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Obecné
[Son of Arugal] Fixed a bug where you couldn't choose Life Anew with the Twilight switch node
[Ranger] Ravage no longer has a bleed
[Ranger] Tranquilizer is now Toe To Toe and increases your critical strike damage bonus with Brigand Strike and Flank by 25%
[Ranger] Desperado now has a 30 sec cooldown, up from 8 sec
[Ranger] Killing Precision has been changed to a 1 point node as having it as a 2 point would prevent you from getting capstone
[Ranger] Issue where some cooldowns were affected by weapon speed has been fixed
[Ranger] Counterstruck and Roughed Up procs from Adaptation: Bandit now only proc from critical strikes with Wild Strike, instead of critical strikes in general
[Ranger] Slick Flank now gives you 40% movement speed for 3 seconds after using Flank, instead of reducing the CD of Flank by 2 sec
[Ranger] Blade Dancer has been replaced with Elusive Blades, increasing your damage done by 10% for 12 sec when you leave Elude
[Ranger] Tricky Brigand now causes Exploit to reduce your targets armor by 5%, stacking up to 4 times
[Ranger] Knockout duration increased to 8 seconds from 5 seconds
[Ranger] Knockout no longer has the "3 attacks before breaking" effect
[Ranger] Adaptation: Bandit now has a 50% rap reduction
[Ranger] Improved Hack is now Master Duelist, which causes Duelist Strike to reduce the cooldown of Ravage by 2sec
[Ranger] Venomstrike has been split into 2 talents
[Ranger] Stalker now increases the damage of your next Exploit or Flank by 100% when used from Elude
[Ranger] Wild Speed now stacks up to 3 times for 15% total melee haste and lasts 10s
[Ranger] Duelist Strike now only refunds 10 Focus when it hits on a target with Counterstruck, down from 20
[Ranger] Increased the focus cost of Hack slightly
[Ranger] Hack now deals less damage, slows for 8s instead of 5s, and has switched places with Duelist Strike
[Ranger] Hack now has no cooldown
[Ranger] Snatch no longer reduces dodge chance by 50%
[Ranger] Knockout no longer requires you to parry an attack
[Ranger] Adaptation: Swashbuckler has been removed
Obecné
[Ranger] Fixed tooltip of Hook-Hand Strike and reflavored it to Ambuscade
[Sun Cleric] Fixed Glimmer
[Pyromancer] Meteoric Rise now provides an absorb shield instead of an AP/SP buff and now scales with Spirit
[Pyromancer] Roaring Pyre now scales with Spirit
[Pyromancer] Replaced Wild Magic with a single target buff called Lucifron's Lagniappe
[Pyromancer] Replaced Concussion with Phoenixforge which gives pet dmg a chance to proc Slagshaping
[Pyromancer] Replaced Slag Forge with a new passive called Lantern Tender
[Pyromancer] Sunderspout now stuns enemies in your path of flames for 3 sec instead of previous effect
[Pyromancer] Replaced Sacred Flame with Slagmend
[Pyromancer] Burning Armor is now in the class tree
[Pyromancer] Moved Summon: Flame Orb to the Flameweaving tree
[Pyromancer] Burning Armor is now a passive that provides an armor aura to raid members
[Primalist] Earthmother's Empowerment now gives 20% movespeed and 5% dodge chance instead of a damage bonus
[Necromancer] Grave Mage's unholy command now causes frost damage over 16 sec (stacks per grave mage)
[Necromancer] Crypt Swarm now correctly drains a flat amount of Runic Power instead of a percentage
[Necromancer] Putrid Geist's unholy command now only causes them to jump to diseased enemies
[Runemaster] Moved the mana shroud effects on each of the 'Blade' spells to a new passive node called Elemental Secrets
[Runemaster] Reworked ancient tome capstone
[Cultist] Reworded corruption cultist passive to clarify its effects
[Sun Cleric] Light's Advance now roots targets for 2 sec
[Sun Cleric] Light's Advance no longer has a deadzone
[Sun Cleric] Stay of Execution adjusted to a 20% health requirement, cc duration increased and CD increased
[Sun Cleric] Improved Glorious Execution fixed to not increase all of your damage
[Witch Hunter] Issue where Slugger was not making abilities instant has been fixed
[Witch Hunter] Issue where Witching Shroud would not be available after being magically critically striked has been fixed
[Monk] Hundred Fist Strike now works with Iron Fists
[Witch Hunter] Cleansing Aura now additionally dispels Sleep effects
[Cultist] New spell Slumberquell Emanation added to Influence tree as a switch node with Devour Essence
[Cultist] Updated visual while being Insane (having more than 100 insanity)
[Pyromancer] Fixed an issue where some players had more than intended critical strike damage
[Guardian] Reduced Base damage of Arcing Strike Significantly and increased the per level damage
[Venomancer] Increased Proc chance of Fang Venom for Venom bolt to 15% (up from 8% previously)
[Ranger] Elude now appears on the Stance (Shapeshift) bar akin to Stealth
[Knight of Xoroth] Issue where Good Riddance was not increasing damage dealt by Brimstone Bludgeon and Skulltaker has been fixed
[Ranger] Issue where Tricky Brigand was not reducing the CD of Brigand Strike on Hack cast has been fixed.
[Ranger] Brigand Strike no longer plays a visual on the caster
[Ranger] Bushcraft abilities (Craft: Makeshift Leather Pauldrons, etc) no longer displays "You can't do that yet." after casting
[Ranger] Removed the tent from Make Camp due to it being able to block doorways and such
[Primalist] Fixed an issue where some players could use Charge and Bear's Maw with 0 cooldown
[Ranger] Issue where Adaptation: Crossbowman was not reducing ranged attack range has been fixed
[Primalist] Fist spells will now have their cooldown reduced by 3 sec when use with full stacks of Mountain Might, down from 5 sec
[Primalist] New Talent in the class tree to replace Warding - Primal Strikes - gives you a chance to generate an extra point of Rage on melee attacks
[Primalist] Shattering Slam (grip) can no longer grip dummies
[Primalist] Connection between Boulder Dash and Geothermal has been fixed
Obecné
[Chronomancer] Fixed a bug where you couldn't path into Time Bender and Temporal Focus at the same time
[Primalist] Boons in the class tree shifted up 1 row
[Primalist] Boon of the Tiger now only gives 15% attack speed baseline, rather than 5% strength and 10% attack speed
[Chronomancer] Disc of Legend now has a mana cost.
[Chronomancer] Critical strike chance provided by nodes (Artificer spec and class side) reduced.
[Chronomancer] Artificer's Wand base and per level damage reduced.
[Demon Hunter] Malice of Gul'dan no longer provides baseline Haste.
[Demon Hunter] Felstrikes ignoring Wrathglaive debuff consumption fixed.
[Demon Hunter] Wrathglaive debuff value reduced.
[Demon Hunter] Pit Lord's Glaive point per energy reduced.
[Demon Hunter] Felstrike hidden scaling fixed.
[Primalist] Boon of the Bear attack power increase has been reduced to 15% from 20%
[Primalist] Emerald Slumber tooltip clarified to accurately represent the reduced duration against players.
[Primalist] Boonie Goons has been increased to 10/20% from 5/10% as 5/10% was negligble and often didn't actually increase any effectiveness
[Primalist] Issue where Earthmother's Blessing would not proc unless you took the talent while below 20% of health has been fixed
[Primalist] Entangle Weapon no longer puts all of your abilities on a 2s GCD, now a 1 sec GCD
[Primalist] Fist of Therazane stun can now be trinketed
[Primalist] Fist of Therazane no longer applies a healing reduction
[Primalist] Earthshaping tooltip clarified, now states 'direct' Nature Damage
[Primalist] Boon tooltips no longer state 1 sec cooldown, all boons are now grouped with a 1 sec GCD.
[Primalist] Boon of the Turtle tooltip clarified, it does not reflect and functions akin to Thorns
[Primalist] Issue where Primal Infusion was not increasing healing received from the Primalist fixed
[Primalist] Improved Primal Infusion talent fixed as a result of Primal Infusion fix
[Chronomancer] Bronze Protector move speed slightly increased
Obecné
[Starcaller] Starcaller's pushback node is now properly a 1 point node
[Starcaller] Starbarian now gives 3/6% haste down from 4/8%
[Son of Arugal] Fixed a grammar error in Blood Banquet
[Son of Arugal] Fixed typos in capstones
[Venomancer] Clarified the tooltip of Drowning in Poison
[Chronomancer] Zone of Resilience down to 10% from 20%
[Venomancer] Clarified the tooltip of Deadly Sting
[Venomancer] Scarabs are now a capstone node and has been removed from being a baseline "Might of the Nerub'ar" ability, these will be iterated on more in the future to better synergize with Might of Nerub'ar