Ascension Changelog

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2023/11/25

Obecné

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[Tinker] The effect of Expert Mechanic has been reworked, it now refreshes a Turret charge

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[Tinker] Clockwork Knight now has a mana cost

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[Tinker] Augmechtation values brought down slightly

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[Tinker] Clockwork Knight cast time increased to 5s from 3s

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[Tinker] Cleaned up various tooltips and descriptions in the Mechanics tree

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[Tinker] Sentry Turret Upgrade now always gives Molten Upgrenade rather than basing it on your currently active gun

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[Tinker] Scaling adjusted on Molten Upgrenade

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[Tinker] Fixed a bug where part of the Supercharge effect was affecting the Tinker and not their pet

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[Tinker] Fixed a bug where you were not getting Molten Upgrenade when using Upgrade

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[Monk] Focus talent reworked slightly to give it a less generic effect

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[Reaper] Deathwail node given a Replenishment proc

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[Monk] Burning Banner now has a 3min cooldown, up from 2min

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[Witch Doctor] Might of Quetz'lun reworked

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[Witch Doctor] Cooldown of Idol of Death increased to 45 seconds, up from 40 sec

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[Witch Doctor] Mana cost of all Jinxes increased

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[Chronomancer] Timerend mana cost reduced from 22% to 15%.

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[Chronomancer] New node added to Duality tree called Unearthed Pools.

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[Chronomancer] Unmake ranks added.

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[Chronomancer] Disc of Legend base damage reduced.

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[Chronomancer] Sandblasts casts with From Darkness proc do not incur a GCD.

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[Chronomancer] Erase hidden Intellect scaling removed, SP scaling introduced (didnt have any), base and per level increased.

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[Chronomancer] Chronurgy (Orger) base value increased.

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[Chronomancer] Reverse Wound base value increased. SP scaling reduced slightly.

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[Chronomancer] Decomposition per level damage increased.

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[Chronomancer] Unearth SP scaling increased.

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[Chronomancer] Unearth range increased to 40.

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[Chronomancer] Sandblast base and per level damage increased slightly.

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[Venomancer] Nerubian Poison SP scaling reduced slightly.

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[Reaper] Soulrot AP scaling reduced.

2023/11/24

Obecné

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[Tinker] Range of Hydraulic Charge reduced to 30 yds from 40 yds

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[Necromancer] Scaling of Icequake increased very slightly

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[Necromancer] Fixed a bug where Icequake was 'double-dipping' with its AoE

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[Necromancer] Scaling of Lichfrost reduced very slightly

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[Necromancer] Damage gained per Glacial Shift stack increased to 10%, up from 5%

2023/11/23

Obecné

Změna

[Venomancer] Clasp moved to level 15.

Změna

[General] Multiple spell ranks placed in appropriate tabs. Rank values adjusted.

Změna

[Witch Doctor] Mojo Madness CD increased slightly.

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[Witch Doctor] Mojo Beam periodic value reduced, periodicity increased, end heal value increased significantly.

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[Witch Doctor] Mojo Madness now causes Mojo Beam to reduce the damage taken of the target instead of increasing their damage.

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[Chronomancer] Deconstruction proc chance lowered but required stack count to activate lowered by one.

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[Chronomancer] Deconstruction enemy health scaling removed, median damage increased.

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[Chronomancer] Biting Chaos fixed.

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[Witch Doctor] Chosen of Hakkar adjusted

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[Witch Doctor] Spirit of Da Loa adjusted

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[Witch Doctor] Loa Empowerment adjusted

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[Witch Doctor] Gift of the Maelstrom adjusted

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[Witch Doctor] Adjusted the class tree for better pathing options across all 3 specs

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[Witch Doctor] Cast Time of Snakeblood Brew reduced from 2s to 1.5s

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[Witch Doctor] Scaling of Mojo Beam increased

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[Witch Doctor] Lowered the per-hex scaling of Batscreech Blast from 8% to 5%

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[Witch Doctor] Increased the tick rate of Mojo Beam to match its new duration

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[Witch Doctor] Lowered the scaling of Hex of Death slightly

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[Witch Doctor] Hex of Lethargy now invokes Hir'eek

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[Witch Doctor] Devotion of Bwonsamdi now also reduces damage taken by 3%

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[Witch Doctor] Fixed Raptor scaling

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[Witch Doctor] Adjusted the scaling of Bloodthirsty Pounce

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[Witch Doctor] Adjusted the scaling of Voodoo Arrows

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[Witch Doctor] Fixed the scaling of Saurids

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[Primalist] Primordial Earth no longer interacts with Hand of the Earthmother.

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[General] Skill lines (spellbook tabs) and rank acquisition of many spells adjusted.

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[Reaper] Essence Tear duration reference fixed. Duration increased by 2 seconds.

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[Starcaller] Astral Combatant duration increased by 2 sec.

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[Starcaller] Astral Combatant value increased by 5%.

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[Starcaller] Astral Projection proc chance increased by 2%.

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[Starcaller] Starfire Shot SP scaling fixed.

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[Starcaller] Mana scaling of Hand of Elune reduced by 5%.

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[Starcaller] Value increase of Hand of Elune through Moon and Sea reduced, Lunar Channeling increased.

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[Starcaller] Elune's Vigil tooltip adjusted to be dynamic to your level and stats.

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[Starcaller] Moonbow Starcaller spec passive is now a switch node with Elune's Vigil.

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[Starcaller] New node Lunar Swiftness added in the originalsplace of Elune's Vigil.

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[Monk] Acrobatics while using Light's Grace fixed.

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[Monk] Chain Move: Bladebreaker now increases the duration of Chastise.

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[Witch Doctor] Totem of Hir'eek no longer consumed by things that it should not be consumed by.

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[Cultist] Eldritch Swiftness fixed.

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[Cultist] Wavering Pride no longer applies without Wavering Hope.

2023/11/21

Obecné

Změna

[Tinker] Fixed a bug where I'm The Creator Now wasn't procing off Bot abilities

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[Tinker] Mechaplating now procs off Bot abilities as well as Build

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[Ranger] Quick Shot adjusted

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[Son of Arugal] Blood Rituals scaling reduced.

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[Son of Arugal] Dark Liturgy scaling reduced.

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[Cultist] Fortune Telling now drains 5 Insanity instead of 3.

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[Cultist] Eldritch Mending ranks adjusted, scaling slightly increased.

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[Witch Doctor] Brewing capstones adjusted

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[Witch Doctor] Big Bad Voodoo moved to Brewing capstones

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[Witch Doctor] Voodoo Puddle added to the Voodoo tree as an AoE option

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[Witch Doctor] You can now pick a Dinosaur Avatar as Shadowhunting in Tier 2

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[Witch Doctor] Warding adjusted

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[Witch Doctor] Some new nodes added to the Brewing spec tree

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[Witch Doctor] Some switch nodes added to the Brewing spec tree

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[Witch Doctor] Revitalize adjusted

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[Witch Doctor] Ingredients can now stack up to 5 times baseline

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[Witch Doctor] Brew Splash given a target cap

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[Witch Doctor] Ingredients are now on a 5 charge system

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[Witch Doctor] Alchemical Invigoration adjusted

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[Witch Doctor] Revitalize adjusted

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[Witch Doctor] Improved Revitalize reworked

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[Witch Doctor] Legacy of Zandalar reworked

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[Witch Doctor] Drakkari Barrier removed

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[Witch Doctor] Cobra Sting removed

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[Witch Doctor] All Witch Doctor ingredients have had their values adjusted