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Obecné
[Tinker] Hydraulic Charge adjusted
[Tinker] Short Circuit is now passive and augments Distracto Shot
[Tinker] Fixed a bug where only rank 1 Supercharge had its proper visual and sfx
[Tinker] One In The Chamber adjusted to work with Sniper Blackpowder Shots
[Tinker] Fixed a bug where Supercharge still required Scrap
[Tinker] Headshots! adjusted to work with Sniper Blackpowder Shots
[Tinker] Piercing Impact adjusted to work with Snipe
[Tinker] Some nodes have been moved around slightly in the Firearms tree
[Tinker] Pyromania now also reduces the cast time of Rocket Launcher
Obecné
[Witch Hunter] Flourish now connected to Improved Dawn Blade.
[Son of Arugal] Infected Claw rank acquisition levels adjusted.
[Witch Hunter] Effect of Potion Belt increased by 10.
[Guardian] Royal Decree reduced to 1 point node. Default duration of Confidence lockout reduced to 60s.
[Starcaller] Nightblade to Protected by the Stars connection removed.
[Starcaller] Endless Sky now connected to Warden's Blade.
[Starcaller] Slipstream SP scaling increased.
[Starcaller] Starlord's Fury and Warden's Blade swapped.
[Starcaller] Aspect mastery and Heavy Impact/Moonstone switch swapped.
[Starcaller] Tide Lash ranks added.
Obecné
[Starcaller] Improved Starsunder now additionally increases its damage by 5%.
[Starcaller] Astral Warfare tree repathed.
[Starcaller] Heavy Impact now procs from Celestial Cleave.
[Starcaller] Moonstone is now a switch node with Heavy Impact.
[Starcaller] Astral Warfare (passive) is now a switch node with Moon Mirror.
[Starcaller] Improved Moon Hammer merged into Wrath of Elune.
[Starcaller] Dance in the Starlight and Starcovered Night nodes added to Astral Warfare tree.
[Starcaller] Raid Aura added to Astral Warfare tree, called Shrouded Stars.
[Starcaller] Astral Combatant remade.
[Starcaller] Improved Starsunder value reduced by 5% per rank.
[Pyromancer] Pyromancer class tree adjusted for better pathing and clarity
[Guardian] Spellcaster's Degree removed and replaced by Cavalry Tactics.
[Pyromancer] Petrified Visage adjusted
[Guardian] Song of Battle and Ballad of the Dragonslayer Spirit scaling value reduced, SP scaling added (change to fully utilise later gear)
[Pyromancer] Magma Skin adjusted
[Tinker] Holstered Cannon Fixed.
[Pyromancer] Conjured Scales reworked
[Tinker] Snipe RAP scaling fixed.
[Pyromancer] Dragonscales effects adjusted
[Tinker] Bomb Launcher RAP scaling fixed.
[Pyromancer] Molten Rapacity adjusted
[Tinker] Enchanted Battery fixed.
[Pyromancer] Descender and Firewalk combined
[Tinker] Gizmotronic Rifle renamed Gizmotronic Spark Rifle, proc renamed Gizmotronic Spark, now deals fire damage.
[Pyromancer] Reaching Talons adjusted
[Tinker] Scaling of Blasting Charge increased.
[Pyromancer] Breath Work is now a 2 point node
[Tinker] Handcannon now deals Flamestrike damage.
[Pyromancer] Flame Mastery is now a 1 point node
[Tinker] Pyromania fixed.
[Pyromancer] Draconic Lineage values increased
[Tinker] Rocket Launcher DoT scaling increased.
[Tinker] Molotov scaling increased. Hidden scaling removed.
[Pyromancer] Breath Work values increased
[Tinker] Lightning Conductor scaling increased.
[Tinker] Bullet Rain duration increased.
[Tinker] Rockadier scaling increased.
[Pyromancer] Dragonfire adjusted
[Ranger] Bloodstalker damage bonus reduced by 5%.
[Pyromancer] Increased the base scaling of Draconic Fang and Scorching Ray
[Pyromancer] Boiling Point is now a 1 point node
[Ranger] Coordination damage bonus reduced by 1% per stack.
[Ranger] Coordinated Attack haste value reduced by 2%.
[Primalist] Earthmother's Blessing now has a switchnode connected to it
[Knight of Xoroth] Demon's Breath hidden Strength scaling removed, standard scaling introduced.
[Guardian] Defensive Pose and Offensive Pose have been removed. Their effects have been aggregated into the spec trees
[Primalist] Bouldermancer capstone has been incorporated into the base spell effect for Boulder Dash
[Son of Arugal] Shadow Vigil proc logic fixed.
[Guardian] Endurance now gives a flat 10/20 max energy, down from 20/40%
[Starcaller] Wave Crash ranks level acquisitions fixed damage adjusted.
[Guardian] General's Presence adjusted to be a 1point node
[Guardian] Sturdy Constitution adjusted
[Guardian] Warmaster adjusted
[Starcaller] Tide Lash hidden spirit scaling removed. SP scaling increased.
[Guardian] Cost of Linebreaker reduced slightly
[Starcaller] Rain of Comets scaling reduced.
[Guardian] Grounded removed from some Guardian abilities
[Guardian] Various tooltips and descriptions in the Guardian class have been adjusted for clarity
[Starcaller] Constellation Strikes giving 5 SP instead of 5% damage fixed.
[Guardian] Tactical Combat and Glory have been reworked
[Guardian] Vanguard tree adjusted for clarity and better pathing options
[Starcaller] Lunar Prophecy CD refund reduced to 5s from 8s.
[Guardian] Improved Forgehammer now causes Forgehammer to strike 3 additional enemies
[Starcaller] Cosmic Ripple SP scaling reduced slightly.
[Witch Doctor] Fang of Hir'eek now instant with a cooldown.
[Guardian] Arcing Strike now hits 2 enemies baseline
[Witch Doctor] Attrition now procs from casting Batscreech Blast.
[Tinker] Re-added the switch node between Scraptron and Power Foundry
[Tinker] Battle Engineer adjusted
[Tinker] Bot: Crash and Thrash now works with Battle Engineer
[Tinker] Mechsuits no longer silence you
[Tinker] Crash and Thrash shares a cd with Hydraulic Strike and is usable again
[Barbarian] Berserker given a Savagery effect
[Barbarian] Reworked the Bloodcrazed talent
[Barbarian] Torture adjusted
[Barbarian] Blood Drainer reworked to no longer increase tick rate
Obecné
[Reaper] Anguish no longer reduces the cooldown of Withering Touch
[Monk] Bladebreakers combo effect now properly works with Chastise
[Ranger] Wild Striker adjusted to work with Quick Shot and Skullpiercer Shot
[Ranger] Razorquils now reduces the cooldown of Falcon's Call
[Ranger] Sentinel adjusted