed some crashes related to LFG.
Fixed an issue causing checkpoints for raids not to work.
Fixed an issue where instance checkpoints were not functioning and sending you outside the instance.
Fixed an issue where Nightmare Mode players could not have their pets assist them in combat.
Fixed an issue where Nightmare Mode players could have have their pets assist them in combat.
Fixed an issue where pet bars disappeared after resurrection.
Fixed a client crash when accepting teleport requests.
Fixed an issue where 3D transmogrification was displayed through transformation effects.
Improved the error message when trying to enter a locked realm.
Fixed an issue where hit ratings were not calculated properly.
Fixed an issue where PvP mods were not applying in battlegrounds.
[Requires Launcher Update] Fixed character stats reporting incorrect values.
[Requires Launcher Update] Fixed an issue where some flight path creatures were making noise too often.
Fixed an issue where Crows Cache did not drop ZulAman gear.
Fixed an issue where the Horsemen Summon Quest was not completable more than once a day. It is now repeatable. Like other events you can only kill this boss once per instance.
Fixed an issue where Loot-Filled pumpkin was only rewarding consumables from the event, post core merge.
[Pending Restart] - Fixed an issue where multiple call to arms event was active after the core merge!
[High Risk Overhaul] - High Risk Overhaul is now available on Area-52 as well as all other High Risk flasks, items, materials and enchantments!
Talenty a kouzla
[Pending Restart] Fixed an issue where Hand of Guldan didnt have a mana cost. It now costs 12% base mana.
[Pending Patch Update] - Fixed an issue where some spells could not be cast while moving despite becoming instant cast through procs. i.e. hot streak, or frostflame shock / fire ball with brain freeze.
[Pending Patch Update] - Fixed a few client crashes related to missing spell visuals.
Arcane Shot now deals 20% reduced damage versus players, changed from 10%.
Změny předmětů
Loot-Filled Pumpkins now properly reward additional, heroic dungeon loot.
Hands of Fate and Sealed Cards are now deleatable on Area-52.
Dungeony & Raidy
[ZulAman] [Zuljin] Corrected an issue where the encounter could fail to start when pulling Zuljin for the first time.
[ZulAman] [Zuljin] Corrected an issue where the encounter could become stuck during Eagle Phase.
[Pending Restart] [ZulAman] [Zuljin] Improved Stampeding Spirit Bears movement. Stampeding Spirit Bears will now climb stairs.
[Pending Restart] [ZulAman] [Halazzi] Corrected an issue where Sabre Lash would not inflict any damage.
[ZulAman] [Akilzon] Akilzon will now change position during Phase two every 5% of his maximum health he lost down from 10%, causing him to end Phase two with 50% remaining health up from 30%.
[ZulAman] [Nalorakk] Amani Elite War Bears now have greatly reduced health and greatly increased armor after their Elite Warbringer has been dismounted and a player mounted them for the first time.
[The Eye] [Kaelthas Sunstrider] Arcane Spheres summon count now scales with player count from 4 to 8 Spheres being summoned. Previously would first summon 8 at exactly 25 player.
[The Eye] [Kaelthas Sunstrider] Phaseshift Bulwark (Kael'thas Summon) no longer has bonus resistance and armor.
[The Eye] [Kaelthas Sunstrider] Increased the damage inflicted by Netherstrand Longbows Netherspike (Player Weapon) to 500% Weapon Damage up from 300%.
[The Eye] [Kaelthas Sunstrider] Increased the damage inflicted by Devastations Execute (Both Kael'thas Summon and Player Weapon) to 500% Weapon Damage up from 200%.
[The Eye] [Kaelthas Sunstrider] Cosmic Infuser (Player Weapon) now scales its Coismic Infusion buff duration with player count from 15 to 30 seconds.
[The Eye] [Kaelthas Sunstrider] Reduced the duration of Cosmic Infusers (Kael'thas Summon) Cosmic Infusion buff to 15 seconds down from 30.
[The Eye] [Kaelthas Sunstrider] Kaelthas no longer generates stacks of Heating Up if he already has his Hot Streak aura.
[The Eye] [Void Reaver] Doubled the size of the opening inside the purge ring formed by Containment Units.
[The Eye] [Void Reaver] Void Reaver will now reattempt to cast Dismantle if his target is out of range until he successfully used the ability.
[The Eye] [High Astromancer Solarian] Reduced the Cooldown Reduction and Spell Haste granted to High Astromancer Solarian by here Dawn and Dusk abilities to 10% down from 20%. Dusk and Dawn now stack 9 times up from 4 on Mythic and Ascended difficulty.
[The Eye] [High Astromancer Solarian] Void Seed will now immediately spawn Void Summons if removed by any means.
[The Eye] [High Astromancer Solarian] Solar and Lunar Wrath will now immediately trigger their knock up aoe if removed by any means.
[The Eye] [High Astromancer Solarian] Panic no longer disables affected targets, allowing them to cast and attack while running in panic.
[The Eye] [High Astromancer Solarian] Increased the cooldown of Solar and Lunar Wrath to 20 seconds up from 15.
[The Eye] [Alar] Living Bomb and Lesser Living Bomb will now explode if removed by any means.
[The Eye] [Alar] Alar no longer casts Flame Cascade on Ascended Difficulty when starting here Dive Bomb during phase 2.
[The Eye] [Alar] Alar now affects up to two target with Lesser Living Bomb on Ascended 25 Player Difficulty up from one.
[Serpentshrine] [Lady Vashj] Coilfang Sirens now reattempt to drown a target if their previous target died or if they could not find a eligible target to drown.
[Serpentshrine] [Lady Vashj] Increased the maximum number of Coilfang Sirens summoned to 4 up from 3 depending on player count. Coilfang Sirens now have additional spawn positions and now spawn in random positions. Previously would spawn in a fix order. Sirens do not scale their health with player count.
[Serpentshrine] [Lady Vashj] Increased the maximum number of Coilfang High-Priestess summoned to 3 up from 2 depending on player count. High-Priestess now have additional spawn positions and now spawn in random positions. Previously would spawn in a fix order. High-Priestess do not scale their health with player count.
[Serpentshrine] [Lady Vashj] Lady Vashj will now reattempt to cast Envenom if here target is out of range until he successfully used the ability.
[Serpentshrine] [Lady Vashj] Increased the lethal damage dealt of Envenom by 10000%.
[Serpentshrine] [Fathom Lord Karathress] Fathom Lord Karathress no longer has a summon limit on Serpentshrine Stalker.
[Serpentshrine] [Fathom Lord Karathress] Serpentshrine Stalker now spawn in random positions, previously would spawn in a fix order.
[Serpentshrine] [Fathom Lord Karathress] Fathom Guard Sharkiss now summons Sporebats more often. Sporebats now have much less health then before.
[Serpentshrine] [Fathom Lord Karathress] Fathom Lord Karathress will now preemptively enter Berserk at 50% remaining health down from 75% if there is still a Fathom Guard alive.
[Serpentshrine] [Morogrim Tidewalker] Frozen Orbs will now prefer to chase random player instead of the closest enemy target.
[Serpentshrine] [Morogrim Tidewalker] Ergrgl will now blink around the room by himself on a timer, reposition himself.
[Serpentshrine] [Leotheras the Blind] Leotheras is now able to distinguish tanks from dps player and healer and no longer spares the two top aggro targets from Insidious Whispers.
[Serpentshrine] [Leotheras the Blind] Leotheras will now reattempt to cast Even out the Odds if his target is out of range until he successfully used the ability.
[Serpentshrine] [Leotheras the Blind] Improved the target selection of Leotheras during his Whirlwind.
[Serpentshrine] [Leotheras the Blind] Both Leotheras and the Demon Blades now hit targets during their Whirlwind 5 times as often. The damage has been reduced by 80% per hit.
[Serpentshrine] [The Lurker Below] The Tentacle from Below now inherits The Lurker Belows Reflective Scales.
[Serpentshrine] [General] Partially reworked and improved Trash Creature AI and spells.
[TBC Raids] Spells that previously had a "Chain" version on 25 Player Ascended will now scale the number of chained targets with player count on all difficulties.
[TBC Raids] Heroic Difficulty now has slightly reduced damage scaling.
[TBC Raids] Previous Ascended 10 Player difficulty is now Mythic Flex Difficulty for 10 to 25 player. Mythic Difficulty will feature all Ascended mechanics at a lower tuning and loot at a quality between Heroic and Ascended items. Mythic Difficulty will be available in the upcomming days once system integrity is assured.
[TBC Raids] Ascended Difficulty creatures now have 10% more health and 15% more damage on a 25 player scaling then the previous fixed 25 Player Ascended Difficulty.
[Pending Restart] [TBC Raids] The Ascended Difficulty now has Flex Scaling. The Ascended difficulty will now change its scaling to 25 player whenever more then 10 player are inside the zone and will change back to 10 player scaling whenever the total number of player inside the zone falls at or below 10.
Mystické enchantmenty
[Pending Restart] Fixed a bug where Trap Mastery Mystic Enchant was giving 3 extra snakes instead of 1. (Talent adds 2.)
Blood Venom and Cauterizing Flames has been reworked and is re-enabled!
Úkoly
Nozdormu is now able to accept and reward completed Prestige Daily Quests.