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Talenty a schopnosti
[Pending Restart] - Growing Light now increases the healing transferred to your Beacon of Light by 20/40/60% for 10 seconds, up from 6 seconds.
[Pending Restart] - Growing Light now heals 3 nearby targets, down from 5.
[Pending Restart] - Tranquility now lasts for 6 seconds down from 8 seconds.
[Pending Restart] - Healing Stream Totem now lasts for 45 seconds and has a 30 second cooldown.
[Pending Restart] - Blooming Growth has been reworked - Swiftmend procs Natures Grace and gives your next Regrowth 50% additional crit. Blooming growth procs on 3 targets (down from 5) in a 10 yard range (down from 8).
[Pending Restart] - Holy Radiance has been reworked - Your Greater Heal now heals for 30% less while this Mystic Enchantment is active. Your Flash Heal and Penance no longer transfers a % of their heal amount to renewed targets. However the amount transferred by your Greater Heal has been increased from 25% to 35%. Additionally Penance can now be cast on targets affected by your Renew to consume the effect and trigger a strong additional heal.This intends to curb some of the immense tank and raid healing capabilities of Holy Radiance and bring it more in line with other builds.
[Pending Restart] - Divine Illumination now also increases the critical effect chance of your Holy healing spells by 20% while active.
[Pending Restart] - Improved Devotion Aura now increases the healing done on all targets affected via your aura by 2/4/6% up from 1/2/3%. This does not stack with similar effects like tree of life passive effect, but provides an alternative means to obtaining this raid buff.
[Pending Restart] - Tidal Force now makes Healing Wave heal the target again for 40% of the original amount healed after 1 second, up from 25%.
[Pending Restart] - Copious Power has been increased to 5/10/15% from 4/8/12%.
[Pending Restart] - The cooldown reduction from effectively healing with Holy Light on Beacon of Divinity has been increased to 3 seconds from 2.
[Pending restart] - Brilliance Aura now restores 2% missing mana, changed from 1% max mana.
[Pending restart] - Brilliance Aura now has a 1.5 minute cooldown, up from 1 minute.
[Pending restart] - Mind Mastery now increases the duration of Brilliance Aura by 2/4/6, down from 3/6/9.
[Pending restart] - Fixed an issue where some dominated undead spells scaled with talent and Mystic Enchants from their master such as Improved Mind Blast triggering a healing taken reduction effect being triggered from your pet.
[Pending Restart] - Preparation no longer resets the cooldown of Dismantle.
[Pending Restart] - “Quickness” Night Elf (Racial) now grants 2% dodge, from 2% chance to be missed.
[Pending Restart] - Fixed an issue where Earth Shield was not able to trigger from fierce blows and other similar triggered effects.
[Pending Restart] - Impact Mystic Enchantment no longer has an individual roll chance per Mystic Enchantment equipped. It now increases the chance to trigger the talent by 3% per Mystic Enchantment.
[Pending Restart] - Soulbender no longer reduces the cooldown of Shadowburn as a baseline on the Mystic Enchantment. It now increases the cooldown of Shadowburn by 0.5 seconds per stack, making the effect stronger for its intended use and less potent for other builds to just pick it up for the cooldown reduction to Shadowburn.
[Pending Restart] - The energy cost of Dispatch has been reduced to 50, down from 60.
[Pending Restart] - Serrated Blades now has a 5/10/15% chance to trigger from 4/7/10%.
[Pending Restart] - The damage of Dispatch has been increased by approximately 7%
[Pending Restart] - Demonic Aegis now increases the effectiveness of Fel Armor by 40/80/120% up from 33/66/100%.
[Pending Restart] - Improved Soul Leech now restores 3% missing mana from 2% maximum mana.
[Pending Restart] - Soul Leech now heals you for 15% of the damage dealt, down from 25%. This talent became far too versatile in many case scenarios.
[Pending Restart] - Pure Shadow now reduces the damage when hitting 5 or more targets. It now functions similarly to Stormborn, hitting 5 targets will result in 5 hits, each hit being equal to the damage it would deal to a single target. The total damage past 5 targets will be increased by half a target for every target added. This means that when hitting 10 targets, pure shadow’s hit will deal 7.5 targets worth of damage, each hit of the 10 targets being hit equal to 75% of what it would have done to a single target. Hitting more than 10 targets does not increase the overall damage done from Shadow Crash, this is unchanged.
[Pending Restart] - The threat modifier Wind Slam has been increased and the effect can no longer be dodged or parried.
[Pending Restart] - Improved Fire Blast now increases the damage of 5/10%.
[Pending Restart] - Hot Hands now makes Hot Streak only increase the damage of your Pyroblast by 30%.
[Pending Restart] - Improved Soul Leech now restores 3% missing mana from 2% maximum mana.
[Pending Restart] - Soul Leech now heals you for 15% of the damage dealt, down from 25%. This talent became far too versatile in many case scenarios.
[Pending Restart] - Pure Shadow now reduces the damage when hitting 5 or more targets. It now functions similarly to Stormborn, hitting 5 targets will result in 5 hits, each hit being equal to the damage it would deal to a single target. The total damage past 5 targets will be increased by half a target for every target added. This means that when hitting 10 targets, pure shadow’s hit will deal 7.5 targets worth of damage, each hit of the 10 targets being hit equal to 75% of what it would have done to a single target. Hitting more than 10 targets does not increase the overall damage done from Shadow Crash, this is unchanged.
[Pending Restart] - The threat modifier Wind Slam has been increased and the effect can no longer be dodged or parried.
[Pending Restart] - Improved Fire Blast now increases the damage of 5/10%.
[Pending Restart] - Hot Hands now makes Hot Streak only increase the damage of your Pyroblast by 30%.
[Pending Restart] - Reduced the spell power scaling of Twilight Paragon from 70% down to 55%, but more than tripled the base damage. This reduces the power at higher tiers of content while keeping the spell nearly as strong in early tiers.
[Pending Restart] - Lacerate now has a 1% attack power scaling per stack per tick, up from 0%. In addition, fixed a bug where Lacerate would reset its periodic tick timer when it is refreshed.
[Pending Restart] - Feral AP on weapons will be visually removed from weapons but will still be active until a later change, a much larger rework to Feral Forms and how they function will launch closer to Season 8.
[Pending Restart] - The mana gained from Spiritual Attunement is now doubled while Mana-Forged Barrier is active.
[Pending Restart] - Power Surge can now trigger while casting or channeling spells, this means that it can now also trigger during invocation.
[Pending Restart] - Corrupted Bear Form now reduces the damage of your Shadow Bolts by 15% while active.
[Pending Restart] - Corrected the tooltip of Berserk, it now correctly states that it doubles the effectiveness of Savage Defense while active.
[Pending Restart] - Savage Defense now scales with 6% of attack power, and 3% of maximum health.
[Pending Restart] - Reduced the Stamina increase from Bear Form and Dire Bear Form to 15%, down from 20%.
[Pending Restart] - Starburst Barrage stacks can now also be obtained from casting Arcane Barrage.
[Pending Restart] - Fixed an issue where all “Steady (Insert Spell)” had 51% pushback reduction instead of the 50%.
[Pending Restart] - Clarified the talents of many Beast Mastery and Demonology talents that used “Summoned Demon” or “Tamed Pet'' in their description to explicitly list the name of the tamed / summoned / tethered creatures so it will be easily searchable in the Hero Architect/Character Advancement. Hunter Beast Mastery pets will now be referred to Tamed Beast from now on.
[Pending Restart] - Stormshield from Stormhammer now reduces the damage you take by 12%, up from 10%. In addition, the duration of the Stormshield buff has been increased to 15 seconds, up from 10 seconds.
[Pending Restart] - Fixed an issue where Righteous Vengeance was able to trigger proc effects. This generalized behavior of procs triggering procs is unintended unless stated otherwise. You can read more about procs and triggered spells on our wiki: https://project-ascension.fandom.com/wiki/Procs_and_triggered_spells
[Pending Restart] - Increased the damage bonus to Holy Fire from Righteous Fire to 12% per stack, up from 10%.
Pending Restart] - Arcane Synergy stacks are now gained on casting each missile from Arcane Missiles. Changed from Arcane Missiles hitting the target.
[Pending Restart] - Fixed the tooltip of Improved Imp to clarify the damage bonus also applies to Wild Imps.
[Pending Restart] - Fixed the tooltips of Demonic Influence and Demonic Persistence to clarify the damage bonus also applies to Wild Imps.
[Pending Restart] - Reduced the movement speed reduction effect from Tamed Dragonkin Chromatic Drakonid to 25%, down from 75%, and reduced its damage to the equivalent Brood Power: Blue from other dragonkin.
[Pending Restart] - Fixed an issue where Timebreak from Tamed Dragonkin Infinite Whelp would increase spell and ranged haste by 6%, instead of the intended 2%.
[Pending Restart] - Fixed an issue where effects that refreshed your Shadow Word: Pain talent would not refresh the duration on Misery. Additionally, the Misery effect can now also be triggered from Mind Blast.
[Pending Restart] - Calibrate Aim now correctly benefits from all effects of Hawk Eye.
[Pending Restart] - Lightning Strikes Twice and Endless Lightning no longer works together. Endless Lightning increased your chance to proc Lightning Overload by 20% (60% for critical strikes) for every target hit over 3 targets, which could also trigger more effects like Lightning Mastery (epic enchantment).
[Pending Restart] - Pyroshot now lasts for 10 seconds up from 8 seconds.
[Pending Restart] - Boomer now has a higher proc chance, but can only trigger once every 8 seconds, up from every 3 seconds. In addition, triggering Boomer now also grants you 3% spell critical strike chance for 5 seconds. In addition, fixed an issue where this spell did not have level scaling and fixed a spell power scaling bug causing it to do less damage at higher levels.
[Pending Restart] - Enchantments that reduce the cost of a certain school by a % amount will no longer stack with other enchantments that also reduce the same school amount. This means that equipping both Faithful Cardio and Athletic Icing will not reduce the physical school resource cost by 8%, it will remain at 4% reduced cost.
[Pending Restart] - Intervene now taunts up to 3 enemies attacking the target to attack you instead. It now requires Defensive Stance or Righteous Fury.
[Pending Restart] - Safeguard now causes your target to take reduced damage, changed from sharing the damage.
[Pending Restart] - Fiery Payback disarm chance is now a capstone. The disarm duration has been reduced from 4 to 3 sec.
[Pending Restart] - Clarified the tooltip of Piercing Shots to state the full name of each ability.
[Pending Restart] - Fixed tooltips of many boss spells inside of Steamvaults.
[Pending Restart] - Increased the ranged attack power scaling of the instant damage of Black Widow Strike to be equal to Mongoose Bite. It now has a 74.5% ranged attack power scaling from 55% ranged attack power scaling.
[Pending Restart] - Increased the base damage of Mongoose Bite and Counterattack by 9%.
[Pending Restart] - Fixed an issue where Insect Swarm (Plague) was not being spread with Natures Reach.
[Pending Restart] - Mana Burn now destroys 20% less mana.
[Pending Restart] - Increased the health from Snake Trap snakes.
[Pending Restart] - The Combat Potency capstone now also reduces the cooldown of Blade Flurry in addition to reducing Killing Spree and Combat Readiness.
[Pending Restart] - Blade Flurry is no longer on the global cooldown, and now lasts for 20 seconds, up from 15.
[Pending Restart] - Blade Flurry can no longer trigger multiple times per attack. This fixes a balance issue where Blade Flurry made already-powerful AoE abilities extremely oppressive, while not doing much for players who did not already have powerful AoE in their builds. Now with Blade Flurry adding one extra damage instance per attack, it helps builds focused on single-target to do better when fighting multiple enemies.
[Pending Restart] - The Recklessness Epic enchant has been reworked and now reads as follows: Recklessness now increases your movement speed by 50% for its duration. Killing an enemy while Recklessness is active increases its duration by 3 seconds. This effect can only occur every 3 seconds.
[Pending Restart] - Recklessness now has unlimited charges when used against monsters. It now increases your damage taken by 10%, up from 5%, but also increases your melee attack speed by 30% while active.
[Pending Restart] - Berserker Stance no longer increases damage taken.
[Pending Restart] - [New Capstone]: Improved Berserker Stance - With the final rank of this talent, Raging Blow increases the duration of your Recklessness by 1 second.
[Pending Restart] - Improved Berserker Stance has been reworked to the following: Berserker Stance now also increases your damage against targets below 35% health by 3/6/9%. This effect is doubled while Enrage is active.
[Pending Restart] - Point of No Escape (Talent and Mystic Enchantment) now provides benefit to Concussive Shot.
[Pending Restart] - Improved Concussive Shot now increases the damage of Concussive Shot by 15/30% instead of increasing damage from all spells.
[Pending Restart] - Concussive Shot now has a 10 second cooldown, down from 12.
[Pending Restart] - Concussive Shot now deals 90% weapon damage.
[Pending Restart] - Drastically improved the AI of Wild Imps in terms of improving target selection and will more frequently target the target you are targeting when summoned. Additionally, wild imps will be able to move and follow you after the target they are firing at dies (previously would stand still) and many other misc improvements.
[Pending Restart] - Summon Demon spells such as: Summon Void Walker and Summon Imp now have 75% reduced cast time and mana cost while respite is active. Additionally, revive pet/demon/undead/elemental spells will have 75% reduced cast time and mana cost while Respite is active. This is not instant so other players who are wishing to engage in combat with you can know which kind of pet you are summoning while still introducing QOL to this mechanic.
[Pending Restart] - Summon Demon spells such as: Summon Void Walker and Summon Imp now have no cast time while corpse runner is active. Additionally, revive pet/demon/undead/elemental spells will no longer have a cast time while corpse runner is active.
Mystická očarování
[Pending Restart] The attack power scaling added to Lightning Shield from Stormborn has been increased to 20%, up from 10%.
[Pending Restart] Stormborn damage now deals 20% more damage at level 60 to monsters, and 40% more damage at level 70 to monsters, but hits to each additional target above 3 now deals reduced damage. This means that on 3 targets you deal 3 times the damage of a single target, but on 4 targets you deal a total of 3.5 times the damage of a single target. This allows the damage to stay strong for a single target and cleave, while not being overpowered in mob groups.
Does not work with Arcane Bullet.
[Pending Restart] - Sharpshooter now increases the critical strike damage bonus by 5% per stack, down from 10%. It still gives 10% armor penetration per stack. This brings its power more in line with other Epic Mystic Enchants.
[Pending Restart] - Trick Shots has been reworked - When Multi-Shot hits 3 or more targets, your next Aimed Shot, Compound Shot or Arcane Shot deals 25% (from 20%) more damage and will ricochet, hitting up to 5 targets, losing momentum dealing less damage per target hit.
[Pending Restart] - Prison Tactics now increases the armor penetration of two (up from one) rogue combo point generating abilities by 20% (down from 25%).
[Pending Restart] - Stab in the Dark now also increases the direct explosion damage from Seed of Corruption by 7% of your attack power. The Shadow Bolt scaling remains unchanged.
Obecné
[Pending Patch Update] - Fixed an issue where High Risk enchants for guns and bows were not stating that they were usable on wands.
Obecné
[Pending Restart] - Fixed an issue where Heroic Bloodforged and Bloodforged was not sharing Set Bonuses.
Mystická očarování
Fixed an issue where the damage bonus of Titanic Power from the Fury of the Titans legendary enchant sometimes did not apply to the intended abilities properly.
Obecné
[Pending Cache Clear] - Fixed an issue where some Bloodforged Zul'Aman gear did not mirror it's pristine counterpart in terms of stats and socket count.
[Pending Patch Update] - Replenishment will now show up in the combat log. Allowing it to be tracked via addons like Details and Recount.
Mystická očarování
Fixed an issue where the Consecration effect from Purification by Light had a much higher attack power scaling than intended.