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Seřazeny chronologicky.
Všeobecné
[Reaper] Fixed a bug where Reap was generating double Soul Fragments
[Reaper] Sanguine Soldier now procs from abilities that cost health instead of self-healing
[Reaper] Fixed an issue where Doomrend's percentage weapon damage dealt was scaling with rank
[Reaper] Extinction now procs on cast instead of on-hit
[Reaper] The Grim Reaper now gives Reap +4% crit down from +10%
[Reaper] Slaughterscythe's Soul Infusion effect now causes it to deal 200% damage instead of always crit
[Reaper] Dark Conquest now causes all Reap casts to boost the crit chance of Dreadwake or Desolate by 2% (stacking 4 times)
[Guardian] Changed icon for Warquake and slightly altered VFX
[Guardian] Fixed tooltip of Challenge
[Guardian] General's Presence now only affects party members
[Reaper] Fixed buff tooltip of Counterscythe
[Reaper] Soulwarden's Resolve no longer costs mana
[Reaper] Soulwarden's Resolve is no longer castable while its effect is already active
[Reaper] Umbral Wanderer now also reduces the CD of Spectre Stride by 2 sec at all times
[Reaper] Reaching Shudder now also increases Shudder Scythe's damage by 10%
[Monk] Engraved Fists removed
[Monk] Hidden Agility scaling on Sweeping Kick removed.
[Monk] Chastise, Dutiful Practice and Upperpercut AP scalings lowered slightly.
[Monk] Jab now requires a one-handed weapon
[Reaper] The Grim Reaper talent now rewards a Reaped Soul when Slaughterscythe kills a target within 3 sec
[Son of Arugal] The Ferocity spec has received significant playstyle changes
[Son of Arugal] Fixed a bug where the ally jump on CoTW didnt work
[Son of Arugal] Base cooldown of Curse of the Worgen reduced to 1min from 2min
[Son of Arugal] Reworked the Blood Son of Arugal tree for clarity and better pathing
[Son of Arugal] Scaling of Bloodmoon Blast reduced by 20%
[Son of Arugal] Duration reduced for Sanguine Shield by 5 sec
[Son of Arugal] Cooldown increased for Sanguine Shield by 3 sec
[Son of Arugal] Essence Harvester adjusted
[Son of Arugal] Sanguine Shield now scales inversely with Thirst
[Son of Arugal] Finger of Agony is now available in the Blood spec tree
[Son of Arugal] Coagulation reworked
[Son of Arugal] Gift of Lana'thel and Cunning of Atherann adjusted
[Son of Arugal] Bloodbender node reworked
[Son of Arugal] Cooldown of Liquify increased to 2minutes
[Son of Arugal] Cooldown of Taldaram's Torment increased by 4 sec
[Son of Arugal] New passive node in the Blood spec tree: Teachings of Lana'thel
[Son of Arugal] Torment Time reworked
[Son of Arugal] Cunning of Atherann and Gift of Lana'thel are now stances, and some abilities require them
[Son of Arugal] Scaling and base damage of Taldaram's Torment increased
[Son of Arugal] New active in the Blood spec tree: Vampyr's Kiss
[Son of Arugal] Taldaram's Torment no longer has increased stacking damage
[Son of Arugal] New active in the Blood spec tree: Crimson Tide
[Son of Arugal] Aneurysm base cd reduced by ~10 sec
[Son of Arugal] Vampiric Pools node added to the class tree
[Son of Arugal] Bloodcrazed adjusted
[Son of Arugal] Packcaller moved to the class tree
[Son of Arugal] Blood Doctor node added to the class tree
[Son of Arugal] Blood Savant node added to the class tree
[Son of Arugal] Vestigial Muck no longer has a cooldown
[Son of Arugal] Blood Armor is now called Shadowfang Shield
[Son of Arugal] Transfusion is now called Sanguine Mend and has up to 9 total ranks
[Son of Arugal] The original Shadowfang Shield talent has been removed and its effects merged with the new Blood Armor ability.
[Son of Arugal] Bloodmoon Power is now a choice node with a new node called Vampiric Pools
[Son of Arugal] Blood Delirium and Bloodborn now work for your next 3 casts
[Son of Arugal] Class tree repathed slightly to account for the above changes/additions
[Son of Arugal] Warhound node moved to the class tree
[Son of Arugal] Reckless Behavior node added to the class tree
[Son of Arugal] Bloodclaws now works off of single target damage abilities, rather than just Physical
[Son of Arugal] Mortal Wounds now works off critical strikes rather than only melee critical strikes
[Son of Arugal] Shadow Howl added to the class tree
Všeobecné
[Son of Arugal] Blood Delirium reworked
[Son of Arugal] Bloodborn reworked
[Son of Arugal] Transfusion now costs Rage and no longer heals for % max hp, pending giving this ranks.
[Son of Arugal] Lingering Muck reworked into Lingering Blood
[Son of Arugal] Vestigial Muck reworked into a slow
[Son of Arugal] Shadowfang Shield node adjusted
[Son of Arugal] Experiment of Arugal node adjusted
[Son of Arugal] Blood Armor node added to the tree
[Son of Arugal] Blood Runs Cold node reworked
[Son of Arugal] Blood Debt node added to the tree
[Son of Arugal] Exsanguination is now a 1 point node
[Son of Arugal] First pick node for Blood is now Lifedrinker instead of Taldaram's Torment
[Son of Arugal] Class tree repathing is in progress
[Son of Arugal] Dark Curse now gives 4/8% haste up from 3/6%
[Cultist] Fixed various typos and adjusted the clarity of tooltips and descriptions for Influence Cultist
[Cultist] Switch node added to Hallucination
[Cultist] Switch node added to Isolate
[Cultist] Adjusted Influence Cultist capstones
[Cultist] Eldritch Reserves now restores missing mana
[Cultist] Edicts now generate 1 Void Rune
[Cultist] New Talent: Old God's Command
[Cultist] Eldritch Smite combined with Saronite Cube
[Cultist] Cooldown of the Mindbenders Entropic Union reduced to 5 sec, and the healing reduced by roughly 35%.
[Cultist] Mindbender now gives a magic reduction aura
[Cultist] Entropic Host now only gives a 15 sec debuff down from 30
[Cultist] Dark Rites reworked
[Cultist] Repathed the Influence Cultist tree
[Sun Cleric] New choice node added to the Piety tree: Blinding Light
[Sun Cleric] New choice node added to the Piety tree: Solar Champion
[Sun Cleric] Gleam now also allows your Dawnbringer to taunt all affected enemies
[Sun Cleric] Lightspark's damage effect now triggers from blocks and parries, rather than damage taken, but it no longer has 10 charges
[Sun Cleric] Lightspark now has a 10 sec duration, a 20 sec cooldown, and increases parry chance and block value by 10% for the duration
[Sun Cleric] Dawnsear no longer requires 5 Solar Power to be used
[Tinker] Invention Tinker capstones adjusted
[Tinker] Added a new passive talent ot the Invention tree as a choice node with Build: Bounce Pad: Speedy Recovery
[Tinker] Added new active talent to the Invention tree as a choice node with Another Man's Treasure: Basic Intuition
[Tinker] Beacons will no longer have their overcharge effects require you to hold the shift button down to view
[Tinker] Fixed various typos in Invention talent descriptions
[Tinker] Technician now also reduces the area effect damage taken of Beacons
[Tinker] Battery Swap now restores base mana and its duration is increased to 15s, up from 10