Ascension Changelog

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2023/11/04

Obecné

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[Son of Arugal] Lurking Fury moved to previous spot of Ultra Instincts.

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[Son of Arugal] Claws of Fury now affects Remorseless Assault instead of Reckless Abandon.

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[Son of Arugal] Ferocious Pursuit moved out of capstone row. Range reduced.

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[Son of Arugal] Remorseless Assault periodic activation increased. Self slow reduced significantly. Duration reduced. CD reduced.

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[Son of Arugal] Worgen Bites can no longer proc from periodic damage.

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[Son of Arugal] Crimson Expedition tick rate increase halved, now additionally increases the damage of Goldrinn's Thirst by 5%.

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[Son of Arugal] Bloodclaws base damage reduced slightly.

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[Son of Arugal] Hidden scaling of Grimclaws removed.

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[Necromancer] Proc rate of Parasite Plague increased from 20% to 25%

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[Necromancer] Updated the class tree capstones

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[Necromancer] Class tree repathed slightly on the bottom left side of the tree

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[Necromancer] Expediting Death switched with Parasitic Infestation in the class tree

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[Necromancer] Expediting Death adjusted

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[Necromancer] Ray of Rot now has ranks

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[Necromancer] Chill Touch is no longer in the class tree

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[Necromancer] Fixed a bug where Putrefy ranks were not working

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[Necromancer] Chronic Disease now works with Ray of Rot

2023/11/03

Obecné

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[Son of Arugal] Remorseless Assault moved to previous spot of Shadowfang Rage.

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[Son of Arugal] Reckless Abandon moved to capstone tier and CD increased.

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[Son of Arugal] Shadowfang Rage moved to previous spot of Reckless Abandon.

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[Primalist] Legacy of Rexxar now procs from melee attacks, value of buffs granted incresed slightly.

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[Primalist] Brutalize no longer uses both weapons, weapon damage increased.

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[Primalist] Bearskin slow immunity removed. Now grants a thorns effect for duration. Duration increased bz 2 sec. Improved Bearskin CD reduction increased.

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[Primalist] Primal Charge damage cone made more accurate to its dash collision box.

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[Witch Hunter] Conviction cooldown is now 60 sec from 10

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[Witch Hunter] Repeater now generates slightly more maximum mana

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[TInker] Crack Shot now also reduces the activation time of Sticky Bomb by 1 sec

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[Tinker] Chassis Augmentation adjusted

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[Tinker] Chassis Augmentation added back to the Mechanics tree

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[Tinker] Mechanics Tinker capstones adjusted

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[Tinker] Deft Hands reworked

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[Tinker] Gizmotronic Rifle reworked

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[Tinker] Class tree re-arranged for better pathing options across all 3 classes, specifically with Mechanics in mind

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[Monk] Blademaster Strike now has a 1 sec gcd

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[Monk] Blade Finesse talent added to the Blademaster tree

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[Monk] Blademaster abilities standardized at 8yds, down from 10

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[Monk] Reaching Blade adjusted

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[Ranger] Excruciating Poison now only stacks up to 30%, down from 50% reduced healing

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[Ranger] Ambuscade now has a 40 sec cooldown, up from 30

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[Ranger] Counter Striker now roots for 3sec instead of stuns

2023/11/01

Obecné

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[Tinker] Piercing Impact now has scaling

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[Tinker] Piercing Impact no longer increases Physical Damage done to the target

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[Tinker] Blackpowder Barrage no longer consumes ammo

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[Tinker] Improved Spanner Smash damage increased has been reduced to 5/10% from 10/20%

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[Tinker] Mana cost of Repair Shot reduced slightly

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[Tinker] Mechanics Tinker tree re-arranged slightly in order to better support two fundamental playstyles: Mechsuit v Turrets

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[Tinker] Power Foundry is no longer a capstone

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[Tinker] Supercharge is no longer a switch node and is available in the middle of the tree

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[Tinker] Scrap Slam now regenerates mana baseline, alongside Scrap

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[Tinker] Spanner Smash damage reduced slightly

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[Tinker] Arclight Adept and Bomb Batting adjusted

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[Tinker] Flamethrower no longer requires you to self-channel it

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[Tinker] Shrapnel Mine now has scaling

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[Tinker] Snipe and Blackpowder Shot now share a different GCD from most Firearms abilities, making their switches feel more fluid when swapping guns

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[Tinker] New Firearms spec talent: Azerothian Sniper

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[Tinker] Snipe no longer has a CD, but has a much longer cast time

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[Tinker] Quickscope adjusted for the above change

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[Tinker] Take Aim now works with Snipe and not Blackpowder Shot and now increases casting time, rather than reducing it

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[Tinker] Snipe no longer has a deadzone, but has a reduced maximum range

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[Tinker] Battery Swap now gives mana back rather than reloading your gun

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[Tinker] You are now guaranteed to critically strike when you use Snipe with Quickscope

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[Tinker] Precision Scopes down to 20% from 30% critical strike effectiveness

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[Tinker] Assault Scopes and Blasting Barrels positions swapped

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[Monk] The chain effect from Uppercut now gains increased effectiveness while in Fighting spec

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[Monk] Improved Bladegrease adjusted

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[Monk] Tyr's Strike's chain effect now only gives 10% crit, down from 20%

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[Monk] Scaling added to Maiming Strikes and Bladegrease

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[Monk] Decisive Strikes reworked

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[Monk] Re-arranged the Blademaster tree slightly

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[Monk] Nimble Movement moved down 2 rows in the class tree

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[Monk] Some basic 'filler' nodes in the Blademaster tree were consolidated into the spells they augmented and removed from the tree

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[Monk] Cat-Like Reflexes is now a switch node with Nimble Movement

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[Monk] Reworked Quick Strikes

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[Monk] Reduced the cd of Martial Strike to 10 sec baseline

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[Tinker] You can now use Mechsuit abilities alongside regular Tinker abilities while you're in your Mechsuit.

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[Sun Cleric] Spears of Light vfx scaling fixed

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[Sun Cleric] Dawnbringer vfx scaling fixed

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[Son of Arugal] Bloodfang Bite and Grimclaws have swapped places in the class tree

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[Cultist] Issue where Twilight Devastation would only proc once has been fixed

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[Son of Arugal] Issue where Sanguine Rupture was not proccing Crimson Curse has been fixed

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[Witch Doctor] Mark of Mojo has received vfx

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[Pyromancer] Scepter of Fire Ember Touch interaction vfx adjusted

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[Witch Doctor] Issue where learning Ward Empowerment showed the aura in your aura bar has been fixed

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[Tinker] Scrap resource has been altered to only affect Mechsuits and Bot/Turret upgrades

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[Pyromancer] Path of Flames scaling fixed

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[Tinker] Anti-Magic grenade vfx improved

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[Tinker] All healing abilities set to Nature school to group them up for interrupt interaction reasons

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[Tinker] Improved Spanner Smash reworked

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[Tinker] Build: Alarm Beacon now summons 'Alarm Beacon', not 'Tremor Beacon'

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[Tinker] New talent: Mechanical Mind

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[Tinker] Various Mechanic Tinker talents adjusted, example: many 2 pointers are now 1 pointers

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[Tinker] New switch node talent: Engine Augmentation/Speed Augmentation

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[Tinker] New talent: Arclight Adept

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[Tinker] New talent: Thaw 'Em and Cook 'Em

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[Tinker] New talent: Bomb Batting

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[Tinker] New talent: Scrap Slam

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[Tinker] New switch node talent: Bot Expert/Turret Expert

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[Tinker] Various new nodes added to the Mechanics Tinker tree

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[Tinker] New talent: Mechsuit Expert

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[Tinker] Shredder: Flamethrower adjusted