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Obecné
[Cultist] Corruption spec passive now allows periodic damage to scale with haste.
[Cultist] % damage modifiers in corruption reduced. Dot scalings increased.
[Cultist] Eternal Tentacles now affects all tentacle types.
[Cultist] Befoul in the Corruption tree has changed to Eldritch Reach, allowing Eldritch Grasp to affect 5 additional enemies.
[Cultist] Tentacular now also procs from Tentacle of C'thun.
[Cultist] Corrupt Mind duration increased.
[Cultist] Dark Revelation value increased.
[Chronomancer] New Talent in displacement tree: Time Zones (might require another restart to take effect)
[Chronomancer] Zone of Protection now reduces damage by 5% and gives 5% increased health
[Primalist] Earthbender made into switch node with Geode Barrier
[Chronomancer] Zone of Resilience's effect now up to 20% from 15%
[Primalist] War Druid moved further down the tree
[Primalist] Earthmother's Empowerment and Primal Wave of Magic had their values adjusted
[Primalist] New Talent in the Life tree: Hand of Neptulon
[Primalist] New Talent in the class tree: Earthmother's Rage
Obecné
[WitchDoctor] Buff added to the core kit
[Witchhunter] Buff added to the core kit
[Runemaster] Buff added to the core kit
[Tinker] Buff added to the core kit
[Starcaller] Galactic Vigor now gives Intellect
[Cultist] Horrorbolt cast time increased.
[Cultist] Saronite Prayer made into Void Blessing
[Cultist] New capstone added to Corruption called Shadowy Whispers.
[Cultist] Abyssal Destruction fixed.
[Knight of Xoroth] Skulltaker missing health damage increased slightly.
[Venomancer] Fortitude spec pathing adjusted.
[Knight of Xoroth] War spec passive also causes Torn Flesh to Increase the damage dealt by Brimstone Bludgeon.
[Knight of Xoroth] Brimstone Bludgeon missing health scaling increased slightly.
[Knight of Xoroth] Torn Flesh damage reduced slightly and tick rate reduced slightly.
[Witch Hunter] Defender of Darkshire now grants Parry instead of Dodge.
[Witch Hunter] Defensive nodes value adjusted.
[Witch Hunter] Darkslayer's Regalia armor gain increased by 5%.
[Demon Hunter] Felblood pathing adjusted slightly.
[Demon Hunter] Fel Spells reduced to 3% per stack.
[Chronomancer] Increased the scaling of Sandblast slightly
[Demon Hunter] Engulfed In Fel reworked into making Cripple apply a stun.
[Primalist] Primal Resurgence now reduces the cooldown of Ruptured Earth and Bears Maw instead of Primal Charge and Bears Maw
[Primalist] Increased the AP scaling on Ruptured Earth
[Primalist] New Talent in Wildwalker: Lacerations - Melee crits increase the bleed damage your target takes by 30%
[Primalist] Bestial Fury now gives crit instead of max % hp
[Primalist] Wildwalking is now a 1 point node
[Primalist] Enchanted Hide now reduces the damage your pets take, rather than the damage the player takes
[Son of Arugal] Rearranged a few more nodes in the SoA Class tree
[Primalist] Wildheart no longer gives 15% increased healing (it wasn't doing this anyway, it was doing random things) it now gives 3% magic reduction and 5% increased healing received
[Son of Arugal] Twilight now also increases the healing of Dark Liturgy by 10%
[Son of Arugal] Blood Banquet now procs when you use Vampiric Fang, rather than when Vampiric Fang does damage
[Son of Arugal] Switched positions of Bloodcrazed and Lycanthropic Mend and made some minor adjustments to the class tree
[Son of Arugal] Improved Taldarams Torment now a 1 point node
[Runemaster] Runic Tattoos is now a 1 point node
[Sun Cleric] Cultivate Divinity now heals for 5% more with each stack, down from 10
<Pending Restart>
[Chronomancer] Created a switch node for the original Chrono Sorcery talent
Obecné
[Monk] Chastise Rank 1 Visual fixed
[Starcaller] Few node swaps and connections made to help with tree symmetry while maintaining the same functionality
[Starcaller] New node introduced into the Tides spec tree, increasing Healing Power by 15% of Spirit
[Pyromancer] Hellrazer has turned into a 1 point node, increasing Spell Power by 15% of Intellect
[Cultist] Cult Rituals in Influence Tree has turned into a 1 point node, Increasing Healing Power by 15% of Intellect
[Tinker] Issue where Healing Radiator was healing the main target as well as nearby allies has been fixed. Now only heals nearby allies.
[Demon Hunter] Issue where Demon Hunter AP Buff was far greater than other AP buffs has been fixed. It can now only be learned up to rank 7 down from rank 12.
[Demon Hunter] Added int->sp scaling to Felblood
[Stormbringer] Cloud Chaser now gives 15% of Int as SP and is 1 point
[Demon Hunter] Added 100% critical strike damage bonus to the spec passive
[Witchdoctor] Now has access to a 100% increased critical strike damage talent in the Voodoo tree
[Stormbringer] Pressure release now gives 2% intellect
[Witchdoctor] Dark Magic now gives 15% of Int as SP and 6% damage for Hi'reek and Bwonsamdi spells
[Witchdoctor] Focus of Zul moved up in the tree and now gives 80% pushback
[Chronomancer] Chronicler now gives 80% pushback and reduces the duration of interrupt effects by 20%
[Chronomancer] Chrono Sorcery now gives 15% of Int as SP and 20% of Spirit as Healing Power
[Venomancer] Added Pushback resistance to the Rot tree
[Son of Arugal] Feline Frenzy now also increases Ranged attack speed
[Venomancer] Rotpriest moved down in the tree and now increases the stacks from Fungal Growth, and the damage granted
[Venomancer] Vital Mending now is only usable while in Vizier Form
[Venomancer] Vital Mending Scaling changed from 10% to 25%.
[Venomancer] SP Scaling on Rotweaver Form now affects all damage types instead of just Nature
[Sun Cleric] Added 25% of Spirit as healing power to the Blessings tree
[Sun Cleric] Added pushback resistance to the Blessings and Piety trees
[Cultist] Unbound Codex is now a 1 point node
[Cultist] Cult Rituals spellpower scaling up to 20%
[Necromancer] Added a pushback resistance node to the class tree
[Necromancer] Student of Scholomance has turned into a 1 point node, increasing Spell Power by 15% of Intellect
[Necromancer] Glacial Revenant now increases critical strike chance by a % of Intellect
[Primalist] Animal Friendship now scales with Strength instead of Agility
[Primalist] Added strength scaling to Versatile Attack
[Primalist] Boon of the Turtle no longer should have variance in the amount of armor given
[Primalist] Added scaling to animal pet abilities for Wildwalker
[Runemaster] Primordial Power is now a 1 point node
[Runemaster] Casting Cuffs is now a 1 point node
[Runemaster] Mana Shroud now makes your next Blade spell incur no cooldown
[Runemaster] Fixed a bug where Warpblade wasn't interrupting when used with Infused Blades
[Witch Hunter] Some +parry% changes to Inquisition have been reverted
[Sun Cleric] Temptation changed to Sun Run - When you are crit, you gain a stacking buff of "Sun Run" increasing your movement speed and reducing damage taken
[Sun Cleric] Blazing Prayer no longer requires an hp% to use
Obecné
[Primalist] All Lesser Boons are now mentioned in regular Boon's descriptions
[Primalist] Boulder Dash now states that you cannot attack or cast spells while you are a boulder
[Primalist] Environmentalist now increases your Nature damage done by 2/4% and increases your healing done by 2/4%.
[Primalist] Reiterating a previous changelog to avoid confusion, Hand of Therazane still increases the CD of Fist of Therazane by 20sec, and has a 4sec stun attached to it.
[Venomancer] Crypt Lord reflavored as "Spider Lord" since you're not dead
[Venomancer] New Talent: Drowning in Poison - causes your next Leg Strike to reduce the duration and increase the tick rate of your next Venomtip Poison by 25%
[Venomancer] Hardened changed to, instead of 4% flat DR, cause damage taken to now have a chance to reduce all damage you take by 5% and increase your armor by 10% for 8s
[Venomancer] Rearranged some of the talents in the class tree slightly to allow for more efficient pathing across all 3 specs (more options, not less)